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Worthy

|w| Constructor [REWRITTEN 2.0] [ABC2 L10]

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On ‎6‎/‎25‎/‎2019 at 9:37 AM, jbfootie said:

Not sure whats going on getting less than 70k exp an hour and as soon as I start the script my whole tribot client starts going slow and it seems like its barely functioning with me only getting 62k exp an hour with cick shift and 00.1 setting are on? exp.JPG.589588f49d9a70bf2b51836e0443eef1.JPG

 

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16 hours ago, badboy1994 said:

Not sure whats going on getting less than 70k exp an hour and as soon as I start the script my whole tribot client starts going slow and it seems like its barely functioning with me only getting 62k exp an hour with cick shift and 00.1 setting are on?

Can you display your in game FPS? You can type "::displayfps" in game (without quotes). If it is less than 10-15, that will slow down the script a lot.

If the whole tribot client begins to lag a lot then you need to do the basic troubleshooting here (deleting tribot files).

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ive done everything u have told the other guy im trying the trial when im just using tribot im sitting at 27-34 fps  as soon as i start this script it instantly drops down 2 fps. ive deleted the hooks.dat and the dependencies and no firewalls are turned on. is there anything else u can think of? or know why this would be droping down to 2 fps instantly? ive tried on resizable and fixed not using looking glass

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Been trying to make bookcases for 4-33 but it doesnt seem to pick up im building them. Is there a way to add a selection option instead of relying on making us build something?

 

E- was building oak chairs they came up as rocking armchair and mahogany chairs and not just oak chairs.

Edited by zickzucker

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45 minutes ago, zickzucker said:

Been trying to make bookcases for 4-33 but it doesnt seem to pick up im building them. Is there a way to add a selection option instead of relying on making us build something?

 

E- was building oak chairs they came up as rocking armchair and mahogany chairs and not just oak chairs.

No. I think adding a selection option for over a hundred items is highly ineffective ad inefficient. The preset creation system works very well. 

 

I have spent the time to test that yes indeed everything is working perfectly.

Here is me creating a preset for wooden bookcases:

UD8GUgh.gif

 

Here is me creating a preset for oak chairs:
spacer.png

 

Here is me creating a preset for oak armchairs:
spacer.png

 

Note I did not discard any videos of failed preset creations because there were none.
Please try to immitate what I am doing above, or show in more detail the issue at hand (I used ShareX to record a gif).

Edited by Worthy
  • Like 1

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2 hours ago, Worthy said:

No. I think adding a selection option for over a hundred items is highly ineffective ad inefficient. The preset creation system works very well. 

 

I have spent the time to test that yes indeed everything is working perfectly.

Here is me creating a preset for wooden bookcases:

UD8GUgh.gif

 

Here is me creating a preset for oak chairs:
spacer.png

 

Here is me creating a preset for oak armchairs:
spacer.png

 

Note I did not discard any videos of failed preset creations because there were none.
Please try to immitate what I am doing above, or show in more detail the issue at hand (I used ShareX to record a gif).

Thanks for the quick reply, i could of sworn I was doing it right the first time with chairs but they didn't seem to work.

Also thanks for the suggestion reply and yeah it would be inefficient was only thinking of my small error i was having temporarily. 

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8 hours ago, zickzucker said:

Thanks for the quick reply, i could of sworn I was doing it right the first time with chairs but they didn't seem to work.

Also thanks for the suggestion reply and yeah it would be inefficient was only thinking of my small error i was having temporarily. 

Let me know if you don't get it working :)

My discord is worthy#2076 btw

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13 hours ago, cyberh0und said:

script keeps stopping after one inventory, and i'm only reaching 90k exp/hr with oak larders when it's working properly which is only 60% of what i get when manually doing construction. Any fix for both issues?

Using Looking Glass will slow down script performance and may cause unexpected issues. Can you please send more information in a bug report like a pic of screen or debug logs. 

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I attempted to use the bot in the regular client, and I keep getting stuck at the same issue. The bot goes into the 'pressing yes' status without initiating a conversation that requires it, then goes into inactivity for 10 minutes before ending the bot session. 

Edited by cyberh0und

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Bot Debug

  • [10:54:10] [ABC2] Reaction time: 2584 * 0.25 = 646ms.
  • [10:54:13] [ABC2] Reaction time: 740 * 0.25 = 185ms.
  • [10:54:14] [ABC2] Reaction time: 528 * 0.25 = 132ms.
  • [10:54:21] [ABC2] Reaction time: 3444 * 0.25 = 861ms.
  • [10:54:23] [ABC2] Reaction time: 2410 * 0.25 = 602ms.
  • [10:54:24] [ABC2] Left game window
  • [10:54:31] [ABC2] Reaction time: 1165 * 0.25 = 291ms.
  • [10:54:33] [ABC2] Reaction time: 739 * 0.25 = 184ms.
  • [10:54:35] [ABC2] Reaction time: 312 * 0.25 = 78ms.
  • [10:54:37] [ABC2] Reaction time: 1139 * 0.25 = 284ms.
  • [10:54:39] [ABC2] Reaction time: 1296 * 0.25 = 324ms.
  • [10:54:40] [ABC2] Reaction time: 3278 * 0.25 = 819ms.
  • [10:54:43] [ABC2] Reaction time: 9118 * 0.25 = 2279ms.
  • [10:54:47] [ABC2] Reaction time: 783 * 0.25 = 195ms.
  • [10:54:49] [ABC2] Reaction time: 681 * 0.25 = 170ms.
  • [10:54:50] [ABC2] Reaction time: 1880 * 0.25 = 470ms.
  • [10:54:53] [ABC2] Reaction time: 477 * 0.25 = 119ms.
  • [10:54:55] [ABC2] Reaction time: 641 * 0.25 = 160ms.
  • [10:54:57] [ABC2] Reaction time: 3431 * 0.25 = 857ms.
  • [10:54:59] [ABC2] Reaction time: 4544 * 0.25 = 1136ms.
  • [10:55:38] Exception in thread "pool-12-thread-1"
  • [10:55:38] Exception in thread "pool-11-thread-2"
  • [10:55:38] Exception in thread "pool-9-thread-3"
  • [10:55:38] Exception in thread "pool-8-thread-3"
  • [10:55:38] Exception in thread "pool-9-thread-4"
  • [10:55:38] Exception in thread "pool-10-thread-2"
  • [10:55:38] Exception in thread "pool-11-thread-1"
  • [10:55:38] java.lang.IllegalMonitorStateException
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [10:55:38] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [10:55:38] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [10:55:38] at java.lang.Thread.run(Thread.java:748)
  • [10:55:38] java.lang.IllegalMonitorStateException
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [10:55:38] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [10:55:38] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [10:55:38] at java.lang.Thread.run(Thread.java:748)
  • [10:55:38] java.lang.IllegalMonitorStateException
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [10:55:38] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [10:55:38] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [10:55:38] at java.lang.Thread.run(Thread.java:748)
  • [10:55:38] java.lang.IllegalMonitorStateException
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [10:55:38] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [10:55:38] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [10:55:38] at java.lang.Thread.run(Thread.java:748)
  • [10:55:38] java.lang.IllegalMonitorStateException
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [10:55:38] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [10:55:38] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [10:55:38] at java.lang.Thread.run(Thread.java:748)
  • [10:55:38] java.lang.IllegalMonitorStateException
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [10:55:38] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [10:55:38] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [10:55:38] at java.lang.Thread.run(Thread.java:748)
  • [10:55:38] java.lang.IllegalMonitorStateException
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [10:55:38] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [10:55:38] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [10:55:38] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [10:55:38] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [10:55:38] at java.lang.Thread.run(Thread.java:748)

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So, I have gotten the preset to finally work. And the instructions that are not listed are as follows:

Start the bot with the "Start Script" button. Once the GUI pops up, DO NOT CLICK START. You need to build the item first and make sure there is a green square around the item. I found it works best when the GUI pops up to move it to the side, right click on the build spot and CLICK the item you want to build. 

If the green square doesn't pop up, close tribot and reload. This was possibly the single most frustrating setup I have ever had to figure out. 

Also, doing bagged trees for both farming and construction, the bot does not refill the watering can and then runs to Phials and Logs out saying "Out of planks". I have tried with the override on and off. Yes, there is a sink in my house right next to the garden. 

The below video is the 8th tree the bot planted, as you can see there is indeed a sink easily visible. The bot leaves the house when the water is empty and logs out. 

 

Edited by Ashley 8D

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On 8/10/2019 at 2:22 PM, farkenstein said:

Great script, took me a minute to get presets to work because you have to actually CLICK not just press the number key. I don't see that mentioned anywhere but I did see some other people couldn't figure it out immediately and that's probably the mistake they were making as well.

Ah. I have added that to the instructions, thanks :)

 

13 hours ago, Ashley 8D said:

So, I have gotten the preset to finally work. And the instructions that are not listed are as follows:

Start the bot with the "Start Script" button. Once the GUI pops up, DO NOT CLICK START. You need to build the item first and make sure there is a green square around the item. I found it works best when the GUI pops up to move it to the side, right click on the build spot and CLICK the item you want to build. 

If the green square doesn't pop up, close tribot and reload. This was possibly the single most frustrating setup I have ever had to figure out. 

Also, doing bagged trees for both farming and construction, the bot does not refill the watering can and then runs to Phials and Logs out saying "Out of planks". I have tried with the override on and off. Yes, there is a sink in my house right next to the garden. 

The below video is the 8th tree the bot planted, as you can see there is indeed a sink easily visible. The bot leaves the house when the water is empty and logs out

So as farkenstein said, I clarified the instructions to include that you must build the item to create the preset using the mouse.

As for construction with bagged plants, you must have full watering cans in the bank. You must also select Rimmington manual banking for this method. Then the bot will run to rimmington, grab new watering cans, and the rest of the inventory full of the bagged plant.

 

In the next update shortly I will allow for the script to refill watering cans in a sink, if none are in the bank. I will also allow you to use any banking type then.

Edited by Worthy
  • Thanks 1

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For Mythical cape you need to add so that it either removes the cape before leaving the house to use the Phials or unnote one less than the amount of maximum empty slots available in your inventory. It crashes once it gets back to the mythical cape and realizes it has to no space to remove the prebuilt one.

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On 8/23/2019 at 12:34 PM, sk1ll by d3f said:

Hi there, the script is working flawless.

Is there anyway possible to add a future it will construct quicker? Like a go-fast button of some kind or regulate mouse movement.

I have the ABC multiplier on x 0,1 

Thanks in advance.

You can adjust the ABC multiplier to x 0,01 which will sleep even less.

I will update the script soon to regulate mouse movement delays (especially off-screen ones) to be directly proportional to the ABC multiplier.

 

3 hours ago, xTraitor said:

For Mythical cape you need to add so that it either removes the cape before leaving the house to use the Phials or unnote one less than the amount of maximum empty slots available in your inventory. It crashes once it gets back to the mythical cape and realizes it has to no space to remove the prebuilt one.

It's programmed to deposit 1 plank back in the bank with your butler. I'm assuming you don't have a butler, but it will work with the Cook, Butler, or Demon butler.

I will update the script soon so that if you don't have a butler it will do what you said.

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      Add me on Discord (worthy#2076) - always ask for a TRiBot PM to verify. Have a detailed list of steps ready that the bot must do or find a video of these actions being done. Prices, clarifications to detail, timeline (usual turnaround within 1 week), etc. will be discussed on Discord.  
      Private script methods will never be disclosed.
      Pricing will be higher this session due to limited time and request volume. 
       
      Vouches:


      Regards,
      Worthy
    • By Beg
      Cooks at Rogues Den (Burthoupe) using the well-known permanent fire.
      Supported Food:
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
       

      Makes fire on a pre-established area close to the bank, and cooks on it. Mostly thinking about free-to-play users, however, included a few pay-to-play banks as well. 
      Supported Banks:  
      Lumbridge Top, Varrock West, Varrock East, Edgeville, Grand Exchange, Falador West, Falador East, Draynor Village,  Duel Arena, Clan Wars, Al-Kharid.
      Castle Wars, Catherby, Seers (Camelot), Ardougne West, Ardougne East, Yanille, Nardah, Tzhaar City.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
                                
       
      Cooks food on a range/stove/oven.
      Supported Ranges:  
      Al-Kharid, Lumbridge, Falador, Edgeville, Varrock East.
      Cooking Guild, Catherby, Nardah.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab, Plain pizza, Baked potato, Sweetcorn.
       

      Makes food using two ingredients on each other.
      Supported Banks:
      Every bank supported by Banking API.
      Supported Food:
      Jug of Wine, 
      Tuna potato, 
      Anchovy pizza, Meat pizza, Pineapple pizza, Pizza base, Incomplete pizza, Uncooked pizza,
      Pastry dough, Pie shell, Uncooked berry pie, Uncooked meat pie, Raw mud pie, Uncooked apple pie, Raw garden pie, Raw fish pie, Raw wild pie, Raw summer pie.
                                      
       

      The rules for script argument are the following:
      1. Each task is separated by a vertical bar, "|"
      2. Each task setting has an associated key and value, "key=value"
      3. Each task setting is separated by a comma, ","
      4. Option settings follow the same rules as task settings  
      5. Not case-sensitive

      Available task settings:
      type - indicates which type of task it is. Available options are "Rogues den", "Fire", "Range" or "Make item".
      first_supply - the first supply name you want to use.
      supply - same as above (for backwards compatibility).
      second_supply - the second supply name you want to use. Only applies to make-item tasks.
      product - the product name you want to make.
      logs - the logs name you want to burn. Only applies to cooking on self-made fire tasks.
      amount - the amount to cook on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
      stop_level - the cooking level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored.
      select_option - the option to type when using the keyboard to select the right option when choosing the food to cook (e.g. 1, 2, 3, 4, ...)

      Available option settings:
      mouse_speed - indicates the average mouse speed to use.
      save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui.
      antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished cooking.
      antibug_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable.
      toogle_roofs - to toogle roofs from buildings. "true" to enable, "false" to disable.
      close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable.
      select_with_keyboard - to use the keyboard to select the right option when choosing the food to cook.

      Example:
      type=rogues den, first_supply=raw shrimps, product=shrimps, amount=1000, select_option=1 |
      type=range, first_supply=raw salmon, product=salmon, amount=10000, stop_level=70, select_option=1 |
      type=fire, first_supply=raw lobster, product=lobster, logs=magic logs, amount=5000, stop_level=75, select_option=1 |
      type=make item, first_supply=jug of water, second_supply=grapes, product=jug of wine, amount=10000, select_option=1 |
      mouse_speed=100, save_on_system_update=true, antiban_reaction=false, antibug_debug=true, toogle_roofs=true, close_with_esc_button=true, select_with_keyboard=true

      Notes:  Set amount equal to 0 to ignore amount. Set stop level to 0 to ignore stop level.       Ability to create or load one or multiple tasks to be executed. Combine different methods, food, amounts or stop level at your own will.     Save the current script's state. This can be done either on Script's GUI or Script's Paint.  The data file will be stored at .tribot/beg_scripts/Cooking/'your_input'.dat. If enable on GUI, a game system update will generate an automatic save which will be stored at .tribot/beg_scripts/Cooking/'your_rs_name current_date (current time)'.dat.   Load any previous saved state. This can only be done upon start at Script's GUI.                                                      
       Got any progress report worth sharing? Let me know!
       

      Report any bug, missing feature, supported place or food below. If justified, it will be included to the script.
       

       
    • By evenlk
      Hello!
      I was wondering how much you gold farmers out there is getting each month, and how many bots you have? As I'm going to start gold mining myself, but wondered if there is any point in doing that in 2019. And what is the ban rate of your bots?
    • By gef30
      I've decided to update an old script i wrote 3 years ago, and here it is: Multi Fisher v2! Completely rewritten, with a full implementation of ABC2, Multi fisher allows you to fish anything, anywhere! 
      get it HERE
      Source code: https://github.com/frankkeuning/fisher
      Screenshot(s):
       
      Setup guide:
    • By J J
      Repository link

      JJ's Fighter Pro is an AIO Fighter script: it can kill any monster that you want. You can also make a list of items to loot and select the food you want to eat. You can drink potions if needed, pick up and alch certain items, use special attacks, prioritize looting, etc. This is all configurable through the GUI. You can save your settings for future usage.
       
       
      Anti Ban Compliance implementation
      ABCL 10 has been implemented.
       
      Screenshots




       
      Statistics
      JJ's Fighter needs an internet connection to send script statistics to my server. The data is anonymous and you can check what it sends in bot debug.

      Example chart from 15/10/2013

       
      Features
      Melee, range, mage support Eating Looting Banking Bones to peaches XP checking Fast monster switching Dynamic mainloop Setting loading/saving  

      Changelog
  • Our picks

    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
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    • Come give us feedback on the next version of TRiBot!
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    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
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    • Over the last three weeks, I've been working on upgrading our server infrastructure. It's finally ready and is now live!

      Why?

      Increased reliability - less server errors


      Increased availability - less downtime


      Increased security - keeping us and you secure


      Increased capacity - ability to serve you better


      Increased speed - less waiting for things to load


      Faster development - server and service updates will come faster


      What are the changes?

      Move from a single AWS EC2 instance to AWS ECS (Elastic Container Service)


      Distributed computing


      Load balancing


      Git management of server files and filesystem


      Redis caching


      How?

      AWS ECS (with 10 EC2 instances)


      AWS ElastiCache (Redis)


      AWS Load Balancing


      AWS EFS (Elastic file system)


      Please bare with us as I continue to tune the server for maximum performance. Slow loading speeds may occur temporarily. I thank everyone for their patience.

      Please post on this thread if you experience any issues other than slow loading times.
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    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
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