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RedHawkLuffy

RedSandCrabs

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9 minutes ago, RedHawkLuffy said:

It depends relative to your spot, so you need to figure that our yourself. I'd suggest walking until your screen says loading at the top left but it could be less than that. I'd say its lower ban rates.

if one crab gets waked up but is not in combat with you and wander arround it tryes attack it instead of the it is fighting now.

Also, every kill runs to reset tiles. Not sure about eating, havn't tested so log.

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Loving the script, what does it mean "Heal Amount" wasnt sure if it wanted to know the amount the food heals or when to eat at?

Edit: I think i figured it out, its the amount it heals I suppose since it says its eating @ x 

Edited by spox

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all bots broken still..? I gave a simple temporary fix to some scripters that have crab scripts but one didn't want to modify his script because "why modify the script when tri will be updated in a few days" and luffy listened which was awesome but haven't heard anything about implementation and I offered testing as well. Looks like we are sol.

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Please fix your script. When setting reset and fighting tiles, whichever you set first will automatically be implemented into the other.

Ex:

I set fight tile at crab spawn spot.

I run to reset spot and select reset tile.

All it does it implement the coordinates of the fight tile into the reset tile.

Plz fix

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Adding pot support would be sweet:

ranging or combat, and how many. Currently it fills up inventory with food so withdraw potion amount first then food. Or simply add withdraw x food and potion. I purchased Mutes crab killer before realizing it didn't support afk. I really appreciate this script and if you were to make a premium version I would but it.

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On 8/1/2016 at 2:52 PM, xcendrox said:

Adding pot support would be sweet:

ranging or combat, and how many. Currently it fills up inventory with food so withdraw potion amount first then food. Or simply add withdraw x food and potion. I purchased Mutes crab killer before realizing it didn't support afk. I really appreciate this script and if you were to make a premium version I would but it.

I agree with this, I would suggest adding some potions and maybe -hop if being crashed-, and a few extra "goody" features that arent needed but some people might pay for and make premium for 1-5$

however, I agree with keeping it free and you've done a great job.

On 8/1/2016 at 0:49 PM, Jaybots2 said:

Please fix your script. When setting reset and fighting tiles, whichever you set first will automatically be implemented into the other.

Ex:

I set fight tile at crab spawn spot.

I run to reset spot and select reset tile.

All it does it implement the coordinates of the fight tile into the reset tile.

Plz fix

---IMPORTANT--

The script currently isn't working like above says, not sure what's going on - I start the script after setting my tiles and it runs to the bank? im ganna test again but not sure what its doing

 

--EDIT--

its working now, i restarted my client, but used the same settings and i didnt misspell the food, not sure what the issue was

Edited by spox

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Be sure to have a full inventory of food, and spell the food correctly.  If not it will search for whats not in your inventory and run to bank. I did this so many times before i realized it.

 

I think the script should be free as is, but premium should offer the potions and spec support. I am pro premium because not all people are willing to pay for a script which should help with the sandcrabs being crowded.

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