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[FREE] [ABC2ish] Mort Myre Fungus collector [280k+/hr]

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8 hours ago, iJimmy said:

How where you gaining 400 Fungus an hour? 

That isnt possible with the Castle Wars methode right?

I am not sure tbh, It's been a while since i've ran this method. Some of those progress reports were from other versions I had. I had multiple versions, (One that used edgeville fairy ring + poh), One that used salve tablets) I am pretty positive it is 300+/hr using cw with staminas

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Outdated right now, there was a update to fairy rings and I have just completely re-written script, will push update once I can test it. I currently don't have an account but i'm going to make one which might take a few days since I am busy with school but should be pushed by this weekend sometime.

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On 11/9/2016 at 1:51 AM, godspower33 said:

Outdated right now, there was a update to fairy rings and I have just completely re-written script, will push update once I can test it. I currently don't have an account but i'm going to make one which might take a few days since I am busy with school but should be pushed by this weekend sometime.

last update november 16th. ill give this script a try soon :)

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I just started this bot. I'll update this post as it shadow it.

Not a bot you can leave running.

-Fairy ring is bugged. It just clicks the fairy code and sits there.

 

-Resets position at swamp by using minimap rather clicking on ground.

 

I'm getting 230k an hour.

 

I find it's using stamina pots kinda early. Maybe have it use it when below 50 energy or so.

 

There isn't much running to do anyways.

Edited by Mia Malkova

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8 hours ago, Mia Malkova said:

I just started this bot. I'll update this post as it shadow it.

Not a bot you can leave running.

-Fairy ring is bugged. It just clicks the fairy code and sits there.

 

-Resets position at swamp by using minimap rather clicking on ground.

 

I'm getting 230k an hour.

 

I find it's using stamina pots kinda early. Maybe have it use it when below 50 energy or so.

 

There isn't much running to do anyways.

Hey, sorry yeah there is probably some bugs as I'm pretty sure there has been updates to fairy rings interfaces and stuff but I haven't ran this method myself in a long time so I don't have an account to test and fix any bugs. I just checked out the code, it should reset the position via ground if it is close to the spot. I could have an outdated version uploaded I'm not sure.

I just pushed a more updated version (maybe) of the code so if that didn't do anything, if you want I can fix the script if you lend me a account with the reqs.

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4 hours ago, godspower33 said:

Hey, sorry yeah there is probably some bugs as I'm pretty sure there has been updates to fairy rings interfaces and stuff but I haven't ran this method myself in a long time so I don't have an account to test and fix any bugs. I just checked out the code, it should reset the position via ground if it is close to the spot. I could have an outdated version uploaded I'm not sure.

I just pushed a more updated version (maybe) of the code so if that didn't do anything, if you want I can fix the script if you lend me a account with the reqs.

haha it actually broke a little more.

 

Fairy ring hasn't been solved yet.

 

Now at the fungus it'll cast bloom once then keep trying to reset its position even though you're already standing there.

 

I'll see if I can get one of my alts up the the requirements then ill message you.

 

but for the fairy ring problem, in fixed mode the "travelto this location" will always be inthe same spot so you could use coordinates to do that maybe.

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On 10/4/2017 at 1:34 PM, Mia Malkova said:

haha it actually broke a little more.

 

Fairy ring hasn't been solved yet.

 

Now at the fungus it'll cast bloom once then keep trying to reset its position even though you're already standing there.

 

I'll see if I can get one of my alts up the the requirements then ill message you.

 

but for the fairy ring problem, in fixed mode the "travelto this location" will always be inthe same spot so you could use coordinates to do that maybe.

Did you favorite the swamp location as I said to in the OP. As in that is your only Favorited route.

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On 10/6/2017 at 10:11 AM, godspower33 said:

Did you favorite the swamp location as I said to in the OP. As in that is your only Favorited route.

Well it IS favorited, but it wasn't the ONLY favorited one. I'll try removing the other then get back to you. Maybe tomorrow as I've got a few things to do first.

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@ godspower33

As for requirements: natural spirit, disturbing the ghost the yellow peril
Pray in the lats Prist: 40

Send support: Salve graveyard teleport

Look forward to you as soon as possible to launch send support: Salve cemetery transmit foot fungus, this edition is let me know, thank you
When I can't find it in the list is started...

 

Edited by azx000

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On 9/26/2018 at 11:15 AM, azx000 said:

@ godspower33

As for requirements: natural spirit, disturbing the ghost the yellow peril
Pray in the lats Prist: 40

Send support: Salve graveyard teleport

Look forward to you as soon as possible to launch send support: Salve cemetery transmit foot fungus, this edition is let me know, thank you
When I can't find it in the list is started...

 

 

On 9/26/2018 at 2:32 AM, hydrobromic said:

add salves teleport tabs way quicker.

 

basically clan wars tele -bank- go in portal for prayer+hp restore - salves teletab to fungus - repeat

 

quicker and a lot less reqs cus no fairy rings

I can possibly look into adding salve teleport tablet support to this script

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