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JJ's Recorder - Create your own scripts

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@@J J

Trying to decant potions by using vial on the potion it says 

  • [04:01:19] Executing: Item "Vial" --> "Use", attempt count=2

but it doesnt do anything?

 

Code looks like this 

  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Object "Bank chest" --> "Use"
  • Interface (12, 29) --> "Deposit"
  • Interface (12, 12) --> "Withdraw-1"
  • Choose option "Withdraw-7 Super strength(4)"
  • Click point (138,284) with button 3
  • Choose option "Withdraw-All Vial"
  • Click point (484,34) with button 1
Edited by HaydenTaylor

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On 8/7/2016 at 0:19 PM, narutojeddy said:

JJ, this is so useful for so many different things and is way underappreciated than it really should be! Please make this your second in priority behind your Combat script. PLEASE imlement high antiban and human mouse movements. Big ups for this. Very simple to use.

Hi @narutojeddy, thanks for the compliment. I really want to further develop this script. However, I do not have much time at the moment. Soon enough I will be done with two big projects (and a smaller one) so I can fully focus on RS scripts again :)

 

On 8/22/2016 at 6:47 PM, alejoro1 said:

very nice ill give it a go!

Thanks, let me know!

 

On 9/5/2016 at 5:02 AM, HaydenTaylor said:

 

@@J J

Trying to decant potions by using vial on the potion it says 

  • [04:01:19] Executing: Item "Vial" --> "Use", attempt count=2

but it doesnt do anything?

 

Code looks like this 

  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Item "Vial" --> "Use"
  • Item "Super strength(" --> "Use"
  • Object "Bank chest" --> "Use"
  • Interface (12, 29) --> "Deposit"
  • Interface (12, 12) --> "Withdraw-1"
  • Choose option "Withdraw-7 Super strength(4)"
  • Click point (138,284) with button 3
  • Choose option "Withdraw-All Vial"
  • Click point (484,34) with button 1

Hmm that's something basic that should really work. I will be working on an update this week.

 

On 7/20/2016 at 8:04 PM, guywithlsd said:

So right now it's not finished and should only be used for testing?

Correct.

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1 hour ago, J J said:

Hi @narutojeddy, thanks for the compliment. I really want to further develop this script. However, I do not have much time at the moment. Soon enough I will be done with two big projects (and a smaller one) so I can fully focus on RS scripts again :)

 

Thanks, let me know!

 

Hmm that's something basic that should really work. I will be working on an update this week.

 

Correct.

Okay mate thanks, i would also like to further reiterate naruto's point! I have big uses for this script if it becomes a priority of yours and would happily pay for this! Goodluck with it in the future and if you have any features that need testing just drop me an inbox :)

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On 9/12/2016 at 4:29 PM, HaydenTaylor said:

Okay mate thanks, i would also like to further reiterate naruto's point! I have big uses for this script if it becomes a priority of yours and would happily pay for this! Goodluck with it in the future and if you have any features that need testing just drop me an inbox :)

Thanks :)

On 9/12/2016 at 5:37 PM, HaydenTaylor said:

  Also maybe a copy and paste feature? So i don't have to repeat the action many times?

 

@J J

 

Yes, good suggestion! 

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On 9/27/2016 at 9:01 PM, seiv said:

ABCL is all this needs. I'd pay $5 for it!

Thanks, good to hear :)

On 10/25/2016 at 0:58 AM, thedark115 said:

Maybe create two gui' buttons that do setArea and walkToBank?

Ex: Your cabbage patch run, easily detectable you can have it ignore mouse clicks on tiles and have it go using webwalking to the area defined by the player, and have a walktobank function

Yeah I can certainly make some improvements. Due to problems with my internet connection (TRiBot/RuneScape is blocked) the script update has been delayed.

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On 12/10/2016 at 5:50 AM, MySmallBox said:

can it mine and deposit ores in bank box

Theoretically yes, I have implemented all necessary action recognizers to do so. But practically - probably no because they need to be improved.

9 hours ago, YoHoJo said:

haha.

A detailed explanation might help JJ help you, or tweak the script to work better!

Yes, indeed! I really think this script has potential but I will need to improve some things for sure. More detailed reports will help me. I have allocated a full day of my Christmas holiday to scripting and this script is second on the list after JJ's AIO Fighter.

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This script can't withdraw several items (or all at once) from the bank. It just clicks on it withdrawing only one and says for example 'Choose option "Withdraw-All-but-1" Coins', attempt count=0,1,2,3,4... Tried with various items. It would make me litteraly billions of cash. I'd gladly even pay more if it worked

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On 2/19/2017 at 8:53 PM, Kalabybis said:

This script can't withdraw several items (or all at once) from the bank. It just clicks on it withdrawing only one and says for example 'Choose option "Withdraw-All-but-1" Coins', attempt count=0,1,2,3,4... Tried with various items. It would make me litteraly billions of cash. I'd gladly even pay more if it worked

I have fixed this issue in a newer version which is not yet released to the public. Once JJ's Fighter Pro V18.0 is released, this script will also be updated with the newest recording code which is used in that script. It solves a lot of issues like this! Coming soon..

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On 3/12/2017 at 3:50 AM, J J said:

I have fixed this issue in a newer version which is not yet released to the public. Once JJ's Fighter Pro V18.0 is released, this script will also be updated with the newest recording code which is used in that script. It solves a lot of issues like this! Coming soon..

whens that release coming :P , i use this script all the time but you can only really do basic things  i would love to see a wait function added so you can have it wait in between clicks/actions. being able to withdrawl all would be great too

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Does this support the redemption of bonds? I do not think it registered one of the interfaces that must be selected for it to be successful.

Spoiler

 

[18:10:37] Downloading script 'JJ's Recorder'.

[18:10:38] Script Started: JJ's Recorder.

[18:10:46] Option Redeem Old school bond (untradeable) selected!

[18:10:46] Recognized action: Choose option "Redeem Old school bond (untradeable)"

[18:10:46] =================================

[18:10:53] In bounds of [email protected]

[18:10:53] In bounds of [email protected]

[18:10:53] In bounds of [email protected]

[18:10:53] In bounds of [email protected]

[18:10:53] In bounds of [email protected]

[18:10:53] In bounds of [email protected]

[18:10:53] In bounds of [email protected]

[18:10:53] Recognized action: Interface (66, 88) --> "Confirm"

[18:10:53] =================================

[18:11:05] Executing: Choose option "Redeem Old school bond (untradeable)", attempt count=0

[18:11:08] Executing: Choose option "Redeem Old school bond (untradeable)", attempt count=1

[18:11:12] Executing: Choose option "Redeem Old school bond (untradeable)", attempt count=2

[18:11:13] Executing: Choose option "Redeem Old school bond (untradeable)", attempt count=3

[18:11:14] Executing: Choose option "Redeem Old school bond (untradeable)", attempt count=4

[18:11:15] Script Ended: JJ's Recorder.

 

 

Edited by FadeRS

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