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    • By JoeDezzy1
      I have found that Equipment.find(items) in the API does not return consistent data on world changes and login cycles, with potentially a few more unaccounted for instances. I developed this as a resolver in an attempt to rid that issue. I left out certain parts of the code however, but if you need help with this sort of thing, you can probably formulate your own back-end to this. The instance is tracked by game world, so getInstance() and setInstance(int) are for changing the game world instance only, or potentially for something else. Enjoy
      package dynamic..map..rs; import java.util.HashMap; import java.util.Map; import org.tribot.api.General; import org.tribot.api2007.Game; import org.tribot.api2007.GameTab; import org.tribot.api2007.GameTab.TABS; import org.tribot.api2007.types.RSItem; import timing.Condition07; /** * @author JDezzy1 * */ public abstract class EquipmentResolver extends InstanceResolver { /** * @param load - true to load on login */ public EquipmentResolver() { super(true); } /** * @return the observer observing the data */ public abstract Observer observer(); /* * (non-Javadoc) * * @see Resolver#canResolve() */ @Override public Condition07 canResolve() { return () -> { return inDefinitelyInGame(); }; } /* * (non-Javadoc) * * @see ResolveMap#instanceGrabber(java.lang.Object) */ @Override public Map<String, Integer> instanceGrabber(Object arg) { final Map<String, Integer> map = new HashMap<String, Integer>(); for (final RSItem item : (RSItem[]) arg) { if (item != null) { final String name = ItemFilters.getName(item); if (name != null) { map.put(name, item.getStack()); } } } return map; } /* * (non-Javadoc) * * @see Resolver#resolve() */ @Override public Map<String, Integer> resolve() { if (canResolve().active()) { RSItem[] equipment = EquipmentAccess.getItems(); final int currentInstance = Game.getCurrentWorld(); while (currentInstance != getInstance()) { equipment = EquipmentAccess.getItems(); if (unresolved.size() == equipment.length) { setInstance(currentInstance); } General.sleep(50); } while (GameTab.getOpen().equals(TABS.EQUIPMENT)) { equipment = EquipmentAccess.getItems(); General.sleep(50); } final Map<String, Integer> resolving = instanceGrabber(equipment); if (resolving != null) { return resolving; } } return null; } /* * (non-Javadoc) * * @see Resolver#processFeed() */ @Override public void processFeed() { Map<String, Integer> resolution = resolve(); if (resolution != null) { if (!resolution.equals(getUnresolved())) { for (final String i : resolution.keySet()) { final int initial = getUnresolved().getOrDefault(i, 0); final int current = resolution.get(i); if (current > initial) { listener().equiptedItem(i); } else if (current < initial) { listener().unequiptedItem(i); } unresolved.remove(i); } for (final String i : getUnresolved().keySet()) { if (!resolution.containsKey(i)) { listener().unequiptedItem(i); } } } setInstance(Game.getCurrentWorld()); setUnresolved(resolution); } } }  
    • By shibbstar
      is it automatically applied or do i have to do certain settings to get it on
    • By XtremePlay
      If I do 25 of the 700 click things and upload the files here, could I get that made into my own mouse data to use without VIP-E?
    • By Terawa
      Hi i've noticed that inspite of different scripts, the mouse always lives it's own life eg. right clicking and moving between short periods. This is usually quite nice, but when the script is supposed to afk it's not really convincing when the mouse constantly does things. Is there a way to stop it? Thanks
    • By Dequalityy
      I get this error when it starts up.. 
      Any fix for it?

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    • Please welcome our new developers, @JoeDezzy1, @erickho123, @Encoded, and @wastedbro.

      These members will be responsible for working on, maintaining, and improving TRiBot.

      This means that bug fixes and improvements will now come at a much faster pace! We're committed to providing users with the best botting experience possible!
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    • This release includes:

      More 3rd party libraries for script writers to use

      Apache Commons Codec

      Apache Commons Collections

      Apache Commons Configuration

      Apache Commons IO

      Apache Commons Lang

      Apache Commons Math




      Hint arrow API



      Fix player hooks including Player#getSkullIcon and Prayer#getPrayerIcon
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    • This update includes:

      Fix broken hooks

      Fix login bot for the message "No reply from login server. Please wait 1 minute and try again."

      Fix bug relating to which bot tab is sent human input

      General#randomLong bug fix involving negative numbers

      Fix GE API

      Please note: There are still some issues with the login bot due to a change in the game mechanisms handling the login screen. We're working on a fix and will upload it when ready.
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    • This release will:

      Fix key event handling issue

      Fix other event handling issue

      Fix RSServer hook

      Update world hopper to have it use OCR, thanks to Todd

      Use proper disposal of old Graphics objects

      Reformat code

      Rearrange code

      Organize code imports

      Apply around 8000 automated code refactorings

      Make preparations for Java 9

      Fix 11 various bugs

      Add more reliable debugging support

      Fix mouseEntered/Exited event dispatching bug

      Fix minimap walking bug where it opens the map

      Fix broken hooks for today's game update
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      • 100 replies
    • This update will:

      Fix GE inventory item positioning bug

      Fix broken object hooks
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