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TRiLeZ

TRiBot Release 9.302_0 [More Performance Improvements]

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Changes include:

  • The non-LG client automatically added 5 miliseconds of paint delay on top of the user specified paint delay. This has been removed.
  • Any paint delay of less than 5 milliseconds was "corrected" behind the scenes to 5 milliseconds. This "correction" has been removed. Before, setting your paint delay to 0ms would make the client sleep the mandatory 5ms, and a 5ms "corrected" paint delay. Now, the client will sleep for 0ms instead of 10ms in this case.
  • Before, clients which were minimized or not in focus because of another tab were made to have a minimum of 35ms paint delay plus that 5ms mandatory delay for non-LG clients. This has been removed. If you notice an increase in CPU usage when using multiple tabs, this may be why. Consider increasing your paint delay.
  • Client painting is a lot more smooth now because much less calculations and small sleeps are performed each game frame.
  • CPU usage is lower for LG, and especially for non-LG.
  • I couldn't re-produce the typing bug with LG and OSBuddy, but I made some changes which might make a difference.
  • Like 18

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16 minutes ago, RedHawkLuffy said:

cpu usage went from 15 to 30 percent after update o-o

Close and re-open the client, it should go back to normal.

16 minutes ago, ksppgs said:

I can't collect the coordinates after the update

Try above ^ if that doesn't work, delete hooks.dat in .tribot\settings and then open a new client

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4 minutes ago, FALSkills said:

Close and re-open the client, it should go back to normal.

Try above ^ if that doesn't work, delete hooks.dat in .tribot\settings and then open a new client

thank you

Edited by ksppgs

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Just now, RedHawkLuffy said:

still 30%

On your tribot client try increasing the paint delay under File->Settings. I'm not sure how much (or if it does) affect performance from OSBuddy / whatever you are hooking, but it should reduce CPU usage significantly.

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Just now, FALSkills said:

On your tribot client try increasing the paint delay under File->Settings. I'm not sure how much (or if it does) affect performance from OSBuddy / whatever you are hooking, but it should reduce CPU usage significantly.

my script doesnt work as well by increasing paint delay :(

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Just now, FALSkills said:

On your tribot client try increasing the paint delay under File->Settings. I'm not sure how much (or if it does) affect performance from OSBuddy / whatever you are hooking, but it should reduce CPU usage significantly.

He can't use LG since he's a VIP and not a VIP-E.

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2 hours ago, FALSkills said:

Close and re-open the client, it should go back to normal.

Try above ^ if that doesn't work, delete hooks.dat in .tribot\settings and then open a new client

spent over an hour trying to fiqure out why .isonScreen() would not return false if it wasn't there instead it would throw an error and quit... delting hooks.dat fixed it 

 

thanks!

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2 hours ago, RedHawkLuffy said:

my script doesnt work as well by increasing paint delay :(

This update makes the client FPS increase as things on TRiBot's end have been made more efficient. So this increase in FPS will increase CPU usage (by the RS client). So it's as if client paint delay has been lowered even though you didn't change any settings. You'll have to increase the client paint delay to get the FPS to the same as it was before.

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9 minutes ago, thermsen1 said:

scratch that.... im having a problem and it just started happening when i updated so i guess ill post here and script help... but ive simplified my script to this small code and cant get it to work.... but when the object is not on the screen Salt[0].isOnScreen should just return false (i believe as im new to scripting and it was working before) but instead i get the error 

  • [17:16:42] java.lang.ArrayIndexOutOfBoundsException: 0

 

 

any ideas? i tried deleting hooks.dat and didn't help and restarted client

Try the Scripting Help section, people will be more than willing to help you.

https://tribot.org/forums/forum/125-scripting-help/

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19 hours ago, ohParadox said:

Still getting white screen after awhile. 

LG? Non-LG?

3 hours ago, justpixels said:

Thanks for the improvements! My botting rigs will appreciate it!

Notice any improvements in CPU/memory usage?

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  • Our picks

    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
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    • This release will:

      Add new internal framework for capturing exceptions


      Fix issue with not selecting the last column in world hopper (Thanks @Todd)


      Add a message about pin usage in Banking#openBank (Thanks @Todd)


      Disable the firewall by default (Thanks @Todd)


      Fix handling of the welcome screen after login (Thanks @Encoded)


      Fix wrong amount bank withdrawal (Thanks @Encoded)


      Fix Screen#isInViewport


      Fix Game#isInViewport (Thanks @Encoded)


      Call onBreakEnd for ListenerManager Breaking Listeners (Thanks @Encoded)


      Fix Prayer#getPrayerPoints NumberFormatException (Thanks @JoeDezzy1)



      Note: If you are using LG, please restart both the RS client and TRiBot.
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    • This release will:

      Fix LG for both OSBuddy and RuneLite


      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
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    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


      Banking#getDefaultWithdrawQuantity


      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
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    • This release will:

      Add support for using custom F key bindings to switch between game tabs (Thanks @erickho123)


      Fix tab opening for "Skills" and "Kourend Tasks" (Thanks @erickho123)



      Note: If you are using LG, please restart both the RS client and TRiBot
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