Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
TRiLeZ

Project Royal Penguin

Recommended Posts

Project Royal Penguin. This API converts screen points into "PRPMarker" which can be later converted back into screen points. Characters can move freely around or change the camera angle, and the markers will still point to the same, original position.

Caution: Loading a new area will break all the markers, making them all invalid. Markers must be re-calculated upon loading a new area.

https://tribot.org/doc/org/tribot/api/prp/PRP.html

Edit:

The point of this API is to enable tile clicking, or to track objects / remember where they are.

Create a PRPMarker from a screen point, and it will always point to where the original point was made. As long as you don't load a new chunk of land.

If you were to know the point of a static object, you could add x and y values to the base point of the model, then convert that new point to a PRPMarker. You will then have a good representation of your targeted tile.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Our picks

    • This release will:

      Add new internal framework for capturing exceptions


      Fix issue with not selecting the last column in world hopper (Thanks @Todd)


      Add a message about pin usage in Banking#openBank (Thanks @Todd)


      Disable the firewall by default (Thanks @Todd)


      Fix handling of the welcome screen after login (Thanks @Encoded)


      Fix wrong amount bank withdrawal (Thanks @Encoded)


      Fix Screen#isInViewport


      Fix Game#isInViewport (Thanks @Encoded)


      Call onBreakEnd for ListenerManager Breaking Listeners (Thanks @Encoded)


      Fix Prayer#getPrayerPoints NumberFormatException (Thanks @JoeDezzy1)



      Note: If you are using LG, please restart both the RS client and TRiBot.
        • Thanks
        • Like
      • 17 replies
    • This release will:

      Fix LG for both OSBuddy and RuneLite


      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
        • Like
      • 64 replies
    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


      Banking#getDefaultWithdrawQuantity


      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 68 replies
    • This release will:

      Add support for using custom F key bindings to switch between game tabs (Thanks @erickho123)


      Fix tab opening for "Skills" and "Kourend Tasks" (Thanks @erickho123)



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 34 replies
    • This release will:

      Fix an issue where breaks would stop firing


      Fix Combat#getWildernessLevel, use dynamic search for text and cache ID for later calls


      Fix an NPE in the Combat API


      Fix Mouse#leaveGame bug where the mouse wouldn't actually leave the game screen
        • Like
      • 21 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×