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Beg

[FREE] [AIO] BEG Cooker | ABC2L 10 | FISH, PIZZAS, PIES, WINES | FIRE, RANGE, MAKE-ITEM| TASK BASED | SAVE LOAD PROGRESS

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Cooks at Rogues Den (Burthoupe) using the well-known permanent fire.

Supported Food:
Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.

 

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Makes fire on a pre-established area close to the bank, and cooks on it. Mostly thinking about free-to-play users, however, included a few pay-to-play banks as well. 

Supported Banks:  
Lumbridge Top, Varrock West, Varrock East, Edgeville, Grand Exchange, Falador West, Falador East, Draynor Village,  Duel Arena, Clan Wars, Al-Kharid.
Castle Wars, Catherby, Seers (Camelot), Ardougne West, Ardougne East, Yanille, Nardah, Tzhaar City.

Supported Food:  
Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.

                          

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Cooks food on a range/stove/oven.

Supported Ranges:  
Al-Kharid, Lumbridge, Falador, Edgeville, Varrock East.
Cooking Guild, Catherby, Nardah.

Supported Food:  
Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab, Plain pizza, Baked potato, Sweetcorn.

 

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Makes food using two ingredients on each other.

Supported Banks:
Every bank supported by Banking API.

Supported Food:
Jug of Wine, 
Tuna potato, 
Anchovy pizza, Meat pizza, Pineapple pizza, Pizza base, Incomplete pizza, Uncooked pizza,
Pastry dough, Pie shell, Uncooked berry pie, Uncooked meat pie, Raw mud pie, Uncooked apple pie, Raw garden pie, Raw fish pie, 
Raw wild pie, Raw summer pie.

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The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings  
5. Not case-sensitive


Available task settings:
type - indicates which type of task it is. Available options are "Rogues den", "Fire", "Range" or "Make item".
first_supply - the first supply name you want to use.
supply - same as above (for backwards compatibility).
second_supply - the second supply name you want to use. Only applies to make-item tasks.
product - the product name you want to make.
logs - the logs name you want to burn. Only applies to cooking on self-made fire tasks.
amount - the amount to cook on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the cooking level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored.

Available option settings:
mouse_speed - indicates the average mouse speed to use.
save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui.
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished cooking.
antibug_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable.
toogle_roofs - to toogle roofs from buildings. "true" to enable, "false" to disable.
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable.

Example:
type=rogues den, first_supply=raw shrimps, product=shrimps, amount=1000 |
type=range, first_supply=raw salmon, product=salmon, amount=10000, stop_level=70 |
type=fire, first_supply=raw lobster, product=lobster, logs=magic logs, amount=5000, stop_level=75 |
type=make item, first_supply=jug of water, second_supply=grapes, product=jug of wine, amount=10000 |
mouse_speed=100, save_on_system_update=true, antiban_reaction=false, antibug_debug=true, toogle_roofs=true, close_with_esc_button=true

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Notes: 
Set amount equal to 0 to ignore amount.
Set stop level to 0 to ignore stop level.
 
 

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Ability to create or load one or multiple tasks to be executed.
Combine different methods, food, amounts or stop level at your own will.
 
 
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Save the current script's state. This can be done either on Script's GUI or Script's Paint. 
The data file will be stored at .tribot/beg_scripts/Cooking/'your_input'.dat.
If enable on GUI, a game system update will generate an automatic save which will be stored
at .tribot/beg_scripts/Cooking/'your_rs_name current_date (current time)'.dat.
 
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Load any previous saved state. This can only be done upon start at Script's GUI.
 
 
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 Got any progress report worth sharing? Let me know!

 
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Report any bug, missing feature, supported place or food below. If justified, it will be included to the script.

 

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Edited by Beg
  • Like 8
  • Thanks 3

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@Beg

 

you can do it at any bank, all you need is to mix a pot of flour with a jug of water, then a new option will pop to select the dough you want to create, pizza dough, will be third, after that it'll ask how many and you input the ammount ( you can only create 9 at a time since jug's of water will become jug's, pot of flour will become just pots and the dough will use another free space )

It might be a bother to add, but if you want an account to try it out feel free to pm me ^^.

Cooking guild works too btw ;p

Kind regards.

Edited by Nightclaw

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@Beg

 

you can do it at any bank, all you need is to mix a pot of flour with a jug of water, then a new option will pop to select the dough you want to create, pizza dough, will be third, after that it'll ask how many and you input the ammount ( you can only create 9 at a time since jug's of water will become jug's, pot of flour will become just pots and the dough will use another free space )

It might be a bother to add, but if you want an account to try it out feel free to pm me ^^.

Cooking guild works too btw ;p

Kind regards.

Seems like I only need to make a few changes to support that then. I'll look into it this weekend.

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@filthyfrank grownded9172 is right. It's the reaction time feature from Anti Ban 2. Although I personally think reaction times from AntiBan are way too big.

@grownded9172 Competely disable? I wouldn't recommend it but sure, give me a few minutes.

 

Edit: Added a check box on GUI to disable/enable reaction times.

Edited by Beg
  • Like 1

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Could mouse movement be adjustable? Seems pretty fast for something that's suppose to be partially afk and ABC2.

I'll add a slider on gui to control mouse's speed later today.

 

@richs added a slider on gui ranging from 140 to 170. Mouse speed will be set from choosen speed - 15 to choosen speed + 15 on every loop.

Edited by Beg

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