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Final Calibur

[10 Quests & Counting] FC Questing [Frequent Quest Additions]

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9 minutes ago, swazzles said:

What are your guys' ban rates looking like with the script? I made about 30 accounts and 25 or so of them were banned. They were next day bans and not immediately after tutorial island, though. I might be doing something wrong (:

@swazzles

It could be due to the fact that Jagex has recently improved their system of proxy / ip flagging.

In the case that it is the Script's fault, I have some updates I'm working on that should improve the anti-ban. They'll be coming soon.

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37 minutes ago, Final Calibur said:

@swazzles

It could be due to the fact that Jagex has recently improved their system of proxy / ip flagging.

In the case that it is the Script's fault, I have some updates I'm working on that should improve the anti-ban. They'll be coming soon.

Possible. I have heard that when your ip/proxy is flagged, they'll lock your account right off the island instead of banning it. This was the case when I made and botted the accounts on my dedicated server, but it didn't happen when I used the script on my home IP. They'll last until the next day so I'm assuming they're getting manually banned.

Hope that helps anyone wondering why their accounts get locked immediately after tut island, rather than banned. I haven't tried erickho's script, but yours is the only one so far that doesn't get me banned in like 10 min haha.

 

Edit: Almost every account was locked on my server/proxy for the script. None of them were locked at all on my home IP

Edited by swazzles

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Just now, swazzles said:

Possible. I have heard that when your ip/proxy is flagged, they'll lock your account right off the island instead of banning it. This was the case when I made and botted the accounts on my dedicated server, but it didn't happen when I used the script on my home IP. They'll last until the next day so I'm assuming they're getting manually banned.

Hope that helps anyone wondering why their accounts get locked immediately after tut island, rather than banned. I haven't tried erickho's script, but yours is the only one so far that doesn't get me banned in like 10 min haha.

@swazzles

What is the sequence of quests that you run? Tutorial island and what else?

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Just a little teaser at one of the big updates I've been working on.

I've been working on a system that will allow my framework to "anticipate" it's next tasks, like a human would do. This is all tied into my entity interaction system, so it is very easy to utilize and requires very little extra code.

Usage of this system will be governed by ABC2, but I may have a toggle to use it whenever it can, as it really boosts efficiency. I believe that this system will not only help with efficiency, but also with anti-ban. Humans know what they are planning to do next, so the bot should be able to anticipate future tasks as well.

Currently the system will only be used for entity / item interactions, as my interaction system doesn't currently support other interactions, such as opening a game tab for example. I will add that in the future though.

I'm currently refining the system, so I have not updated the live script with it yet.

Once it is fully done, I will update the script with it and all quests will utilize it where they can.

As always, I'll keep you guys updated.

124050f1f3a5c8d3ccd1c820cae67f66.gif

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1 hour ago, Final Calibur said:

...

welcome back :O!

Glad to hear there will be antiban added, ATM 10/10 accounts that i've tried have been banned using only quester ( not locked after tut )

Would you be open to support having items already in inventory at startup or in bank?

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1 hour ago, theholyone said:

welcome back :O!

Glad to hear there will be antiban added, ATM 10/10 accounts that i've tried have been banned using only quester ( not locked after tut )

Would you be open to support having items already in inventory at startup or in bank?

Yes I will definitely add that.

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3 hours ago, Final Calibur said:

Just a little teaser at one of the big updates I've been working on.

I've been working on a system that will allow my framework to "anticipate" it's next tasks, like a human would do. This is all tied into my entity interaction system, so it is very easy to utilize and requires very little extra code.

Usage of this system will be governed by ABC2, but I may have a toggle to use it whenever it can, as it really boosts efficiency. I believe that this system will not only help with efficiency, but also with anti-ban. Humans know what they are planning to do next, so the bot should be able to anticipate future tasks as well.

Currently the system will only be used for entity / item interactions, as my interaction system doesn't currently support other interactions, such as opening a game tab for example. I will add that in the future though.

I'm currently refining the system, so I have not updated the live script with it yet.

Once it is fully done, I will update the script with it and all quests will utilize it where they can.

As always, I'll keep you guys updated.

124050f1f3a5c8d3ccd1c820cae67f66.gif

Amazing :) 

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2 hours ago, Enano25 said:

I've ran a lot of accounts and they never get banned.

That's strange, I had accounts that were almost 1 month old and virtually none made it past the 2 day silent ban.

Edited by soriks

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2 hours ago, Mr snewo said:

 

  • [15:28:14] You must enable the connection to vikingscripts.io for statistic tracking purposes.

I have this connection allowed. Anyway around this?

I am having this issue now as well, and vikingscripts.io is allowed, Maybe the sites offline.

Edited by soriks

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Will 

On 6/16/2017 at 3:29 PM, Mr snewo said:

 

  • [15:28:14] You must enable the connection to vikingscripts.io for statistic tracking purposes.

I have this connection allowed. Anyway around this?

 

@Final Calibur

 

 

On 6/16/2017 at 5:14 PM, soriks said:

I am having this issue now as well, and vikingscripts.io is allowed, Maybe the sites offline.

Fixed.

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44 minutes ago, Raminlfc said:

You must enable the connection to vikingscripts.io for statistic tracking purposes.

I have this problem right now.. what can I do to fix this?

Thanks

Fixed.

I apologize for this, I'll push the update that adds a check for this soon.

I've been delaying on the update because I've been waiting to release it as a big batch of updates. Clearly this check is needed however, so I'll push it soon.

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