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TacoManStan

[FREE BETA] Tau Script Maker [Development Release]

202 posts in this topic

Live updates for Tau Script Maker have been temporarily suspended. Development will continue behind the scenes, but these development updates will not be posted to the repository. You can expect these updates to be posted sometime in February.

Until that time, the current version of Tau Script Maker will remain free on the repository for those who wish to use it.

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Tau Script Maker BETA

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Click Here to join the Tau Script Maker development chat!

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Important

Those who are interested in actively contributing to the beta test can send me a PM, and depending on your level of contributions, will receive a discount when the script is released.

If the script that you are working on requires a feature that you can't find, please ask for it!

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What is Tau Script Maker?

Tau Script Maker allows you to easily make your own scripts. All you have to do is pick from the constantly growing selection of blocks and drag them onto your script. It's that easy! Here's a quick example of how you can easily make the script click a tree:

Click Here For Image

 

This might seem complicated, but it's not! Below you can see a preview of an entire, fully functional woodcutting script with banking!

Click Here For Image

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Demo Video

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Features

Clean, high quality modern GUI

Easy to use drag-and-drop interface

Simple but powerful blocks

Customizable in every way

Automatic antiban built into blocks

Custom and unique antiban blocks

Make incredibly advanced premium quality scripts easily yourself

Never have to pay for a private script again!

 

Features in Development

Fully customizable paint

The highest quality antiban available (see below)

Script repository

Tons of new customization options

And much more!

 

Blocks in Development

Combat

Magic

Chartering

Teleporting

Camera

Even more advanced antiban (see below)

And much, much more!

 

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Antiban

All blocks have antiban features automatically coded into them. You don't have to do a thing to have antiban that goes above and beyond ABCL 10, and I'm constantly adding more features to the antiban to blocks. All you need to do is look at the change logs to see all of the antiban that is being added!

 

That's only the tip of the iceberg. You can add your own, custom antiban in a bunch of different ways. One example of this (there are many more) is antiban blocks. These blocks allow you to place antiban actions into your script, ensuring that your script is as human-like as possible. Are you running a farm? No problem! Antiban blocks change based on the account that is running them, so you can rest assured that all of your accounts will be unique.

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Change Log
Most recent changes are at the top.

Spoiler

Version 1.0.13 (11/24/2015) [beta]

 

Patch Notes

-> Filters have been added!

 

-> Performance improvements when loading GUI data.

-> The Test Script button no longer enables the login bot.

-> Commands that use value groups now can also use regular values. (For example, you can use the Drop Items command on a single item)

-> You can now create any value type as a group.

 

-> The Edit menu has been removed.

-> The Help menu has been removed (temporarily).

-> Hovering/selecting commands will no longer cause text to occasionally re-position itself.

-> Command scroll bars are now hidden.

-> Command window is now pannable (click and drag to scroll).

-> Some commands/values have been moved around.

 

-> Several additional minor changes.

 

Bug Fixes

-> The Compare Values condition has been fixed.

-> The Item value has been fixed.

-> The Close Interfaces command

-> An issue where certain values weren't being copied correctly has been fixed.

 

-> For any command that uses conditions and actions (Do Actions If and Do Actions Until) will now always load correctly.

-> The script will no longer attempt to close hidden interfaces.

 

Commands Added

Close Interface

Is Entity in Area

 

Values Added

Filter

Commander (currently only for use with the Filter value)

Tile Area

 
Version 1.0.12 (11/15/2015) [beta]

 

Patch Notes

-> Loading times have been drastically improved when using looking glass.

 

Bug Fixes

-> Fixed an issue where clicking wouldn't work correctly when the option being clicked as also in the name of the entity being clicked.

-> The Open Shop command will no longer occasionally not work as intended.

-> The Hop to P2P World command has been fixed.

 

Values Added

-> Setting at Index

 
Version 1.0.11 (11/13/2015) [beta]

 

Patch Notes

-> Blocks have been renamed to Commands.

 

Bug Fixes

-> An issue where Custom Commands would not load correctly when first being created has been fixed.

 

Values Added

-> Character Percent of Health Left

 
Version 1.0.10 (11/12/2015) [beta]

 

Patch Notes

-> The Is Player Skulled block has been moved to the Players folder.

 

-> The Your Player value has been moved to the Players folder.

-> The Player with Name block has been moved to the Players folder.

-> The Player with ID block has been moved to the Players folder.

 

Bug Fixes

-> The Is Interface Open block has been fixed. (Fixed from v1.0.7)

-> The Your Player value has been fixed.

-> The Character Health value has been fixed.

-> The Character Max Health value has been fixed.

-> All Interface at Index values have been fixed.

 

-> The in-game world hopper will no longer fail to open the Logout tab.

-> The login bot will once again be turned on when the Test Script button is pressed. (Since v1.0.8)

 

Values Added

-> Actual Level of Skill

-> Current Level of Skill

-> XP to Next Level for Skill

-> XP to Level for Skill

 

Values Changed

-> Is Character in Combat

- Can now be used with NPCs as well as players.

 

Values Removed

-> Skill Type

-> Skill Level

- Replaced with the Actual Level of Skill and Current Level of Skill blocks.

 
Version 1.0.9_0 (11/12/2015) [beta]

 

-> Bug Fix: The walking path is no longer drawn on the screen.

-> Bug Fix: An issue where the script was not saving/loading properly has been fixed. (Since v1.0.9)

 
Version 1.0.9 (11/11/2015) [beta]

 

Bug Fixes

-> All Interface at Index values have been fixed.

-> The Dynamic Count of Inventory Items will now save/load properly (you will need to remake these values).

-> The Walk Path block can once again be edited properly by center-clicking or shift+clicking.

 

-> An issue with the pathfinding algorithm where paths would be generated through some walls/fences/etc has been fixed.

 

Blocks Changed

-> Hop to F2P World

- Now allows you to input a value that determines if the block will hop even if your are already in a F2P world.

Hop to P2P World

- Now allows you to input a value that determines if the block will hop even if your are already in a P2P world.

 
Version 1.0.8 (11/10/2015) [beta]
 

Patch Notes

-> The Do Actions If block has been moved to the Actions folder.

-> The Do Actions Until block has been moved to the Actions folder.

 

-> The drag-to-copy feature now also copies block values.

 

Bug Fixes

-> The world hopping blocks have been fixed.

-> The Walk Path block has been fixed.

-> The NPC with ID value no longer says "NPC with Name".

 

-> The Character Animation value has been fixed.

-> The Character Chat Message value has been fixed.

-> The Character Combat Cycle value has been fixed.

-> The Character Health value has been fixed.

-> The Character Max Health value has been fixed.

-> Fixed an issue where values using the Your Player value would not work as intended.

 

-> The script will now properly inform you if you are running an outdated Java version.

 

Blocks Changed

-> World Hopping blocks

- You can now enter worlds in the form of "3XX" or "XX".

- Random world hopping blocks will now follow these patterns:

- If you are in a deadman world, all random worlds chosen will also be deadman worlds.

- If you are not in a deadman world, all random worlds chosen will also be non-deadman worlds.

- If you are in an F2P world, all random worlds chosen will also be F2P worlds.

- If you are in a P2P world, all random worlds chosen will also be P2P worlds.

 

Values Added

-> Character Animation

 
Version 1.0.7 (11/9/2015) [beta]
 

Patch Notes

-> Player and NPC values have been moved into a Characters folder.

-> The default values for many values (shift+click or right-click) have been updated.

 

Bug Fixes

-> The Is Interface Open block has been fixed. (Fixed in v1.0.10)

-> The Open Shop with Shopkeeper block will now click the correct NPC.

-> A severe issue where many blocks involving clicking could not correctly click the options of items or interfaces has been fixed.

 

-> Pressing cancel when choosing a value will no longer occasionally reset the value back to default.

 

Blocks Added

-> Is Character Interacting with Me

-> Is Player Skulled

 

Blocks Changed

-> Is Player Animating

- Renamed to Is Character Animating.

- Can now be used with both Players and NPCs.

-> Is Player in Combat

- Renamed to Is Character in Combat.

- Can now be used with both Players and NPCs.

-> Is Player Moving

- Renamed to Is Character Moving.

- Can now be used with both Players and NPCs.

-> Print Debug Message

- Now can be used to print any value, not only text.

 

Values Added

-> Decimal Number Group

-> Text Group

 

-> Interface at Index (Master)

-> Interface at Index (Master, Child)

-> Interface at Index (Master, Child, Component)

 

-> Skill

-> Skill Type (Removed in v1.0.10)

-> Skill Level (Removed in v1.0.10)

-> Skill XP

 

-> Interacting Character

-> Character Chat Message

-> Character Combat Cycle

-> Character Health

-> Character Max Health

 

Values Changed

-> Interacting Player

- Renamed to Interacting Character.

- Now can be used with both Players and NPCs.

-> Interface by ID

- Split into 3 new values (see "Values Added" section above).

-> NPC or Player

- Renamed to Character.

 
Version 1.0.6_0 (11/8/2015) [beta]

 

-> Bug Fix: Changing the value of a copied block will no longer also change the value of the original block.

 
Version 1.0.6 (11/8/2015) [beta]
 

Patch Notes

-> You can now copy blocks by pressing the ctrl key while dragging them.

-> You can now enabled disable blocks by right clicking a block and selecting the "disable" option.

 

-> Invalid blocks will no longer be shown in italics.

-> The Close Bank block no longer says "Open Bank" as its text.

-> The Wait block will no longer be created with values already set.

 

-> Tooltips for several things have been added (hover over something and a description will appear).

 

Bug Fixes

-> The Spell value has been fixed.

 

-> An issue with all walking blocks has been fixed.

-> Several other minor bug fixes and performance enhancements.

 

Settings Added

-> Theme Color

 

Blocks Added

-> Close Shop

 

-> Is NPC Chat Click Continue Open

-> Is NPC Chat Options Open

-> Is NPC Chat Open

 

Blocks Removed

-> Max Value

-> Min Value

 

Values Added

Random Whole Number

Random Decimal Number

 
Version 1.0.5_0 (11/4/2015) [beta]

 

-> Bug Fix: The Compare Conditions block has been fixed. (Fixed from v1.0.5)

-> Bug Fix: The Compare Multiple Conditions block has been fixed. (Fixed from v1.0.5)

 
Version 1.0.5 (11/5/2015) [beta]
 

Patch Notes

-> The block-choosing accordion menu will now hold its size when the GUI itself is being resized.

-> Clicking has been updated to be even more accurate and reliable.

-> Several new integrated antiban features have been added.

 

Bug Fixes

-> The NPC with Name value has been fixed.

-> The Click Block has been fixed.

-> The Compare Conditions block has been fixed. (Fixed in v1.0.5_0)

-> The Compare Multiple Conditions block has been fixed. (Fixed in v1.0.5_0)

-> Blocks using the Unit of Time value will now work correctly.

 

-> Fixed an issue where the camera would turn unnecessarily to look at something.

 

Settings Added

-> Background Antiban

 

Blocks Added

-> Use Item On

 

-> Select Spell

-> Cast Spell

-> Cast Spell Using Option

 

-> Close Bank

 

Values Added

-> NPC with ID

-> Object with ID

 
Version 1.0.4_0 (11/4/2015) [beta]

 

-> Several block descriptions have been updated.

 

-> Bug Fix: The size of the main description area (below where you drag blocks) will now stay the same size when changing the size of the GUI. (Fixed from v1.0.4)

-> Bug Fix: The Buy from Shop and Sell to Shop blocks will no longer attempt to open the shop when it is already open.

-> Bug Fix: The Buy from Shop and Sell to Shop blocks now work as intended.

 
Version 1.0.4 (11/4/2015) [beta]
 

Patch Notes

-> Clicking has been updated to be more accurate and reliable.

-> Clicking now contains more advanced integrated (automatic) antiban.

-> A description will now be displayed when hovering over a setting in the Settings window.

-> An "Antiban" section has been added to the Settings window. (see "Settings Added" below for more information)

-> TRiBot's background antiban has been re-enabled (previously disabled for testing purposes).

 

-> The text and description areas of custom blocks will now be updated immediately after editing.

-> The script will now inform you that you need to upgrade your Java version if you don't have a recent enough version installed.

-> The size of the main description area (below where you drag blocks) will now stay the same size when changing the size of the GUI. (Fixed in v1.0.4_0)

-> Several minor performance and antiban improvements.

 

Bug Fixes

-> An issue where the script would not always stop right away when closing the GUI has been fixed.

 

Settings Added

-> Custom Antiban (Enable/Disable)

-> Mouse Speed

 

Blocks Added

-> Walk to Tile Until

-> Is Interface Open

 

-> Open Shop

-> Open Shop with Shopkeeper

-> Buy from Shop

-> Sell to Shop

 
Version 1.0.3 (11/2/2015) [beta]
 

Patch Notes

-> The mouse paint has been changed.

-> The color scheme of the script has been changed.

 

Blocks Added

-> Antiban Move Mouse

-> Antiban Lift Mouse

-> Antiban Examine Object

-> Antiban Leave Game Window

-> Antiban Random Right Click

 

-> Antiban Check Combat Tab

-> Antiban Check Equipment Tab

-> Antiban Check Friends Tab

-> Antiban Check Music Tab

-> Antiban Check Music Tab

-> Antiban Check Quests Tab

 

Version 1.0.2 (11/2/2015) [beta]

 

Patch Notes

-> You can now select the type of Item you want to click when clicking items.

 

Bug Fixes

-> The Click Block will now correctly click items.

 

Blocks Added

-> Hop Random World Avoid

-> Walk to Exact Tile

 
Version 1.0.1 (10/30/2015) [beta]
 

Bug Fixes

-> The Get Variable block has been fixed.

-> Selecting item groups has been fixed.

 
Version 1.0 (10/29/2015) [beta]
 

-> Initial development (open beta) release!


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Edited by TacoManStan
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Looks great I just have a few questions

1. Will this script use a lot of CPU?

2. What will the price of this script be like

3. Wiill you be selling single instances or unlimitted?

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I've been testing it for weeks. Its very very simple to use. Very user friendly. Has a whole lot of 'blocks' and actions to choose from. Any non-programmer could write very efficient scripts with this. 

 

Very well done Tacomanstan!

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@Jebbyo

Looks great I just have a few questions

1. Will this script use a lot of CPU?

2. What will the price of this script be like

3. Wiill you be selling single instances or unlimitted?

  1. Once it is started, no, not any more than any other script. The memory usage will be slightly higher than normal, however, but this difference will likely be negligible.
  2. I don't know yet, I'm still deciding.
  3. I will be selling both single and unlimited instances.

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I love the script but it doesn't seem to let me enter an item's id all it does is pop up with this window making me unable to do anything but click cancel am I just being an idiot or what? 

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I love the script but it doesn't seem to let me enter an item's id all it does is pop up with this window making me unable to do anything but click cancel am I just being an idiot or what? 

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Most likely an error with the upload, I'll look into it. Which block were you using?

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Most likely an error with the upload, I'll look into it. Which block were you using?

i was using the click block and navigated to the item value type, also the set variable block doesn't let you change the variable but will allow you to change the value of it.

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hey i would like to point out that the script will not click any sort of item in the inventory :

https://gyazo.com/5b669e2f15468ac4884b72fd9f304cf2

https://gyazo.com/faa6a9caa686190d6c18243a5042f931

 

another quick suggestion is to add a walk to exact tile block because the current methods almost never walk to the tile set and it will be like 5 or 6 tiles from where it needs to be to preform the next job.

Edited by yoyo0

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hey i would like to point out that the script will not click any sort of item in the inventory :

https://gyazo.com/5b669e2f15468ac4884b72fd9f304cf2

https://gyazo.com/faa6a9caa686190d6c18243a5042f931

 

another quick suggestion is to add a walk to exact tile block because the current methods almost never walk to the tile set and it will be like 5 or 6 tiles from where it needs to be to preform the next job.

Will fix the inventory clicking issue, and I will also add a Walk to Exact block.

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@TacoManStan

 

Will world-hopping be a possibility? 

World hopping should already be a possibility. If you are talking about added functionality, yes, that will likely be released tomorrow.

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@TacoManStan Is It possible to get it to trade and buy something from from a NPC?

 

Is it also possible to add condition for "wait" such as shop interfaces/smithing interfaces etc?

Edited by HerpDerp93

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@TacoManStan Is It possible to get it to trade and buy something from from a NPC?

Yes you could do this by clicking interfaces, but unless you really need the script, I'd just wait for me to add shopping blocks (which will sometime in the next week).

 

Is it also possible to add condition for "wait" such as shop interfaces/smithing interfaces etc?

Not sure what you mean by that. Are you talking about waiting for an interface to appear? Because no, not exactly, but I can add that in the next update.

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@TacoManStan Shopping interface?! Cant wait! 

 

And yes I meant waiting for interface to appear just in case lag/dc etc so it wont get stuck? :o

 

How about smithing atm? Is it possible to do that?

Edited by HerpDerp93

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@TacoManStan

 

Is it possible for it to add condition that waits for inventory to be empty excluding some item(s)? Ie to say when you smith bars you need the hammer so the inventory wont be exactly empty.

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