I decided to stop harassing users, and do something more productive instead.
F2P Progressive Lobsters
How to use this script:
Create a new account / run a tutorial solver.
Note: If you want to transfer the lobsters before the 18 hours of in-game time, use a quester to get 7QP.
Simply trade 10k gold to the bot. All trades/ windows will be automatically accepted.
Done! From this point on, everything else is automated!
Buying fishing equipment...
40+ fishing: Lobsters
Fishing in Lumbridge & the combat problem
The bot used to get bullied by goblins, spiders or even ducks.
This often resulted in deaths and equipment loss. A proper fail-safe has been implemented.
Cuts (almost) any tree, (almost) anywhere.
ABC2 fully implemented.
Most banks are supported.
Simply start the script in the desired woodcutting area.
Very easy to use GUI.
Ironman account option: selectively picks up bird nests.
This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.
You can create or load from a previously saved file multiple tasks to be executed by order.
A task is complete once you reach the desired amount or level.
A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings
5. Not case-sensitive
Available task settings:
skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
item - item's amount and name separated by a space. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies.
master_interface_id - set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
inventory_timeout - the inventory timeout for this task. Value is in miliseconds
Available option settings:
mouse_speed - indicates the average mouse speed to use
save_on_system_update - when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable
auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable
auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable
disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
skill=herblore, item=14 avantoe potion (unf), item=14 mort myre fungus, item=14 super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
skill=crafting, item=1 needle, item=26 leather, item=10000 thread, item=26 leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true
Note: The last item must be the product produced by combining the first and second items.
Exact non case sensitive names are a must.
You must press enter or click on a empty row to set the last row's value on the table.
The setup above has four tasks:
1st. Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.
18 April 2017 - Ability to combine two items with same name.
Ability to bypass "make interface" by setting master or child interface id to -1 value.
27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
02 July 2017 - Added script argument.
20 November 2017 - Updated the script to support the new interfaces.
Script argument changed.
06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
Added option to enable/disable mouse offscreen when idling.
- Completes Witch's potion quest
- No GUI so can be used with script queue/client starter
- Start at any point in the quest
- Uses WebWalker so you can start from anywhere it supports
- Let me know if there is any bugs/improvements
- Gathers all the required items (see more in the spoiler)
Get it here
TRiBot's #1 Script for training Zerkers and Mains
Tri Yak Fighter is a flawless script designed to kill Yaks on the island of Neitiznot
The script was designed not just to be fast, but also to be very stable and human like. With many many people often using the script for days at a time without stopping it. Tri Yak Fighter is one of the fastest & safest script available to train any type of account with.
Yaks are one of the best monster in the game to train on for all account types because:
They have 50 hitpoints - Which means you don't have to attack another one often.
They have a max hit of 2 - Which means they are ideal to train on for all account types.
There are ALOT of them to train on - There are about 15 different yaks all bunches up which the bot can train on.
They are close to a bank - They are about a 30 second walk away from the Neitiznot Bank.
Contact Info / Support:
If you ever need help with the script, feel free to send me a pm on the forums, or add me on skype and I usually reply within a few hours. My skype is: tri.tribot
Purchase Information / Pricing:
Simply click the button below or search for the script on the repository
Thanks for reading
Now available in the Repository
10 Crafting Plenty of Flax Features:
Updated to work with new interfaces released on 08/03/2018! The fastest flax spinner, uses keyboard for new-style interfaces. Start anywhere Attempts to return to Lumbridge when lost Opens doors if needed Implements Anti-Ban Compliance (ABC2) Known Bugs
Spams 3 Can get stuck behind door when spamming 3 Can get stuck if talking to crafting tutor Submit a Suggestion / Bug report
Tri Pest Control Pro - ABCL10 - Portal Prediction - Multiple Game Modes - All Boats - Door Repairing - Point Spending & More!By Tri
Welcome To Tri Pest Control Pro
Tri Pest Control Pro is a flawless script that plays the Pest Control minigame for you! While creating this script, my primary goal was to make a script that will play the game just as good as a human, if not better, while still remaining safe to use. And after rigorous testing from the community and myself, I believe I have succeeded in my goal.
Happy botting, and enjoy your void!
About the three different playing styles:
You can purchase the script through the repository or clicking the image below:
The circle of life. Fight barbarians and catch fish for food. 99% self sustaining!
Automatically changes options on startup if they are not set properly for the script (enables shift dropping in game, mouse camera, zoom, etc.) Fights barbarians in barbarian village When out of food, walks to barbarian village fishing spot and fishes trout and salmon, giving you have a fly fishing rod & feathers in inventory. Cooks the trout and salmon (Drops them if you don't have the cooking level for the particular food. Example: drops salmon if cooking level < 25) on the endless fire at barbarian village fishing spot. Drops burnt fish (all dropping uses shift click dropping) various ABC2 features including ABC2 eating, ABC2 waiting functions In the works:
JavaFX GUI to toggle multi combat fighting (to attack other players npcs, since it's a multi-combat zone) Looting & burying bones toggle Attack style toggle Obtain supplies from bank (Maybe - This could be handy if the player dies) Implementing more ABC2
Can get stuck outside/inside the pub if target is inside/outside when player is not and door is closed. I'll fix this soon. (Doesn't happen often and when it does, it doesn't last long) FIXED I am aware that the majority of the script is broken - I do not have time to work on these scripts. It is open source so feel free to tweak it - just don't reupload to repo. Change log:
09/07/2017 - Added an unstucker for the longhall - will not get stuck inside or outside of it anymore. 09/08/2017 - Replaced aStarWalk with daxWalker. ^^^^^^^^^^ - Fixed a cooking bug causing the bot not to use the raw fish on fire if fire not on screen. ^^^^^^^^^^ - Switched multi combat off - bot will only attack NPCs that are not already in combat. This will be toggle-able once GUI is put together. Source:
This release will:
Fix Settings UI placement bug
Fix game object location bug
Fix small layout bug making the client shift up and down
Fix client crashing bug where loading the client with a small display area will cause the client to crash
Fix annoying Linux bug relating to painting events and peers
Fix settings saving bug where settings are saved to disk more often than they should
Fix RSInterface#isBeingDrawn bug affecting a limited amount of people
Drop Java 1.7 bytecode version for 1.8
Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).
This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.
This release features:
Re-sizable mode support for both LG and the regular client
Slightly improved login bot
Removed final access modifiers from API classes
Added RSServer hook wrapper to get the client's cached list of server/world info
[NEW] Bug fix for intelligent banking
[NEW] Improvement to the stability of LG over time
[NEW] Vastly improved the reliability and speed of Screen#getColorAt on both LG and the regular client
[NEW] Fix LG login problems
[NEW] Fixed re-sizable mode container bug
[NEW] Fixed re-sizable mode mouse bug
[NEW] Use of public constants in the Banking API
[NEW] Use of other various constants such as Projection#NULL_PT and Screen#EMPTY_COLOR
More features to come very soon!
Please test it and let us know here if there are any new bugs introduced in this release.
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