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Purple

[FREE] pFisher

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pFisher

 

Welcome to the pFisher, a simple and unique all in one fishing bot!

 

Features

  • Dynamic wait times before moving to next fish
  • Mouse keys dropping
  • Custom inventory listener
  • Simple and clean exp dropper
  • Experience / Yield tracker
  • Beautiful and simple movable retro style paint
  • Handfishing/Powerfishing support
  • World Hopping support (supports F2P)
  • Antiban calculator + odds & ABCL

Supported Areas

  • Al Kharid
  • Barbarian Village
  • Barbarian Outpost (Must have at least 15 agility / strength & started sub quest)
  • Catherby
  • Draynor
  • Fishing Guild
  • Karamja (F2P deposit box)
  • Lumbridge Swamp
  • Observatory (OP powerfishing)
  • Rellekka (Must have Peer the Seer sub quest uncompleted in Fremennik Trials)
  • Seers Village (North of bank)

 

Note: Ported proggy from another bot

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Note: Ported proggy from another bot

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Edited by Purple
  • Like 25

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@Purple Were you using looking glass when you took those screenshots?

 

Nah these are ported over from another bot I haven't had a chance to actually get some long proggies yet. Basically just put them up so people can get an idea of the power of the script. They'll be replaced once I get a chance to run it for awhile. Just wanted to push out a release.

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@Purple

 

Great script, did you use Ian's porter (capability of universally programming for all major clients) or did you port this by hand?

 

I converted it by hand. The entire project is actually pretty manageable, just only had to fix/add a few things like inventory manager and some other stuff. Here's an example of how easy it is for me to add new areas with 5 lines of code. 

public class Catherby extends FishingJob {    private Fishing fishing;    private AbstractBanking banking;    public Catherby(Fish fish, boolean hand, boolean power) {        super(fish, hand);        Fisher.getPainter().setTitle("Catherby Shore");        checkFishingLevel(fish.getLevel());        WayPointManager wayPointManager = new WayPointManager();        wayPointManager.addWayPoint(new WayPoint(new RSTile(2839, 3432, 0)), new WayPoint(new RSTile(2854, 3427, 0)));        banking = new BoothBanking(this, new RSTile(2810, 3441, 0), power);        fishing = new Fishing(this, hand, new RSTile(2842, 3432, 0), wayPointManager);    }    @Override    public void execute() {        if(!Inventory.isFull() && hasRequiredItems()) {            fishing.execute();        } else {            banking.execute();        }    }}

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I converted it by hand. The entire project is actually pretty manageable, just only had to fix/add a few things like inventory manager and some other stuff. Here's an example of how easy it is for me to add new areas with 5 lines of code. 

public class Catherby extends FishingJob {    private Fishing fishing;    private AbstractBanking banking;    public Catherby(Fish fish, boolean hand, boolean power) {        super(fish, hand);        Fisher.getPainter().setTitle("Catherby Shore");        checkFishingLevel(fish.getLevel());        WayPointManager wayPointManager = new WayPointManager();        wayPointManager.addWayPoint(new WayPoint(new RSTile(2839, 3432, 0)), new WayPoint(new RSTile(2854, 3427, 0)));        banking = new BoothBanking(this, new RSTile(2810, 3441, 0), power);        fishing = new Fishing(this, hand, new RSTile(2842, 3432, 0), wayPointManager);    }    @Override    public void execute() {        if(!Inventory.isFull() && hasRequiredItems()) {            fishing.execute();        } else {            banking.execute();        }    }}

 

Ah, I see. You basically just have all your different methods in libraries/interfaces dependent on your client.

 

It's quite poor to see that one of the best and free scripts is maintained by someone who is distant with the community overall; I hope to see the overall calibre of scripts improve to a standard such as this.

Edited by Liam.

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@Liam.

 

Not all my scripts are written like this, but for all in ones it's a must if you plan to implement features in the future. A lot of newer scripters don't have any practice with abstraction or know how to implement a complex paradigm outside of the basic oop loop. I'd say even most of the actual scripters on here don't even know what a constructor is or how to abuse one. That's not a bad thing, but you'll  learn these things like I did after doing it for so many years of trial and error. 

 

There's definitely a huge learning curve jumping from understand basic java and writing a script (which is where most people plateau) and to being able to think in an abstract demeanor. Sometimes it's silly to use such a complex model for a basic script, but it can teach you a lot. It's more back end end work, but it's 100% worth it when you need to maintain and upgrade your framework. 

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  • Our picks

    • This release will:

      Fix LG for both OSBuddy and RuneLite


      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
        • Like
      • 57 replies
    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


      Banking#getDefaultWithdrawQuantity


      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 68 replies
    • This release will:

      Add support for using custom F key bindings to switch between game tabs (Thanks @erickho123)


      Fix tab opening for "Skills" and "Kourend Tasks" (Thanks @erickho123)



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 34 replies
    • This release will:

      Fix an issue where breaks would stop firing


      Fix Combat#getWildernessLevel, use dynamic search for text and cache ID for later calls


      Fix an NPE in the Combat API


      Fix Mouse#leaveGame bug where the mouse wouldn't actually leave the game screen
        • Like
      • 21 replies
    • This release will:

      Add LG support for Runelite


      Fix NPCChat issues


      Fix a bug where the camera angle setter would just hold down a key for 5 seconds (the timeout)


      Slightly adjust the rotation via keys to be more accurate


      Add the ability for asynchronous camera movement via keys


      Make Camera rotation via mouse more fluid, with more antiban, and work much better in resizable mode


      Add a "Camera#setCamera" method, allowing the rotation and angle to be set in parallel


      Increase the likelihood of using the mouse for camera movements


      Add support for adjusting the camera to positionable entities (Positionable#adjustCameraTo)



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Thanks
        • Like
      • 59 replies
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