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iant06

iAbyss Runecrafter by iant06 [All Runes] [1100+ Runes/Hr] [250k+ GP/Hr]

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iAbyss Runerafter by iant06

 

 

Activate iAbyss Runecrafter by iant06

 

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My abyss runecrafting script that I have been working on lately and have decided to release to the public to help hammer out the rest of the bugs. The script currently supports ALL craftable runes, however at the moment only two obstacles are passable with the script and they are Squeeze-through passage and Mine rocks(No need for tinderbox or axe).

 

To Use This Script You Need:

Quests:

Rune Mysteries Quest

Abyss Miniquest

 

Levels:

47 Construction(Mounted Glory)

40+ Defence(Recommended)

40+ Agility(Recommended)

40+ Mining(Recommended)

 

Items:

House Tabs

Pure Essence

Food

Bronze Pickaxe

Decent Armor

Runecrafting Pouches(Recommended)

(DON'T RISK ANYTHING YOU AREN'T WILLING TO LOSE)

 

 

Features:

Teleports from PKers!

Pouch Repairing!

Mounted Glory Only(Amulet of Glory coming soon!)

Obstacle Passing(Passage and Rocks only!)

All Rifts/Runes Available

Gets Small Pouch If You Don't Have It!

 

 

Starting The Script:

Locations to START SCRIPT:

House, Edgeville, Inside Abyss, Inside Altar Area

 

Upon starting the script the GUI will load up giving a selection of all the different rune types you can craft, as well as a selection of which way the camera will face when clicking your Mounted Glory inside your house(North, East, South, West). Example, if your Mounted Glory is on the southern wall of the room then you would choose South. East wall, east etc.. You can then set the prices of all the different items you will be using(House tab, food, ess) or leave them set to the G.E. prices. The last thing to enter before starting the script is the ID and Heal Amount of the food you will be using(Set to lobster). After you have entered the last piece of information you can click the Start button and let the script do its magic!

 

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Update List:

Update 1.3Rewrote banking a bit to be a lot smoother when withdrawing and depositing items.Rewrote ditch crossing to be more efficient.Rewrote Mage of Zamorak teleport to be more efficient(Will teleport as soon as it sees him).Rewrote Mounted Glory teleporting to be cleaner more human looking.No more mass clicking(Home Tab, etc.)Update 1.4Made ditch crossing a lot smoother/faster.Withdraws more house tabs randomly if you are below a certain amount(Instead of just at 0 everytime).Fixed food eating bug.Mage of Zamorak tile fixing.Update 1.5Reworked crafting runes at the altar a bit as well as teleporting home.Now repairs pouches with the 'repair' option instead of talking.Reworked obstacle finding.Fixed GUI Bug

If you have any bugs at all try to take a picture of it if you can and post it on this thread!

 

Thanks,

iant06

Edited by iant06
  • Like 2

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Works really well. I got almost 1100 per hour with 0 emergency teles. I'm gonna try it again in graceful with no armor and see how much the extra running helps. Suggestions: It goes past the monk every time before it teleports which is unrealistic. Sometimes depending on camera angle the monk will be too far east and it will not see him or click on him until he walks back west. It shouldn't spam click on house tabs so much, nobody does that. The pause before crossing wildy ditch seems way long sometimes. It spazzes a bit in the house when you aren't running. If you're running, it clicks glory once and teleports no problem. If not running it resends the walk command and it ends up backtracking around the wall for about 10 seconds. Thanks for the script!

Edited by firerebelkf

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Works really well. I got almost 1100 per hour with 0 emergency teles. I'm gonna try it again in graceful with no armor and see how much the extra running helps. Suggestions: It goes past the monk every time before it teleports which is unrealistic. Sometimes depending on camera angle the monk will be too far east and it will not see him or click on him until he walks back west. It shouldn't spam click on house tabs so much, nobody does that. The pause before crossing wildy ditch seems way long sometimes. It spazzes a bit in the house when you aren't running. If you're running, it clicks glory once and teleports no problem. If not running it resends the walk command and it ends up backtracking around the wall for about 10 seconds. Thanks for the script!

 

Will have all these things fixed by the end of the day!

  • Like 1

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1170/h with no armor/0kg/3 pouches/60 agi/40 def/55 mining and no deaths! Really can't see anything else to fix. Practically flawless script. I can only suggest to add stamina pots, they let you run forever with only 1 dose per 2 runs.

 

Stamina pots are next on my list for updates ;)

 

And very nice try and get a proggy if you can! Would be my best proggy with the script yet.

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Update 1.3

Rewrote banking a bit to be a lot smoother when withdrawing and depositing items.

Rewrote ditch crossing to be more efficient.

Rewrote Mage of Zamorak teleport to be more efficient(Will teleport as soon as it sees him).

Rewrote Mounted Glory teleporting to be cleaner more human looking.

No more mass clicking(Home Tab, etc.)

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Jebg5YD.png

New bug, kinda my fault. Gets stuck at teleporting to house in nature altar because it clicks tele to house too early and doesn't click again. I had a 3 hour proggy but I lost it because of the bug and when I got logged out the script terminated. Also, when repairing pouches at the mage inside the abyss, there is a right click repair option that would be much quicker than going through the chat boxes.

Edited by firerebelkf

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Jebg5YD.png

New bug, kinda my fault. Gets stuck at teleporting to house in nature altar because it clicks tele to house too early and doesn't click again. I had a 3 hour proggy but I lost it because of the bug and when I got logged out the script terminated. Also, when repairing pouches at the mage inside the abyss, there is a right click repair option that would be much quicker than going through the chat boxes.

 

Will add an additional conditional sleep after the nature alter before teleporting, and thanks didn't know they added that feature! :)

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