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Usa

USA Dragon Killer [500k/hr+][ABCL]

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@Usa , when the bot teleports to the corp cave with the games necklace, it can find itself with a pker that it would teleport from, while safely inside the cave. If this happens, it uses it's glory to teleport to edgeville, hop, and start again, when in this situation it should just hop inside the corp cave/teleport with the duel ring instead of waste a glory charge.

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This script sucks @Usa

Look at this crappy profit, I can't believe you're trying to make this shit premium

 

2f45331859.jpg

@Tabinhu

 

I meant that when I want to set this script up on multiple vps'es I'll need to give acces to different functions, for example the auto responder. I was asked to give permission to connect to www.pandorabots.com the 1st time it was used, but sometimes It'll not use it for hours, and I can't wait for hours on every client until the acces menu pops up, do you understand the problem now?

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@Tabinhu

 

I meant that when I want to set this script up on multiple vps'es I'll need to give acces to different functions, for example the auto responder. I was asked to give permission to connect to www.pandorabots.com the 1st time it was used, but sometimes It'll not use it for hours, and I can't wait for hours on every client until the acces menu pops up, do you understand the problem now?

 

I do but if you always allow connection to pandorabots it shouldnt popup after X hours correct? I had it off since a guy said hi and it replied "what do you mean?"

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A few things I've found thus far:

 

-When the bot goes to hop a world, it leaves the loot on the floor, you should prioritize looting before hopping.

 

-Doesn't attack dragon which is interacting with the player already, it takes a few attempts before the player actually hits the dragon which has agro'd onto him.

 

Features to add:

 

- Add a setting for the detection radius of pkers.

- Flee options such as:

  - Run if being attacked

  - Run if pker is in x radius

  - Track pker and check if pker is approaching player and flee.

 

The script is great, however in certain combat brackets (70 - 95) you experience far too many pkers and the bot may flee 5 - 10 times in a row, meaning huge losses when there is no danger.

Edited by Liam.

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Also, if you just killed a dragon but you're lowish (not low low) health with no food left, it will run off without the loot.

It should prioritize looting at the point unless it is under a certain percentage. Or there is a pker of course, but a dragon isn't going to hit my bot for 30-40 damage in the time it takes to loot 2-3 items.

@Usa

 

Edit:

Also, I know you say to keep multiple copies of what you're using to bot with in your bank, but I am not going to store an extra whip on a bot which runs a GDK script. Can you have it deposit all the items into the bank THEN decide if it has them all?

Bot has quit twice now due to "missing items" when there are multiple copies of everything in the bank except my whip, and all of the items are at the top except the whip :(.

Edited by pkedyuh

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A few things I've found thus far:

 

-When the bot goes to hop a world, it leaves the loot on the floor, you should prioritize looting before hopping.

 

-Doesn't attack dragon which is interacting with the player already, it takes a few attempts before the player actually hits the dragon which has agro'd onto him.

 

Features to add:

 

- Add a setting for the detection radius of pkers.

- Flee options such as:

  - Run if being attacked

  - Run if pker is in x radius

  - Track pker and check if pker is approaching player and flee.

 

The script is great, however in certain combat brackets (70 - 95) you experience far too many pkers and the bot may flee 5 - 10 times in a row, meaning huge losses when there is no danger.

 

1) I could change that.

2) Set Auto-Retaliate ON

3) Already has that, its just not visible on the GUI. It's a threaded ThreatSearching class that looks for all you have mentioned. Basically it will find players within your combat bracket.. and if you're being attacked, if it detects a previous aggressive player, or if a player is wearing one of the dangerous items in your setup.. it will evade.

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Also, if you just killed a dragon but you're lowish (not low low) health with no food left, it will run off without the loot.

It should prioritize looting at the point unless it is under a certain percentage. Or there is a pker of course, but a dragon isn't going to hit my bot for 30-40 damage in the time it takes to loot 2-3 items.

@Usa

 

Edit:

Also, I know you say to keep multiple copies of what you're using to bot with in your bank, but I am not going to store an extra whip on a bot which runs a GDK script. Can you have it deposit all the items into the bank THEN decide if it has them all?

Bot has quit twice now due to "missing items" when there are multiple copies of everything in the bank except my whip, and all of the items are at the top except the whip :(.

 

I can make it loot with no food as long as it is above a certain health % however that will only risk the increase for a potential death.

 

It will only attempt to withdraw items that you do not already have equipped or in your inventory, so multiple copies are there only as placeholders to keep the majority of your items at the top of your bank.. it is not required for death walk.

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so does this only work with glorys? cuz it wont use my ring of duels lol

 

My guess is you equipped your ring of dueling, you should let the bot withdraw and equip items.. ring of dueling and games necklace are not part of the equipped items, they should remain in your inventory.

hey, bot isnt always turning on protect item pray (set up as quick pray) happened twice in an hour for lost glories

 

It is an option on the last tab in the GUI, to activate quick prayer when evading. You can select that option to use quick prayer.

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I can make it loot with no food as long as it is above a certain health % however that will only risk the increase for a potential death.

 

It will only attempt to withdraw items that you do not already have equipped or in your inventory, so multiple copies are there only as placeholders to keep the majority of your items at the top of your bank.. it is not required for death walk.

 

I fixed my issue with the banking, had a bunch of items from the tut island so I dumped them all out and cleaned everything out except what I use to bot + a couple of items.

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1) I could change that.

2) Set Auto-Retaliate ON

3) Already has that, its just not visible on the GUI. It's a threaded ThreatSearching class that looks for all you have mentioned. Basically it will find players within your combat bracket.. and if you're being attacked, if it detects a previous aggressive player, or if a player is wearing one of the dangerous items in your setup.. it will evade.

 

This issue still arises with auto-retaliate on, it's not a large issue, just picking out things i could quickly spot in an hour run-time.

 

Great script overall and should find success in the premium section.

Edited by Liam.
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Can't start at GE btw, works well with other banks but the GE just messes with it. Obviously manually clicking the bank option fixes this and it is really not an issue.

 

GE is an unsupported bank for the Banking.openBank() method required to meet ABCL10 standards set by @TRiLeZ, report that as a client bug in the appropriate section.

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I got a feature request which I am sure most people would also back me up on, upon skulling, the bot should "break" till it unskulls. Not sure what you could have it do during this period as it would look bottish to just buzz off till unskulled and do nothing but losing the goods = not worth going back into wildy skulled for a dbone.

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I got a feature request which I am sure most people would also back me up on, upon skulling, the bot should "break" till it unskulls. Not sure what you could have it do during this period as it would look bottish to just buzz off till unskulled and do nothing but losing the goods = not worth going back into wildy skulled for a dbone.

 

I could add that, good suggestion. Might even be able to enter the clan wars portal if you are skulled and remove it.

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I could add that, good suggestion. Might even be able to enter the clan wars portal if you are skulled and remove it.

 

@Usa

 

The sooner the better, lost my whip :(, gladly I have made enough to easily replace it. Seriously could make your script a new level with skull detection though, making it a priority to get the hell outta dodge once a skull appears :D. Allows us to gear the bots better too.

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