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Worthy

|w| Zulrah Slayer [GE-RESTOCK][MULE] [1-3m+/hr][ABCV2][LG]

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1 hour ago, ta ta ta said:

damn, hq or u processor ? I have Asus fx53 with i7-7700hq gtx 1050

I'd honestly have to ask the buddy I got it from. I had planned on running a lesser processor but it worked out to where I could get his brand new unopened 370E and 8700k because he decided to go a different motherboard route (still 8700k but room for 4133+mhz memory sticks) currently running this setup and a z270e i7 7700k build I just put together too. It's only running a gtx 970 tho, that'll be the next upgrade on that one.

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Might be worth changing its prioritizing of eating\drinking potions while in battle. I've noticed when it wants to eat and drink pots, it'll drink pots before trying to eat, click the food, then start attacking, but obviously doesn't eat the food due to drinking pot first, and has to re-click food to eat thus taking twice the time to do it. You can combo eat\drink if you eat food first then drink pots and do both in one motion.

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33 minutes ago, 08_335i said:

Might be worth changing its prioritizing of eating\drinking potions while in battle. I've noticed when it wants to eat and drink pots, it'll drink pots before trying to eat, click the food, then start attacking, but obviously doesn't eat the food due to drinking pot first, and has to re-click food to eat thus taking twice the time to do it. You can combo eat\drink if you eat food first then drink pots and do both in one motion.

It's programmed to eat at a higher priority than drinking all potions. Could have been unlucky timing.

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3 hours ago, lilelf said:

would a vps with 8 vCPU and 6 GB RAM be sufficient to run this script?

Not sure what kind of CPU that is but you definitely have enough RAM for at least 2-3 clients (no LG) or at least 1-2 client (LG).

 

1 hour ago, 08_335i said:

Hmm weird, I've seen this happen wuite a few times where it potions before food this causing delay in eating. Might be unlucky timing.

Maybe the bot got attacked and the HP change registered too late before it started to drink a potion, so then it had to wait for the potion drinking to then eat. However what you were saying before was a valid point. I could make sure that if the bot drank a potion to wait a certain amount of time before trying to eat, to ensure the eat action registers.

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12 hours ago, 08_335i said:

Might be worth changing its prioritizing of eating\drinking potions while in battle. I've noticed when it wants to eat and drink pots, it'll drink pots before trying to eat, click the food, then start attacking, but obviously doesn't eat the food due to drinking pot first, and has to re-click food to eat thus taking twice the time to do it. You can combo eat\drink if you eat food first then drink pots and do both in one motion.

I've noticed this as well.

Worthy, if you find the time to optimise this, consider removing magic potion drinking (and losing one attack) in combat as well.

Edited by contemporary

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1 hour ago, contemporary said:

I've noticed this as well.

Worthy, if you find the time to optimise this, consider removing magic potion drinking (and losing one attack) in combat as well.

You can drink potions and not lose ticks, you shouldn't be missing an attack when the bot drinks magic pot.

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2 hours ago, 1Juno said:

You can drink potions and not lose ticks, you shouldn't be missing an attack when the bot drinks magic pot.

 

Mechanically that might be true in that pots don't delay attack ticks, but drinking a potion potion cancels the attack altogether, which requires retargeting from the script.

During any type of movement, bot often loses an attack by misclicking on Zulrah's model, then repositioning back (after moving a square due to misclick).

If it happens close to a transition, it'll lose the last/first attack before/after arriving to new position. It also sometimes delays drinking a prayer potion, which during transition phase adds extra actions to the queue, losing attack uptime in the process.

I've also watched it drink a magic potion on low-ish health, delaying food and risking death on a medium level account.

With that in mind, there's very little upside of drinking a magic potion 2+ minutes into the fight. I wouldn't even think of doing that when playing by hand.

 

It only loses a couple seconds here and there so it's a low priority fix, but everything helps in the long run.

Edited by contemporary

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56 minutes ago, Mia Malkova said:

Setting up gear doesn't work.

 

I press "Grab current Equipment" the mouse moves to equipment and it doesn't update in the GUI. It's all red X's.

 

I'm on the tribot client. Windows 10 x64. Latest tribot update of 25/Jan/17

Are you in fixed mode?

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Hello,

I have a a few questions for anybody who wouldn't mind to answer them.

1) Is defence important when using this bot? I'm botting with a 40 defence account now (no void (mystic / d'hide switch)), but if need be, can raise to 70 defence to use ahrim's / karil's (?) & to get more efficient results.

2) Is there a considerable difference when using items like necklace of anguish, tormented bracelet, imbued heart, armadyl set, void?

3) I'm also using a low range / mage account (toxic blowpipe / toxic trident). What is the recommended levels to achieve 1.5-2m/hr?

4) Does anybody weekend bot solely and run hours (40-50 hours/weekend) with the expectation bans will come but transferring all items before bans come?

5) Does the profit tracker include items spent or solely items looted from the ground? 

6) How important is your hitpoints level? Training magic can be done more efficiently and cheaper if not worrying about hitpoints. Is there a hitpoints level where going beyond this point is irrelevant to efficiency of botting?

Kind Regards

Edited by punker

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4 minutes ago, punker said:

Hello,

I have a a few questions for anybody who wouldn't mind to answer them.

1) Is defence important when using this bot? I'm botting with a 40 defence account now (no void (mystic / d'hide switch)), but if need be, can raise to 70 defence to use ahrim's / karil's (?) & to get more efficient results.

2) Is there a considerable difference when using items like necklace of anguish, tormented bracelet, imbued heart, armadyl set, void?

3) I'm also using a low range / mage account (toxic blowpipe / toxic trident). What is the recommended levels to achieve 1.5-2m/hr?

4) Does anybody weekend bot solely and run hours (40-50 hours/weekend) with the expectation bans will come but transferring all items before bans come?

Kind Regards

1. Obviously defence helps, however multiple people have commented and posted proggys of them using the bot and maintaining 16 kills/hr with 45 defence.

2. Yes, the accuracy and % damage increases help out A LOT. The only downside is if you have too many switches for the script to handle or it doesn't allow for enough resources.

3. Ideally you'd want 90+ Mage/Range, however as a lower bound I'd say you want 80-85 minimum to be in with a decent chance of reaching that target.

4. Others might be able to answer this better than myself. @08_335i @ta ta ta

All the answers above are my opinion and others may have a different perspective.

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3 hours ago, Jackthedon said:

1. Obviously defence helps, however multiple people have commented and posted proggys of them using the bot and maintaining 16 kills/hr with 45 defence.

2. Yes, the accuracy and % damage increases help out A LOT. The only downside is if you have too many switches for the script to handle or it doesn't allow for enough resources.

3. Ideally you'd want 90+ Mage/Range, however as a lower bound I'd say you want 80-85 minimum to be in with a decent chance of reaching that target.

4. Others might be able to answer this better than myself. @08_335i @ta ta ta

All the answers above are my opinion and others may have a different perspective.

 

Thank you for the prompt answers. It really means a lot.

I have a few more questions if you might have the answers:

1) What is your opinion on hitpoints? @jackthedon

Edited by punker

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3 hours ago, Jackthedon said:

1. Obviously defence helps, however multiple people have commented and posted proggys of them using the bot and maintaining 16 kills/hr with 45 defence.

2. Yes, the accuracy and % damage increases help out A LOT. The only downside is if you have too many switches for the script to handle or it doesn't allow for enough resources.

3. Ideally you'd want 90+ Mage/Range, however as a lower bound I'd say you want 80-85 minimum to be in with a decent chance of reaching that target.

4. Others might be able to answer this better than myself. @08_335i @ta ta ta

All the answers above are my opinion and others may have a different perspective.

 

3 hours ago, punker said:

Hello,

I have a a few questions for anybody who wouldn't mind to answer them.

1) Is defence important when using this bot? I'm botting with a 40 defence account now (no void (mystic / d'hide switch)), but if need be, can raise to 70 defence to use ahrim's / karil's (?) & to get more efficient results.

2) Is there a considerable difference when using items like necklace of anguish, tormented bracelet, imbued heart, armadyl set, void?

3) I'm also using a low range / mage account (toxic blowpipe / toxic trident). What is the recommended levels to achieve 1.5-2m/hr?

4) Does anybody weekend bot solely and run hours (40-50 hours/weekend) with the expectation bans will come but transferring all items before bans come?

5) Does the profit tracker include items spent or solely items looted from the ground? 

6) How important is your hitpoints level? Training magic can be done more efficiently and cheaper if not worrying about hitpoints. Is there a hitpoints level where going beyond this point is irrelevant to efficiency of botting?

Kind Regards

solely items looted. Deduct probably 5-10m per acc  for supplies cost per 24 hours of run time.

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7 minutes ago, punker said:

Thank you for the prompt answers. It really means a lot. What is your opinion on hitpoints? @Jackthedon

Given that it's relatively easy to die at zulrah when playing manually with health below 80 then I'd say you really don't want to be below that. I'd say having 85+ is reasonable, especially since training range reasonable point will achieve this anyway.

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13 minutes ago, Jackthedon said:

Given that it's relatively easy to die at zulrah when playing manually with health below 80 then I'd say you really don't want to be below that. I'd say having 85+ is reasonable, especially since training range reasonable point will achieve this anyway.

I have just a couple of more questions:

1) An additional question - what method of traveling do you recommend? Are the zul-andra teleports more economical if sometimes dying and only killing zulrah once/trip? My other option is camelot teleports, but the bot bank at camelot bank which is kind of slow.

2) In reply to 45 defence accounts getting consistent 16 kills/hr - are they using void? Any idea what their range/mage levels are? @Jackthedon

 

13 minutes ago, ta ta ta said:

 

solely items looted. Deduct probably 5-10m per acc  for supplies cost per 24 hours of run time.

Thanks for the response. I appreciate it.

I noticed you have been running the script for a long time.

1) Do you bot your accounts?

2) What stats do you typically use per account? @ta ta ta

3) Do you use looking glass?

Edited by punker

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15 minutes ago, punker said:

I have just a couple of more questions:

1) An additional question - what method of traveling do you recommend? Are the zul-andra teleports more economical if sometimes dying and only killing zulrah once/trip? My other option is camelot teleports, but the bot bank at camelot bank which is kind of slow.

2) In reply to 45 defence accounts getting consistent 16 kills/hr - are they using void? Any idea what their range/mage levels are? @Jackthedon

The general rule I tend to give out is that if you're getting 2 kills per trip then using scrolls is definitely worth the time saved.  With 85 Magic/Range/HP and 70 defence I'd say that you can get 2 kills per trip with decently optimised settings and gear setup. Again other opinions may vary.

The main proggy i remember seeing was a maxed zerker I believe with 99 mage/range

Edited by Jackthedon
Additional comment

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12 minutes ago, punker said:

I have just a couple of more questions:

1) An additional question - what method of traveling do you recommend? Are the zul-andra teleports more economical if sometimes dying and only killing zulrah once/trip? My other option is camelot teleports, but the bot bank at camelot bank which is kind of slow.

2) In reply to 45 defence accounts getting consistent 16 kills/hr - are they using void? Any idea what their range/mage levels are? @Jackthedon

 

Thanks for the response. I appreciate it.

I noticed you have been running the script for a long time.

1) Do you bot your accounts?

2) What stats do you typically use per account? @ta ta ta

3) Do you use looking glass?

I dont bot my accounts
80+ range/mage is 12-13 kills/hour which is more than fine

No, looking glass is useless

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