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TRiLeZ

Human Mouse Implementation

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How do i disable this? I'm getting 50% less profit...

 

 

Great update :D I find my bots run slower but idc tbh, i only care about ban rates

Understandable. People recording these 3 hour bits probably aren't as "efficient". I can't imagine 3hours of complete efficiency. I always slough off periodically, go get drinks, bathroom, etc.

 

But if you submit your own mouse recordings, I bet you could get efficiency. Just do one 3-hour efficient set of mouse recordings and your bots will surely follow suit.

Edited by boatsb4hose

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The mouse movements are slower but they're so much more human-like. Really loving it even with the decrease in profit which will easily be made up for the lower chance of receiving a ban xD.

 

EDIT: Realized there's an increase in CPU usage as well. Wouldn't hurt to make this an optional feature.

Edited by AsianNinja

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This uses alot of CPU. Normally my clients are anywhere from 15-25% depending on the script. When the was implemented I was getting over 50-60% each client so I could only run a few accounts. I found out how to disable it for the time-being until the cpu issue is fixed.

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This uses alot of CPU. Normally my clients are anywhere from 15-25% depending on the script. When the was implemented I was getting over 50-60% each client so I could only run a few accounts. I found out how to disable it for the time-being until the cpu issue is fixed.

Really? How do you disable it?

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An hour ago I found a very small bug with the Human Mouse, which resulted in the mouse movement/path generation to be tens of thousands of times less efficient than it should be.

 

I will release a patch later today.

Thank you so much TRiLez! Just to clarify, will this increase CPU efficiency, or just the efficiency of the mouse movements themselves (increasing in-game XP rates etc)?

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Thank you so much TRiLez! Just to clarify, will this increase CPU efficiency, or just the efficiency of the mouse movements themselves (increasing in-game XP rates etc)?

 

CPU/RAM efficiency. Maybe also the XP rate in case the inefficiency was causing the script to slow down.

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CPU/RAM efficiency. Maybe also the XP rate in case the inefficiency was causing the script to slow down.

In your topic, you said "we can avoid detection to the extent by which Jagex uses mouse data in the detection process." how much of the detection process do you think jagex relies on mouse data? Like I would guess 95%, but what do I know. The rest would be log time and what else would u guess

Edited by boatsb4hose

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