Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Buy OSRS Gold

Sell OSRS Gold
Sign in to follow this  
persikkapaa

"client not detectable" i think they can detect it

Recommended Posts

okay so most of ppl are sayin client is undetectable. how come? do you guys have any proofs about it?

 

also "flagged ips" i dont believe they actually flag our ips. proxy sht is just 1 good way for you bois to make good $$$ IRL while kids are buying proxies from you. ive been botting on several characters on same time with 1 or 2 characters being banned and rest are still doing their work. (for months)

 

next somebodys going to say "why they dont ban all of us if they can detect client"

answer: because they know if they banned all of us, there would be A LOT less supplies like food, ores, herbs ETC in game, also their profit from mebership payments would crash by tons of players quiting this game. you would probably see like 5k online everytime you log into game.

 

im sorry for bad spelling and english. kthxbye

Share this post


Link to post
Share on other sites

1. The "kids" buying proxys arn't buying them because of the "flagged ip" myth (might be true we will never know) it stops chain banning. if i have 10 Woodcutting accounts on 1 ip when they go to ban that account they check accounts on that ip and all 10 accounts get banned at the same time. So we buy proxies to stop accunts being linked also to our mule where we wsell the gold.

 

2. (i am not a programmer so i do not nor know how they check) but multiple people have looked into the clients nd the is no client detection on 07 so far people are suspecting. also if the client were detectsable how are poeple botting for moths. they would be sblr to detect in 1 hour.

Share this post


Link to post
Share on other sites

Not sure if troll or not but whatever I ll bite:

 

1. Like mentioned above, proxies are used to avoid chainbanns.

2. If jagex detects the client I would have been banned massively as I run a lot of advertisement bots (which jagex hates so fucking much) every day. Would have gotten way more banns (I experience near to none now) if they can detect. Also don't believe they can detect clients and even if they could not sure if legal or not. 

Share this post


Link to post
Share on other sites

Ya flagged IP I dont believe in, only thing I use a proxy for is to avoid chain bans but i've had over 10 accounts banned on my main IP and ban rates dont change one bit when I use a proxy/vps/vpn. Weather the client is detectable or not we dont know. I feel like either the clients detectable or they figure out were bots because of mouse movement and clicks. Like when the abcl thing goes to check exp on skill it moves the mouse in a perfect line without any wiggle lol. An then it comes to a deadstop at the skill plus the mouse speed stays the exact same through out. When I check exp my mouse speed changes while im doing it and I never come to a complete stop but thats just one example. But the mouse seems so perfect on bots that its pretty easy to tell the difference between a bot and an actual human imo.

Share this post


Link to post
Share on other sites

i personally botted 1 character for 20hours total, went legit on it and after week i used client ONCE and got banned for 2 days in one hour (i didnt bot, just played wih client)

 

I cannot speak definitively of as to why or how you were banned as I do not know how Jagex detects bots. However, I do know that TRiLeZ has stated multiple times that this client is not detectable and he seems very trustworthy and knowledgeable about this subject. Going with TRiLeZ's, and a lot of other reputable users word, I will go ahead and say that it wasn't the clients fault.

 

You may debate TRiLeZ and others who know how and why this client is not detectable, but I assure you that you will still most likely not believe them and they will continue to reject the idea that the client is detectable.

  • Like 1

Share this post


Link to post
Share on other sites

i personally botted 1 character for 20hours total, went legit on it and after week i used client ONCE and got banned for 2 days in one hour (i didnt bot, just played wih client)

When was this? Let me guess, over the Christmas/New Year break? Weath came back the first working week of the year and banned everyone who'd botted.

 

The client itself isn't detectable. Sure the API methods that every script uses probably are hence the projects and improvements like Human Mouse Movement.

Edited by samcm

Share this post


Link to post
Share on other sites

Ya flagged IP I dont believe in, only thing I use a proxy for is to avoid chain bans but i've had over 10 accounts banned on my main IP and ban rates dont change one bit when I use a proxy/vps/vpn. Weather the client is detectable or not we dont know. I feel like either the clients detectable or they figure out were bots because of mouse movement and clicks. Like when the abcl thing goes to check exp on skill it moves the mouse in a perfect line without any wiggle lol. An then it comes to a deadstop at the skill plus the mouse speed stays the exact same through out. When I check exp my mouse speed changes while im doing it and I never come to a complete stop but thats just one example. But the mouse seems so perfect on bots that its pretty easy to tell the difference between a bot and an actual human imo.

I've had over 150 accounts banned on this IP in the last 17 days, but i profited like a mother f^cker. Still using this IP and not having any issues.

Edited by Flamo353
  • Like 1

Share this post


Link to post
Share on other sites

k...

You should try logging into a fresh level 3 account using hotspot shield. About a minute after logging in you disconnect and your account gets locked and there is no way to unlock it. There is such a thing as flagged IPs but I think they are very cautious about flagging an IP because the network could be shared.

  • Like 1

Share this post


Link to post
Share on other sites

I came back recently after the removing of bots back in 2011-2012 and used this so called "undetectable" client and i can tell you that in my honest opinion people are telling you what you want to hear. Me and my friend created new accounts and  botted for two hours using different scripts and both got banned the day after. Because we were using free scripts I thought maybe we were unlucky. Bought a premium script and began botting the day after. After 4 hours I got banned again.  Its all about the $$$. 

Share this post


Link to post
Share on other sites

I came back recently after the removing of bots back in 2011-2012 and used this so called "undetectable" client and i can tell you that in my honest opinion people are telling you what you want to hear. Me and my friend created new accounts and  botted for two hours using different scripts and both got banned the day after. Because we were using free scripts I thought maybe we were unlucky. Bought a premium script and began botting the day after. After 4 hours I got banned again.  Its all about the $$$. 

 

Seriously, it's not. I can last a long time without bans now, it's all about avoiding jagex's detection, which have nothing to do with the client. Try playing legit on the client and see if you get banned, because you won't.

Share this post


Link to post
Share on other sites

i used to play game caled rsangel its private server of runescape classic. mods there could detect bots there, why it aint possible with TriBot?

 

do you really believe the developers of bot would tell us its detectable? noone would use it anymore and since theyre making tons of $$ with it ofc they wouldnt tell us.

Share this post


Link to post
Share on other sites

i used to play game caled rsangel its private server of runescape classic. mods there could detect bots there, why it aint possible with TriBot?

 

do you really believe the developers of bot would tell us its detectable? noone would use it anymore and since theyre making tons of $$ with it ofc they wouldnt tell us.

 

same shit with JAGEX, they wont ban us all even if they can detect client because theyre making tons and tons of $$ with us

Share this post


Link to post
Share on other sites

i used to play game caled rsangel its private server of runescape classic. mods there could detect bots there, why it aint possible with TriBot?

 

do you really believe the developers of bot would tell us its detectable? noone would use it anymore and since theyre making tons of $$ with it ofc they wouldnt tell us.

 

 

It IS possible, the things is many people can read EXACTLY what runescapes code is, and there is no function in there to detect the client! Even if there was, tribot will just appear as a legitimate web browser, so it doesn't even matter!

Share this post


Link to post
Share on other sites

I regularly play on my main account legit with the tribot client for over a year and no ban. It is not detectable.

 

@TRiLeZ makes sure to check the client after every rs update to check to see if Jagex added anything new to detect them. It's in his best interest to make sure his customers don't get detected, so I don't see why he would lie about it. This thread is pure speculation. 

  • Like 1

Share this post


Link to post
Share on other sites

okay so most of ppl are sayin client is undetectable. how come? do you guys have any proofs about it?

 

Yes. The proof is located at: http://oldschool1.runescape.com/gamepack_198456.jar. Download that and read the byte code, or deobfucate it and decompile it then read the java code. If you can find code that I'm not aware about which can detect the client, then the client is detectable. If you can't, then the client is not detectable.

  • Like 4

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Our picks

    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 56 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 10 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
        • Like
      • 50 replies
    • Come give us feedback on the next version of TRiBot!
        • Thanks
        • Like
      • 86 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...