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TacoManStan

[10 Hour Trial!] Tau Bot Manager Elite v3 [Re-Written and Updated] [Affordable] [Best Farming Tool Available] [Sigma Script]

148 posts in this topic

Tau Bot Manager Elite v3

ozL3jp7.png Want to purchase Tau Bot Manager Elite with 07 gp? You can buy repository credits from @YoHoJo with 07 gp HERE Ve4DfuI.png

|Tau Slave| |Tau Mule| |Hub exe or Hub jar|

 

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Check out THIS TUTORIAL THREAD. It is slightly outdated in some areas, but still helpful!

 

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Features Overview and Video

 

 

Fast, Polished, and Reliable

CPU efficient

Lowers your ban rate

Easy and intuitive

Automatic walking to slave

Proxy, VPS, and VPN support

Condition based trading

Custom bot overview

Change options while running

Unlimited slave and mule support

Cross-computer compatible

Live status updates on all slaves

Deposit Box Support

Integrated tutorial island solver

Searchable FAQ help menu

 

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What is Tau Bot Manager Elite?


Tau Bot Manager Elite allows you to automate your mule in whatever way you want. A mule is an account that collects or gives items to/from other accounts that you are part of your farm (called slaves).

 

Link your accounts together so you never have to worry about what is stored on each account.

 

You will never have to manually collect from or supply your accounts ever again for as low as $12/month unlimited access!

 

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Lower Your Ban Rates!


Tau Slave interacts directly with, and takes over for the script that is running in the foreground. This completely throws Jagex off course, and makes it far more difficult for them to detect you botting. Just make sure not to overwork a single mule!


With using Tau Bot Manager Elite, I have managed to run a woodcutting farm for 51 hours straight before any of the accounts got banned (accomplished January 3rd, 2015).

 

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Getting Started Setup Instructions

 

1. Download the Tau Hub

You can find a link to the mediafire download for both the jar and exe versions of the hub.

It doesn't matter which you use.

 

2. Start the Tau Hub

This is as simple as running the file you just downloaded. That's all you need to do!

 

3. Purchase Tau Bot Manager Elite

If you haven't already, of course.

 

4. Add Tau Slave Elite from the Repository

Don't worry, it's free!

 

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Script Argument Options

 

Manager (Mule)

host: The IP address or URL that you want to connect to.

 

Slave

host: The IP address or URL that you want to connect to.

profile: The profile that you want to load for the slave.

preload_cache: True if you want to pre-load the walking cache. Set to false if you don't know what this is.

save_cache: True if you want to save the walking cache. Set to false if you don't know what this is.

 

 

How to Enter Arguments


key1=value1 : key2=value2 : key3=value3

Example

host=192.161.1.15 : profile=woodcutter1 : preload_cache=false : save_cache=false

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Is My Farm Supported?

 

Tau Bot Farm Manager currently does not support the following:

 

Scripts that always have a full inventory when leaving the bank. IE fletching, blast furnace, etc.

Waiting/banking at a specific bank.

 

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Change Log
Most recent logs are at the top.
 

Version 3.5.5_0 (4/28/15)
-> BUG FIX: Banking for stackable items once again works as intended.
 
Version 3.5.5 (4/16/15)
-> BUG FIX: The banking for both the slave and mule has been completely rewritten and fixed!
 
Version 3.5.4 (4/10/15)
-> An "EZ Load" option has been added to the Item Editor that allows you to quickly load the data of any item in RuneScape!
-> The mouse paint has been updated!
 
-> BUG FIX: Tons of stability improvements. Freezes/crashes have been reduced to what appears to be zero!
-> BUG FIX: Keeping the mule minimized for an extended period of time should no longer cause any issues.
 
Version 3.5.3 (4/2/15)
-> BUG FIX: Selecting the "Show All Bank Items" info option will no longer cause the script to freeze.
 
Version 3.5.2 (3/12/15)
-> BUG FIX: Several small bug fixes.
 
Version 3.5.1 (1/4/15)
-> A "Webwalk First" option has been added. This will force the mule to attempt to webwalk before generating a path. Use when the mule gets stuck.
-> The "Bank Items" option in the Order Part Editor should now work with the mule as well as the slave.
 
-> BUG FIX: The host script will no longer unpause before the slave is done depositing items due to the "Bank Items" option in the Order Part Editor.
 
VERSION 3.5 (1/4/15)
-> Version 3 is now live! See beta thread for details.
 
Version 3.4.3 (12/15/14)
-> Greatly improved script stability.
-> The slave will now first attempt to click the trade message to accept a trade before right clicking the mule.
 
-> BUG FIX: Errors will now always be displayed as they should.
 
Version 3.4.2 (12/12/14)
-> A "Login Mule" option has been added to easily log your mule back in on command.
-> Improved script stability.
-> Updates mouse to use a newer framework.
-> So many updates that in all honesty I don't remember them all. I will try to add them here as a record.
 
-> BUG FIX: Fixed an issue (caused by the trading post updated) that would result in the mule ceasing to send data to the server (causing odd errors).
-> BUG FIX: The mule/slave can no longer get stuck in certain circumstances while walking due to a TRiBot pathfinding bug.
 
VERSION 3.4 (11/30/14)
-> Level conditions have been added! This is huge, and opens up doors to many other types of conditions such as location, time, settings, etc.
-> Added an "Info Options" menu. This will allow you to decide what is shown in the information box in the Mule GUI.
    -> Show all Inventory/Bank/Skills
    -> Show relevant Inventory/Bank/Skills (relevance pertains to if the skill/item is included in any orders or conditions you have added to the current slave).
-> The timeout for the mule logging out after completing an order has been reduced from 8 to 5 seconds.
-> The information area will now update immediately when switching between slaves in the Mule GUI.
-> Many other small tweaks and fixes.
 
-> BUG FIX: An issue involving slaves getting stuck on the "preparing" status indefinitely has theoretically been fixed (requires more testing to confirm, as the issue is rare).
-> BUG FIX: The "Disable All Orders" option now works as intended.
 
Version 3.3.5 (11/25/14)
-> Small tweaks to how movements operate.
-> Newly added fail-safes makes it impossible for the script to get stuck attempting to trade.
-> Even more stability improvements!
-> Slightly lowered CPU usage.
 
-> WORK IN PROGRESS: The walking methods I use now have the CAPABILITY to walk up and down stairs, ladders, through dungeons, pretty much anywhere. However, I still need to make the GUI and automated system for it, which will be released in Version 3.5.
 
-> BUG FIX: Cache data once again saves correctly.
-> BUG FIX: The bank cache will no longer exponentially grow in size whenever it is saved.
-> BUG FIX: The script will no longer occasionally get stuck at the "Welcome to RuneScape" screen.
-> BUG FIX: Accounts that get the "Error Connecting to Server" while the slave is active will now log back in correctly.
 
Version 3.3.3 (11/20/14)
-> Changed the size of the GUI upon starting the script.
-> Updated the way conditions are saved (you'll need to make new conditions and profiles).
-> Profiles will no longer be re-added if you set the profile from the slave arguments and then deleted all the orders.
-> The mule will now prioritize trading slaves based on the following:
    -> The distance from the mule to the slave.
    -> Whether the mule is in the same world as the slave.
    -> If the slave is still preparing.
-> Added a confirmation dialog when removing a slave from the server.
-> Added a "Remove All Slaves" option to the server.
-> Added an "Add to Mule" option to the slave list in the server (an alternative to pressing enter, not a replacement).
-> The slave image once again will be sent to the server correctly.
-> Several speed and efficiency improvements.
-> Slaves in the Mule GUI are now colored to indicate their status:
    -> Gray: Being removed
    -> Black: Scripting (AKA the host script is running and the slave is idling)
    -> Yellow: Preparing order
    -> Green: Order ready
    -> Red: Order preparation failed (from either the slave or mule end)
 
-> BUG FIX: Many errors related to slave-mules have been corrected.
-> BUG FIX: An error will no longer be occasionally thrown when slaves are using the deposit box.
-> BUG FIX: The "Enable Order Upon Adding" option now works as it should.
 
Version 3.3.2 (11/19/14)
-> Slight stability improvements.
-> Caching improvements.
-> Added a new "Enable Order Upon Adding" option in the options menu.
 
Version 3.3.1_1 (11/18/14)
-> Added a bank cache to improve banking speed and reliability.
-> Added "Disable All Orders" and "Remove All Orders" options to the options menu in the mule GUI.
-> Added the "save_cache" option to the slave arguments. See above.
-> Slaves in the mule GUI will now show the world they are in and their current status.
-> The mule GUI's Information area will now:
    -> Only show items that are added to the Item Editor.
    -> Show the names of the items that are being shown.
 
Version 3.3.1 (11/18/14)
-> The tutorial island solver in the slave is now significantly more reliable.
-> Significant CPU usage optimizations for the slave.
 
-> BUG FIX: Trying to create a slave-mule will no longer cause the account to be removed from the server.
-> BUG FIX: If you have multiple "trade all" order parts and some cannot be executed, the order will no longer fail.
-> BUG FIX: Teamviewer no longer will cause any problems. However, Teamviewer does use a lot of CPU, so I caution using it when it isn't absolutely necessary.
 
VERSION 3.3 (11/17/14)
-> Walking is in the process of being reworked. More information above.
-> Trading has been made to be cleaner and more reliable.
-> An "Add All" option has been added to both the slave list and the options menu.
-> The save location has been moved to "Sigma" from the ".tribot" directory.
-> Slight performance increases.
-> An enormous amount of other smaller improvements and changes.
-> Significantly smoother than previous versions, resulting in less bans and faster execution.
 
-> BUG FIX: The slave will no longer occasionally fail to accept the first trade screen or the initial trade request.
-> BUG FIX: Script instabilities caused by the above bug and other smaller issues have been corrected.
 
Version 3.2.3 (10/30/14)
-> BUG FIX: TONS of fixes related to walking.
-> BUG FIX: TONS of fixes related to trading.
-> BUG FIX: Banking now again works correctly.
 
Version 3.2.2_1 (10/29/14)
-> BUG FIX: The mule will again bank correctly.
-> BUG FIX: The client will no longer close if the mule or slave is unable to connect to the server.
-> BUG FIX: Saved information will again be loaded correctly.
-> BUG FIX: The slave will now only login if a script is running in the foreground.
 
Version 3.2.2 (10/29/14)
-> Framework has been entirely reworked. If you encounter any issues, let me know immediately. It will take a couple days to weed out all the bugs.
-> The path that the mule is walking will now be drawn.
-> Massive speed improvements when walking.
 
-> BUG FIX: If the host script stops, the slave will still accept trades from the mule.
-> BUG FIX: An error involving deposit box trading has been corrected.
-> BUG FIX: Many bugs involving stability have been corrected.
 
Version 3.2.1_2 (10/27/14)
-> Stability improvements.
-> When trading "all" items to the mule, the mule will no longer click accept before the items are offered.
-> Pathfinding efficiency has been slightly improved (more to come on that).
 
-> BUG FIX: The login bot will no longer be activated at the same time as the slave's login manager (an issue caused with update 3.2.1_1).
 
Version 3.2.1_1 (10/27/14)
-> BUG FIX: The slave will no longer get stuck when logging in.
 
Version 3.2.1 (10/26/14)
-> Tons of fixes related to tab support.
-> Once again increased script stability.
-> The slave will now pause the host script and solve tutorial island when applicable.
-> The slave will now only pause the host script when there is a host script 
-> Full script queue support has been added.
 
-> BUG FIX: Both the slave and mule will bank correctly at the Lumbridge bank. Make sure you set up a "get out of" movement for the mule!
 
VERSION 3.2 (10/23/14)
-> Tab support has been added!
-> Increased script stability.
-> Many other small tweaks, changes, and improvements.
-> The way the slave logs in has been changed.
    -> The slave will only log in when an order is ready.
    -> The slave WON'T log in if the Login bot is active.
 
-> BUG FIX: Order conditions will now trigger faster (when they should have been triggering).
-> BUG FIX: The bank will now be updated faster (when it should have been updating).
-> BUG FIX: Setting the host (for port forwarding) on the slave once again works correctly.
 
Version 3.1.3 (10/22/14)
-> Profiles have been added!
    -> To save a profile, right-click on a slave and click "Save As Profile".
    -> To load a profile, right-click on a slave and click "Load Profile".
    -> You can also load profiles via arguments. See below.
-> Slave options arguments have been added! For more information, see content above patch notes.
 
Version 3.1.2_1 (10/21/14)
-> Banking temporarily uses webwalking while I work out some kinks in my own method.
-> Deposit box support has been updated to near perfection! Only need to iron out some small bugs, if there are any.
-> Conditions added to orders are now constant (IE, changing a condition in an editor will not change a condition attached to an order).
-> Small walking improvements.
-> Other internal improvements.
-> So many other updates that my head is spinning.
 
-> BUG FIX: Fixed an issue where orders for other slaves would occasionally be ran when they shouldn't be when the mule is trading.
 
Version 3.1.2 (10/21/14)
-> Tons of updates were made to tons of different things. I've lost track of a lot of them. Many previous issues have been fixed.
 
Version 3.1.1 (10/17/14)
-> The GUI has been redesigned.
-> Movement tiles can now be set by clicking F2 on the screen or minimap.
-> The obstacle handler can now handle tolls (but won't check for money yet, so make sure you have some).
 
-> BUG FIX: Deposit box support now works correctly with noted items.
 
VERSION 3.1 (10/17/14)
-> All new movement editor! No longer do you set a specific, instead you set an area and the script will choose the best movement for you!
-> Pathfinding has been temporarily reverted to increase speed.
-> Banking is now more reliable.
 
-> BUG FIX: The slave will no longer occasionally withdraw items from the bank that it shouldn't.
-> BUG FIX: Paths will once again correctly handle obstacles (an issue caused with update 3.0.4).
-> BUG FIX: Trading should again be fully operational.
 
Version 3.0.5 (10/16/14)
-> Pathfinding has been again improved!
-> Having the bank open at the time of a bank trade is no longer necessary.
 
-> BUG FIX: Orders will now be properly initiated when using a deposit box.
-> BUG FIX: The slave will no longer prematurely close the bank/trade (an issue caused with update 3.0.4).
 
Version 3.0.4 (10/15/14)
-> Pathfinding has been made to be far more reliable.
-> Walking now supports stairs/ladders/etc with multiple levels.
-> The slave will now close out of all interfaces/menus/NPC chats when it needs to trade the mule.
-> MANY other small fixes/improvements have been implemented.
 
Version 3.0.3_3 (10/13/14)
-> Fixed a lot of issues with crashes, and actions should work correctly now.
-> The server now has a debug.
-> Slaves/mules will now notify you if you are trying to connect to an outdated version of the server.
 
Version 3.0.3_1 (10/8/14)
-> BUG FIX: Fixed an issue where some movements would not be properly executed.
 
Version 3.0.3 (10/6/14)
-> Added a "required" check box for actions.
-> You can now switch the order of actions in an action set via the Action Editor by using the arrow keys.
-> Other minor tweaks.
 
Version 3.0.2 (10/6/14)
-> Deposit box support has been added!
 
Version 3.0.1 (10/6/14)
-> Post trade actions have been added.
-> A warning message is not displayed if you try to enable an order on a slave with no movement selected.
-> Preparation and post trade actions can now be removed.
-> Searchable dropdown menus have been made to function more cleanly and smoothly.
 
VERSION 3.0 (10/3/14)
-> Initial beta release containing many new features.

Edited by TacoManStan
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LOL, so basically everyone who had 1 and 2 has to pay again?

No, it is on the repository as the same script just under a different name and version.

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if i understand correctly it is not yet possible to trade the slave every X minutes, but it is possible to trade the slave after the slave has reached X amount of stuff. Does this also work with notable items? for example runes

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Through trial and error with this script I have discovered that making hourly collections can, not will, lead to mules being banned. If you work out roughly how much a slave is gathering an hour you set up the script to clear the slaves before Jagex offices hours begin/the bans begin. 

 

It is a really great script that has had a lot of time and effort put into it. No noticeable bugs what so ever. It's a shame that I can no longer use it with it's public release. Twenty odd days of amaze-balls. I really don't care that I never received the other ten days outside of the BETA when the original script bugged.

 

Fantastic work guys keep it up! 

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can this script collect and resupply at the same time?

Yes.

 

if i understand correctly it is not yet possible to trade the slave every X minutes, but it is possible to trade the slave after the slave has reached X amount of stuff. Does this also work with notable items? for example runes

Yes, it works with everything, and you can check the items in your bank and inventory.

 

P.S. I hate turnips.

Me too.

 

No noticeable bugs what so ever. It's a shame that I can no longer use it with it's public release.

Why not?

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script broken when I try to run bot farm manager elite and slave below is the manager

 

  • [22:20:24] Script Started: Sigma Bot Manager Elite.
  • [22:20:24] Failed to evaluate.
  • [22:20:24] Count: 0(mule_item_condition)
  • [22:20:24] Failed to evaluate.
  • [22:20:24] Count: 0(mule_level_condition)
  • [22:20:29] Mule Connected
  • [22:20:29] java.lang.NullPointerException
  • [22:20:29] at scripts.scripting.manager.framework.f.h(MuleConnection.java:194)
  • [22:20:29] at scripts.scripting.manager.framework.f.i(MuleConnection.java:145)
  • [22:20:29] at scripts.scripting.manager.framework.SigmaMule$1.D(SigmaMule.java:93)
  • [22:20:29] at scripts.scripting.manager.framework.SigmaMule$1.D(SigmaMule.java:71)
  • [22:20:29] at scripts.starfox.scriptframework.tabframework.p.(ScriptMain.java:48)
  • [22:20:29] at scripts.starfox.scriptframework.tabframework.p.(ScriptMain.java:41)
  • [22:20:29] at scripts.scripting.manager.framework.SigmaMule$1.(SigmaMule.java:71)
  • [22:20:29] at scripts.scripting.manager.framework.SigmaMule.run(SigmaMule.java:71)
  • [22:20:29] at java.lang.Thread.run(Thread.java:745)
  • [22:20:29] Script Ended: Sigma Bot Manager Elite. 
Edited by bigboy01

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and here is the slave error

 

  • [22:23:35] Script Started: Sigma Slave Elite.
  • [22:23:35] Protecting listener from being removed: [RandomEvents].
  • [22:23:36] Slave is connected!
  • [22:23:36] Slave Login Executing
  • [22:23:37] Cancelled publishRSN()
  • [22:23:37] java.lang.NullPointerException
  • [22:23:37] at scripts.scripting.slave.o.m(SlaveConnection.java:269)
  • [22:23:37] at scripts.scripting.slave.b.H(SlaveVars.java:269)
  • [22:23:37] at scripts.scripting.slave.o.i(SlaveConnection.java:131)
  • [22:23:37] at scripts.scripting.slave.b.i(SlaveVars.java:170)
  • [22:23:37] at scripts.scripting.slave.SigmaSlave$1.m(SigmaSlave.java:84)
  • [22:23:37] at scripts.scripting.slave.SigmaSlave$1.m(SigmaSlave.java:70)
  • [22:23:37] at scripts.starfox.scriptframework.tabframework.j.(ScriptMain.java:48)
  • [22:23:37] at scripts.starfox.scriptframework.tabframework.j.(ScriptMain.java:41)
  • [22:23:37] at scripts.scripting.slave.SigmaSlave$1.(SigmaSlave.java:70)
  • [22:23:37] at scripts.scripting.slave.SigmaSlave.run(SigmaSlave.java:70)
  • [22:23:37] at java.lang.Thread.run(Thread.java:745)
  • [22:23:38] Script Ended: Sigma Slave Elite. 

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and here is the slave error

  • [22:23:35] Script Started: Sigma Slave Elite.
  • [22:23:35] Protecting listener from being removed: [RandomEvents].
  • [22:23:36] Slave is connected!
  • [22:23:36] Slave Login Executing
  • [22:23:37] Cancelled publishRSN()
  • [22:23:37] java.lang.NullPointerException
  • [22:23:37] at scripts.scripting.slave.o.m(SlaveConnection.java:269)
  • [22:23:37] at scripts.scripting.slave.b.H(SlaveVars.java:269)
  • [22:23:37] at scripts.scripting.slave.o.i(SlaveConnection.java:131)
  • [22:23:37] at scripts.scripting.slave.b.i(SlaveVars.java:170)
  • [22:23:37] at scripts.scripting.slave.SigmaSlave$1.m(SigmaSlave.java:84)
  • [22:23:37] at scripts.scripting.slave.SigmaSlave$1.m(SigmaSlave.java:70)
  • [22:23:37] at scripts.starfox.scriptframework.tabframework.j.(ScriptMain.java:48)
  • [22:23:37] at scripts.starfox.scriptframework.tabframework.j.(ScriptMain.java:41)
  • [22:23:37] at scripts.scripting.slave.SigmaSlave$1.(SigmaSlave.java:70)
  • [22:23:37] at scripts.scripting.slave.SigmaSlave.run(SigmaSlave.java:70)
  • [22:23:37] at java.lang.Thread.run(Thread.java:745)
  • [22:23:38] Script Ended: Sigma Slave Elite. 

You aren't running the server hub, which is literally an entire section of the opening thread.

Edited by tacomanstan

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Any ideas how high the chance of getting a mule banned is?

Low, but you still have to be smart about it. I use two mules, both members, and rotate between the two. I play legit on whichever one I'm not using.

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Im having a trouble setting this up. Cant seem to connect the slaves to the mule for some reason :-/ Ive added tacomanstan in skype

same issue here lel

 

this script isn't even worth 5 bucks ^^

Edited by bigboy01
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Im having a trouble setting this up. Cant seem to connect the slaves to the mule for some reason :-/ Ive added tacomanstan in skype

I messed you back on Skype, I've been incredibly busy lately but I finally have a couple of hours today if you still need help.

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Could it be possible to add an option for the mule to bank all the items he receives? My mule just died with a few mills worth of stuff to a mugger near varrock west mine I think :D

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