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USA Fighter - [ABCL10][Simple Setup][Advanced Fighter]

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On 4/15/2016 at 3:07 PM, SadPepexD said:

Great scripts but there's too much of a delay when a unit is killed, it usually takes about 7-9 seconds to select another target. Anything to fix that?

i think its more of a anti-ban kind of thing because click monsters every second for 24 hours is kinda obv

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Hey, Firstly, script seems to run well, changes stance etc, and attacks npc correctly.

One problem i have encountered though, not sure if its only in LG but thats all I use, it seems to spam click the npc even while its already attacking it. Is there a way to stop this from happening as i think it makes it look more 'bot like'

Thanks @Usa

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Just thought I'd leave a reply of appreciation. Found a great place to bot my pure and the script runs perfectly.

Question regarding combat bots,  I'm sure there is no definitive answer - but do you think most bans come from player reports or set criteria that trips their ban hammer?

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@Usahonestly, one of the best if not the best free aio combat script, amazing gui, amazing tracking, only point i would suggest improving is the reaction time, it takes a lot of time  to switch targets, other than that awesome script thank you. N.B: if its possible to add option to whether or not use reaction timing would be a nice feature

  • [01:31:42] [ABC2] Reaction Time: 1842 ms | Time: 6626 ms | Hovering: false | Open Menu: false | Combat: true | Waiting: false

b634b263bc.jpg

Edited by c#2Bot

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08/07/2016 - V7.3

- By popular demand, I've added an option to enable/disable ABCL reaction sleeping. Also improved some of the other methods to include DPathNavigator to support start tile's that are inside buildings, gates, etc.

- Improved combat methods as well

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On 10/04/2016 at 4:28 PM, halli said:

Really love this script! thanks for making it


this might be a silly question but it i selected ABCL10 in options but in the client debug it says using ABCL10? False.

does that mean it is not using it then ?

Edited by rvdxrklvn
Needed to add a question

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On 15/08/2016 at 0:15 AM, rvdxrklvn said:


this might be a silly question but it i selected ABCL10 in options but in the client debug it says using ABCL10? False.

does that mean it is not using it then ?

 

Im getting the same issue

 

Ive tired about 6-7 times to set up the bot to make sure im doing it properly...but it doesnt attack anything (ive tried selectin the NPC's to attack them - then I tried leaving them unselected for whatever reason) 
It doesnt do anything =/

 

Edit- I didnt realise it doesnt suppot looking glass - will this be implemented eventually?

Edited by Rampage247

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15 minutes ago, Usa said:

Working fine for me.

a0d51c8ca5.png

LG is in beta @Rampage247, I can't speak for what will or won't work in it right now. Try using the client.

so the 'ABCL10? false? isnt an error?

 

I got it working eventually thanks, really good script...Im assuming it cant go withdraw food from bank and continue fighting?

Also is there anyway to make the bot log out after the script finishes?

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7 hours ago, Rampage247 said:

so the 'ABCL10? false? isnt an error?

 

I got it working eventually thanks, really good script...Im assuming it cant go withdraw food from bank and continue fighting?

Also is there anyway to make the bot log out after the script finishes?

No, it's saying you have disabled the option in the GUI for using ABCL 10.

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  • Our picks

    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
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    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
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      • 22 replies
    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      [NEW] Bug fix for intelligent banking


      [NEW] Improvement to the stability of LG over time


      [NEW] Vastly improved the reliability and speed of Screen#getColorAt on both LG and the regular client


      [NEW] Fix LG login problems


      [NEW] Fixed re-sizable mode container bug


      [NEW] Fixed re-sizable mode mouse bug


      [NEW] Use of public constants in the Banking API


      [NEW] Use of other various constants such as Projection#NULL_PT and Screen#EMPTY_COLOR



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
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        • Like
      • 12 replies
    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      Bug fix for intelligent banking


      Improvement to the stability of LG over time



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
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        • Like
      • 10 replies
    • - Updated the banking API to use the game item cache instead of interfaces. This will result in less delay, greater efficiency, and greater reliability. LG will especially benefit from this update.
      - Fixed a bug with the Grand Exchange API relating to searching for items.
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