Collects planks that at the barbarian outpost plank spot. Banks the planks once you have a full inventory and hops worlds when all planks on one world have been picked up. Makes up to 200K+ an hour with no requirements needed. Just start the bot at the Barbarian Outpost bank or near the planks.
Implements ABC2 Antiban methods. Supports custom world hopping method Antiban methods based on real life data from human players. Makes 200K+ an hour No requirements or starting cash needed. Features dynamic paint that shows status of script, GP per hour rate, time ran, and planks collected Features GUI
Perfect Goldfarming Script
This script is a perfect script to run on multiple accounts and collect gold. All it requires is for you to start the script at Barbarian outpost. There are no requirements needed or starting cash needed.
For any support or questions, comment below or email me: [email protected]
[FREE] [EASY] R0GUE EZ COOKER | IMPLEMENTS ABC2 | GETS YOU TO 99 COOKING FROM ANY BANK | SUPPORTS WINES AND R0GUES DENBy R0gue
R0gue EZ Cooker
Start R0gue EZ Cooker from anywhere near a bank and it will get you all they way to 99 cooking without you having to lift a finger. For optimal use, start with enough cash in your bank and some Varrock Tabs and Games Necklaces. The bot will buy the necessary food and supplies as needed.
Supports Travel and Buying Supplies
The bot supports traveling to the Rogue's Den as well as the Grand Exchange to buy raw food and items to cook. Just start the bot near a bank and it will buy Varrock Tabs, Games Necklaces, and fish as needed (there are limits so you don't spend too much money at once).
The bot automatically checks your cooking level and will cook the necessary item until you are ready to cook a new fish. It will cook the following:
Level 1-15: Shrimp
Level 15-25: Trout
Level 25-35: Salmon
Level 35-50: Tuna
Level 50-75: Lobster
Level 75-80: Swordfish
Level 80-99: Shark
Jugs of Wine
The bot also supports making Jugs of wine after cooking level 50 if the user desires. Just select the option in the GUI on bot startup. If your player is not level 50 yet, it will cook fish until your player reaches level 50 then automatically switch to wine. It will buy the necessary grapes and jugs of water as needed and will make the wines in the GE.
The bot implements ABC2 methods as well as custom anti ban methods in order to prevent bans.
Features a functional paint that includes the bot status as well as training method, time ran, XP gained, and XP per hour.
Would love any feedback as this is our first script and we can make updates and changes as needed!
The script is currently Free/Open Access to all Non-VIP and VIP users.
If you'd like to support me, you can go ahead give me a :thonking: emoji.
- Will automatically switch to the next best logs to turn into unstrung bows upon level-up
- Supports arguments
progressive (untested but should make arrow shafts up to level 5)-> shortbows -> longbows ->oak shortbow -> oak longbows ->willow shortbow - > willow longbow - >maple shortbow - > maple longbow -> yew shortbow - > yew longbow -> magic longbow maple shortbow maple longbow yew shortbow yew longbow magic shortbow magic longbow string (only works for magic longbows at the moment)
Think you've found a bug? I'll happily fix it as long as you say more than "skript broke plz fix".
Version 1.00 soon tm
Version 2.00 Fixed a bug where script tried to fletch while bank was open
Version 3.00 Fixed a bug with fletching arrow shafts
Version 4.00 Added more human-like stringing(still only supports magic longs)
Version 5.00 Fixed bug where inventory wouldn't deposit, removed unnecessary code, added a timeout to stop attempts to double withdraw
Version 6.00 Rewrote the entire script with a different framework, still fairly basic but improved greatly.
This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.
You can create or load from a previously saved file multiple tasks to be executed by order.
A task is complete once you reach the desired amount or level.
A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings
5. Not case-sensitive
Available task settings:
skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
item - item's amount and name separated by a space. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies.
master_interface_id - set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
inventory_timeout - the inventory timeout for this task. Value is in miliseconds
Available option settings:
mouse_speed - indicates the average mouse speed to use
save_on_system_update - when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable
auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable
auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable
disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
skill=herblore, item=14 avantoe potion (unf), item=14 mort myre fungus, item=14 super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
skill=crafting, item=1 needle, item=26 leather, item=10000 thread, item=26 leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true
Note: The last item must be the product produced by combining the first and second items.
Exact non case sensitive names are a must.
You must press enter or click on a empty row to set the last row's value on the table.
The setup above has four tasks:
1st. Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.
18 April 2017 - Ability to combine two items with same name.
Ability to bypass "make interface" by setting master or child interface id to -1 value.
27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
02 July 2017 - Added script argument.
20 November 2017 - Updated the script to support the new interfaces.
Script argument changed.
06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
Added option to enable/disable mouse offscreen when idling.
- Completes Witch's potion quest
- No GUI so can be used with script queue/client starter
- Start at any point in the quest
- Uses WebWalker so you can start from anywhere it supports
- Let me know if there is any bugs/improvements
- Gathers all the required items (see more in the spoiler)
Get it here
This release will:
Fix key event handling issue
Fix other event handling issue
Fix RSServer hook
Update world hopper to have it use OCR, thanks to Todd
Use proper disposal of old Graphics objects
Organize code imports
Apply around 8000 automated code refactorings
Make preparations for Java 9
Fix 11 various bugs
Add more reliable debugging support
Fix mouseEntered/Exited event dispatching bug
Fix minimap walking bug where it opens the map
Fix broken hooks for today's game update
This release will:
Fix Settings UI placement bug
Fix game object location bug
Fix small layout bug making the client shift up and down
Fix client crashing bug where loading the client with a small display area will cause the client to crash
Fix annoying Linux bug relating to painting events and peers
Fix settings saving bug where settings are saved to disk more often than they should
Fix RSInterface#isBeingDrawn bug affecting a limited amount of people
Drop Java 1.7 bytecode version for 1.8
Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).
This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
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