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Usa

[ABC2] USA's Tablets [All Tablets, Staffs, Lecterns] [Great Money Making and Magic]

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Just got this script today, first thing i did was try to make house teleport tabs using a smoke battlestaff. The script correctly tells me that I am using a smoke battlestaff, however ends up telling me that I am out of air runes. Please fix?

  • [01:47:23] Downloading script 'USA Tab Maker'.
  • [01:47:28] Script Started: USA Tab Maker.
  • [01:48:00] Mouse speed set to: 105
  • [01:48:00] We are using a Smoke battlestaff.
  • [01:48:00] (1) Law rune costs a total of 244 gp.
  • [01:48:00] (1) Earth rune costs a total of 6 gp.
  • [01:48:00] (1) Air rune costs a total of 5 gp.
  • [01:48:00] (1) Soft clay costs a total of 259 gp.
  • [01:48:01] Teleport to house has a value of 803 gp.
  • [01:48:01] Profit margin is (803gp - 514gp) for a total of 289gp per tablet!
  • [01:48:01] Starting Teleport to house count is 70
  • [01:48:01] Required items for Teleport to house:
  • [01:48:01] > Law rune (1)
  • [01:48:01] > Earth rune (1)
  • [01:48:01] > Air rune (1)
  • [01:48:01] > Soft clay (1)
  • [01:48:01] > Coins (5000)
  • [01:48:03] We are missing Air rune.
  • [01:48:03] ------------------------------
  • [01:48:03] Thank you for using USA Tab Maker v7.7!
  • [01:48:03] Time: 00:00:02
  • [01:48:03] We made 0 Teleport to house tablets.
  • [01:48:03] Total profit: 0
  • [01:48:03] ------------------------------
  • [01:48:03] Script Ended: USA Tab Maker. 

Also this bot seems incapable of opening doors, even though when I am using rimmington noting, it doesn't even bother to go into building mode. Am i missing something?

i wouldnt worry about that smoke battelstaff is not necessary simply use a mudstuff like everybody else :)

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Tablet: House

Lectern: Mahogany eagle

To Bank: Phial

To House: Phial

Use Friend's House: Yes

Servant: No

Issue(s) Experienced: Somehow it wandered off to Melzars maze and just iddled there doing nothing.
Picture: Didn't think about taking a picture, but this is where it got stuck.

 

vk01hAt.png

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Hello, can the butler bring you soft clay???

I bought this scipt assuming that I would be able to have one bot that simply remains idle as the host, while other bots enter the house and make the tabs.  

Are you making houses for each bot then making tabs in each seperate house?

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This is not at all what I wanted.  This script does not allow you to run it on more than one bot.  Huge waste of my money tbh, I wish I never paid for this script.

i asume you bought payment option 1 which sounds about right from what you describe. yes you can only run it one bot. and it sais it will do that. "9.99 PER AUTH, per month". which idd let you run it on only one bot

 

but payment option 4 sais UNLIMITED auth per month. and that will allow you to run it on as many bots as you wants.

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Tablet: house tablets

Lectern: eagle

To Bank: glory rub to edge

To House: tanlet

Use Friend's House: yes

Servant: no

Issue(s) Experienced: after bot banks and withdraws clay, status says "withdrew clay" but doesnt proceed to next step ------> closing bank ------> teleporting to house. even if i manually move the bots it still doesnt proceed to closing bank. i have to manually break a house tab in order to get the bot to go to next step.
Picture: sorry for potato pic, vps doesnt let me take screenshot from pc

http://imgur.com/SVfzoMS

not sure how to recreate this bug cause it randomly happens at times and it doesnt say anything on the client thingy.


@Usa if you have time to take a look :)

Edited by drache

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is there any huge problems with this script atm? thinking about trying it out.

but it would be nice to know if it works well.

 

Works fine, the only issue for me is that sometimes, very rarely, it will click up the stairs when banking at phials and it will get stuck. Never had a problem banking at edgeville etc. Script works perfectly, although there are some minor things that could be done to make it a little bit faster, nothing I can complain about really. The people that are having issues are likely missing something required in their inventory, or have an issue with their settings, I messaged USA when I had a problem and he told me I was missing something, I resupplied myself and I was set to go, never had a problem since then. 

  • Like 1

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@Usa

 

 Host mode doesn't work, when i try to run "Remain idle" I get this error take a look at your script please...

  • [21:37:36] Downloading script 'USA Tab Maker'.
  • [21:37:46] Script Started: USA Tab Maker.
  • [21:37:57] Mouse speed set to: 100
  • [21:37:58] java.lang.NullPointerException
  • [21:37:58] at scripts.TabMaker.TabMaker.L(TabMaker.java:2139)
  • [21:37:58] at scripts.TabMaker.TabMaker.run(TabMaker.java:221)
  • [21:37:58] at java.lang.Thread.run(Thread.java:745)
  • [21:37:58] ------------------------------
  • [21:37:58] Thank you for using USA Tab Maker v7.7!
  • [21:37:58] Time: 00:00:01
  • [21:37:58] We made 0 Varrock Teleport tablets.
  • [21:37:58] Total profit: 0
  • [21:37:58] ------------------------------
  • [21:37:58] Script Ended: USA Tab Maker. 

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@Usa

 

 Host mode doesn't work, when i try to run "Remain idle" I get this error take a look at your script please...

  • [21:37:36] Downloading script 'USA Tab Maker'.
  • [21:37:46] Script Started: USA Tab Maker.
  • [21:37:57] Mouse speed set to: 100
  • [21:37:58] java.lang.NullPointerException
  • [21:37:58] at scripts.TabMaker.TabMaker.L(TabMaker.java:2139)
  • [21:37:58] at scripts.TabMaker.TabMaker.run(TabMaker.java:221)
  • [21:37:58] at java.lang.Thread.run(Thread.java:745)
  • [21:37:58] ------------------------------
  • [21:37:58] Thank you for using USA Tab Maker v7.7!
  • [21:37:58] Time: 00:00:01
  • [21:37:58] We made 0 Varrock Teleport tablets.
  • [21:37:58] Total profit: 0
  • [21:37:58] ------------------------------
  • [21:37:58] Script Ended: USA Tab Maker. 

 

 

Try deleting your .tribot folder (specifically hooks.dat and dependencies) and try again.

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Tablet: house tablets

Lectern: Mahogany eagle

To Bank: Phial

To House: Phial

Use Friend's House: yes

Servant: no

Issue(s) Experienced: Bot keeps using noted soft clay on the NPC phials even though it have a full inv of soft clays..
Picture: https://gyazo.com/34cbbdea0acf8e90297c3f39ced28ad7

 

 

Try deleting your .tribot folder (specifically hooks.dat and dependencies) and try again.

 

 

I tried to delete tribot folder to fix host mode and it didn't work

Edited by jens4626

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Tablet: House

Lectern: Mahogany Eagle

To Bank: Phial

To House: Phial

Use Friend's House: Yes

Servant: No

Issue(s) Experienced: (Information) misclicks up the stairs near Phial and gets stuck
Picture: (Image)

 

I know it has been posted before but hasn't been fixed, bot got stuck yesterday and has 2 day bot busting ban now? 

IDK why it's not a perm ban but oh well, not here to complain about ban but thought it was worth metioning that it can be fatal.

Would appreciate it if it would be fixed.

Edited by jjesperr

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Tablet: house tablets

Lectern: Mahogany eagle

To Bank: Phial

To House: Phial

Use Friend's House: yes

Servant: no

Issue(s) Experienced: Bot keeps using noted soft clay on the NPC phials even though it have a full inv of soft clays..

Picture: https://gyazo.com/34cbbdea0acf8e90297c3f39ced28ad7

 

 

 

 

I tried to delete tribot folder to fix host mode and it didn't work

 

 

I have discovered that this only happens when ur below 5k gp, so make sure it has enough money then it won't happen.

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@Usa

Tablet: house tablets

Lectern: Mahogany eagle

To Bank: Phial

To House: Phial

Use Friend's House: yes

Servant: no

Issue(s) Experienced: Bot fail clicked and managed to click on the poll booth and did not close it again

Picture: http://prntscr.com/a0r90m

 

And have you thought about fixing Hosting mode?

 

@Usa more to the collection:

 

Tablet: house tablets

Lectern: Mahogany eagle

To Bank: Phial

To House: Phial

Use Friend's House: yes

Servant: no

Issue(s) Experienced: After ending break, the bot cannot find law runes in inventory even though they are. 

Picture: 

[20:08:33] We are missing Law rune.
[20:08:33] Break Handler: Break ended.
[20:08:33] ------------------------------
[20:08:33] Thank you for using USA Tab Maker v7.7!
[20:08:33] Time: 01:55:11
[20:08:33] We made 1,162 Teleport to house tablets.
[20:08:33] Total profit: 327,684
[20:08:33] ------------------------------
[20:08:37] Script Ended: USA Tab Maker.
 
Please fix them
Edited by jens4626

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02/10/2016 - V8.0

- ABC2 Update

- Phials update to stop when below 140 gp

- Host mode update (will not require any items)

- Using friend's house will now select the blue text for re-entry

- Other things I may have failed to mention

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@Usa bots seem to break after the update
 

Tablet: house tablet

Lectern: eagle

To Bank: glory

To House: tablet

Use Friend's House: yes (host)

Servant: no

Issue(s) Experienced: (Information) all non-host bots cant exit their own POH and just always walks to the very far corner in the middle of nowhere. or for some reason the bots will walk aaalllll the way to the bottom of some dungeon all at the exact same spot
Picture: (Image) will try to provide pictures later

Edited by drache

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Tablet: House

Lectern: Mahogany Eagle

To Bank: Phials

To House: Phials

Use Friend's House: Yes

Servant: No

Issue(s) Experienced: (Information)

- bots run to the corner of the house while 'clicking lectern' sit there for a few minutes then go back

- host keeps on getting logged off, some bots on the way to leaving the house end up running to north-east corner of runescape after being kicked from the house

- works very slow after today's update, getting max 500 tabs /hr ...
Picture: (Image)

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Hello USA. I have now used your script for a couple of months.

The same bank bug, that happened for months ago have still not been fixed.

Now another issue have come up, the script is not working. All my bots ended up in the eastern kingdom some how (Quite a weird bug don't you think? I also think it is sketchy.) I would like to continue my subscription, but if these issues are not met with within the next updates, I can not be your customer anymore. These bugs have made it required to be around the computer, which is a huge problem for a lot of farmers. 

 

So to boil all that down to one question: Will you finally fix the bugs and the new bug that makes the script completely unuseable?

 

- Best regards Keldm

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@Usa, it just walked to canifi on it's own.

 

Tablet: House tablet

Lectern: Eagle

To Bank: Phial

To House: Phial

Use Friend's House: yes (host)

Servant: no

Issue(s) Experienced: Bots randomly walk off to canifis dungeon.
Picture: http://i.imgur.com/xgoK3M7.png

 

Bot debug:

 

[19:11:46] TRiBot Release 9.300_1 loaded. (1.8.0_65:C:\Program Files (x86)\Java\jdk1.8.0_65\jre)
[19:11:46] Loading human mouse movement data.
[19:11:47] Successfully loaded human mouse data.
[19:13:38] Sleeping Reaction Time: 4703 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:13:50] Sleeping Reaction Time: 1305 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:14:13] Sleeping Reaction Time: 5230 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:14:38] Sleeping Reaction Time: 984 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:14:50] Sleeping Reaction Time: 12372 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:15:54] Sleeping Reaction Time: 5747 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:16:14] Sleeping Reaction Time: 975 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:16:25] Sleeping Reaction Time: 2200 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:17:31] Sleeping Reaction Time: 8659 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:17:48] Sleeping Reaction Time: 881 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:17:59] Sleeping Reaction Time: 723 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:19:03] Sleeping Reaction Time: 3856 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:19:24] Sleeping Reaction Time: 5485 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:19:44] Sleeping Reaction Time: 3332 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:20:51] Sleeping Reaction Time: 358 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:21:07] Sleeping Reaction Time: 3443 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:21:22] Sleeping Reaction Time: 5230 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:22:25] Sleeping Reaction Time: 7811 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:22:58] Sleeping Reaction Time: 872 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:23:13] Sleeping Reaction Time: 1327 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:24:16] Sleeping Reaction Time: 9604 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:24:39] Sleeping Reaction Time: 726 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:24:50] Sleeping Reaction Time: 1194 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:25:51] Sleeping Reaction Time: 5653 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:26:11] Sleeping Reaction Time: 194 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:26:21] Sleeping Reaction Time: 2984 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:27:29] Sleeping Reaction Time: 5584 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:27:49] Sleeping Reaction Time: 1092 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:28:00] Sleeping Reaction Time: 653 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:29:00] Sleeping Reaction Time: 10978 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:29:27] Sleeping Reaction Time: 784 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:29:39] Sleeping Reaction Time: 1981 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:30:46] Sleeping Reaction Time: 10741 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:31:05] Sleeping Reaction Time: 1357 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:31:20] Sleeping Reaction Time: 4314 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:32:23] Sleeping Reaction Time: 7002 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:32:43] Sleeping Reaction Time: 1094 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:32:56] Sleeping Reaction Time: 5731 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:34:01] Sleeping Reaction Time: 7862 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:34:22] Sleeping Reaction Time: 680 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:34:32] Sleeping Reaction Time: 3460 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:35:38] Sleeping Reaction Time: 3749 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:35:55] Sleeping Reaction Time: 1641 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:36:06] Sleeping Reaction Time: 1085 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:37:08] Sleeping Reaction Time: 12921 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:37:43] Sleeping Reaction Time: 631 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:37:57] Sleeping Reaction Time: 9525 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:39:01] Sleeping Reaction Time: 3318 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:39:23] Sleeping Reaction Time: 1026 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:39:35] Sleeping Reaction Time: 8840 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:40:41] Sleeping Reaction Time: 9887 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:40:57] Sleeping Reaction Time: 4976 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:41:12] Sleeping Reaction Time: 4581 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:42:20] Sleeping Reaction Time: 7740 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:42:41] Sleeping Reaction Time: 878 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:42:54] Sleeping Reaction Time: 1899 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:43:57] Sleeping Reaction Time: 10919 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:44:30] Sleeping Reaction Time: 1045 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:44:47] Sleeping Reaction Time: 5274 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:45:53] Sleeping Reaction Time: 6514 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:46:17] Sleeping Reaction Time: 1057 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:46:31] Sleeping Reaction Time: 882 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:47:37] Sleeping Reaction Time: 2144 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:47:58] Sleeping Reaction Time: 1203 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:48:10] Sleeping Reaction Time: 1170 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:49:15] Sleeping Reaction Time: 5019 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:49:34] Sleeping Reaction Time: 2689 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:49:47] Sleeping Reaction Time: 6248 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:50:53] Sleeping Reaction Time: 11288 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:51:19] Sleeping Reaction Time: 1253 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:51:34] Sleeping Reaction Time: 5243 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:52:37] Sleeping Reaction Time: 6508 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:52:58] Sleeping Reaction Time: 611 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:53:09] Sleeping Reaction Time: 488 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:54:10] Sleeping Reaction Time: 7934 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:54:42] Sleeping Reaction Time: 9362 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:54:56] Sleeping Reaction Time: 978 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:55:57] Sleeping Reaction Time: 2955 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:56:19] Sleeping Reaction Time: 703 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:56:30] Sleeping Reaction Time: 1308 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:57:34] Sleeping Reaction Time: 6420 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:57:56] Sleeping Reaction Time: 8509 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:58:14] Sleeping Reaction Time: 4448 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:59:21] Sleeping Reaction Time: 6874 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:59:40] Sleeping Reaction Time: 2179 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[19:59:54] Sleeping Reaction Time: 827 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:00:57] Sleeping Reaction Time: 9588 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:01:23] Sleeping Reaction Time: 608 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:01:34] Sleeping Reaction Time: 1242 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:02:37] Sleeping Reaction Time: 4360 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:03:09] Sleeping Reaction Time: 8936 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:03:27] Sleeping Reaction Time: 10716 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:04:31] Sleeping Reaction Time: 1940 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:04:54] Sleeping Reaction Time: 3091 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:05:08] Sleeping Reaction Time: 386 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:05:10] Sleeping Reaction Time: 601 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:06:10] Sleeping Reaction Time: 3820 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:06:30] Sleeping Reaction Time: 2917 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:06:45] Sleeping Reaction Time: 4788 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:06:56] Sleeping Reaction Time: 5967 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:07:59] Sleeping Reaction Time: 7223 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:08:30] Sleeping Reaction Time: 729 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:08:44] Sleeping Reaction Time: 6726 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:09:53] Sleeping Reaction Time: 1631 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:10:14] Sleeping Reaction Time: 8016 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:10:36] Sleeping Reaction Time: 5573 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:11:41] Sleeping Reaction Time: 6829 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:12:03] Sleeping Reaction Time: 751 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:12:19] Sleeping Reaction Time: 4587 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:13:26] Sleeping Reaction Time: 7055 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:13:50] Sleeping Reaction Time: 307 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:14:05] Sleeping Reaction Time: 5142 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:15:15] Sleeping Reaction Time: 7483 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:15:39] Sleeping Reaction Time: 1812 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:15:53] Sleeping Reaction Time: 1125 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:17:00] Sleeping Reaction Time: 6739 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:17:27] Sleeping Reaction Time: 1315 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:17:41] Sleeping Reaction Time: 1990 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:18:44] Sleeping Reaction Time: 4698 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:19:09] Sleeping Reaction Time: 483 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:19:18] Sleeping Reaction Time: 7369 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:20:26] Sleeping Reaction Time: 5777 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:20:52] Sleeping Reaction Time: 5126 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:21:07] Sleeping Reaction Time: 1307 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:22:09] Sleeping Reaction Time: 5852 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:22:29] Sleeping Reaction Time: 1108 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:22:40] Sleeping Reaction Time: 1024 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:23:44] Sleeping Reaction Time: 1330 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:24:15] Sleeping Reaction Time: 1990 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:24:32] Sleeping Reaction Time: 6335 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:25:35] Sleeping Reaction Time: 2601 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:25:58] Sleeping Reaction Time: 1826 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:26:13] Sleeping Reaction Time: 5431 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:27:19] Sleeping Reaction Time: 1250 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:27:34] Sleeping Reaction Time: 6553 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:27:54] Sleeping Reaction Time: 2948 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:29:00] Sleeping Reaction Time: 6728 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:29:33] Sleeping Reaction Time: 2325 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:29:48] Sleeping Reaction Time: 4353 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:30:53] Sleeping Reaction Time: 7258 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:31:13] Sleeping Reaction Time: 1859 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:31:26] Sleeping Reaction Time: 1569 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:32:29] Sleeping Reaction Time: 802 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:32:44] Sleeping Reaction Time: 1934 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:32:55] Sleeping Reaction Time: 4680 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:34:00] Sleeping Reaction Time: 6459 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:34:20] Sleeping Reaction Time: 1185 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:34:35] Sleeping Reaction Time: 4055 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:35:44] Sleeping Reaction Time: 2857 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:36:01] Sleeping Reaction Time: 724 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:36:12] Sleeping Reaction Time: 1313 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:37:15] Sleeping Reaction Time: 1681 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:37:38] Sleeping Reaction Time: 654 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:37:50] Sleeping Reaction Time: 1276 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:38:53] Sleeping Reaction Time: 3742 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:39:17] Sleeping Reaction Time: 2702 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:39:32] Sleeping Reaction Time: 993 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:40:34] Sleeping Reaction Time: 8399 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:41:03] Sleeping Reaction Time: 526 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:41:20] Sleeping Reaction Time: 9636 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:42:28] Sleeping Reaction Time: 230 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:42:43] Sleeping Reaction Time: 3615 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:42:56] Sleeping Reaction Time: 1443 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:43:41] Sleeping Reaction Time: 7398 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:44:17] Sleeping Reaction Time: 11859 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:44:33] Sleeping Reaction Time: 1275 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:44:48] Sleeping Reaction Time: 2763 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:45:52] Sleeping Reaction Time: 6814 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:46:18] Sleeping Reaction Time: 2552 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:46:37] Sleeping Reaction Time: 8077 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:47:41] Sleeping Reaction Time: 7873 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:48:01] Sleeping Reaction Time: 992 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:48:12] Sleeping Reaction Time: 2265 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:49:14] Sleeping Reaction Time: 7756 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:49:46] Sleeping Reaction Time: 1572 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:50:01] Sleeping Reaction Time: 2861 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:51:05] Sleeping Reaction Time: 8965 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:51:33] Sleeping Reaction Time: 1953 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:51:44] Sleeping Reaction Time: 1024 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:52:45] Sleeping Reaction Time: 6362 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:53:07] Sleeping Reaction Time: 1040 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:53:18] Sleeping Reaction Time: 624 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:54:22] Sleeping Reaction Time: 10264 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:54:45] Sleeping Reaction Time: 4309 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:55:00] Sleeping Reaction Time: 2426 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[20:56:04] Sleeping Reaction Time: 4291 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[21:22:02] Sleeping Reaction Time: 3263 ms | Waiting time: 0 | Hovering: false | Open Menu: false | Combat: false | Fixed Waiting: false |
[21:22:15] Sleeping Reaction Time: 3724 ms | Waiting time: 0 | Hovering: true | Open Menu: false | Combat: false | Fixed Waiting: false |

Edited by donders

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  • Our picks

    • [CONTEST ANNOUNCEMENT] 2019 Botter's Choice Awards
      2019 Botter’s Choice Awards

      To celebrate the launch of our TRiBot Official RuneScape Bot Blog,

      we’re doing a giveaway! 

      The TRiBot Official RuneScape Bot Blog: 

      Teaching you how to do more advanced botting, faster.
      Contest Details

      Prize: 3 winners will be selected to win 25 TRiBot credits.

      How to enter:

      Respond to this forum post by November 12th tagging the thread for: 

      Your favorite script

      Provide a brief explanation (1-2 sentences) why you think that script should be put in the top 5. 

      Who can enter?

      Botter’s who are not currently scripters. Sorry scripters, the people are going to vote. Your contest is here.

      The top 5 in each category will be showcased on our TRiBot Official RuneScape Bot Blog in a “People’s Choice” section and promoted across the TRiBot website. 

      -- Credits will be awarded based on thoughtfulness and humor -- 

      Bonus points

      Use a meme in your explanation. Because we all love memes.

      *no purchase necessary. Winners will be announced on Friday, November 15, 2019 at 4:00 p.m. on our News and Announcements forum. 

      -- Vote Below -- 
        • Like
      • 28 replies
    • [READ TO THE END FOR A TEASER]

      I've noticed some new TRiBotters have had some troubles finding out sources of how to do certain things, such as using advanced scripts and often get lost in the forums.

      We are still getting posts asking where to start, what to do, recommended scripts, etc. 

      As many of you know, I am new to the team, and had troubles myself learning how to bot, let alone script. 

      So, what our team decided to do was make it easier to learn how to bot, how to script, and just become an overall better botter and scripter faster. 

      As some of you might have seen, I've posted 3 new blogs, you can check it out by clicking on the following picture or here.


      These first 3 blogs are the first of many blogs that will be TRiBot official. They are encouraged to be challenged, improved upon and act as A Best Practices Guide for Botters.

      What information would you like to see in the blogs?

      👇 [TEASER] 👇

      .

      .

      .

      We are going to be hosting a  CONTEST  this  OCTOBER.

      Its scary to think how soon you'll find out.👻

      Stay tuned.


      - RileyZ
        • Like
      • 8 replies
    • Today marks a big day for TRiBot! To make it easier for users to use TRiBot, we've created installers available for every platform! These installers are all bundled with the latest version of OpenJDK 1.8 (Java 😎, which is LG compatible.

      Using TRiBot is now easy. Simply download the installer for your platform, install TRiBot, and run it. The TRiBot Loader will correctly identify the bundled JDK so there's no need to change the Java selection.

      Windows

      EXE installer: TRiBot-windows-x64-4.0.3.exe


      MSI installer: TRiBot-windows-x64-4.0.3.msi


      Portable version: TRiBot-windows-x64-4.0.3.zip


      Mac OS

      Installer: TRiBot-macos-4.0.3.dmg


      Portable version: TRiBot-macos-4.0.3.tgz


      Unix/Linux

      Installer: TRiBot-unix-4.0.3.sh


      RPM installer (CentOS/Fedora): TRiBot-linux-4.0.3.rpm


      DEB installer (Debian): TRiBot-linux-4.0.3.deb


      Portable version: TRiBot-unix-4.0.3.tar.gz


      Platform Independent

      JAR file: tribot-loader-4.0.3.jar


      Note that this jar file does not include the bundled JDK.



      Windows and Mac OS users may notice a warning message stating that the installer/application is un-recognized or un-trusted. Please ignore this message and proceed with running the installer/application. We need to acquire a code signing certificate so that we can sign the installers letting the operating system know that these files can be trusted. It will take a week or more to acquire one, so please hold tight.

      Other notable changes to the TRiBot Loader:

      Support getting the version from OpenJDK distributions


      Add check for bundled JDK


      Copy OpenJDK tools.jar to the bundled JDK if not present


      Set the current java as the first available list entry


      Ignore Java versions which are symbolic links


      Make the bundled JDK the preferred Java version


      Update icon images


      Reduce the number of HTTP calls
      • 25 replies
    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
        • Like
      • 18 replies
    • Hello TRiBot,

      Today we have a significant release that has been in the works for the last month addressing several key issues, features and bugs in the backlog.

      With these changes, we are also including a new TRiBot Loader which will allow you to select any version that is released. This adds the flexibility of allowing you to revert to a previous version should an issue arise, run development only builds, view an accurate change log between versions etc. we are very proud to offer this feature and think it will add a lot more functionality down the road as we continue to release new versions.

      These changes include 80+ commits by our development team, a list of them is summarized below and also available for your viewing pleasure in the new TRiBot Loader.

      In addition, we have taken additional steps to improve as a development team by adding continuous integration and deployment into our workflow to assist in delivering timely releases such as bug fixes as well as new features on a weekly basis depending on our development cycle.
      • 39 replies
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