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modulusfrank12

Edgeville Chaos Druid Killer

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modulusfrank12    123
 
Start at edgeville.
 
Features :
 
-Multithreaded combat engine
  Greatly enhances reaction times and npc detections, virutally human-like.
 
-Full deathwalking support for all re spawn points.
  -Lumbridge, Camelot, Edgeville, Falador deathwalk support


-Varrock Tab support
  -Option to utilize varrock tab for banking


-World hopping support
  -Will hop worlds based on player density, if situated at a re spawn point or if the current world is 385 | 386


-Banking support
  -Will tab/walk to bank.


-Foreign NPC evasion
  -Will evade enemies such as skeleton, thug, etc.


-Combat random & sandwich lady evasion
  -No more dying or relocation because of a random's rage


-Junk dropping
  -Will drop everything except the loot, food and teleport
 
 
Images :

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Download :

 
 

 
Updates :

Aug 2nd, 2014

 
yUJl5la.png
 
-Rewrote combat engine - Now uses a multithreaded combat engine
   -Optimized combat engine for aggressive mobs
   -Optimized combat reaction speeds
-Exp Counter
   -Added exp counter
 

Aug 3rd, 2014

-Clicking
  -Clicking accuracy for druids has increased significantly

 

Aug 5th,2014

-DeathWalking

   -To those experiencing deathwalking issues from lumby, please have the "Use varrock tab" option selected in the "world hopping and banking" tab and have a varrock tab in the bank!

 

Sept 21, 2014:

Minor bug fix - Running around in circles

Edited by modulusfrank12
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foer4p    0

How is it not accurate? I'm calculating per hr with the avg trade price from zybez.

 

Sure thing man.

 

 

sorry my bot was glitched for a bit it said my profit was 0 i restarted tribot and the profit calc works

 

looking foward to the exp hr update

 

also any chance of future updates on the bot to include ardounge and yanille druids?

 

thanks btw your great  :blush:

Edited by foer4p

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modulusfrank12    123

sorry my bot was glitched for a bit it said my profit was 0 i restarted tribot and the profit calc works

 

looking foward to the exp hr update

 

also any chance of future updates on ardounge and yanille druids?

 

thanks btw your great  :blush:

I'd do yanille and ardy if I had the stats. However, there are great scripts implementing those locations already. Thanks for the feedback.

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foer4p    0

i noticed that when banking somtimes it stops at the second gate near skeletons on the way back and doesnt respond if i open the gate and run a bit to the stairs the bot picks up the rest of the path and carrys on to the bank and successfully banks 

 

can you fix this please

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modulusfrank12    123

i noticed that when banking somtimes it stops at the second gate near skeletons on the way back and doesnt respond if i open the gate and run a bit to the stairs the bot picks up the rest of the path and carrys on to the bank and successfully banks 

 

can you fix this please

Ok, looking into it.

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modulusfrank12    123

Ok, looking into it.

 

i noticed that when banking somtimes it stops at the second gate near skeletons on the way back and doesnt respond if i open the gate and run a bit to the stairs the bot picks up the rest of the path and carrys on to the bank and successfully banks 

 

can you fix this please

Should be done, Just restart the script. also updated some combat specifics and banking should be faster now. I appreciate your feedback very much.

Edited by modulusfrank12

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