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daxmagex

daxFighter AIO [4/7/15]

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57 minutes ago, 996788 said:

I CAN'T TURN OFF PREDICTION!

The bot seems broken. It's never endingly trying to use the terrible prediction immediately after the first hit....

Try deleting your TriBot hooks (Google this is you don't know how. 

Besides that, could you post a gif of exactly what's happening, you can use a program like https://getsharex.com

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Dear Tribot,

as the title, I really need a flesh crawlers script, could some one can help that? I try to use daxfighter to there, but it doesn't work, is there anyone can help me to use that script works or is there has any other script can go to fight with flesh crawlers, I can buy it, but I need to learn how to use it. please help. appreciate for that.

BR

Simon

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15 hours ago, qunidayede1900 said:

Dear Tribot,

as the title, I really need a flesh crawlers script, could some one can help that? I try to use daxfighter to there, but it doesn't work, is there anyone can help me to use that script works or is there has any other script can go to fight with flesh crawlers, I can buy it, but I need to learn how to use it. please help. appreciate for that.

BR

Simon

Lol, you should probably contact a premium scripter for that

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@daxmagex have been using for months no issues but today i cannot eat lobsters. it gets stuck in a endless loop hovering the inventory then the lobster

debug-

  • [15:04:43] java.lang.IllegalMonitorStateException
  • [15:04:43] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [15:04:44] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [15:04:44] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [15:04:44] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [15:04:44] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [15:04:44] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [15:04:44] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [15:04:44] at java.lang.Thread.run(Thread.java:748)
  • [15:04:44] Exception in thread "pool-11-thread-84"
  • [15:04:44] Exception in thread "pool-11-thread-83"
  • [15:04:44] Exception in thread "pool-11-thread-82"
  • [15:04:44] Exception in thread "pool-12-thread-1"
  • [15:04:44] java.lang.IllegalMonitorStateException

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On 9/22/2018 at 7:13 AM, leebrandonhope said:

Really like this script, only issue have is that it does let me get down to 20 hp before eating so an option to eat at higher hps would be perfect.

Noted

 

 

 

 

https://gitlab.com/trilez-software/tribot/TRiBot-Issues/issues/72

If this issue is fixed on tribot, CPU consumption from this script will drastically reduce and become much faster!

Edited by daxmagex

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5 hours ago, daxmagex said:

Noted

 

 

 

 

https://gitlab.com/trilez-software/tribot/TRiBot-Issues/issues/72

If this issue is fixed on tribot, CPU consumption from this script will drastically reduce and become much faster!

Thanks bro. And that would be perfect, I noticed that the script is really smooth and quick on my gaming PC but my laptop seems to struggle with it. I just thought my laptop was too old for modern scripts haha. 

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@daxmagex

I used my 1hr free trial at Flesh Crawlers. I used about half of it learning to use the GUI (eventually figured it out - no fault of yours whatsoever). 

 

Once my settings were correct, it seems to work perfectly. I did not attempt to have it bank then return to Stronghold (is this supported?)

 

My only two critiques are:

 

  • Paint seems to be malfunctioning for loot prices. It has a negative number and the negative number displayed seems to bear no relation to the actual profit made (i.e. it isn't just putting a "-" sign in front of the actual loot value, it's totally incorrect). 
  • While the search feature for loot items is super interesting and awesome, I still miss the old "Loot all items over X value" feature. Any plans to bring that back?

image.png.ce3ca45f584c8f4da4e5b514446a8550.png

 

 

Thank you!

 

 

 

EDIT: 

Third critique:

The code that handles the retaliate vs click new NPC is slow. This results in a massive amount of "I'm already under attack" messages. In my experience at flesh crawlers, it'll average about 3-7 such messages per NPC switch until the monsters there become unaggressive. Could you take a look into this?

Edited by Snowbear

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