Jump to content
daxmagex

daxFighter AIO [4/7/15]

Recommended Posts

Hi Dax, amazing bot! I am just wondering though, I just want to level at hill giants and not bother looting. Obviously I will eventually run out of food, I have set it to use tuna and withdraw 20. But my question is, how does the bot bank once it's out of food? Does it go right away or after it reaches low hp?

 

Thanks.

Share this post


Link to post
Share on other sites

Hi Dax, amazing bot! I am just wondering though, I just want to level at hill giants and not bother looting. Obviously I will eventually run out of food, I have set it to use tuna and withdraw 20. But my question is, how does the bot bank once it's out of food? Does it go right away or after it reaches low hp?

 

Thanks.

 

Thanks!

 

Bot will bank when it's time to eat and there's no food in inventory. If you have any other questions, feel free to ask.

Share this post


Link to post
Share on other sites

Thanks for clearing that up.

 

Second question: At hill giants (using banking preset), I want the bot to keep the brass key in the invent or withdraw it from the bank, I can't seem to get it to do so. It withdraws my tuna abosutely fine.

 

Add brass key to the withdraw list and the bot should withdraw it after depositing.

It's recommended to put the brass key in the bank where the bot can see (Ex. Top of bank) although it's not needed.

Share this post


Link to post
Share on other sites

Is it possible to make this script walk through the stronghold security door. im fighting minotaurs and i cannot find a single script that will actually bank especially in stronghold security.

Maybe you could add the lvl 12 minotaurs as a preset. im not sure how hard that is for you to do but if you could that would be amazing.

Edited by anglor
  • Like 1

Share this post


Link to post
Share on other sites
 

Can you add support to pickup used arrows for ranged training plz and then equip them

 

thanks

 

 

Looting arrows can be added to loot list. I'm working on some range features next update.

 

Dax is currently rewriting the script, should be out any day now :)

 

:cool:

 

 

Oohh, is there a list of updates that will come with this?

 

Still working on it atm. Will post change log when the update is released.

Edited by daxmagex
  • Like 1

Share this post


Link to post
Share on other sites

can you also add an option to reopen the gui to change settings without restarting the script plz

 

and make sure it re-equips the arrows plz! i wanna leave my bot rangeing for longer times, maybe with an option to only pick up arrow piles with 5 or more(or editable to your content) make sure the re-equipt arrows are deducted from profit made

 

Also add if not in combat for ~15 seconds rotate camera (my bot got stuck next to a wall with a door in the way, wouldnt attack)

Edited by pbtribalman

Share this post


Link to post
Share on other sites

can you also add an option to reopen the gui to change settings without restarting the script plz

 

and make sure it re-equips the arrows plz! i wanna leave my bot rangeing for longer times, maybe with an option to only pick up arrow piles with 5 or more(or editable to your content) make sure the re-equipt arrows are deducted from profit made

 

Also add if not in combat for ~15 seconds rotate camera (my bot got stuck next to a wall with a door in the way, wouldnt attack)

 

Just finished rewriting script. Here's the changelog. Reopening GUI will be in future updates.

Version 1.50 (8/19/14) - Massive rewrite                         Added Range support, will equip ammo. Stops script when out of ammo.                         Safespot feature.                         Teleport to bank with Webwalking now supports both Teletabs and Runes.                         Paint rewrite. More informative.                         New responsive fighting engine. (Turn off auto-retaliate, don't need that stuff no more)                         Search function now allows you to add straight from the search tab.                         Prediction no longer needs attack animation, I've added every attack animation I can find myself.                         You can now adjust prediction delay.                         Bot will automatically generate the full runescape item list.                         Yanille Chaos Druid Warriors added. (As requested by King21200)                              A LOT more other features added. Don't remember which.

Uploading now.

 

EDIT: UPLOADED. You'll have to delete all your saved settings and remake them!

Edited by daxmagex
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Our picks

    • This update will:

      Fix GE inventory item positioning bug


      Fix broken object hooks
        • Like
      • 21 replies
    • This release will:

      Fix some ClosedChannelException bug


      Fix bug in RSObject#getAllTiles


      Add game tab support for "Kourend Favour"
        • Like
      • 15 replies
    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
        • Like
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
        • Like
      • 22 replies
    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      [NEW] Bug fix for intelligent banking


      [NEW] Improvement to the stability of LG over time


      [NEW] Vastly improved the reliability and speed of Screen#getColorAt on both LG and the regular client


      [NEW] Fix LG login problems


      [NEW] Fixed re-sizable mode container bug


      [NEW] Fixed re-sizable mode mouse bug


      [NEW] Use of public constants in the Banking API


      [NEW] Use of other various constants such as Projection#NULL_PT and Screen#EMPTY_COLOR



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
        • Thanks
        • Like
      • 12 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×