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couchie97

Which premium script works best with fishing sharks and banking them in cat herby?

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  • Similar Content

    • By Fluffee
      Fluffee's TRiBot Credit Shop
      Purchase credits securely from a TRiBot Administrator, and get back to botting quickly!

      Current Price: 1.6m OSRS/Credit or $1.15 BTC, ETH, XRP or LTC/Credit
      Lower prices available depending on quantity, discounts start at 50 credits!
      Contact Methods
      Discord: Fluffee#9509
      PM on the Forums
    • By rexiee
      help me choose safest way too bot
    • By rskiller2010
      i just purchase a vip extend, and i login with a works proxy,but always get issues.
       

    • By twizzletwanger
      Hi! 
      I'm somewhat new to this and am looking for some guidance. Money is of no concern, I just need the communities best recommendations. I'm looking for scripts meeting the following criteria:
      f2p world
      mining
      money making
      magic casting
      I've also been using LG with OSBuddy, however; My accounts seem to be getting hacked within 48 hours of using the OSB. Not sure what the problem is there, but I've heard of it happening with that particular client before. Let me know what clients you recommend. I don't think it has anything to do with my botting hours as I've only been experimenting with a few scripts in 1-2 hour sessions every 24 hours on innocent accounts several hours old using proxys. Look forward to your opinions.
      Thanks!
       
    • By IceKontroI
      Overview
      A while back I had to create an implementation of a Server and Client communications system for a personal script of mine. My implementation was shit. Here's a much better one. It's still a bit unrefined so if you have an improvement, post it and I'll consider it for revision. The implementation for a lot of the class events is abstract, meaning the user determines what he wants to do when those events fire. Both Server and Client feature a heartbeat system, where after a certain time interval, the Client will send some info to the Server to let it know it's still alive. Likewise every time interval the Server does the same, but for each Client Connection it has saved. Servers and Clients both always have threads open which wait for Objects to be read. When an Object is read, an event will be fired as mentioned below. If the Object read is a Request (covered later on), then it will be displayed through a separate designated event. Implementations of the following events are not mandatory. If you don't want to handle certain events, simply create a constructor for the Server/Client, but leave the blocks for the unused event blank.
      Server events
      public abstract void onConnectionGain(Connection connection); Fired whenever a Client successfully connects to the Server, providing you the Connection that was just established. public abstract void onConnectionLoss(Connection connection, Exception e); Fired whenever a Connection is dropped, except when the Server closes a Connection manually when its shutdown() method is called. The Exception describes the circumstances that lead to the Connection being dropped. public abstract void onWrite(Serializable object); Fired whenever an Object is written to every Connection in the Server's list of current Connections. public abstract void onWrite(Serializable object, Connection connection); Same as above, but fires once for each Connection in the Server's Connection list at the time of writing the Object. public abstract void onRead(Object object, Connection connection); Fires whenever an Object is received on the Server's end from a Client Connection. Does not fire when a Request is received, the following event handles those cases. public abstract void onRequest(Request request, Connection connection); Fires whenever a Request is received on the Server's end from a Client. This class should handle implementation of how exactly you want to handle Requests. Requests will be covered in detail later on in the post. public abstract void onShutdown(); Fires at the end of Server#shutdown(). Client events
      public abstract void onConnectionGain(); Fired when the Client successfully established a Connection to the Server. public abstract void onConnectionLoss(Exception e); Fired when the Client's Connection to the Server drops. The Exception describes the circumstances that lead to the Connection being dropped. public abstract void onRead(Object object); Fires when the Client receives an Object from the Server. This again does not fire when a Request is received, that is handled by the event below. public abstract void onRequest(Request request); Fires when a Request is received on the Client's end, from the Server. public abstract void onShutdown(); Fires at the end of Client#shutdown(). Functionality
      The primary function of a Server/Client implementation like this is to facilitate communication between the Client and Server. Communication can happen across multiple scripts and even multiple computers. They must all be on the same network, however. Reading more than one Object at a time is unsupported (would corrupt underlying streams), and the same for writing. You can, however, read and write at the same time. To set this up, the user must specify which port the Server will be set up on, and then create Clients that attempt to connect to that port. You can do this through the constructors like so:
      Note  the implementations of each event in the example above do not need to contain any actual code, they just need to have their headers. Clients will automatically attempt to re-connect to the Server with their designated port number. If the Server connection is lost while a Client is still online, it will fire a onConnectionLoss(...) event and wait 1 second before reconnecting. If a Client connection drops while the Server is still online, the Server will simply fire onConnectionLoss(...) and do nothing special.
      When a Connection is dropped, either Server or Client, you won't know about it until you try to read/write to it. This is why both Server and Client implement a "heartbeat" system. Every time interval (0.5 seconds) the Server sends a null Object to each Client, and each Client does the same for its Server. This simply ensures a minimum read/write frequency between the Server and Client so that dropped connections can be handled properly. On read/write from a disconnected Connection, an error will be thrown, which will properly remove the Connection from the Server's list and fire onConnectionLoss(...).
      Writing
      Communication between Server and Client is two-way, meaning the Server can send Objects and Requests to any of its Connections and the Client can do the same to its designated Server. A Server can have as many Connections as your heap space allows, however a Client can only have 1 Server Connection. Reads happen automatically via their own threads, however writes must be handled directly by the user. Anything you want to write must be Serializable, otherwise you'll get an Exception. Here's how the write methods work:
      Server
      public void write(Serializable object) Simply writes the given Serializable to every Connection in the Server's current Connection list. Fires onWrite(Serializable object); public void write(Serializable object, Connection connection) Writes the Serializable to only the specified Connection. Fires onWrite(Serializable object, Connection connection); Client
      public void write(Serializable object) Writes the given object Fires onWrite(Serializable object); When writing Requests, if the Request is unfulfilled (see section below), it will appear in the recipient's onRequest(...) event.
      Requests
      Finally I'll get to Requests, which is one of the main things I built this system to handle. A Request is a specialized Object, sent to a recipient, with the expectation for it to be returned, but with some modification. A Client may want to send a Request containing a Point with coordinates (-1, -1), expecting it to be returned with different coordinates. Here's an example of what that might look like:
      Simply extend Request<T> where T is the type of Object you want to be able to modify and implement Serializable so that the Request can actually be sent. When you initialize the Request<Point>, it will contain a Point (or otherwise specified type) variable called "target" which will be null until the Request is fulfilled. To fulfill the Request, simply call Request#fulfill(Object ... args) with the proper argument parameters (in this case 2 ints). The Request will automatically process the parameters in the way specified by your abstract implementation of Request#execute(Object ... args), and update the "target" from null to whatever the result actually is. If Request#execute(...) throws an Exception at any point, the Request will simply be processed as unfulfilled and ignored, even if it is written back to the sender. Here's what Request fulfillment looks like:
      To send Requests, simply call the Client or Server's fulfill(...) method. It will write the specified Request to the target(s), wait for it to be returned as fulfilled, and then return it. If it doesn't receive the Request within a designated time frame, it'll throw a RequestTimeoutException. Requests use System.nanoTime() as an identifier to ensure the originally sent Request is returned at the end of the method call. This is a failsafe to ensure you don't accidentally return a different Request to the one that was originally sent out.
      Classes
      That's it. Here are the classes:
       
    • By rilumz
      so I have the bot training outside of relleka and every time it leaves the area to re-aggro the crabs it doesn't walk back up and start training again. kind of annoying seeing as i paid for the VIP and the optimus combat bot. would appreciate any help regarding this malfunction
       
    • By Encoded
      http://encodedscripting.com/
      Features:
      Anti-Ban Compliance 2 Auto Fisher Pro makes use of TRiBot's second version of anti-ban (ABC2). ABC2 has been built upon statistical analysis of human playing data, making our anti-ban the most human-like on the market. Reaction times are based on real human data collected specifically for fishing and are togglable in the settings tab. Resizable & Looking Glass Both resizable mode and looking glass are supported. Minnow Fishing Catch minnows at the fishing guild and receive up to 600 sharks per hour. Fishing Trawler Acquire the Angler outfit for an extra experience boost or to gain access to Minnow fishing Karambwan Fishing Start in Zanaris or at the fishing location with a filled karambwan vessel and a dramen staff equipped. Last fairy ring destination must be DKP. Barbarian Fishing Support for both heavy rod (leaping fish) and hand fishing. Earn the fastest fishing experience in the game while also gaining strength and agility experience. Barb-tail harpoon and Dragon harpoon support Free up an inventory space by using the Barb-tail harpoon or Dragon harpoon. Dragon harpoon special attack supported. Shift Dropping and Mouse Keys Dropping Drop quickly by making use of the in game shift click to drop option or emulate mouse keys and drop even faster for maximum experience per hour. Kitten Support Raise a kitten while you fish. Have a knife in your inventory if raising a kitten while fishing for leaping fish. Progressive Mode Designed with gold farmers in mind, progressive mode allows a fresh account to level up and switch to lobsters at 40 fishing or swordfish at 50 fishing. Start the script with all required items for the options you have chosen (can be noted) and the bot will switch location and fish accordingly. Progressive mode does not buy items for you. Genie Support Solves the Genie random event and uses the lamp on fishing. AFK Breaks Enable AFK breaks to simulate leaving your computer to use the restroom or to grab a snack. World Hopping Hop worlds if the amount of players near you surpasses a certain amount. (Only works for members worlds) Automatic Muling (COMING SOON, CURRENTLY IN TESTING) Automatically trade another account all the fish you've collected so you don't miss out on any profit. All communication between accounts is handled out of game. Locations:
      Barbarian Village Burgh de Rott Catherby Draynor Fishing Guild Jatizso Karamja Land's End Lumbridge Mor Ul Rek Observatory Otto's Grotto (Baxtorian Falls) Piscarilius (Zeah) Piscatoris Fishing Colony Quidamortem Rellekka Seers' Village Shilo Village South Baxtorian Falls (Rasolo) Tree Gnome Stronghold Wilderness Resource Area Zul-Andra Purchase:
      5 credits for 1 month, 3 instances. 8 credits for 1 month, 5 instances. 12 credits for 1 month, 8 instances. 20 credits for 1 month, 30 instances. 25 credits for 1 month, 50 instances. 10 credits for 3 months, 3 instances. 2 credits for 14 days, 1 instance.
      Note: Instances are the amount of accounts that can be ran simultaneously. Click here to purchase.
      Progress Reports:





      Dynamic Signatures: 
      http://signature.encodedscripting.com/fisher.png?username=Your%20Case%20Sensitive%20Username
      Script Support: https://discord.gg/FDnMbkU
    • By zoxind
      I've written my first, I would say for now basic script for combat training. 
      One of the main reasons why I chose to use Tribot is because of abc2. But while reading the post on the tutorial on how to implement it in your own code (
      ) I didn't really understand the method(the way) on how to implement it in code. 
      Could anyone please send me a personal message with an explanation on how to implement it correctly, or write a reply here.
      It would be very nice, if you would include an actual code example of it, that would help me to understand it better.
      Thank you in advance.
    • By thinker_7
      I have activated a few scripts and non of them are working, a few worked when i first used the program but none will start. I have restarted the program multiple times but nothing works when i try to start them they wont even make the start script button go grey.
      if you could help i would greatly appreciate it 
       
  • Our picks

    • This release will:

      Fix LG for both OSBuddy and RuneLite


      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
        • Like
      • 51 replies
    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


      Banking#getDefaultWithdrawQuantity


      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 68 replies
    • This release will:

      Add support for using custom F key bindings to switch between game tabs (Thanks @erickho123)


      Fix tab opening for "Skills" and "Kourend Tasks" (Thanks @erickho123)



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 34 replies
    • This release will:

      Fix an issue where breaks would stop firing


      Fix Combat#getWildernessLevel, use dynamic search for text and cache ID for later calls


      Fix an NPE in the Combat API


      Fix Mouse#leaveGame bug where the mouse wouldn't actually leave the game screen
        • Like
      • 21 replies
    • This release will:

      Add LG support for Runelite


      Fix NPCChat issues


      Fix a bug where the camera angle setter would just hold down a key for 5 seconds (the timeout)


      Slightly adjust the rotation via keys to be more accurate


      Add the ability for asynchronous camera movement via keys


      Make Camera rotation via mouse more fluid, with more antiban, and work much better in resizable mode


      Add a "Camera#setCamera" method, allowing the rotation and angle to be set in parallel


      Increase the likelihood of using the mouse for camera movements


      Add support for adjusting the camera to positionable entities (Positionable#adjustCameraTo)



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Thanks
        • Like
      • 59 replies
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