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TRiBot Release 9.108_0

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This update features:

  • Increased character randomization (makes TRiBot more human-like).
    • The chance to switch to a new point when hovering over the same object is now unique to every different botter.
    • Web walking is now more unique to every different botter.
  • "Null" name and actions for NPCs and objects have been fixed. The correct names and actions will now be given.
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  • Increased character randomization (makes TRiBot more human-like).
    • The chance to switch to a new point when hovering over the same object is now unique to every different botter.
    •  

Good to see update like this, especially during this period of botting.

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Definitely happy to see this update, anything to combat bans helps. the oldschool team are doing very well at cutting down on bot accounts.

 

 

After this update, wBarrows seems to freeze after about an hour. I had the max heap size set to 1000, then 1500. Still froze. :(

 

You shouldn't have to use more than 512. At least I never do.

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This update features:

  • Increased character randomization (makes TRiBot more human-like).
    • The chance to switch to a new point when hovering over the same object is now unique to every different botter.
    • Web walking is now more unique to every different botter.
  • "Null" name and actions for NPCs and objects have been fixed. The correct names and actions will now be given.

 

i have no words on this update!!!!!!

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[15:01:10] Error: ex.e() aw.w() bf.as() bz.ad() z.cr() z.cr() e.cw() ej.an() client.a() bc.py() | fn:12 fw:16 fs:21 ex:26 aw:220 bf:3949 bz:3798 z:8288 z:8304 e:8192 ej:3540 client:1653 bc:202 bc:159 Thread:744 | java.lang.NullPointerException
[15:01:10] error_game_crash

 

 

this is the freezing bug

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  • Our picks

    • This release will:

      Fix key event handling issue


      Fix other event handling issue


      Fix RSServer hook


      Update world hopper to have it use OCR, thanks to Todd


      Use proper disposal of old Graphics objects


      Reformat code


      Rearrange code


      Organize code imports


      Apply around 8000 automated code refactorings


      Make preparations for Java 9


      Fix 11 various bugs


      Add more reliable debugging support


      Fix mouseEntered/Exited event dispatching bug


      Fix minimap walking bug where it opens the map


      Fix broken hooks for today's game update
        • Thanks
        • Like
      • 47 replies
    • This update will:

      Fix GE inventory item positioning bug


      Fix broken object hooks
        • Like
      • 27 replies
    • This release will:

      Fix some ClosedChannelException bug


      Fix bug in RSObject#getAllTiles


      Add game tab support for "Kourend Favour"
        • Like
      • 15 replies
    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
        • Like
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
        • Like
      • 22 replies
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