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[ABC2 Level 10] [#1 Magic Script] [FREE 1 HOUR TRIAL] Sigma Magic Premium [Lunar & Normal Spells] [60+ Different Spells Supported]

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I have the same issue with pepter...the xp per hour is a good 130k+ but the ratio of alchs to stuns are not exactly proportional. seems to stun more than alching, if this is an antiban feature, it's fine by me.

It's not, and it doesn't happen to me at all, you guys must be doing something weird.

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During alching, I think it'd be better if the script waited a second after the magic tab appears. Currently it clicks the alch button as soon as the mage tab appears for hours on end, and this is not something any legit player would do. I don't know anything about how jagex monitors bans, but I say say add a .1~1 second delay after the mage tab appears; changing slightly throughout the hours. It wouldn't hurt the exp/h as the alch delay is 3 seconds.

Edited by flareon

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During alching, I think it'd be better if the script waited a second after the magic tab appears. It clicks the alch button as soon as the mage tab appears for hours on end, and it won't slow it down at all if it paused for second. 

It uses the anti-ban compliance item interaction delay before clicking it. Your profile probably has a very brief sleep for that specific wait.

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I love this script, I think just a little more randomization should be incorporated  involving the mouse speed, and camera angle, specifically using the middle mouse button.

It uses abc to determine everything related to "randomization" and also tribot has a fatigue system in place for mouse speed.

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It uses abc to determine everything related to "randomization" and also tribot has a fatigue system in place for mouse speed.

Am I using the wrong words? Because you seem to quote words a lot and I don't understand your motivation.

 

It's for pointing focus, but why do you do it? You could say randomization and have the "same" effect without coming off badly. ABC isn't everything. It's a standards set. That doesn't make it the totality of your capability and the defining list of what you need to do to be a success in incorporating human behavior. There is more to antiban then following some timers that execute the same actions.

 

It's the anomaly behaviors that a script like this desperately needs clicking back and fourth.

 

And also, the script will, about 20% of each click attempt, not click. It will be hovering over the model just fine, and the rs text shows the position "cast wind bolt -> Monk" so it is hovering correctly, but it will just not execute the click. This is something I've seen multiple times an hour.

 

"Thanks"*

 

 

*If the "" around thanks irked you, you now know what I'm talking about.

Edited by seiv

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Am I using the wrong words? Because you seem to quote words a lot and I don't understand your motivation.

 

It's for pointing focus, but why do you do it? You could say randomization and have the "same" effect without coming off badly. ABC isn't everything. It's a standards set. That doesn't make it the totality of your capability and the defining list of what you need to do to be a success in incorporating human behavior. There is more to antiban then following some timers that execute the same actions.

 

It's the anomaly behaviors that a script like this desperately needs clicking back and fourth.

 

And also, the script will, about 20% of each click attempt, not click. It will be hovering over the model just fine, and the rs text shows the position "cast wind bolt -> Monk" so it is hovering correctly, but it will just not execute the click. This is something I've seen multiple times an hour.

 

"Thanks"*

 

 

*If the "" around thanks irked you, you now know what I'm talking about.

I'm not obligated to create my own version of ABC or something more advanced than it to put into my scripts. ABC does it's job just fine. Also, trilez's abc is not just timers to follow, it has most of the actions and delays based on your seed as well.

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Method: (what method you were using) Superheat
Event: (what event the paint was displaying) Nothing out of ordinary
Stack-trace: (copy/paste any debug text from both the client and bot debug)
What was the script doing: (brief description) Bot will somehow end up withdrawing full inventory of coals thinking it already has iron and then notice it forgot iron and ignores its full inventory and will loop trying to withdraw the 9 iron ore not noticing it has a full inventory of nature runes (1) coal (27)

Edited by Riley

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Method: (what method you were using) Superheat
Event: (what event the paint was displaying) Nothing out of ordinary
Stack-trace: (copy/paste any debug text from both the client and bot debug)
What was the script doing: (brief description) Nothing comes up in debug..After maze random it receives noted coals then finishes smithing steel bars in invo banks everything besides noted coals.  Withdraws 9 more iron ore and thinks it already has coal in inventory.  Then it will smelt iron bars 9 at a time because it never banks the noted coal and withdraws unnoted coals to make steel bars.

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Casts Stun 2-4 times more then it needs to it's a 2.5-1 ratio on Stun Alchs. It should be Stun-Alch-Stun-Alch. But it's Stun-Stun-Stun-Alch-Stun

That never happens for me. Mind taking a video? Multiple people have reported this but when I run it on my account it runs how it's supposed to.

 

 

Method: (what method you were using) Superheat

Event: (what event the paint was displaying) Nothing out of ordinary

Stack-trace: (copy/paste any debug text from both the client and bot debug)

What was the script doing: (brief description) Nothing comes up in debug..After maze random it receives noted coals then finishes smithing steel bars in invo banks everything besides noted coals.  Withdraws 9 more iron ore and thinks it already has coal in inventory.  Then it will smelt iron bars 9 at a time because it never banks the noted coal and withdraws unnoted coals to make steel bars.

 

OK, I will fix this when I set up my pc.

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