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TehRhio

[Hunter][ABCL10][$2]qqqChins

GUI or No GUI  

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it ended again after 15 minuts  -.-"

  • [17:57:27] java.lang.ArrayIndexOutOfBoundsException: 0
  • [17:57:27] at scripts.OldSchool.Hunter.qqqChins.A(qqqChins.java:352)
  • [17:57:27] at scripts.OldSchool.Hunter.qqqChins.G(qqqChins.java:461)
  • [17:57:27] at scripts.OldSchool.Hunter.qqqChins.run(qqqChins.java:508)
  • [17:57:27] at java.lang.Thread.run(Unknown Source)
  • [17:57:28] Sent Dynamic Signature Data.
  • [17:57:28] Script Ended: qqqChins. 

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it ended again after 15 minuts  -.-"

  • [17:57:27] java.lang.ArrayIndexOutOfBoundsException: 0
  • [17:57:27] at scripts.OldSchool.Hunter.qqqChins.A(qqqChins.java:352)
  • [17:57:27] at scripts.OldSchool.Hunter.qqqChins.G(qqqChins.java:461)
  • [17:57:27] at scripts.OldSchool.Hunter.qqqChins.run(qqqChins.java:508)
  • [17:57:27] at java.lang.Thread.run(Unknown Source)
  • [17:57:28] Sent Dynamic Signature Data.
  • [17:57:28] Script Ended: qqqChins. 

 

Fixed.

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I keep geting put into bot world its crazy..Yesterday i was put in botworld. So i decided to do woodcutting manual and stuff. Today in the morning i botted it was ok for 2 hrs. Then now when i just start the bot in 1 min bot world again. Isnt ABCL 9 suppose to be more human like? Not sure what is going on.

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It will catch them, yes, but it wont update the paint for /hr or gained because I need to get the ID for them. It wont use imp boxes to bank them either.

 

What  happens if I go with no armour and take only few boxes with me? If I die, shouldn't I keep the chins I catched, cuz they're the most valuable + I've no skull so 3 items should be safe, right?

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What  happens if I go with no armour and take only few boxes with me? If I die, shouldn't I keep the chins I catched, cuz they're the most valuable + I've no skull so 3 items should be safe, right?

you'll keep 3 chins, since 1 chin counts as 1 item.

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  • [01:48:01] Starting client.
  • [01:48:15] Downloading script 'qqqChins'.
  • [01:48:18] Script Started: qqqChins.
  • [01:48:21] Login bot started.
  • [01:48:22] Login Bot: Login...
  • [01:48:33] Login bot succeeded.
  • [01:48:45] Settings loaded
  • [01:49:40] java.lang.NullPointerException
  • [01:49:40] at scripts.OldSchool.Hunter.qqqChins.e(qqqChins.java:433)
  • [01:49:40] at scripts.OldSchool.Hunter.qqqChins.run(qqqChins.java:497)
  • [01:49:40] at java.lang.Thread.run(Unknown Source)
  • [01:49:41] Sent Dynamic Signature Data.
  • [01:49:41] Script Ended: qqqChins. 

 

this is my most recent attempt

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  • [01:48:01] Starting client.
  • [01:48:15] Downloading script 'qqqChins'.
  • [01:48:18] Script Started: qqqChins.
  • [01:48:21] Login bot started.
  • [01:48:22] Login Bot: Login...
  • [01:48:33] Login bot succeeded.
  • [01:48:45] Settings loaded
  • [01:49:40] java.lang.NullPointerException
  • [01:49:40] at scripts.OldSchool.Hunter.qqqChins.e(qqqChins.java:433)
  • [01:49:40] at scripts.OldSchool.Hunter.qqqChins.run(qqqChins.java:497)
  • [01:49:40] at java.lang.Thread.run(Unknown Source)
  • [01:49:41] Sent Dynamic Signature Data.
  • [01:49:41] Script Ended: qqqChins. 

 

this is my most recent attempt

 

Should be fixed now.

Edited by TehRhio

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nope.... bot is still randomly switching worlds without logging into them, im constantly losing traps that i have placed onto the ground when it does this...

Does it spam the debug with We are in a bot world. Hopping to world ##? Are you using the development release?

Edited by TehRhio

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occasionally it randomly ends scripts,

  • [18:42:38] Starting client.
  • [18:46:56] Downloading script 'qqqChins'.
  • [18:47:01] Script Started: qqqChins.
  • [18:47:05] Settings loaded
  • [18:52:22] We are attempting to solve the Mysterious Old Man random.
  • [18:52:29] We successfully solved the Mysterious Old Man random.
  • [19:07:23] We are attempting to solve the Mysterious Old Man random.
  • [19:07:26] We successfully solved the Mysterious Old Man random.
  • [19:21:48] We are attempting to solve the Pirate random.
  • [19:21:50] We successfully solved the Pirate random.
  • [19:36:10] We are attempting to solve the Strange Box random.
  • [19:36:16] Strange Box: Answer: 4
  • [19:36:17] We successfully solved the Strange Box random.
  • [19:50:15] We are attempting to solve the Genie random.
  • [19:50:18] We successfully solved the Genie random.
  • [19:50:21] We are attempting to solve the Skill XP Item random.
  • [19:50:27] We successfully solved the Skill XP Item random.
  • [20:04:26] Sent Dynamic Signature Data.------ this
  • [20:04:26] Script Ended: qqqChins. ------ this

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  • Our picks

    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
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      • 29 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
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    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      [NEW] Bug fix for intelligent banking


      [NEW] Improvement to the stability of LG over time


      [NEW] Vastly improved the reliability and speed of Screen#getColorAt on both LG and the regular client


      [NEW] Fix LG login problems


      [NEW] Fixed re-sizable mode container bug


      [NEW] Fixed re-sizable mode mouse bug


      [NEW] Use of public constants in the Banking API


      [NEW] Use of other various constants such as Projection#NULL_PT and Screen#EMPTY_COLOR



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
        • Thanks
        • Like
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    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      Bug fix for intelligent banking


      Improvement to the stability of LG over time



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
        • Thanks
        • Like
      • 10 replies
    • - Updated the banking API to use the game item cache instead of interfaces. This will result in less delay, greater efficiency, and greater reliability. LG will especially benefit from this update.
      - Fixed a bug with the Grand Exchange API relating to searching for items.
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