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Optimus

Tri Fire Giant Figher - Safe Spotting - Antiban - Alching - World Hopping - Banking - Looting - Potions + more

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Tri Fire Giant Fighter

 

Hey guys, welcome to Tri's latest and greatest gold farming script, Tri Fire Giant Fighter!

Description:
Tri Fire Giant Fighter efficiently kills Fire Giants in the Waterfall dungeon.

Fire Giant Information:
As well as offering a good amount of experience for killing, Fire Giant's also drop alot of valuable loot, making this a viable goldfarming location.

Features:

  • Safe spotting with both Ranged & Magic
  • Good profit and xp
  • Multiple different safe spots
  • Looting
  • Banking
  • Teleporting
  • Item alching
  • Healing
  • Shortcuts
  • Advanced ABC2 Antiban

Required Items:

  • Glarial's Amulet
  • Rope
  • Games Necklace's
  • Banking teleports

Optional Items:

  • Nature Runes(Only required if alching).
  • Staff of Fire (Only required if alching).

Purchase Information:

  • The script is currently $4 for 2/weeks or $7 for a month
    clickhere_button.gif

 

Edited by Tri
  • Like 1

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Looks like a great script, was a religious user of your hill giant script which was flawless good luck on sales, may have to purchase soon when i have the money and get some proggies for you, what would the xp be like for a 90 odd str character with whip? and how does it bank? thanks.

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Looks like a great script, was a religious user of your hill giant script which was flawless good luck on sales, may have to purchase soon when i have the money and get some proggies for you, what would the xp be like for a 90 odd str character with whip? and how does it bank? thanks.

 

You would be getting roughly 45k attack xp/hr without potions and with decent gear on, and it banks using varrock tele tabs, then teleports back with a games necklace.

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brought it time to try :D

edit: anyway you could change the looting to select what we want looted? ive got "all the good items"
but looting like mith sqs, 2 law runes unid herbs, etc taking up my food spots lol,

also when atking fire giant in east side (havent testest other) ill atk giant then run to safe spot and it sits there for like 5 seconds before attacking anyway to shorten this possibly?

Edited by jordanb

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  • [21:37:48] java.lang.ArrayIndexOutOfBoundsException: 11
  • [21:37:48] at scripts.fireFighter.k(fireFighter.java:3516)
  • [21:37:48] at scripts.fireFighter.run(fireFighter.java:952)
  • [21:37:48] at java.lang.Thread.run(Unknown Source)
  • [21:37:48] Script Ended: Tri Fire Giant Fighter. 

Just randomly stopped

Kind of disapointed atm, seems quite buggy :s Stops randomly a few times, sat there dying to a spider at one point aswell, also when i select west it goes to east and visa versa

Edited by Poweraids

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  • [21:37:48] java.lang.ArrayIndexOutOfBoundsException: 11
  • [21:37:48] at scripts.fireFighter.k(fireFighter.java:3516)
  • [21:37:48] at scripts.fireFighter.run(fireFighter.java:952)
  • [21:37:48] at java.lang.Thread.run(Unknown Source)
  • [21:37:48] Script Ended: Tri Fire Giant Fighter. 

Just randomly stopped

Kind of disapointed atm, seems quite buggy :s Stops randomly a few times, sat there dying to a spider at one point aswell, also when i select west it goes to east and visa versa

 

 

Sorry about that I just fixed it :) , it was because you were lower combat level than the Fire Giant.

In the rightClickAttack() method I forgot to put one line of code, my bad. That was 1 off thing, everything else has been thoroughly tested :)

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brought it time to try :D

edit: anyway you could change the looting to select what we want looted? ive got "all the good items"

but looting like mith sqs, 2 law runes unid herbs, etc taking up my food spots lol,

also when atking fire giant in east side (havent testest other) ill atk giant then run to safe spot and it sits there for like 5 seconds before attacking anyway to shorten this possibly?

 

Working on the GUI now making the looting options more customisable, will edit this post when its done :)

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brought it time to try :D

edit: anyway you could change the looting to select what we want looted? ive got "all the good items"

but looting like mith sqs, 2 law runes unid herbs, etc taking up my food spots lol,

also when atking fire giant in east side (havent testest other) ill atk giant then run to safe spot and it sits there for like 5 seconds before attacking anyway to shorten this possibly?

 

Update:

 

  • A few items were added to the loot list + some item prices changed.
  • Changed looting options; These are the new looting options:lootoptions_zpsc83547a4.png

Safe spotting is pretty much perfect, although I can still think of 1 or 2 things that could be implemented to make it even better, which will only take a few minutes to do. But I have no account to code the update with, as I am currently botting my only account at fire giants right now with melee, and don't want to interrupt it until tomorrow morning.

So expect a little update tomorrow morning which will make safe spotting even better :)

 

For anyone who's interested heres a quick screenshot of how the bots going on melee account:

This is my first time using a ring of wealth and I must say, it helped ALOT. I have already looted a good amount of dragonstones (uncut and cut), half keys (tooth and loop), rune bars, + I seem to be getting more rune weapon/armour drops as well. 

meleeprog_zps3d7a58d0.png

 

Edit: Another Update;

  • Faster banking.
Edited by Tri

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- On the west side I am using safe spot back against door and it is taking couple seconds to get back to safe spot and I am taking couple hits each time trying to get back to my spot anyway you could add speed from when grabbing another giant to running back to door ?

- Oh and when it uses range and has collect arrows button selected it wants to pick them up as the bundle reaches the amount, can you set it so it waits until the fire giant is dead then pick it up ?

 - And when it's at far back safe spot by door (West) it wants to attack the furthest back fire giant when it misclicks on the one directly in front of the safe spot, im thinking that's because they are higher level than me and it has to right click to attack can you please fix this ?

 - (East) it stumbles on closing and opening the door couple times before getting started, whenever it runs out of safe spot it's delayed to run back to the spot and I get chunked for like 1-15 everytime causing my trips to come up short anyway you could add speed to when you attack a giant to moving back to

safespot. ?

 

- Script is randomly stopping now at east safe spot :/

[09:48:36] GUI COMPLETE: Tri Fire Giant Fighter Has Started[09:48:36] Calculating Item Prices.[09:48:55] Finished Calculating Item Prices.[09:48:57] Auto retaliate is on [09:48:58] Your starting amulet has been set to: Amulet of glory[09:48:58] Your starting weapon has been set to: Iron knife[09:48:58] Initial checks are complete[09:50:37] java.lang.ArrayIndexOutOfBoundsException: 11[09:50:37] 	at scripts.fireFighter.BA(fireFighter.java:3577)[09:50:37] 	at scripts.fireFighter.run(fireFighter.java:1004)[09:50:37] 	at java.lang.Thread.run(Unknown Source)[09:50:37] Script Ended: Tri Fire Giant Fighter.

Other than these minor issues script is great !

Edited by Whipfulld

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Hey Tri! Got the script last night, ran flawless! One thing though and I know it's probably not your fault, but I would've died from the evil chicken random if I wasn't at my comp. Was just running back and forth trying to open the door to evade but it was not able to. Just an fyi!

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Big Update:

  • Fixed right click crashing bug.
  • Improved amulet checking when entering the dungeon - Slowed it down a bit.
  • Adjusted next target hovering - No longer hovers if your lower combat + made it look more human like.
  • Better door detection.
  • Bot can now navigate/leave the dungeon better - This is due to better door detection.
  • The bot is better at evading random events - Due to being able to navigate the dungeon better.
  • Adjusted camera angles to make things work better.
  • Added "Current Task" to the paint - This will tell you exactly what the bot is doing at all times.
  • Shadow Spider Luring - Before if a shadow spider was attacking you in your safe spot, it would just kill it, now it will open doors, run south, then run back up and close the doors so its trapped. This will save food  :)
  • Modified the attacking methods to make it more reliable.
  • Modified calculations to reduce idling, calculations are now done at the best time possible (When you are fighting, only if your not in combat while safe spotting, and the monsters hp is around the middle, so you won't be calculating once its dead = faster target swapping  :)).
  • Calculating profit while in your safe spot now has a combat check which will cancel the calculations.
  • Added Shield Left Half to the loot list, I didn't even know they dropped them, but while I was doing these updates I got one as a drop, and they are 60k+
  • Moved around tiny things on the GUI to make them more visually appealing.

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A good idea is to add Specail attacks for Magic Shortbow, dds, etc.

- East spot add a safer way to get to safe spot, the bot is running up to table from door and it's getting attacked just to get 2 fire giants aggro, can you make it so it doesnt do this and just attacks the closest 2 fire giants and only leaves safe spot to pick up items over the selected amount because this is causing me to get hit like twice each time it trys getting them aggro and I am wasting food and causing me to have short trips, im 1 defence so I'm trying to be as safe as possible.! Please help.

- And idk if its the script or the client but it doesn't run from evil chicken.

Edited by Whipfulld

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A good idea is to add Specail attacks for Magic Shortbow, dds, etc.

- East spot add a safer way to get to safe spot, the bot is running up to table from door and it's getting attacked just to get 2 fire giants aggro, can you make it so it doesnt do this and just attacks the closest 2 fire giants and only leaves safe spot to pick up items over the selected amount because this is causing me to get hit like twice each time it trys getting them aggro and I am wasting food and causing me to have short trips, im 1 defence so I'm trying to be as safe as possible.! Please help.

- And idk if its the script or the client but it doesn't run from evil chicken.

 

Use worldhopping so that you don't have to fight fire giants above the table.

 

And it should be running away from evil chickens, I'll take a look at it now.

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I mean I was at door but it would run to the table and get 2 fire giants aggro and walk towards where I run back to the safe spot can you make it so it doesn't do this and just stays at door so I don't have use as much food ?

 

- and Special Attacks would be nice, and looting fire runes.

Edited by Whipfulld

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I mean I was at door but it would run to the table and get 2 fire giants aggro and walk towards where I run back to the safe spot can you make it so it doesn't do this and just stays at door so I don't have use as much food ?

 

- and Special Attacks would be nice, and looting fire runes.

 

It will only run to the table if you are in your safe spot, and still under attack by a fire giant (it knows if your under attack because your hp bar is up, and you animation is not -1).

 

I will add in special attacks tommorow + have a fully customisable loot table :)

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    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
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    • Hello TRiBot,

      Today we have a significant release that has been in the works for the last month addressing several key issues, features and bugs in the backlog.

      With these changes, we are also including a new TRiBot Loader which will allow you to select any version that is released. This adds the flexibility of allowing you to revert to a previous version should an issue arise, run development only builds, view an accurate change log between versions etc. we are very proud to offer this feature and think it will add a lot more functionality down the road as we continue to release new versions.

      These changes include 80+ commits by our development team, a list of them is summarized below and also available for your viewing pleasure in the new TRiBot Loader.

      In addition, we have taken additional steps to improve as a development team by adding continuous integration and deployment into our workflow to assist in delivering timely releases such as bug fixes as well as new features on a weekly basis depending on our development cycle.
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      • 39 replies
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