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kennno

Object Interactions optimization

5 posts in this topic

Human using pouches: http://gyazo.com/21e0ff1aa6acc1ac740860dae29e67e1

 

Bot using pouches: http://gyazo.com/0de3e5fda72b17dec5cd6a721b8f3169

 

It will make unnecessary movements when it can simply stick to where it is and click from there.

It looks very bot like and slows things down.

 

Also, when interacting with things like runecrafting altars, it will enter the altar with the mouse already on top of the altar but the mouse will move to click another spot on it.

 

Object and item interactions need to be optimized to make them look more human.

 

EDIT: Fixed, and can changing be removed from the title.

Edited by kennno

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The first and the second link are the same.

Fixed, can you remove "changing" from the title?

Edited by kennno

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You may want to consider writing code that mimics the functionality of mouse keys when emptying the pouches as a lot of people use those and it's much faster.

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Human using pouches: http://gyazo.com/21e0ff1aa6acc1ac740860dae29e67e1

 

Bot using pouches: http://gyazo.com/0de3e5fda72b17dec5cd6a721b8f3169

 

It will make unnecessary movements when it can simply stick to where it is and click from there.

It looks very bot like and slows things down.

 

Also, when interacting with things like runecrafting altars, it will enter the altar with the mouse already on top of the altar but the mouse will move to click another spot on it.

 

Object and item interactions need to be optimized to make them look more human.

 

EDIT: Fixed, and can changing be removed from the title.

 

 

i've noticed this a lot just never commented on it.. Happens also when interacting with windows, like so;  http://gyazo.com/1e8c54699c9b05581d08f1388e63344d

 

Only bots do that.

Edited by jsand5048

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