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Thebat

We need YOUR help to solve the randoms!

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pinball random i got this error?

[14:04:59] KingClay: We are attempting to solve the Pinball random.

[14:04:59] java.lang.NoClassDefFoundError: obf/Rd

[14:04:59] at obf.Wd.ALLATORI_DEMO(in:103)

[14:04:59] at obf.sC.ALLATORI_DEMO(md:98)

[14:04:59] at obf.sC.run(md:112)

[14:04:59] at java.lang.Thread.run(Thread.java:722)

[14:04:59] Caused by: java.lang.ClassNotFoundException: obf.Rd

[14:04:59] at java.net.URLClassLoader$1.run(URLClassLoader.java:366)

[14:04:59] at java.net.URLClassLoader$1.run(URLClassLoader.java:355)

[14:04:59] at java.security.AccessController.doPrivileged(Native Method)

[14:04:59] at java.net.URLClassLoader.findClass(URLClassLoader.java:354)

[14:04:59] at java.lang.ClassLoader.loadClass(ClassLoader.java:467)

[14:04:59] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)

[14:04:59] at java.lang.ClassLoader.loadClass(ClassLoader.java:384)

[14:04:59] ... 4 more


and on the sergant one who is the exercise

[14:53:07] KingClay: We are attempting to solve the Drill Demon random.

[14:53:07] java.lang.NoClassDefFoundError: obf/JD

[14:53:07] at obf.Wd.ALLATORI_DEMO(in:39)

[14:53:07] at obf.sC.ALLATORI_DEMO(md:98)

[14:53:07] at obf.sC.run(md:112)

[14:53:07] at java.lang.Thread.run(Thread.java:722)

[14:53:07] Caused by: java.lang.ClassNotFoundException: obf.JD

[14:53:07] at java.net.URLClassLoader$1.run(URLClassLoader.java:366)

[14:53:07] at java.net.URLClassLoader$1.run(URLClassLoader.java:355)

[14:53:07] at java.security.AccessController.doPrivileged(Native Method)

[14:53:07] at java.net.URLClassLoader.findClass(URLClassLoader.java:354)

[14:53:07] at java.lang.ClassLoader.loadClass(ClassLoader.java:467)

[14:53:07] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)

[14:53:07] at java.lang.ClassLoader.loadClass(ClassLoader.java:384)

[14:53:07] ... 4 more

or is this something my end?


does this with all randoms

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Mystery Box Error:

[21:28:48] JBsChestLooterV2: We are attempting to solve the Strange Box random.[21:28:48] java.lang.NoClassDefFoundError: obf/Ub[21:28:48] 	at obf.zd.A(bg:84)[21:28:48] 	at obf.oc.A(od:194)[21:28:48] 	at obf.oc.run(od:41)[21:28:48] 	at java.lang.Thread.run(Thread.java:722)[21:28:48] Caused by: java.lang.ClassNotFoundException: obf.Ub[21:28:48] 	at java.net.URLClassLoader$1.run(URLClassLoader.java:366)[21:28:48] 	at java.net.URLClassLoader$1.run(URLClassLoader.java:355)[21:28:48] 	at java.security.AccessController.doPrivileged(Native Method)[21:28:48] 	at java.net.URLClassLoader.findClass(URLClassLoader.java:354)[21:28:48] 	at java.lang.ClassLoader.loadClass(ClassLoader.java:423)[21:28:48] 	at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)[21:28:48] 	at java.lang.ClassLoader.loadClass(ClassLoader.java:356)[21:28:48] 	... 4 more

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Updated Pillory solver.

/* brPillorySolver by Bradsta */package scripts;import org.tribot.api.General;import org.tribot.api.Timing;import org.tribot.api.input.Mouse;import org.tribot.api.types.generic.Condition;import org.tribot.api2007.Camera;import org.tribot.api2007.Interfaces;import org.tribot.api2007.NPCs;import org.tribot.api2007.Objects;import org.tribot.api2007.Player;import org.tribot.api2007.types.RSNPC;import org.tribot.api2007.types.RSObject;import org.tribot.api2007.types.RSTile;import org.tribot.script.Script;import org.tribot.script.ScriptManifest;@ScriptManifest(authors = { "Bradsta" }, category = "Randoms", name = "brPillorySolver", version = 2.0)public class BrPillorySolver extends Script {	private int key;	private final int[] cages = {6836};		private RSObject[] cage;	private RSTile cageTile;	public int getKey() {		if (Interfaces.get(189) != null) {			if (Interfaces.get(189, 2).getModelID() == 9753) {				key = 9749;				println("KEY: DIAMOND");				return key;			} else if (Interfaces.get(189, 2).getModelID() == 9754) {				key = 9750;				println("KEY: SQUARE");				return key;			} else if (Interfaces.get(189, 2).getModelID() == 9755) {				key = 9751;				println("KEY: CIRCLE");				return key;			} else if (Interfaces.get(189, 2).getModelID() == 9756) {				key = 9752;				println("KEY: TRIANGLE");				return key;			}		}		return -1;	}	public void solvePilloryRandom() {		cageTile = Player.getPosition();		cage = Objects.findNearest(1, cages);		if (Camera.getCameraAngle() != 33) {			Camera.setCameraAngle(33);		}		if (Camera.getCameraRotation() != 2) {			Camera.setCameraRotation(2);		}		if (cage.length > 0) {			if (Interfaces.get(189) == null && cage[0].isOnScreen()) {				cage[0].setClickHeight(40);				cage[0].click("Unlock");			}			waitForInterface(189, 3);			if (Interfaces.get(189, 3) != null) {				if (Interfaces.get(189, 3).getModelID() == getKey()) {					Interfaces.get(189, 3).click("Ok");					sleep(400, 500);				} else if (Interfaces.get(189, 4).getModelID() == getKey()) {					Interfaces.get(189, 4).click("Ok");					sleep(400, 500);				} else if (Interfaces.get(189, 5).getModelID() == getKey()) {					Interfaces.get(189, 5).click("Ok");					sleep(400, 500);				} else if (Interfaces.get(189) != null) {					sleep(200, 300);				} else {					println("Should have solved Pillory Random by Bradsta.");				}			}		}	}	private void waitForInterface(final int parent, final int child) {		Timing.waitCondition(new Condition() {			public boolean active() {				return isInterfaceUp(parent, child);			}		}, General.random(2500, 4000));	}	private boolean isInterfaceUp(int parent, int child) {		return Interfaces.get(parent, child) != null;	}	@Override	public void run() {		setRandomSolverState(false);		while (true) {			Mouse.setSpeed(General.random(250, 300));			RSNPC[] npcToFind = NPCs.find("Tramp");			if (npcToFind.length > 0) {				if (Player.getPosition().distanceTo(npcToFind[0].getPosition()) < 15) {					solvePilloryRandom();				}			}		}	}}

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I don't know whether it's just the exit or the whole pinball random that's broken at the moment, I haven't yet been botting when I've gotten one. Vidded myself doing it and built a quick solver based on it, haven't had a chance to test it yet; someone who gets the random should do so and smoothen out any corners. If everything else is fine feel free to grab the exit method, should work fine...

package scripts;/** * Created with IntelliJ IDEA. * User: Owner * Date: 4/11/13 * Time: 9:23 PM * To change this template use File | Settings | File Templates. */import org.tribot.api.DynamicClicking;import org.tribot.api.Screen;import org.tribot.api.types.colour.ColourPoint;import org.tribot.api.types.colour.Tolerance;import org.tribot.api2007.*;import org.tribot.api2007.Objects;import org.tribot.api2007.types.*;import org.tribot.script.Script;import org.tribot.script.ScriptManifest;import java.awt.*;@ScriptManifest(authors = {"n3ss3s"}, category = "Randoms", name = "PinballSolver")public class PinballSolver extends Script {    private final Color color = new Color(67, 179, 87);    private final Tolerance tol = new Tolerance(20, 20, 20);    private final RSTile[] middle = new RSTile[] {new RSTile(11084, 8140), new RSTile(11084, 8135)};    private final RSTile exit = new RSTile(11084, 8133);    private final int[] pillarIDs = {15001, 15003, 15005, 15007, 15009};    private int getScore() {        // Someone find the damn interface id, I forgot to write it down        return 0;    }    private boolean findGlow(RSTile t, int id) {        Point h = Projection.tileToScreen(t, 100);        Point l = Projection.tileToScreen(t, 0);        ColourPoint[] c = Screen.findColours(color, (int)h.getX(), (int)h.getY(), (int)l.getX(), (int)l.getY(), tol);        println("[Pinball Solver] #"+id+": "+c.length);        return c.length > 50;    }    private void tagPillar() {        RSObject[] pillars = Objects.find(20, pillarIDs);        for (RSObject obj : pillars) {            if (obj.isOnScreen()) {                if (findGlow(obj.getPosition(), obj.getID())) {                    int currentScore = getScore();                    for (int i = 0; i < 10; i++)                        if (DynamicClicking.clickRSObject(obj, "Tag"))                        {                            sleep(200, 400);                            break;                        }                    while (Player.isMoving())                        sleep(100);                    long time = System.currentTimeMillis();                    while (getScore() == currentScore && (System.currentTimeMillis() - time < 3000))                        sleep(100);                    if (getScore() > currentScore)                        break;                }            }        }    }    private boolean exit() {        for (int i = 0; i < 2; i++) {            if (exit.isOnScreen())                break;            if (!Walking.walkTo(middle[i]))                return false;            sleep(500, 800);            while (Player.isMoving())                sleep(100);        }        if (!exit.isOnScreen())            return false;        return DynamicClicking.clickRSTile(exit, "Exit");    }    @Override    public void run() {        setRandomSolverState(false);        while (getScore() < 10) {            tagPillar();        }        exit();    }}

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So for the Mordaut random it didn't seem to know what to do on the What comes next quiz, but here are some of the model ID's for that question.

Smithing Set:

11648 - Plate Armor

11612 - Bar

11588 - Ore

11596 - Pickaxe

Farming Set:

11556 - Rake

11554 - Watering Can

11530 - Spade

11532 - Gardening Trowel

Hat Set:

11557 - Highway man mask

11632 - Cavalier

11558 - Pirate Hat

11637 - Jester Hat

Other items (unsure on sets):

11616 - Cake

11562 - Earth Rune

11531 - Gloves

11559 - Logs

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Prison Pete is down and has been since the ballons were enlarged.

I THOUGHT THEY LOOKED BIGGER!

Pillory random is a BITCH too atm. It works sometimes, and sometimes not. It feels like it just isn't able to click on the lock; sometimes if you click the lock the script picks it up and actually finishes the puzzle though.

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Pillory still doesn't click to unlock the cage :'(

It rotates the camera and moves the mouse very close to where it needs to be to click unlock cage, however it's a little off.

Once I manually click to unlock, it completes the rest flawlessly...

PLEASE FIX THIS ASAP?

this.

needs to click the lock. woke up 8 times last night and found myself in the pillory every time.

inb4 //account

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Updated Pillory solver.

/* brPillorySolver by Bradsta */package scripts;import org.tribot.api.General;import org.tribot.api.Timing;import org.tribot.api.input.Mouse;import org.tribot.api.types.generic.Condition;import org.tribot.api2007.Camera;import org.tribot.api2007.Interfaces;import org.tribot.api2007.NPCs;import org.tribot.api2007.Objects;import org.tribot.api2007.Player;import org.tribot.api2007.types.RSNPC;import org.tribot.api2007.types.RSObject;import org.tribot.api2007.types.RSTile;import org.tribot.script.Script;import org.tribot.script.ScriptManifest;@ScriptManifest(authors = { "Bradsta" }, category = "Randoms", name = "brPillorySolver", version = 2.0)public class BrPillorySolver extends Script {	private int key;	private final int[] cages = {6836};		private RSObject[] cage;	private RSTile cageTile;	public int getKey() {		if (Interfaces.get(189) != null) {			if (Interfaces.get(189, 2).getModelID() == 9753) {				key = 9749;				println("KEY: DIAMOND");				return key;			} else if (Interfaces.get(189, 2).getModelID() == 9754) {				key = 9750;				println("KEY: SQUARE");				return key;			} else if (Interfaces.get(189, 2).getModelID() == 9755) {				key = 9751;				println("KEY: CIRCLE");				return key;			} else if (Interfaces.get(189, 2).getModelID() == 9756) {				key = 9752;				println("KEY: TRIANGLE");				return key;			}		}		return -1;	}	public void solvePilloryRandom() {		cageTile = Player.getPosition();		cage = Objects.findNearest(1, cages);		if (Camera.getCameraAngle() != 33) {			Camera.setCameraAngle(33);		}		if (Camera.getCameraRotation() != 2) {			Camera.setCameraRotation(2);		}		if (cage.length > 0) {			if (Interfaces.get(189) == null && cage[0].isOnScreen()) {				cage[0].setClickHeight(40);				cage[0].click("Unlock");			}			waitForInterface(189, 3);			if (Interfaces.get(189, 3) != null) {				if (Interfaces.get(189, 3).getModelID() == getKey()) {					Interfaces.get(189, 3).click("Ok");					sleep(400, 500);				} else if (Interfaces.get(189, 4).getModelID() == getKey()) {					Interfaces.get(189, 4).click("Ok");					sleep(400, 500);				} else if (Interfaces.get(189, 5).getModelID() == getKey()) {					Interfaces.get(189, 5).click("Ok");					sleep(400, 500);				} else if (Interfaces.get(189) != null) {					sleep(200, 300);				} else {					println("Should have solved Pillory Random by Bradsta.");				}			}		}	}	private void waitForInterface(final int parent, final int child) {		Timing.waitCondition(new Condition() {			public boolean active() {				return isInterfaceUp(parent, child);			}		}, General.random(2500, 4000));	}	private boolean isInterfaceUp(int parent, int child) {		return Interfaces.get(parent, child) != null;	}	@Override	public void run() {		setRandomSolverState(false);		while (true) {			Mouse.setSpeed(General.random(250, 300));			RSNPC[] npcToFind = NPCs.find("Tramp");			if (npcToFind.length > 0) {				if (Player.getPosition().distanceTo(npcToFind[0].getPosition()) < 15) {					solvePilloryRandom();				}			}		}	}}

Please update this <3

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I love how this thread is "we need your help" "But we are not going to do anything were just trolling" Where are the updates for randoms there getting fucking worse. Believe it's about RFID time. If you don't want to do it make it open source or between the scripters for god sake. Look how many daily users/ VIP accounts there are don't tell me your not making enough money.

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