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Hide Paint on Mouse-Over and Click!

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Simple way to add some uniqueness and flair to your paint. Could be yours over the competition! ;)

import java.awt.Graphics;import java.awt.Point;import java.awt.Rectangle;import org.tribot.script.Script;import org.tribot.script.ScriptManifest;import org.tribot.script.interfaces.MouseActions;import org.tribot.script.interfaces.Painting;@ScriptManifest(authors = { "defqon_1" }, category = "Paint", name = "Painting Tutorial")public class HidePaint extends Script implements Painting, MouseActions {		boolean paintEnabled = true; // Stores whether your paint is toggled or not for 'hide-on-click.'	Rectangle whereToClick = new Rectangle(x, y, width, height); // The screen region to click to toggle the paint.	Point mousePos = new Point(); // Current position of the mouse -- Do not modify.	@Override	public void onPaint(Graphics g) {			// This is the rectangle to 'hide-on-mouseover'  			Rectangle r = new Rectangle(x2, y2, width2, height2); // The screen region to mouse over.			// This expression checks whether or not your mouse is within the region created by the above rectangle			if (!r.contains(mousePos)) {				// Paint everything that you want to disappear on mouseover of the rectangle.			}			// This expression omits everything when the paint has been disabled by click.			if (paintEnabled) {				// Paint everything that you want toggled on click when the user clicks in the whereToClick rectangle.			}	}	@Override	public void run() {		while (true) {}	}	// Toggles the paint when the user clicks within the whereToClick rectangle on the screen.	@Override	public void mouseClicked(Point click, int button, boolean isBot) {		if (!isBot && button == 1 && whereToClick.contains(click)) {			paintEnabled = (!paintEnabled);		}	}	@Override	public void mouseDragged(Point arg0, int arg1, boolean arg2) {}	// Keeps track of current mouse position. 	@Override	public void mouseMoved(Point pos, boolean isBot) {		if(!isBot){			mousePos = pos;		}	}	@Override	public void mouseReleased(Point arg0, int arg1, boolean arg2) {}}
Edited by defqon_1
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if (!r.contains(mousePos)) {
should be

if (!r.contains(Mouse.getPos())) {
Otherwise it will only get the point once when the script starts up.

It doesn't work if user input is blocked. How would one get around this dilemma here now?

You'll have to use event blocking instead:


It's a bit more complicated but allows you to ignore clicks depending on where they come from.

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