Hello, I'm trying to write a simple draynor willow cutter, here is what I have so far:
There's few things I noticed at the moment:
1. Would throw ArrayIndexOutOfBounds when starting script logged out, maybe solution is to check if it is logged in & at the tree area beforehand?
2. Clicks more than once when clicking on a tree, anyone advice what to do for this?
3. Spams click when webwalking to tree area & bank too, any recommendation for this? I was thinking to check if it is moving until timeout before clicking again.
Any reviews/feedbacks/tips would be appreciated too, thanks in advanced!
By Final Calibur
Today I will be sharing an extremely simple and easy to use paint system for your scripts. Some of you may have seen it in my open sourced scripts, but I think it would be beneficial to have a thread specifically for it.
This system allows for a nice, clean, easy to use paint. You can implement it within seconds when creating new scripts, and don't have to worry whatsoever about lining things up coordinate by coordinate.
What you will be adding (example)
So, I'm wondering if there's a way to make DynamicClicking a bit more accurate.
I have the Mouse Speed set to 200, and even with that speed, when trying to loot an item in the ground while the player is running is quite hard. DynamicClicking keeps trying to reach the item while the player runs, but most of the times it can't and eventually the player runs past it and it's not on the screen anymore. Even when walking, although less often, this happens as well.
Is there any way to decrease the fail-rate and increase the accuracy of DynamicClicking?
Hi i've noticed that inspite of different scripts, the mouse always lives it's own life eg. right clicking and moving between short periods. This is usually quite nice, but when the script is supposed to afk it's not really convincing when the mouse constantly does things. Is there a way to stop it? Thanks
This release will:
Fix Settings UI placement bug
Fix game object location bug
Fix small layout bug making the client shift up and down
Fix client crashing bug where loading the client with a small display area will cause the client to crash
Fix annoying Linux bug relating to painting events and peers
Fix settings saving bug where settings are saved to disk more often than they should
Fix RSInterface#isBeingDrawn bug affecting a limited amount of people
Drop Java 1.7 bytecode version for 1.8
Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).
This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.
This release features:
Re-sizable mode support for both LG and the regular client
Slightly improved login bot
Removed final access modifiers from API classes
Added RSServer hook wrapper to get the client's cached list of server/world info
[NEW] Bug fix for intelligent banking
[NEW] Improvement to the stability of LG over time
[NEW] Vastly improved the reliability and speed of Screen#getColorAt on both LG and the regular client
[NEW] Fix LG login problems
[NEW] Fixed re-sizable mode container bug
[NEW] Fixed re-sizable mode mouse bug
[NEW] Use of public constants in the Banking API
[NEW] Use of other various constants such as Projection#NULL_PT and Screen#EMPTY_COLOR
More features to come very soon!
Please test it and let us know here if there are any new bugs introduced in this release.
Recently Browsing 0 members
No registered users viewing this page.