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TRiBot Release 9.00_0 [RS3]

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Yay. I did already expect that you worked on RS3 during the xmas holiday because one of my scripts broke because you changed InventoryItem to BagpackItem or something.

 

I can't seem to find where you can get the 512x512 cached minimap image. It used to be somewhere in the Minimap class. Where is it located now? I really need that one. I'm sure TPS uses it.

 

Wait TPS is not working right now. I would really like to get the cached minimap image so I can update my scripts. Nearly all of my rs2 scripts relied on that.

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Only reason I started playing Old School was because I couldnt bot on RS3 because powerbot is the most detectable piece of shit in existance and would ban all my accounts hours after i logged into them with the PB client. So the fact that TRiBot (my favorite bot yet besides RSBuddy) is doing RS3 is amazing. Just gotta work out how to make it work properly 

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got banned botting divination after 4 hours.. bot worked good until then though.

 

Yeah it had no antiban. I ran it for about 5 mintues and shut it down realizing "hell naw"

Not to mention I was on my main with 10 year vet cape, 2400+ total,

2700+ total on Old school and almost maxed on runescape classic with over 600m and 1 red phat. that would have been the day I would have killed myself if I got banned for 5 minutes on a divination bot on a version of rs i dont even play

Edited by exilednoob

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Hello guys I am Brazilian, and I'm a tough time entering the bot, I click, I put loguin and password, I click start, I desmarco the old school because I play rs3 option, I go put on my account will not appear any more scripts scripts and already added about 3 more not appear what to do? help please, I am grateful and good work!

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You must be trying to add/run 07 scripts from the repository. Please make sure to change the repository's mode to "RS3 Scripts".

seems unlikely since among the scripts i added was "RS3 AIO divination"

edit: thought i'd add a puush to make sure what i'd added was rs3 scripts http://puu.sh/6cErl.png

Edited by fuckoffruben

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  • TRiBot Old-School's random event handler will now attempt to run away from combat upon a random event. The reason why this has been implemented so late is because it's better for scripts themselves to move the character to a safe spot before trying to solve the random. TRiBot can only guess at where a safe spot is.
    • Scripters: Implement RandomEvents and add code to move to a different location if your script is a combat script.

 

I am implementing RandomEvents, but the bot still tries to run away if in combat. (i.e run to a safe spot -> get hit on your way and still be in combat -> bot runs back to danger zone -> fails random)

 

I think the bot shouldn't run away etc if you have overridden the interface, indicating that you take full responsibility for handling randoms. Also 80% of randoms can still be solved in combat if the attack speed of the npc is slow enough (in my case it is), just like a real person would. So basically I would very much appreciate the option to disable the run away thing.

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and now you've pissed off jagex

they dont care about 07 bots but make a lot of effort to rid rs3 of bots. 

gj

Jagex can never rid rs3 bots, they can update their game so it will take bot developers a little while to figure everything out, but they can't permanently get rid of bots, everytime they try, they fail.

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I am implementing RandomEvents, but the bot still tries to run away if in combat. (i.e run to a safe spot -> get hit on your way and still be in combat -> bot runs back to danger zone -> fails random)

I think the bot shouldn't run away etc if you have overridden the interface, indicating that you take full responsibility for handling randoms. Also 80% of randoms can still be solved in combat if the attack speed of the npc is slow enough (in my case it is), just like a real person would. So basically I would very much appreciate the option to disable the run away thing.

L2Read documentation

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  • Our picks

    • This update will:

      Fix GE inventory item positioning bug


      Fix broken object hooks
      • 23 replies
    • This release will:

      Fix some ClosedChannelException bug


      Fix bug in RSObject#getAllTiles


      Add game tab support for "Kourend Favour"
      • 15 replies
    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
      • 22 replies
    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      [NEW] Bug fix for intelligent banking


      [NEW] Improvement to the stability of LG over time


      [NEW] Vastly improved the reliability and speed of Screen#getColorAt on both LG and the regular client


      [NEW] Fix LG login problems


      [NEW] Fixed re-sizable mode container bug


      [NEW] Fixed re-sizable mode mouse bug


      [NEW] Use of public constants in the Banking API


      [NEW] Use of other various constants such as Projection#NULL_PT and Screen#EMPTY_COLOR



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
      • 12 replies
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