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TRiBot Release 8.20_0

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This update features:

  • Ability to have TRiBot auto-start the client on startup. This setting can be set in TRiBot > Settings.
  • The TRiBot window dimensions are now saved and applied every time TRiBot is opened.
  • A bug with random recording has been fixed.
  • The random recorder now uses random event names in file names.
  • Added many RuneScape IPs to the firewall.
  • Scripts can no longer modify or add classes to the "bin" directory (security risk).
  • New "Runtime Information" GUI (View > Runtime Information).
  • Mordaut random solver improvement.
  • Fixed a bug with DynamicMouse where the mouse wouldn't reach its true destination.
  • Improved DynamicMouse's speed so that it's not so slow when the destination is changing.
  • Fix for ThreadSettings and model clicking.
  • Added RSModel.getCentrePoint().

 

Google Plus: https://plus.google.com/+TribotOrg1

FaceBook: https://www.facebook.com/tribotorg

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I lose connection when it downloads a repo script.

 

also, another script gave me this:

 

  • [12:12:26] java.lang.ArrayIndexOutOfBoundsException: 10
  • [12:12:26] at scripts.TexanFamAIOStronghold.M(TexanFamAIOStronghold.java:3405)
  • [12:12:26] at scripts.TexanFamAIOStronghold.run(TexanFamAIOStronghold.java:1000)
  • [12:12:26] at java.lang.Thread.run(Unknown Source)
  • [12:12:26] Script Ended: AIO Stronghold. 

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I lose connection when it downloads a repo script.

 

also, another script gave me this:

 

  • [12:12:26] java.lang.ArrayIndexOutOfBoundsException: 10
  • [12:12:26] at scripts.TexanFamAIOStronghold.M(TexanFamAIOStronghold.java:3405)
  • [12:12:26] at scripts.TexanFamAIOStronghold.run(TexanFamAIOStronghold.java:1000)
  • [12:12:26] at java.lang.Thread.run(Unknown Source)
  • [12:12:26] Script Ended: AIO Stronghold. 

 

I don't believe this has anything to do with the update though, and if it does:

If you have a problem with a specific script, post it in the script thread.

If you have a problem with the TRiBot client, post it in the help/bug section.

And remember to always most as much detail/debug s you can (debug you provided looks helpful enough).

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A lot of the randoms are broken to the point of most scripts being useless.  First one was the maze, then the drill sgt, twin random, pheasent random.  Everytime I have come back to check it's stuck at a random now.  I'd rather revert back to the old version, it actually worked flawlessly.

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