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[ABCL10][ABC2] USA Agility (Rooftops & Normal Courses) - Fastest Agility Script TRiBot has to offer!

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I agree with Pendulum. This is fantastic scripting minus that tiny flaw on Pullvineach after the monkey bars. I am completing so far 43 laps/hr at 71 agility, 40k/hr exp. I would assume this is on the low side of things anywho. Excited to see an overnight session. ^.^ I don't run out of energy and I have food for days. I've taken 4 damage in 10 minutes. not bad.

 

*edit* I have noticed there in an Obstacle timer. I might be wrong in assuming it's as easy as updating that delay. If it is... When can we expect an update? ^.^ <3 Hoping to get 99 as well. 

Edited by Chaddyboy

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I will give you an update shortly @Usa - The script ended stating I had two instances running, when I clearly don't.

 

I assume it had something to do with the script being updated?

 

I just restarted Tribot and tried to re-run the script with the same issue. There is a 1s delay that the character can't move after completing the monkey bars. It seems this is the only obstacle that has this delay/lag/inability to move shortly after.

 

I will still run this overnight I think. Should be able to go from low 70's to high 70's. Just hoping the multiple instance bug wont be an issue...

 

 

*edit* I watched it run 8 laps and it timed the monkey bars correctly just now. Not sure if 1:8 is a reliable figure but it definitely needs a tiny tweak. Thanks for the quick update!

Edited by Chaddyboy
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V3.4 - 09/05/2015

- Features a Move and Animation Timer for object interaction efficiency 

- Updated paint to reflect both timers

- Obstacle interaction upgrades, this is a speed boosting update

 

Here is a sample of what I have achieved at Seers with v3.4

 

5a364f2867.png

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Was going to take a proggy, but I ended with 12 hours @ 42k exp/hr - and 145 marks in my inventory. Great job. I can only imagine what it'll like with a little fine tuning.

I am going to run it again for a while today. @Usa how long would it take to script the Ard course? I will let you use my account if you'd like.

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Pollnivneach is now updated featuring the new interactWith(Obstacle) system for maximum efficiency, in addition I've added runescape glitch detection on some locations where there are graphical bugs that require an addition click to escape.

 

[16:44:09] Found obstacle glitch at Basket in POLLNIVNEACH_ROOFTOP

 

898637c4b7.png

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When someone reaches the appropriate agility level, I can't blindly write the course even though I have all the data/tiles... i'll still need to tweak it to optimize it with my Agility framework to ensure it is running as smoothly and efficient as possible  :)

 

I've tried many agility scripts and this one is for sure my favorite, im really sad though cause it doesn't support ardy. If you need an account with 90 to test what you have / write the last bit i can help you out. Just let me know. 

Edited by cow nugget
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I've tried many agility scripts and this one is for sure my favorite, im really sad though cause it doesn't support ardy. If you need an account with 90 to test what you have / write the last bit i can help you out. Just let me know. 

 

Someone messaged me and they have an account that is 88 agility, should be 90 by tonight or tomorrow at which point Ardy will be added to utilize USA Agility V2 technology for the fastest course :)

 

I'll be making speed upgrades to Rellekka soon!

 

ad99e822fe.png

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V3.6 - 09/07/2015

- Update to seers last obstacle

- Now features a force timer on certain obstacles that don't generate a moving/animation in the early stages of the interaction

- Ardougne Rooftop course added

- Threaded PlayerInteraction class which detects Moving and Animation

- Added a polygon paint to your player (Blue = Moving, Red = Animating, White = No interaction)

 

Just shy of max xp/hr at Ardougne.

 

62fe29dd54.png

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V3.7 - 09/07/2015

- Improved obstacle interaction method

- Now paints the succession of obstacles for debugging (previous, current, next)

- Shortened the move timer to ensure your character is constantly interacting with the next obstacle

- Changed the logic to better detect failure of obstacles/falling to the ground floor

- Will only attempt to hover over the next obstacle if your player is on the same plane of the next object

- Stamina potion update

- Pollnivneach received an additional speed tweak

 

Seeing unparalleled speeds most Agility Scripts will never see, here's a sample of Pollnivneach with the latest updates... on Looking Glass :)

 

fac21ca139.png

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@Usa at the polniveach roof course when there is a mark of grace on the first roof, it won't pick it up and continue the course, it tries to click on the curtains next to it. I have to manually redirect the camera angle in order to get it back to running again. Small bug that shouldn't be much of a problem to fix i hope. Love the script tho

Edited by boomknots

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@Usa at the polniveach roof course when there is a mark of grace on the first roof, it won't pick it up and continue the course, it tries to click on the curtains next to it. I have to manually redirect the camera angle in order to get it back to running again. Small bug that shouldn't be much of a problem to fix i hope. Love the script tho

 

I've added a soft-update (still v3.8) which will set the camera angle to max before attempting to take the mark which will resolve this issue, thanks @boomknots.

 

In addition, I've updated the stamina potions to work and display a timer (will drink if energy is below 80% and the timer is past 2 minutes) @DxN

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@Garbug could you add a screenshot

I figured out the problem, I had it in resizable mode, once I returned it to fix it worked perfectly. Although I just tried the Pollnivneach course and when I try to run the script I get this error.

  • [07:51:20] at java.lang.Thread.run(Unknown Source)
  • [07:51:20] java.lang.ClassCastException: java.lang.Integer cannot be cast to [i
  • [07:51:20] at org.tribot.api2007.Skills.getXP(dl:103)
  • [07:51:20] at scripts.UsaAgilityV2.onPaint(UsaAgilityV2.java:1421)
  • [07:51:20] at obf.Aj.M(un:459)
  • [07:51:20] at obf.Uh.run(ig:172)
  • [07:51:20] at java.lang.Thread.run(Unknown Source)

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