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[ABCL10][ABC2] USA Agility (Rooftops & Normal Courses) - Fastest Agility Script TRiBot has to offer!

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V5.1 - 12/15/2013

- Now features DPathNavigating, uses Dijkstra's path finding algorithm on a smaller subset (30x30 radius from your Player) to generate paths on loaded tiles or the closest tile to the end tile you are attempting to create a path to, really cool and fast!

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  • [08:33:23] at scripts.UsaAgility.(UsaAgility.java:117)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at java.lang.reflect.Constructor.newInstance(Unknown Source)
  • [08:33:23] at obf.hB.run(jm:91)
  • [08:33:23] at java.lang.Thread.run(Unknown Source)
  • [08:33:23] org.pushingpixels.substance.api.UiThreadingViolationException: Component creation must be done on Event Dispatch Thread
  • [08:33:23] at org.pushingpixels.substance.internal.utils.SubstanceCoreUtilities.testComponentCreationThreadingViolation(SubstanceCoreUtilities.java:2048)
  • [08:33:23] at org.pushingpixels.substance.internal.ui.SubstanceSeparatorUI.createUI(SubstanceSeparatorUI.java:52)
  • [08:33:23] at sun.reflect.GeneratedMethodAccessor31.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  • [08:33:23] at java.lang.reflect.Method.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.misc.Trampoline.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  • [08:33:23] at java.lang.reflect.Method.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
  • [08:33:23] at javax.swing.UIDefaults.getUI(Unknown Source)
  • [08:33:23] at javax.swing.UIManager.getUI(Unknown Source)
  • [08:33:23] at javax.swing.JSeparator.updateUI(Unknown Source)
  • [08:33:23] at javax.swing.JSeparator.(Unknown Source)
  • [08:33:23] at javax.swing.JSeparator.(Unknown Source)
  • [08:33:23] at scripts.UsaAgility$gui.(UsaAgility.java:2197)
  • [08:33:23] at scripts.UsaAgility.(UsaAgility.java:117)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at java.lang.reflect.Constructor.newInstance(Unknown Source)
  • [08:33:23] at obf.hB.run(jm:91)
  • [08:33:23] at java.lang.Thread.run(Unknown Source)
  • [08:33:23] org.pushingpixels.substance.api.UiThreadingViolationException: Component creation must be done on Event Dispatch Thread
  • [08:33:23] at org.pushingpixels.substance.internal.utils.SubstanceCoreUtilities.testComponentCreationThreadingViolation(SubstanceCoreUtilities.java:2048)
  • [08:33:23] at org.pushingpixels.substance.internal.ui.SubstanceSeparatorUI.createUI(SubstanceSeparatorUI.java:52)
  • [08:33:23] at sun.reflect.GeneratedMethodAccessor31.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  • [08:33:23] at java.lang.reflect.Method.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.misc.Trampoline.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  • [08:33:23] at java.lang.reflect.Method.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
  • [08:33:23] at javax.swing.UIDefaults.getUI(Unknown Source)
  • [08:33:23] at javax.swing.UIManager.getUI(Unknown Source)
  • [08:33:23] at javax.swing.JSeparator.updateUI(Unknown Source)
  • [08:33:23] at javax.swing.JSeparator.(Unknown Source)
  • [08:33:23] at javax.swing.JSeparator.(Unknown Source)
  • [08:33:23] at scripts.UsaAgility$gui.(UsaAgility.java:2201)
  • [08:33:23] at scripts.UsaAgility.(UsaAgility.java:117)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at java.lang.reflect.Constructor.newInstance(Unknown Source)
  • [08:33:23] at obf.hB.run(jm:91)
  • [08:33:23] at java.lang.Thread.run(Unknown Source)
  • [08:33:23] org.pushingpixels.substance.api.UiThreadingViolationException: Component creation must be done on Event Dispatch Thread
  • [08:33:23] at org.pushingpixels.substance.internal.utils.SubstanceCoreUtilities.testComponentCreationThreadingViolation(SubstanceCoreUtilities.java:2048)
  • [08:33:23] at org.pushingpixels.substance.internal.ui.SubstanceButtonUI.createUI(SubstanceButtonUI.java:139)
  • [08:33:23] at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  • [08:33:23] at java.lang.reflect.Method.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.misc.Trampoline.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  • [08:33:23] at java.lang.reflect.Method.invoke(Unknown Source)
  • [08:33:23] at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
  • [08:33:23] at javax.swing.UIDefaults.getUI(Unknown Source)
  • [08:33:23] at javax.swing.UIManager.getUI(Unknown Source)
  • [08:33:23] at javax.swing.JButton.updateUI(Unknown Source)
  • [08:33:23] at javax.swing.AbstractButton.init(Unknown Source)
  • [08:33:23] at javax.swing.JButton.(Unknown Source)
  • [08:33:23] at javax.swing.JButton.(Unknown Source)
  • [08:33:23] at scripts.UsaAgility$gui.(UsaAgility.java:2206)
  • [08:33:23] at scripts.UsaAgility.(UsaAgility.java:117)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at java.lang.reflect.Constructor.newInstance(Unknown Source)
  • [08:33:23] at obf.hB.run(jm:91)
  • [08:33:23] at java.lang.Thread.run(Unknown Source)
  • [08:33:23] org.pushingpixels.substance.api.UiThreadingViolationException: State tracking must be done on Event Dispatch Thread
  • [08:33:23] at org.pushingpixels.substance.internal.animation.StateTransitionTracker$ModelStateInfo.clear(StateTransitionTracker.java:166)
  • [08:33:23] at org.pushingpixels.substance.internal.animation.StateTransitionTracker.(StateTransitionTracker.java:194)
  • [08:33:23] at org.pushingpixels.substance.internal.utils.ButtonVisualStateTracker.installListeners(ButtonVisualStateTracker.java:72)
  • [08:33:23] at org.pushingpixels.substance.internal.ui.SubstanceButtonUI.installListeners(SubstanceButtonUI.java:238)
  • [08:33:23] at javax.swing.plaf.basic.BasicButtonUI.installUI(Unknown Source)
  • [08:33:23] at javax.swing.JComponent.setUI(Unknown Source)
  • [08:33:23] at javax.swing.AbstractButton.setUI(Unknown Source)
  • [08:33:23] at javax.swing.JButton.updateUI(Unknown Source)
  • [08:33:23] at javax.swing.AbstractButton.init(Unknown Source)
  • [08:33:23] at javax.swing.JButton.(Unknown Source)
  • [08:33:23] at javax.swing.JButton.(Unknown Source)
  • [08:33:23] at scripts.UsaAgility$gui.(UsaAgility.java:2206)
  • [08:33:23] at scripts.UsaAgility.(UsaAgility.java:117)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
  • [08:33:23] at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
  • [08:33:23] at java.lang.reflect.Constructor.newInstance(Unknown Source)
  • [08:33:23] at obf.hB.run(jm:91)
  • [08:33:23] at java.lang.Thread.run(Unknown Source) 

Came home to this today. Don't know what it's about but meh you might.

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V5.2

- Improved walking method speed, should increase overall speed across the courses.

- Fine tuned Rellekka for higher rates, getting about ~46K/HR over the past 10 minutes with 86 agility

 

4 more levels until I can add Ardougne!

  • Like 1

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This bug is still happening in v 5.0

 

The bug with mark of grace and not picking it up at seers actually led to one of my accounts being perm banned. Never botted anything else on the account. I was able to get it unbanned and when I logged in, my account was right in the spot it gets stuck at. Leading me to believe that bug got it banned. Hope it is fixed by now.

Edited by lolwutcool

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The bot gets stuck here frequently when trying to pick up Marks of Grace that don't spawn on-screen. I couldn't get a picture of that specific instance, but this is the spot that's causing me a lot of trouble.

 

http://s1364.photobucket.com/user/realsupersand/media/seersbug_zps40b81584.png.html?filters[user]=138631322&filters[recent]=1&sort=1&o=0

 

Edit: It also gets stuck frequently just after picking up the Marks and going to the next obstacle. It just says, "Got it!" and sits there for a while.

Edited by realsupersand

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The bot gets stuck here frequently when trying to pick up Marks of Grace that don't spawn on-screen. I couldn't get a picture of that specific instance, but this is the spot that's causing me a lot of trouble.

 

http://s1364.photobucket.com/user/realsupersand/media/seersbug_zps40b81584.png.html?filters[user]=138631322&filters[recent]=1&sort=1&o=0

 

Edit: It also gets stuck frequently just after picking up the Marks and going to the next obstacle. It just says, "Got it!" and sits there for a while.

I don't think he really cares about seers right now. People have been complaining about the Marks for awhile. He is only doing the courses in which he needs till he gets 99 then working on the others as it seems.

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The bot gets stuck here frequently when trying to pick up Marks of Grace that don't spawn on-screen. I couldn't get a picture of that specific instance, but this is the spot that's causing me a lot of trouble.

 

http://s1364.photobucket.com/user/realsupersand/media/seersbug_zps40b81584.png.html?filters[user]=138631322&filters[recent]=1&sort=1&o=0

 

Edit: It also gets stuck frequently just after picking up the Marks and going to the next obstacle. It just says, "Got it!" and sits there for a while.

If they are not on screen it should minimap click to the location, as for your second picture.. It's saying "Wall" which is entirely inaccurate  given that your current plane is not even 0. A little confused about that one.

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I'm confused too, man. I'm having a lot of problems with this specific course and the bot itself. It keeps failing all the randoms and logging me out-- and then, when I run this script, I end up stuck on that roof trying to collect a Mark that it refuses to walk to. I can't answer any of these problems because I'm a beginner with Bot scripting and all I'm doing is reaching out to the person who can. Plus, all of us paying 10$ to use this should get us something that works. It does a good job for the most part. It gets a little buggy if it misclicks and thinks it's on an obstacle and sometimes it doesn't pick up Marks right. Which I can understand, it is difficult to fix things like this. All I'm doing is reporting the problems I'm having.

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I'm confused too, man. I'm having a lot of problems with this specific course and the bot itself. It keeps failing all the randoms and logging me out-- and then, when I run this script, I end up stuck on that roof trying to collect a Mark that it refuses to walk to. I can't answer any of these problems because I'm a beginner with Bot scripting and all I'm doing is reaching out to the person who can. Plus, all of us paying 10$ to use this should get us something that works. It does a good job for the most part. It gets a little buggy if it misclicks and thinks it's on an obstacle and sometimes it doesn't pick up Marks right. Which I can understand, it is difficult to fix things like this. All I'm doing is reporting the problems I'm having.

I've shortened the distance on the mark of grace so it will walk to it if its more than 2 tiles away from your player, this looks like a case where the Camera angle and the conditions I set in the script created an issue for picking it up. I believe this will fix it.

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Rellekka seems to have a really low exp rate, It's a level 80 course which was stated to have a 58k exp rate per hour, I've been doing this course and only getting around 43k exp per hour just as much as i'm getting at Pollnivneach. I'm not sure why these are like that as there doesn't seem to be any bugs in the course just between each obsticle sometimes it takes a long time to move along.

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Rellekka seems to have a really low exp rate, It's a level 80 course which was stated to have a 58k exp rate per hour, I've been doing this course and only getting around 43k exp per hour just as much as i'm getting at Pollnivneach. I'm not sure why these are like that as there doesn't seem to be any bugs in the course just between each obsticle sometimes it takes a long time to move along.

What I've noticed is that even with 88 agility I seem to fail quite a bit, the highest rate i've seen was 48k/hr but as you've said.. it's basically never idle, always clicking. I think the 58k xp/hr rate is with a player clicking as fast as humanly possible and hovering over the anticipated locations of the next obstacle. Not much to tweak there, I've been running 80-88 there and done as much as I can.

 

v5.5 Uploaded

- Seers speed tweak, much faster now.

- Seers/Rellekka will now log out if you are not in the course area

- Mark of grace, fixed again had some improper logic however Seers has been tested and all mark locations work again

 

Thanks.

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I've shortened the distance on the mark of grace so it will walk to it if its more than 2 tiles away from your player, this looks like a case where the Camera angle and the conditions I set in the script created an issue for picking it up. I believe this will fix it.

 

That's what would happen when I would check on it. I would just move the camera so it could see it and then it would work just fine. I'm about to run it now and I'll be sure to let you know if anything goes wrong.

Edit: The sticky spot is fixed! It has picked up two or three marks there perfectly without getting stuck!! The only slight issue that I've noticed is after the Wall Climb and at the first Gap jump. You can see the obstacle and it screen walks over to it instead of just clicking it. This caused it to misclick a couple times but other than that there's no problems.

Edited by realsupersand

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  • Our picks

    • This release will:

      Fix some ClosedChannelException bug


      Fix bug in RSObject#getAllTiles


      Add game tab support for "Kourend Favour"
        • Like
      • 8 replies
    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
        • Like
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
        • Like
      • 22 replies
    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      [NEW] Bug fix for intelligent banking


      [NEW] Improvement to the stability of LG over time


      [NEW] Vastly improved the reliability and speed of Screen#getColorAt on both LG and the regular client


      [NEW] Fix LG login problems


      [NEW] Fixed re-sizable mode container bug


      [NEW] Fixed re-sizable mode mouse bug


      [NEW] Use of public constants in the Banking API


      [NEW] Use of other various constants such as Projection#NULL_PT and Screen#EMPTY_COLOR



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
        • Thanks
        • Like
      • 12 replies
    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      Bug fix for intelligent banking


      Improvement to the stability of LG over time



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
        • Thanks
        • Like
      • 10 replies
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