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Aropupu

[ABCL 10] [ABC2] aAgility v2 [ALL ROOFTOPS]

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Posted (edited)
4 hours ago, demonowns said:

Can you add alching with Tome of Fire?

Should hopefully be added now in the latest update. If the script still doesn't recognize it or there is some other issue with it, most likely will need more information from you. Restart script without using the rerun button to update it.

Edited by Aropupu
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Did not really have much success with this script at the start, constantly banned around 70 but now that I have messed around with all the anti ban settings I gotta say this is one of the best scripts i've ever used. Got 90+ so far on 3 accounts running literally 24/7, with absolutely zero bans. I am confident i can get 99 on at least 2/3 of the accounts.

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On 4/9/2019 at 9:48 AM, brownface said:

Did not really have much success with this script at the start, constantly banned around 70 but now that I have messed around with all the anti ban settings I gotta say this is one of the best scripts i've ever used. Got 90+ so far on 3 accounts running literally 24/7, with absolutely zero bans. I am confident i can get 99 on at least 2/3 of the accounts.

Mind swinging me your settings? I'll pay you for the time.

Discord: Deep#8213

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On the road from 90 to 99. Any tips for ardy? Was thinking 8 to 12 hour days with maybe a 4 or 5 hr day twice a week/day off on Monday kind of thing. Gonna record a good 30 min ardy sample to add my own pattern to it! 

 

Any help appreciated greatly - really wanna make it across the line! 

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On 4/9/2019 at 1:48 PM, brownface said:

Did not really have much success with this script at the start, constantly banned around 70 but now that I have messed around with all the anti ban settings I gotta say this is one of the best scripts i've ever used. Got 90+ so far on 3 accounts running literally 24/7, with absolutely zero bans. I am confident i can get 99 on at least 2/3 of the accounts.

Share your settings please?

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On 4/11/2019 at 8:49 AM, hehegurl said:

On the road from 90 to 99. Any tips for ardy? Was thinking 8 to 12 hour days with maybe a 4 or 5 hr day twice a week/day off on Monday kind of thing. Gonna record a good 30 min ardy sample to add my own pattern to it! 

 

Any help appreciated greatly - really wanna make it across the line! 

Id highly recommend recording more than just 30 minutes lol

Maybe like 10-15 minutes per session before you actually start the bot.

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12 hours ago, adamhackz said:

Any chance you could add an option for the script to end if it can't walk through the canifis gate underground?

Not a huge thing but something thats gotten me banned once or twice because i havn't completed priest in peril yet lol

Are you using v2 or v3? Are you using Tribot's webwalker or daxWalker?

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On 4/8/2019 at 8:01 PM, Aropupu said:

Should hopefully be added now in the latest update. If the script still doesn't recognize it or there is some other issue with it, most likely will need more information from you. Restart script without using the rerun button to update it.

There is a bug at wilderness course in the section with skeletons (right at the end) where it keep going in between two spots in that section instead of finishing the course.

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Posted (edited)
2 hours ago, Valiant One said:

There is a bug at wilderness course in the section with skeletons (right at the end) where it keep going in between two spots in that section instead of finishing the course.

Can you please provide more information so I can take a better look? Settings, setup, screenshot? Will send you a PM asking for more information and instructions on how to easily give that information to me, reply to that.

Edited by Aropupu

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Posted (edited)
2 hours ago, simongek said:

for some reason the script stops and logs out

Please do check your client debug for any messages/errors. Always a good idea to also check bot debug too. I cannot know what causes your issue without any information.

You can copypaste your full client debug and bot debug by doing the following:

DzdslQF.png

Edited by Aropupu

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3 hours ago, Aropupu said:

Please do check your client debug for any messages/errors. Always a good idea to also check bot debug too. I cannot know what causes your issue without any information.

You can copypaste your full client debug and bot debug by doing the following:

DzdslQF.png

I'm having the same problem. I'm using v3 w/ my own recorded data. it will just stop for like 1-2 min and use the in game log out button, then will auto log back in and continue, maybe it's an antiban feature? if it is, it should not do it as often as it does(seems to be every 5-15 min or so)

 

[17:40:16] New obstacle, reset all 0 - 0
[17:40:17] C_186,100;
[17:40:17] CO_186,100;/
[17:40:17] Clicked obstacle: 992 - -1
[17:40:20] Hovered screen tile: (3506, 3491, 0)
[17:40:22] New obstacle, reset all 3 - 0
[17:40:23] SH_55;
[17:40:24] CO_186,100;/
[17:40:24] Clicked obstacle: 594 - -1
[17:40:26] Obstacle hovered!
[17:40:26] missclick: 25,25,40,
[17:40:26] New obstacle, reset all 2 - 0
[17:40:28] OH;
[17:40:28] CO_186,100;/
[17:40:28] Clicked obstacle: 844 - -1
[17:40:28] Camera rotation detected!
[17:40:31] New obstacle, reset all 2 - 0
[17:40:32] C_200,100;
[17:40:34] Camera rotation detected!
[17:40:35] CO_188,100;/
[17:40:35] Clicked obstacle: 9 - -1
[17:40:38] New obstacle, reset all 3 - 0
[17:40:39] C_188,100;
[17:40:40] CO_188,100;/
[17:40:40] Clicked obstacle: 107 - -1
[17:40:41] Camera rotation detected!
[17:40:42] Camera rotation detected!
[17:40:43] missclick: 53,46,47,47,46,46,46,56,
[17:40:43] New obstacle, reset all 2 - 0
[17:40:43] Camera rotation detected!
[17:40:43] C_211,100;C_215,100;
[17:40:43] CO_221,100;/
[17:40:43] Clicked obstacle: 373 - -1
[17:40:44] Camera rotation detected!
[17:40:45] Camera rotation detected!
[17:40:49] New obstacle, reset all 4 - 0
[17:40:50] C_242,100;C_256,100;
[17:40:56] S_256,100,48,48,48,48,49,17,17,51,57,;
[17:40:56] S_256,100,48,48,48,48,49,17,17,51,57,;/
[17:40:56] missclick: 58,59,
[17:40:56] New obstacle, reset all 0 - 0
[17:40:57] Camera rotation detected!
[17:40:58] CO_277,100;/
[17:40:58] Clicked obstacle: 498 - -1
[17:40:59] Hovered screen tile: (3511, 3480, 2)
[17:41:00] Camera rotation detected!
[17:41:02] New obstacle, reset all 3 - 0
[17:41:03] SH_60;C_283,100;
[17:41:03] CO_283,100;/
[17:41:03] Clicked obstacle: 1135 - -1
[17:41:03] Camera rotation detected!
[17:41:08] New obstacle, reset all 1 - 0
[17:41:10] C_293,100;
[17:41:10] CO_293,100;/
[17:41:10] Clicked obstacle: 1066 - -1
[17:41:10] Camera rotation detected!
[17:41:11] Camera rotation detected!
[17:41:12] Obstacle hovered!
[17:41:13] New obstacle, reset all 3 - 0
[17:41:14] C_304,100;C_320,100;OH;
[17:41:14] CO_320,100;/
[17:41:14] Clicked obstacle: 877 - -1
[17:41:15] Camera rotation detected!
[17:41:17] missclick: 41,
[17:41:17] New obstacle, reset all 4 - 0
[17:41:19] C_6,100;
[17:41:19] CO_6,100;/
[17:41:19] Clicked obstacle: 517 - -1
[17:41:21] Hovered screen tile: (3488, 3499, 2)
[17:41:23] New obstacle, reset all 3 - 0
[17:41:24] SH_61;
[17:41:25] S_6,100,6,6,6,62,62,;
[17:41:25] S_6,100,6,6,6,62,62,;/
[17:41:25] Clicked obstacle: 273 - 188
[17:41:28] Hovered screen tile: (3480, 3491, 3)
[17:41:28] New obstacle, reset all 2 - 0
[17:41:29] SH_63;
[17:41:29] CO_6,100;/
[17:41:29] Clicked obstacle: 716 - -1
[17:41:32] Hovered screen tile: (3483, 3480, 2)
[17:41:35] New obstacle, reset all 2 - 0
[17:41:35] SH_64;
[17:41:39] S_6,100,32,32,32,32,32,32,33,33,65,65,34,51,;
[17:41:39] S_6,100,32,32,32,32,32,32,33,33,65,65,34,51,;/
[17:41:39] Clicked obstacle: 482 - 736
[17:41:40] Hovered screen tile: (3504, 3474, 3)
[17:41:42] New obstacle, reset all 0 - 0
[17:41:43] SH_66;
[17:41:43] CO_6,100;/
[17:41:43] Clicked obstacle: 969 - -1
[17:41:44] Camera rotation detected!
[17:41:47] New obstacle, reset all 3 - 0
[17:41:48] C_20,100;
[17:41:48] CO_20,100;/
[17:41:48] Clicked obstacle: 898 - -1
[17:41:50] Hovered screen tile: (3508, 3488, 0)
[17:41:53] New obstacle, reset all 2 - 0
[17:41:55] SH_67;
[17:41:55] CO_20,100;/
[17:41:55] Clicked obstacle: 1042 - -1
[17:41:58] New obstacle, reset all 3 - 0
[17:41:59] CO_20,100;/
[17:41:59] Clicked obstacle: 770 - -1
[17:42:00] Camera rotation detected!
[17:42:02] New obstacle, reset all 2 - 0
[17:42:03] C_56,100;
[17:42:04] CO_56,100;/
[17:42:04] Clicked obstacle: 833 - -1
[17:42:05] Camera rotation detected!
[17:42:08] Camera rotation detected!
[17:42:08] missclick: 68,69,69,
[17:42:08] New obstacle, reset all 2 - 0
[17:42:09] C_68,100;C_85,100;
[17:42:09] CO_85,100;/
[17:42:09] Clicked obstacle: 467 - -1
[17:42:11] Hovered screen tile: (3479, 3491, 3)
[17:42:13] New obstacle, reset all 6 - 0
[17:42:13] SH_70;
[17:42:13] CO_85,100;/
[17:42:13] Clicked obstacle: 621 - -1
[17:42:15] Hovered screen tile: (3482, 3485, 2)
[17:42:17] Camera rotation detected!
[17:42:18] Camera rotation detected!
[17:42:19] Hovered screen tile: (3488, 3477, 2)
[17:42:19] New obstacle, reset all 3 - 0
[17:42:20] SH_71;C_147,100;SH_72;C_190,100;
[17:42:23] S_190,100,48,48,48,48,73,48,49,13,13,36,36,51,;
[17:42:23] S_190,100,48,48,48,48,73,48,49,13,13,36,36,51,;/
[17:42:23] Clicked obstacle: 511 - 272
[17:42:24] Camera rotation detected!
[17:42:27] missclick: 58,
[17:42:27] New obstacle, reset all 0 - 1
[17:42:27] Camera rotation detected!
[17:42:27] C_203,100;
[17:42:28] C_252,100;/
[17:42:28] Clicked obstacle: 449 - -1
[17:42:32] New obstacle, reset all 2 - 0
[17:42:33] CO_252,100;/
[17:42:33] Clicked obstacle: 643 - -1
[17:42:33] Camera rotation detected!
[17:42:39] New obstacle, reset all 3 - 0
[17:42:39] C_281,100;
[17:42:39] CO_281,100;/
[17:42:39] Clicked obstacle: 740 - -1
[17:42:40] Camera rotation detected!
[17:42:43] New obstacle, reset all 3 - 0
[17:42:44] C_312,100;
[17:42:44] CO_312,100;/
[17:42:44] Clicked obstacle: 745 - -1
[17:42:45] Camera rotation detected!
[17:42:47] New obstacle, reset all 2 - 0
[17:42:48] C_341,100;
[17:42:51] S_341,100,26,;
[17:42:51] S_341,100,26,;/
[17:42:51] Clicked obstacle: 535 - 646
[17:42:51] Camera rotation detected!
[17:42:52] Hovered screen tile: (3489, 3497, 2)
[17:42:54] New obstacle, reset all 0 - 0
[17:42:54] C_358,100;SH_74;
[17:42:56] S_358,100,29,29,29,6,6,62,62,;
[17:42:56] S_358,100,29,29,29,6,6,62,62,;/
[17:42:56] Clicked obstacle: 169 - 154
[17:42:57] Hovered screen tile: (3479, 3491, 3)
[17:42:59] New obstacle, reset all 1 - 0
[17:42:59] SH_70;
[17:42:59] CO_358,100;/
[17:42:59] Clicked obstacle: 520 - -1
[17:43:06] New obstacle, reset all 3 - 0
[17:43:06] Camera rotation detected!
[17:43:07] Camera rotation detected!
[17:43:09] S_343,100,32,32,32,32,;
[17:43:09] C_343,100;S_343,100,32,32,32,32,;/
[17:43:09] Clicked obstacle: 260 - 210
[17:43:13] missclick: 37,37,37,75,
[17:43:13] New obstacle, reset all 0 - 0
[17:43:14] C_325,100;
[17:43:14] CO_325,100;/
[17:43:14] Clicked obstacle: 829 - -1
[17:43:14] Camera rotation detected!
[17:43:15] Camera rotation detected!
[17:43:18] New obstacle, reset all 2 - 0
[17:43:18] C_339,100;C_348,100;
[17:43:18] CO_348,100;/
[17:43:18] Clicked obstacle: 831 - -1
[17:43:19] Camera rotation detected!
[17:43:20] Hovered screen tile: (3508, 3488, 0)
[17:43:24] New obstacle, reset all 3 - 0
[17:43:25] C_2,100;SH_67;
[17:43:27] CO_2,100;/
[17:43:27] Clicked obstacle: 815 - -1
[17:43:27] Obstacle hovered!
[17:43:28] Camera rotation detected!
[17:43:29] New obstacle, reset all 4 - 0
[17:43:30] OH;
[17:43:30] CO_12,100;/
[17:43:30] Clicked obstacle: 877 - -1
[17:43:31] Camera rotation detected!
[17:43:33] Obstacle hovered!
[17:43:34] New obstacle, reset all 3 - 0
[17:43:35] C_23,100;OH;
[17:43:35] CO_23,100;/
[17:43:35] Clicked obstacle: 3 - -1
[17:43:36] Camera rotation detected!
[17:43:37] Camera rotation detected!
[17:43:39] Camera rotation detected!
[17:43:40] missclick: 44,
[17:43:40] New obstacle, reset all 4 - 0
[17:43:40] C_39,100;C_50,100;C_75,100;
[17:43:40] CO_75,100;/
[17:43:40] Clicked obstacle: 503 - -1
[17:43:42] Camera rotation detected!
[17:43:45] New obstacle, reset all 4 - 0
[17:43:45] C_91,100;
[17:43:45] CO_91,100;/
[17:43:45] Clicked obstacle: 557 - -1
[17:43:48] Hovered screen tile: (3483, 3482, 2)
[17:43:51] New obstacle, reset all 3 - 0
[17:43:52] SH_76;
[17:43:57] S_91,100,77,77,77,77,77,31,31,14,58,;
[17:43:57] S_91,100,77,77,77,77,77,31,31,14,58,;/
[17:43:57] Clicked obstacle: 558 - 125
[17:43:58] Hovered screen tile: (3505, 3475, 3)
[17:44:00] New obstacle, reset all 0 - 0
[17:44:00] failed obstacle 1
[17:44:01] SH_38;
[17:44:02] Camera rotation detected!
[17:44:03] S_91,100,78,78,;
[17:44:03] Camera rotation detected!
[17:44:04] M_79,;
[17:44:04] S_91,100,78,78,;M_79,;/
[17:44:04] Clicked obstacle: 1846 - 774
[17:44:08] Hovered screen tile: (3507, 3493, 0)
[17:44:10] New obstacle, reset all 2 - 2
[17:44:11] C_74,100;C_52,100;SH_80;
[17:44:11] CO_52,100;/
[17:44:11] Clicked obstacle: 738 - -1
[17:44:13] Hovered screen tile: (3507, 3499, 2)
[17:44:14] New obstacle, reset all 3 - 0
[17:44:15] SH_81;
[17:44:15] CO_52,100;/
[17:44:15] Clicked obstacle: 862 - -1
[17:44:16] Camera rotation detected!
[17:44:17] Camera rotation detected!
[17:44:19] New obstacle, reset all 2 - 0
[17:44:20] C_60,100;C_68,100;
[17:44:20] CO_68,100;/
[17:44:20] Clicked obstacle: 147 - -1
[17:44:23] Camera rotation detected!
[17:44:24] New obstacle, reset all 3 - 0
[17:44:24] failed obstacle 0
[17:44:26] C_77,100;
[17:44:27] Camera rotation detected!
[17:44:32] Camera rotation detected!
[17:44:34] M_82,83,;
[17:44:34] M_82,83,;/
[17:44:34] Clicked obstacle: 2617 - 805
[17:44:38] Hovered screen tile: (3506, 3488, 0)
[17:44:39] New obstacle, reset all 2 - 2
[17:44:40] C_0,100;C_327,100;SH_84;
[17:44:40] CO_327,100;/
[17:44:40] Clicked obstacle: 1191 - -1
[17:44:42] Camera rotation detected!
[17:44:43] New obstacle, reset all 2 - 0
[17:44:45] C_335,100;
[17:44:45] CO_335,100;/
[17:44:45] Clicked obstacle: 1263 - -1
[17:44:46] Camera rotation detected!
[17:44:47] Camera rotation detected!
[17:44:49] New obstacle, reset all 2 - 0
[17:44:50] C_358,100;C_10,100;
[17:44:51] CO_10,100;/
[17:44:51] Clicked obstacle: 864 - -1
[17:44:52] Camera rotation detected!
[17:44:53] Camera rotation detected!
[17:44:56] missclick: 3,
[17:44:56] New obstacle, reset all 0 - 0
[17:44:56] C_23,100;C_37,100;
[17:44:56] CO_37,100;/
[17:44:56] Clicked obstacle: 632 - -1
[17:44:57] Camera rotation detected!
[17:45:00] New obstacle, reset all 1 - 0
[17:45:01] C_79,100;
[17:45:01] CO_79,100;/
[17:45:01] Clicked obstacle: 513 - -1
[17:45:03] Hovered screen tile: (3482, 3483, 2)
[17:45:07] New obstacle, reset all 2 - 0
[17:45:08] SH_85;
[17:45:12] S_79,100,77,77,77,31,31,49,14,15,57,;
[17:45:12] S_79,100,77,77,77,31,31,49,14,15,57,;/
[17:45:12] Clicked obstacle: 646 - 496
[17:45:13] Hovered screen tile: (3503, 3475, 3)
[17:45:14] Obstacle hovered!
[17:45:15] New obstacle, reset all 0 - 0
[17:45:16] SH_86;OH;
[17:45:16] CO_79,100;/
[17:45:16] Clicked obstacle: 1017 - -1
[17:45:16] Camera rotation detected!
[17:45:20] New obstacle, reset all 0 - 0
[17:45:21] C_91,100;
[17:45:21] CO_91,100;/
[17:45:21] Clicked obstacle: 1123 - -1
[17:45:22] Camera rotation detected!
[17:45:27] New obstacle, reset all 2 - 0
[17:45:28] C_106,100;
[17:45:28] CO_106,100;/
[17:45:28] Clicked obstacle: 906 - -1
[17:45:29] Obstacle hovered!
[17:45:31] New obstacle, reset all 2 - 0
[17:45:33] OH;
[17:45:33] CO_106,100;/
[17:45:33] Clicked obstacle: 1172 - -1
[17:45:33] Camera rotation detected!
[17:45:36] New obstacle, reset all 2 - 0
[17:45:37] C_124,100;
[17:45:39] S_124,100,27,;
[17:45:39] S_124,100,27,;/
[17:45:39] Clicked obstacle: 885 - 1182
[17:45:42] New obstacle, reset all 1 - 0
[17:45:43] Camera rotation detected!
[17:45:43] CO_141,100;/
[17:45:43] Clicked obstacle: 384 - -1
[17:45:46] Hovered screen tile: (3478, 3491, 3)
[17:45:47] New obstacle, reset all 3 - 0
[17:45:48] SH_87;
[17:45:48] CO_141,100;/
[17:45:48] Clicked obstacle: 850 - -1
[17:45:52] Hovered screen tile: (3486, 3480, 2)
[17:45:54] New obstacle, reset all 2 - 0
[17:45:54] SH_88;
[17:45:55] Camera rotation detected!
[17:45:58] S_141,100,77,31,31,13,14,14,15,;
[17:45:58] S_141,100,77,31,31,13,14,14,15,;/
[17:45:58] Clicked obstacle: 455 - 124
[17:46:01] missclick: 89,
[17:46:01] New obstacle, reset all 1 - 0
[17:46:02] C_166,100;
[17:46:04] S_166,100,54,;
[17:46:04] S_166,100,54,;/
[17:46:04] Clicked obstacle: 1162 - 532
[17:46:07] Hovered screen tile: (3510, 3484, 2)
[17:46:08] New obstacle, reset all 0 - 0
[17:46:09] SH_90;
[17:46:09] CO_166,100;/
[17:46:09] Clicked obstacle: 1187 - -1
[17:46:14] Hovered screen tile: (3506, 3492, 0)
[17:46:15] New obstacle, reset all 0 - 0
[17:46:16] SH_91;
[17:46:17] CO_166,100;/
[17:46:17] Clicked obstacle: 848 - -1
[17:46:18] Hovered screen tile: (3506, 3500, 2)
[17:46:19] missclick: 93,25,25,
[17:46:19] New obstacle, reset all 0 - 0
[17:46:21] SH_92;
[17:46:21] CO_166,100;/
[17:46:21] Clicked obstacle: 1141 - -1
[17:46:21] Camera rotation detected!
[17:46:24] Obstacle hovered!
[17:46:24] New obstacle, reset all 2 - 0
[17:46:25] C_186,100;OH;
[17:46:25] CO_186,100;/
[17:46:25] Clicked obstacle: 50 - -1
[17:46:28] Hovered screen tile: (3487, 3502, 2)
[17:46:30] New obstacle, reset all 1 - 0
[17:46:31] SH_94;
[17:46:31] CO_186,100;/
[17:46:31] Clicked obstacle: 920 - -1
[17:46:33] Hovered screen tile: (3479, 3495, 3)
[17:46:35] New obstacle, reset all 3 - 0
[17:46:36] SH_7;
[17:46:36] CO_186,100;/
[17:46:36] Clicked obstacle: 1084 - -1
[17:46:38] Hovered screen tile: (3481, 3485, 2)
[17:46:42] New obstacle, reset all 1 - 0
[17:46:43] SH_95;
[17:46:46] S_186,100,48,48,48,15,;
[17:46:46] S_186,100,48,48,48,15,;/
[17:46:46] Clicked obstacle: 666 - 844
[17:46:47] Hovered screen tile: (3503, 3476, 3)
[17:46:50] New obstacle, reset all 0 - 0
[17:46:51] SH_96;
[17:46:52] S_186,100,54,54,54,;
[17:46:52] S_186,100,54,54,54,;/
[17:46:52] Clicked obstacle: 911 - 613
[17:46:55] New obstacle, reset all 0 - 0
[17:46:56] CO_186,100;/
[17:46:56] Clicked obstacle: 1084 - -1
[17:47:00] Hovered screen tile: (3503, 3492, 0)
[17:47:02] New obstacle, reset all 2 - 0
[17:47:03] SH_97;
[17:47:04] CO_186,100;/
[17:47:04] Clicked obstacle: 991 - -1
[17:47:05] Obstacle hovered!
[17:47:06] missclick: 98,
[17:47:06] New obstacle, reset all 0 - 0
[17:47:07] OH;
[17:47:07] CO_186,100;/
[17:47:07] Clicked obstacle: 924 - -1
[17:47:10] Obstacle hovered!
[17:47:11] New obstacle, reset all 2 - 0
[17:47:13] OH;
[17:47:13] CO_186,100;/
[17:47:13] Clicked obstacle: 1163 - -1
[17:47:16] Hovered screen tile: (3477, 3499, 2)
[17:47:17] New obstacle, reset all 2 - 0
[17:47:18] SH_99;
[17:47:18] CO_186,100;/
[17:47:18] Clicked obstacle: 259 - -1
[17:47:21] missclick: 46,46,46,46,
[17:47:21] New obstacle, reset all 2 - 0
[17:47:22] CO_186,100;/
[17:47:22] Clicked obstacle: 756 - -1
[17:47:24] Hovered screen tile: (3480, 3483, 2)
[17:47:28] New obstacle, reset all 1 - 0
[17:47:32] S_186,100,31,31,13,15,50,89,;
[17:47:32] S_186,100,31,31,13,15,50,89,;/
[17:47:32] Clicked obstacle: -1 - 548
[17:47:35] New obstacle, reset all 0 - 0
[17:47:37] SH_100;
[17:47:39] S_186,100,101,101,;
[17:47:39] S_186,100,101,101,;/
[17:47:39] Clicked obstacle: 1521 - 454
[17:47:41] New obstacle, reset all 0 - 0
[17:47:42] CO_186,100;/
[17:47:42] Clicked obstacle: 1091 - -1
[17:47:48] New obstacle, reset all 2 - 0
[17:47:50] CO_186,100;/
[17:47:50] Clicked obstacle: 1003 - -1
[17:47:52] Hovered screen tile: (3506, 3499, 2)
[17:47:53] missclick: 25,
[17:47:53] New obstacle, reset all 0 - 0
[17:47:54] SH_102;
[17:47:56] CO_186,100;/
[17:47:56] Clicked obstacle: 1085 - -1
[17:47:59] Hovered screen tile: (3495, 3504, 2)
[17:47:59] New obstacle, reset all 1 - 0
[17:48:00] SH_103;
[17:48:00] CO_186,100;/
[17:48:00] Clicked obstacle: 806 - -1
[17:48:03] Hovered screen tile: (3486, 3500, 2)
[17:48:04] Obstacle hovered!
[17:48:06] New obstacle, reset all 1 - 1
[17:48:06] SH_44;OH;
[17:48:08] CO_186,100;/
[17:48:08] Clicked obstacle: 495 - -1
[17:48:11] Hovered screen tile: (3477, 3492, 3)
[17:48:11] missclick: 104,104,104,
[17:48:11] New obstacle, reset all 3 - 0
[17:48:12] SH_56;
[17:48:12] CO_186,100;/
[17:48:12] Clicked obstacle: 922 - -1
[17:48:17] New obstacle, reset all 3 - 0
[17:48:19] Camera rotation detected!
[17:48:21] S_186,100,73,73,73,13,13,14,14,15,;
[17:48:21] C_205,100;S_186,100,73,73,73,13,13,14,14,15,;/
[17:48:21] Clicked obstacle: 798 - 153
[17:48:23] Hovered screen tile: (3502, 3476, 3)
[17:48:24] Obstacle hovered!
[17:48:25] missclick: 15,50,57,
[17:48:25] New obstacle, reset all 1 - 0
[17:48:26] SH_89;OH;
[17:48:27] Camera rotation detected!
[17:48:27] Camera rotation detected!
[17:48:28] S_205,100,105,105,105,105,105,;
[17:48:28] S_205,100,105,105,105,105,105,;/
[17:48:28] Clicked obstacle: 1418 - 1195
[17:48:29] Camera rotation detected!
[17:48:31] New obstacle, reset all 0 - 0
[17:48:33] New obstacle, reset all 0 - 0
[17:48:34] Mouse moved off screen!
[17:52:06] distance debug: 7
[17:52:06] LOADING DATA...
[17:52:06] Tiles: 106 - Obstacle amount: 108
[17:52:06] initializing data...
[17:52:06] Checking game info...
[17:52:07] Disabled all randoms.
[17:52:13] waiting delay 1008
[17:52:14] mt 1
[17:52:18] C_335,100;
[17:52:18] 347 - 100
[17:52:23] C_23,100;OH;
[17:52:25] waiting delay 453
[17:52:29] C_188,100;
[17:52:29] 192 - 100
[17:52:35] N
[17:52:37] waiting delay 725
[17:52:42] SH_64;
[17:52:44] waiting delay 678
[17:52:45] C_290,100;S_290,100,31,32,33,33,34,35,35,36,36,17,37,;
[17:52:45] 312 - 100
[17:52:50] waiting c delay 335
[17:52:51] attempted action
[17:52:54] waiting delay 678
[17:52:57] C_339,100;C_348,100;
[17:52:57] 350 - 100
[17:52:59] 338 - 100
[17:53:14] waiting delay 806
[17:53:18] C_251,100;C_261,100;
[17:53:18] 233 - 100
[17:53:23] mt 2
[17:53:25] C_344,100;
[17:53:25] 331 - 100
[17:53:28] CO_186,100;
[17:53:28] 199 - 100
[17:53:28] 100
[17:53:30] attempted action
[17:53:35] waiting delay 170
[17:53:39] C_79,100;
[17:53:39] 75 - 100
[17:53:45] SH_85;
[17:53:45] 190 - 100
[17:53:49] S_190,100,48,48,48,48,73,48,49,13,13,36,36,51,;
[17:53:52] waiting c delay 728
[17:53:53] attempted action
[17:53:53] mt 6
[17:53:56] waiting delay 654
[17:53:57] S_186,100,101,101,;
[17:53:59] attempted action
[17:53:59] amtc 2 7 - (3510, 3483, 2)
[17:54:03] SH_90;
[17:54:05] waiting delay 857
[17:54:11] SH_91;
[17:54:13] waiting delay 1182
[17:54:16] OH;
[17:54:19] waiting delay 706
[17:54:22] C_186,100;OH;
[17:54:22] 366 - 100
[17:54:26] C_358,100;SH_74;
[17:54:30] waiting f delay 2300
[17:54:34] M_82,83,;
[17:54:34] fmp
[17:54:44] waiting c delay 816
[17:54:45] attempted action
[17:54:50] waiting delay 1164
[17:54:51] mt 1
[17:54:54] C_312,100;
[17:54:54] 337 - 100
[17:55:00] C_186,100;OH;
[17:55:02] waiting delay 1138
[17:55:03] S_341,100,26,;
[17:55:06] attempted action
[17:55:06] amtc 2 3 - (3485, 3499, 2)
[17:55:11] N
[17:55:13] waiting delay 555
[17:55:14] mt 4
[17:55:19] C_129,100;
[17:55:19] 123 - 100
[17:55:26] SH_30;
[17:55:28] waiting delay 576
[17:55:29] S_141,100,77,31,31,13,14,14,15,;
[17:55:33] waiting c delay 380
[17:55:34] attempted action
[17:55:37] waiting delay 1025
[17:55:42] C_193,100;C_204,100;
[17:55:42] 193 - 100
[17:55:50] C_324,100;
[17:55:50] 342 - 100
[17:55:53] mt 1
[17:55:55] C_251,100;C_261,100;
[17:55:55] 218 - 100
[17:55:55] 100
[17:56:01] C_344,100;
[17:56:01] 312 - 100
[17:56:03] CO_186,100;
[17:56:03] 180 - 100
[17:56:03] 100
[17:56:05] attempted action
[17:56:09] N
[17:56:11] waiting f delay 3005
[17:56:16] M_82,83,;
[17:56:16] fmp
[17:56:23] waiting c delay 490
[17:56:24] attempted action
[17:56:30] SH_97;
[17:56:31] CO_83,100;
[17:56:31] 88 - 100
[17:56:33] attempted action
[17:56:36] SH_40;
[17:56:40] C_341,100;
[17:56:40] 314 - 100
[17:56:43] CO_56,100;
[17:56:43] 26 - 100
[17:56:43] 100
[17:56:45] attempted action
[17:56:47] C_68,100;C_85,100;
[17:56:47] 104 - 100
[17:56:52] N
[17:56:55] waiting delay 682
[17:57:00] SH_64;
[17:57:02] waiting delay 525
[17:57:03] C_179,100;S_156,100,48,48,48,49,34,35,36,15,17,50,51,;
[17:57:03] 198 - 100
[17:57:08] waiting c delay 909
[17:57:09] attempted action
[17:57:12] waiting delay 887
[17:57:13] S_186,100,54,54,54,;
[17:57:15] attempted action
[17:57:15] amtc 2 7 - (3510, 3483, 2)
[17:57:15] 100
[17:57:17] mt 7
[17:57:20] SH_38;
[17:57:22] waiting delay 1093
[17:57:27] SH_55;
[17:57:30] mt 1
[17:57:33] SH_102;
[17:57:35] waiting delay 902
[17:57:39] C_341,100;
[17:57:39] 359 - 100
[17:57:47] SH_61;
[17:57:48] M_82,83,;
[17:57:48] fmp
[17:57:48] tile skipped 0
[17:57:48] tile skipped 1
[17:57:48] tile skipped 2
[17:57:51] attempted action
[17:57:51] amtc 2 4 - (3478, 3491, 3)
[17:57:53] mt 4
[17:57:58] C_88,100;
[17:57:58] 72 - 100
[17:58:03] N
[17:58:06] waiting delay 648
[17:58:07] C_290,100;S_290,100,31,32,33,33,34,35,35,36,36,17,37,;
[17:58:07] 287 - 100
[17:58:13] waiting c delay 1203
[17:58:14] attempted action
[17:58:19] waiting f delay 2913
[17:58:22] S_91,100,78,78,;M_79,;
[17:58:25] waiting c delay 741
[17:58:26] attempted action
[17:58:30] SH_22;C_187,100;
[17:58:30] 178 - 100
[18:02:33] f log
[18:02:40] Login bot started.
[18:02:40] Login Bot: Login...
[18:02:50] Login bot succeeded.
[18:02:54] SH_40;
[18:02:58] C_23,100;OH;
[18:02:58] 23 - 100
[18:03:00] startTile
[18:03:00] C_22,100;
[18:03:00] 3 - 100
[18:03:00] 100
[18:03:02] attempted action
[18:03:06] C_26,100;SH_43;
[18:03:07] waiting delay 367
[18:03:08] M_82,83,;
[18:03:08] fmp
[18:03:08] tile skipped 0
[18:03:08] tile skipped 1
[18:03:08] tile skipped 2
[18:03:10] attempted action
[18:03:10] amtc 2 4 - (3478, 3491, 3)
[18:03:15] C_88,100;
[18:03:15] 105 - 100
[18:03:15] 100
[18:03:23] SH_95;
[18:03:25] waiting delay 449
[18:03:26] C_204,100;S_185,100,11,11,12,13,13,13,14,15,15,;
[18:03:26] 197 - 100
[18:03:28] 186 - 100
[18:03:28] 100
[18:03:33] waiting c delay 496
[18:03:33] attempted action
[18:03:35] SH_100;
[18:03:37] waiting delay 1329
[18:03:38] CO_290,100;
[18:03:38] 288 - 100
[18:03:40] attempted action
[18:03:40] mt 7
[18:03:44] SH_38;
[18:03:45] waiting delay 1243
[18:03:50] SH_97;
[18:03:52] waiting delay 882
[18:03:56] SH_92;
[18:03:58] waiting delay 751
[18:04:01] C_200,100;
[18:04:01] 345 - 100
[18:04:03] startTile
[18:04:04] S_344,100,26,26,26,27,;
[18:04:06] attempted action
[18:04:06] amtc 2 3 - (3485, 3499, 2)
[18:04:12] C_358,100;SH_74;
[18:04:12] 385 - 100
[18:04:19] C_88,100;
[18:04:19] 106 - 100
[18:04:27] SH_95;
[18:04:28] waiting delay 575
[18:04:29] S_141,100,77,31,31,13,14,14,15,;
[18:04:33] attempted action
[18:04:33] amtc 2 6 - (3503, 3476, 3)
[18:04:39] SH_89;OH;
[18:04:44] waiting delay 1028
[18:04:52] waiting delay 867
[18:04:55] SH_92;
[18:04:57] waiting delay 460
[18:05:01] C_200,100;
[18:05:02] startTile
[18:05:05] C_188,100;
[18:05:08] waiting delay 149
[18:05:08] ccc
[18:05:10] mt 4
[18:05:14] SH_7;
[18:05:18] SH_95;
[18:05:18] 213 - 100
[18:05:23] waiting delay 551
[18:05:24] S_190,100,48,48,48,48,73,48,49,13,13,36,36,51,;
[18:05:26] waiting c delay 402
[18:05:27] attempted action
[18:05:28] SH_96;
[18:05:28] 196 - 100
[18:05:31] S_205,100,105,105,105,105,105,;
[18:05:33] waiting c delay 669
[18:05:34] attempted action
[18:05:36] N
[18:05:37] waiting delay 814
[18:05:42] C_106,100;
[18:05:42] 98 - 100
[18:05:47] SH_40;
[18:05:49] waiting delay 860
[18:05:50] mt 2
[18:05:54] SH_103;
[18:05:55] waiting delay 380
[18:06:00] C_26,100;SH_43;
[18:06:00] 28 - 100
[18:06:02] M_82,83,;
[18:06:02] fmp
[18:06:02] tile skipped 0
[18:06:02] tile skipped 1
[18:06:02] tile skipped 2
[18:06:05] attempted action
[18:06:05] amtc 2 4 - (3478, 3491, 3)
[18:06:10] C_91,100;
[18:06:10] 104 - 100
[18:06:16] SH_76;
[18:06:16] 75 - 100
[18:06:19] S_79,100,77,77,77,31,31,49,14,15,57,;
[18:06:24] waiting c delay 147
[18:06:24] attempted action
[18:06:24] mt 6
[18:06:30] waiting f delay 1610
[18:06:32] M_52,;
[18:06:34] waiting c delay 790
[18:06:35] attempted action
[18:06:41] waiting delay 953
[18:06:45] SH_81;
[18:06:47] waiting delay 1042
[18:06:48] mt 2
[18:06:52] C_60,100;C_68,100;
[18:06:52] 50 - 100
[18:06:58] C_26,100;SH_43;
[18:06:58] 25 - 100
[18:06:58] 100
[18:07:00] M_82,83,;
[18:07:00] fmp
[18:07:00] tile skipped 0
[18:07:00] tile skipped 1
[18:07:00] tile skipped 2
[18:07:02] attempted action
[18:07:03] amtc 2 4 - (3478, 3491, 3)
[18:07:08] C_129,100;
[18:07:10] waiting delay 771
[18:07:11] ccc
[18:07:16] SH_64;
[18:07:19] waiting delay 678
[18:07:20] S_256,100,48,48,48,48,49,17,17,51,57,;
[18:07:23] waiting c delay 600
[18:07:24] attempted action
[18:07:27] waiting delay 785
[18:07:30] SH_19;
[18:07:32] waiting delay 1080
[18:07:35] C_2,100;SH_67;
[18:07:35] 20 - 100
[18:07:40] waiting delay 612
[18:07:40] mt 1
[18:07:44] C_334,100;
[18:07:44] 341 - 100
[18:07:49] C_5,100;
[18:07:49] -3 - 100
[18:07:49] 100
[18:07:56] C_39,100;C_50,100;C_75,100;
[18:07:56] 37 - 100
[18:07:57] 41 - 100
[18:07:57] 76 - 100
[18:08:04] C_79,100;
[18:08:04] 61 - 100
[18:08:10] SH_85;
[18:08:13] waiting delay 839
[18:08:14] S_79,100,77,77,77,31,31,49,14,15,57,;
[18:08:18] waiting c delay 63
[18:08:18] attempted action
[18:08:22] waiting delay 1408
[18:08:26] C_193,100;C_204,100;
[18:08:26] 206 - 100
[18:08:28] 187 - 100
[18:08:28] 100
[18:08:34] SH_91;
[18:08:37] waiting delay 819
[18:08:38] CO_186,100;
[18:08:38] attempted action
[18:12:38] f log
[18:12:44] Login bot started.
[18:12:44] Login Bot: Login...
[18:12:55] Login bot succeeded.
[18:13:01] Script Ended: aAgility v2.
[18:13:09] Downloading script 'aAgility v2'.
[18:13:10] Script Started: aAgility v2.
[18:14:51] distance debug: 8
[18:14:51] LOADING DATA...
[18:14:51] Tiles: 106 - Obstacle amount: 108
[18:14:51] initializing data...
[18:14:51] Checking game info...
[18:14:52] Disabled all randoms.
[18:14:53] mt 2
[18:14:55] C_124,100;
[18:14:55] 127 - 100
[18:14:58] startTile
[18:15:03] waiting delay 280
[18:15:04] mt 4
[18:15:09] SH_87;
[18:15:14] SH_64;
[18:15:14] 106 - 100
[18:15:17] S_113,100,32,32,32,32,32,33,34,35,35,51,;
[18:15:22] waiting c delay 94
[18:15:22] attempted action
[18:15:28] waiting f delay 1349
[18:15:29] M_52,;
[18:15:34] waiting c delay 652
[18:15:34] attempted action
[18:15:38] SH_97;
[18:15:41] waiting delay 717
[18:15:42] mt 1
[18:15:44] SH_81;
[18:15:46] waiting delay 1068
[18:15:50] C_186,100;OH;
[18:15:50] 185 - 100
[18:15:55] C_68,100;C_85,100;
[18:15:55] 67 - 100
[18:16:01] SH_70;
[18:16:04] waiting delay 881
[18:16:08] C_101,100;C_113,100;
[18:16:08] 182 - 100
[18:16:11] waiting delay 642
[18:16:12] S_186,100,31,31,13,15,50,89,;
[18:16:16] attempted action
[18:16:19] waiting delay 615
[18:16:20] CO_6,100;
[18:16:20] 6 - 100
[18:16:22] attempted action
[18:16:26] N
[18:16:27] waiting delay 1196
[18:16:35] waiting delay 884
[18:16:39] SH_0;C_56,100;
[18:16:39] 55 - 100
[18:16:39] 100
[18:16:44] C_186,100;OH;
[18:16:44] 188 - 100
[18:16:51] C_39,100;C_50,100;C_75,100;
[18:16:51] 33 - 100
[18:16:54] M_82,83,;
[18:16:54] fmp
[18:16:54] tile skipped 0
[18:16:54] tile skipped 1
[18:16:54] tile skipped 2
[18:16:56] attempted action
[18:16:56] amtc 2 4 - (3478, 3491, 3)
[18:16:56] 100
[18:16:59] mt 4
[18:17:02] SH_63;
[18:17:04] waiting delay 866
[18:17:08] C_242,100;C_256,100;
[18:17:11] waiting delay 804
[18:17:12] S_91,100,77,77,77,77,77,31,31,14,58,;
[18:17:16] attempted action
[18:17:16] mt 6
[18:17:17] C_216,100;C_224,100;SH_16;
[18:17:17] 218 - 100
[18:17:20] mt 7
[18:17:22] N
[18:17:25] waiting delay 810
[18:17:29] C_2,100;SH_67;
[18:17:29] -2 - 100
[18:17:36] SH_92;
[18:17:37] waiting delay 558
[18:17:38] mt 2
[18:17:41] C_124,100;
[18:17:41] 124 - 100
[18:17:41] 100
[18:17:46] C_26,100;SH_43;
[18:17:46] 7 - 100
[18:17:49] waiting delay 177
[18:17:50] M_82,83,;
[18:17:50] fmp
[18:17:50] tile skipped 0
[18:17:50] tile skipped 1
[18:17:50] tile skipped 2
[18:17:52] attempted action
[18:17:52] amtc 2 4 - (3478, 3491, 3)
[18:17:58] C_79,100;
[18:17:58] 72 - 100
[18:17:58] 100
[18:18:00] ccc
[18:18:06] C_145,100;C_156,100;C_185,100;
[18:18:06] 115 - 100
[18:18:09] waiting delay 674
[18:18:10] S_113,100,32,32,32,32,32,33,34,35,35,51,;
[18:18:15] waiting c delay 619
[18:18:16] attempted action
[18:18:18] SH_66;
[18:18:19] waiting delay 166
[18:18:20] CO_277,100;
[18:18:20] 279 - 100
[18:18:20] 100
[18:18:22] attempted action
[18:18:23] SH_90;
[18:18:26] waiting delay 913
[18:18:30] C_281,100;
[18:18:30] 282 - 100
[18:18:33] waiting delay 824
[18:18:34] mt 1
[18:18:36] C_304,100;C_320,100;OH;
[18:18:36] 305 - 100
[18:18:38] 324 - 100
[18:18:42] OH;
[18:18:44] startTile
[18:18:44] waiting delay 743
[18:18:45] CO_186,100;
[18:18:45] 184 - 100
[18:18:47] attempted action
[18:18:51] SH_99;
[18:18:55] N
[18:18:57] waiting delay 595
[18:19:01] SH_76;
[18:19:04] waiting delay 466
[18:19:05] C_179,100;S_156,100,48,48,48,49,34,35,36,15,17,50,51,;
[18:19:05] 177 - 100
[18:19:05] 100
[18:19:10] waiting c delay 798
[18:19:11] attempted action
[18:19:15] waiting delay 929
[18:19:16] S_205,100,105,105,105,105,105,;
[18:19:18] waiting c delay 561
[18:19:18] attempted action
[18:19:20] N
[18:19:21] waiting delay 942
[18:19:27] C_0,100;C_327,100;SH_84;
[18:19:27] -1 - 100
[18:19:35] mt 1
[18:19:38] OH;
[18:19:42] C_344,100;
[18:19:42] 344 - 100
[18:19:42] 100
[18:19:44] C_92,100;
[18:19:44] 96 - 100
[18:19:46] attempted action
[18:19:48] C_68,100;C_85,100;
[18:19:48] 68 - 100
[18:19:51] waiting delay 331
[18:19:54] SH_63;
[18:19:56] waiting delay 518
[18:19:59] N
[18:19:59] 256 - 100
[18:20:03] waiting delay 718
[18:20:04] S_256,100,48,48,48,48,49,17,17,51,57,;
[18:20:08] waiting c delay 448
[18:20:08] attempted action
[18:20:11] waiting delay 755
[18:20:12] mt 7
[18:20:15] N
[18:20:17] waiting delay 1221
[18:20:20] N
[18:20:25] waiting delay 1025
[18:20:28] C_251,100;C_261,100;
[18:20:31] waiting delay 1172
[18:20:34] SH_103;
[18:20:37] waiting delay 1
[18:20:41] OH;
[18:20:42] waiting delay 803
[18:20:45] SH_87;
[18:20:48] waiting delay 526
[18:20:52] SH_30;
[18:20:55] waiting delay 583
[18:20:57] C_343,100;S_343,100,32,32,32,32,;
[18:20:57] 343 - 100
[18:21:02] waiting c delay 83
[18:21:02] attempted action
[18:21:08] waiting delay 746
[18:21:11] SH_19;
[18:21:13] waiting delay 732
[18:21:19] C_2,100;SH_67;
[18:21:20] waiting delay 933
[18:21:24] OH;
[18:21:26] waiting delay 985
[18:21:31] C_358,100;C_10,100;
[18:21:32] waiting delay 220
[18:21:33] CO_186,100;
[18:21:33] 193 - 100
[18:21:35] attempted action
[18:21:35] mt 3
[18:21:40] OH;
[18:21:44] C_278,100;
[18:21:44] 284 - 100
[18:21:50] N
[18:21:50] 91 - 100
[18:21:50] 100
[18:21:53] waiting delay 539
[18:21:54] S_91,100,77,77,77,77,77,31,31,14,58,;
[18:21:59] waiting c delay 779
[18:22:00] attempted action
[18:22:00] mt 6
[18:22:05] waiting f delay 2744
[18:22:09] S_91,100,78,78,;M_79,;
[18:22:09] 99 - 100
[18:22:12] tile skipped 0
[18:22:14] waiting c delay 456
[18:22:14] attempted action
[18:22:17] SH_67;
[18:22:20] waiting delay 1141
[18:22:24] C_335,100;
[18:22:24] 339 - 100
[18:22:29] C_186,100;OH;
[18:22:29] 180 - 100
[18:22:29] 100
[18:22:34] C_26,100;SH_43;
[18:22:34] 25 - 100
[18:22:34] 100
[18:22:38] waiting delay 385
[18:22:38] ccc
[18:22:40] mt 4
[18:22:44] C_79,100;
[18:22:49] SH_76;
[18:22:49] 141 - 100
[18:22:52] S_141,100,77,31,31,13,14,14,15,;
[18:22:56] waiting c delay 62
[18:22:56] attempted action
[18:22:56] mt 6
[18:22:59] SH_86;OH;
[18:23:02] waiting delay 773
[18:27:03] f log
[18:27:10] Login bot started.
[18:27:10] Login Bot: Login...
[18:27:20] Login bot succeeded.
[18:27:20] mt 7
[18:27:23] SH_38;
[18:27:25] waiting delay 1057
[18:27:28] C_74,100;C_52,100;SH_80;
[18:27:28] 76 - 100
[18:27:33] waiting delay 915
[18:27:35] OH;
[18:27:38] waiting delay 755
[18:27:39] ccc
[18:27:44] C_6,100;
[18:27:44] 126 - 100
[18:27:50] C_41,100;C_72,100;
[18:27:50] 38 - 100
[18:27:53] mt 4
[18:27:56] C_79,100;
[18:27:56] 78 - 100
[18:28:02] SH_95;
[18:28:02] 0 - 100
[18:28:02] 100
[18:28:06] S_6,100,32,32,32,32,32,32,33,33,65,65,34,51,;
[18:28:09] waiting c delay 444
[18:28:09] attempted action
[18:28:14] waiting f delay 1829
[18:28:17] M_52,;
[18:28:20] waiting c delay 353
[18:28:20] attempted action
[18:28:25] N
[18:28:26] waiting delay 816
[18:28:30] C_251,100;C_261,100;
[18:28:30] 249 - 100
[18:28:36] C_346,100;C_357,100;
[18:28:36] 348 - 100
[18:28:39] C_92,100;
[18:28:39] 93 - 100
[18:28:41] attempted action
[18:28:44] SH_44;OH;
[18:28:47] waiting f delay 2432

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54 minutes ago, Matt2k15 said:

I'm having the same problem. I'm using v3 w/ my own recorded data. it will just stop for like 1-2 min and use the in game log out button, then will auto log back in and continue, maybe it's an antiban feature? if it is, it should not do it as often as it does(seems to be every 5-15 min or so)

You are using v3 which is in beta and can have its issues. Something is most likely wrong with your recorded data or settings. You are going to have to send me your recorded data and settings for me to be able to investigate it more. I will send you instructions in a PM, please reply to that once you receive it.

Also, if you decide to provide long debugs etc. in the thread itself, please do use a spoiler so it doesn't fill the entire page in the thread. Even better is to send me a PM instead.

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On 3/26/2019 at 7:31 PM, xanchapo said:

Banned at seers course. Always used looking glass and would never run more then 2 hours a day. So I have no idea how I was detected or what might've triggered it had 10+ days of successful running. 

Agility might not be worth botting TBH

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      Fixed broken hooks from today's update


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      Fix depositAllExcept functionality (Thanks @wastedbro)


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    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
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    • This release will:

      Add new internal framework for capturing exceptions


      Fix issue with not selecting the last column in world hopper (Thanks @Todd)


      Add a message about pin usage in Banking#openBank (Thanks @Todd)


      Disable the firewall by default (Thanks @Todd)


      Fix handling of the welcome screen after login (Thanks @Encoded)


      Fix wrong amount bank withdrawal (Thanks @Encoded)


      Fix Screen#isInViewport


      Fix Game#isInViewport (Thanks @Encoded)


      Call onBreakEnd for ListenerManager Breaking Listeners (Thanks @Encoded)


      Fix Prayer#getPrayerPoints NumberFormatException (Thanks @JoeDezzy1)



      Note: If you are using LG, please restart both the RS client and TRiBot.
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    • This release will:

      Fix LG for both OSBuddy and RuneLite


      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
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    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


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      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
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