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J J

[COMBAT] JJ's AIO Fighter Pro [6$ per 3 instances]

1,594 posts in this topic

Repository link

JJ's Fighter Pro is an AIO Fighter script: it can kill any monster that you want. You can also make a list of items to loot and select the food you want to eat. You can drink potions if needed, pick up and alch certain items, use special attacks, prioritize looting, etc. This is all configurable through the GUI. You can save your settings for future usage.
 
 
Anti Ban Compliance implementation
ABCL 10 has been implemented.

 

Screenshots

d4PvKID.png

ghWaGFv.png

ss3YDGO.png

281y6fo.png

 

Statistics
JJ's Fighter needs an internet connection to send script statistics to my server. The data is anonymous and you can check what it sends in bot debug.

Example chart from 15/10/2013
4QY0P.png
 

Features

  • Melee, range, mage support
  • Eating
  • Looting
  • Banking
  • Bones to peaches
  • XP checking
  • Fast monster switching
  • Dynamic mainloop
  • Setting loading/saving

 


Changelog

Spoiler

15/11/2013 (Version 4.2)
- Initial premium release
 
17/11/2013 (Version 4.3)
- Ignore low hp option in GUI
- Disable antiban option in GUI
- Security book added to junk random event item list
- Model updated, your old saved settings file might not load properly
 
20/11/2013 (Version 4.31)
- Will now continue to fight earlier when looting stacked items such as arrows

22/11/2013 (Version 4.4)
- Antiban setting does now load properly when loading from settings
- Smarter rotation/movement when attacking monsters

24/11/2013 (Version 5.0)
- GUI revamped with new options
- Potting support added
- Special attack support added

- Option to prioritize looting over combat
 
01/12/2013 (Version 5.1)
- Paint does now hide on hover
- Skill guide will now be closed if opened on accident
- Antiban will sometimes hover a random object, npc or player while fighting
- Fixed potential stacked item looting issue if items have the same name
 
08/12/2013 (Version 5.2)
- Antiban skill hovering updated (indexes changed)
- Antiban random object/item/npc hovering does now examine if the option is available
- Script does now correctly right click higher leveled monsters
- Camera rotation is now more efficient
 
15/12/2013 (Version 5.3)
- Looting stackables updated
- Some changes to the overall code
 
27/12/2013 (Version 5.4)
- Right clicking improved, especially for bigger monsters
- Small changes to the other code
 
06/01/2014 (Version 6.0) - HAPPY NEW YEAR
- Potion support: drinking multiple potions and from different doses does now work properly.
- Special attacks: special attack bar interface got updated, it does now work again.
- Setting saving: one of the latest TRiBot updates caused it to fail, it does now work again.
- Breaking: should now work properly and will reset the last xp gained time so the script will not shut dow.
- There is now a chance the script will not attack the nearest NPC but one of the others that are on screen.
- Combat radius has been added to the GUI
- If you enable junk dropping it will now also drop vials
 
10/01/2014 (Version 6.1)
- Waiting delay when drinking multiple potions increased.
- Looting does now make use of the combat radius
- Added warning for pures in GUI: special attack/weapon switching might make you switch styles. Make sure that your weapon does not mess up your pure!
 
15/01/2014 (Version 6.2)
- Combat radius does now mean the radius from your starting position.
- Fighting monster algorithm does now have a higher chance of attacking the nearest monster.
- Unfortunately setting saving has been broken by TRiLeZ due to blocking InputStream/OutputStream. Waiting for his response to see what I can do.
 
16/01/2014 (Version 6.21)
- Setting saving/loading does work again.
 
19/01/2014 (Version 6.22)
- Potion drinking tweaked
- GUI slightly tweaked

09/02/2014 (Version 7.0)
- Script structure improved
- Lots of code rewritten and/or improved
- GUI completely updated: settings now sorted in categories and viewed in tabs
- Setting files do now have better names
- Quick prayer support added
- Force right click support added
- Ability to break a teleport tab when out of food added
- Option to eat food to make space for loot added
- Paint simplified for now, new paint coming soon
 
10/02/2014 (Version 7.1)
- Antiban occurrence tweaked
- Fighting slightly tweaked
- Fixed potential issue with bones to peaches
- Added an option to bury bones in the prayer tab of the GUI

10/02/2014 (Version 7.11)
- Fixed issue where the script didn't switch to the next monster as soon as it could

11/02/2014 (Version 7.12)
- Updated JTextFields to JSpinners in the GUI
- Fixed issue where the script would stop because it would think you didn't gain xp when you actually did
- Fixed issue with looting where it wouldn't loot due to aggressive monsters

11/02/2014 (Version 7.2)
- Fixed issue with special attack weapon switching
- You will no longer eat food to loot bones if you have bones to peaches and eat food to make space for loot both enabled.
 
23/02/2014 (Version 7.3)
- Fixed bug where food would get eaten to loot bones if eatfood4loot was ticked.
- Fixed bug where bones to peaches tab would get right clicked for no reason.
- Some other minor fixes/updates
 
26/02/2014 (Version 7.4)
- Longer waits after logging in after a break or solving a random event
- Attacking monsters should be more fluid
- Looting stackables updated
- GUI selection list now sorted A-Z instead of 0-9
- GUI settings save name changed
- Alching support added!

07/03/2014 (Version 7.42)
- Random events that teleport you better handled
- Using b2p and eating food to loot working better together now
 
09/03/2014 (Version 7.5)
- Random event handling improved
- Anti ban compliance implemented to level 8

11/03/2014 (Version 7.6)
- Looting significantly improved
- Fighting improved
- Antiban does now work as intended
- Turning run on bug fixed
 
16/03/2014 (Version 8.0)
- Script should no longer stop after getting a random event that teleports you
- Paint has been updated!! ( http://i.imgur.com/d7PuJTy.png )

20/04/2014 (Version 8.1)
- Script does now no longer log out after certain random events
- Overall more stable

25/05/2014 (Version 8.12)
- Script updated to latest API changes
- Special attack improved, does now special attack once your percentage is high enough
 
30/05/2014 (Version 8.2)
- Better special attack due to RuneScape's special attack update
- Bot world warning updated due to new RuneScape worlds
 
02/07/2014 (Version 8.1)
- Recompiled script
- Updated some minor things, working on a bigger update now that I finally have more time!

07/07/2014 (Version 9.0)
- Updated GUI
- New antiban implemented

11/07/2014 (Version 9.01 + 9.02)
- Implementation of new required antiban for premium scripts has been fully completed
 
17/07/2014 (Version 9.1)
- Fixed a rare bug where the script would try to pick up bones over and over again when your inventory is full already.
Script should now loot items in aggressive combat without the need of having prioritize loot checked. It should loot after one of the monsters dies.
 
??? (Version 9.2)
- Bug fixes
- Banking added to GUI, note that the actual banking has not been activated yet.
 
10/08/2014 (Version 9.3)
- Monsters should be re-attacked less often ("teased")
- Script does now properly wait until your character is out of combat to loot if "prefer looting above combat" has not been selected.
- Bones will no longer be looted during combat if "bury bones" has been selected
 
31/08/2014 (Version 10.0)!
- You will now get out of combat and log out if you are out of runes or out of ammo.
- Extra camera angle check
- Banking is now enabled (beta phase)
- Some other minor changes  as well
 
08/09/2014 (Version 10.1)
- Didn't use worldmap plane properly when returning to monsters after banking (seems to be a TRiBot 'bug' with this as well)
- New GUI banking option: bank when inventory is full of loot
- Both looting and banking are smarter now (stackable items, more logic)
 
27/09/2014 (Version 10.2)
- Banking does now work properly for multiple RuneScape planes (eg. needing to go up stairs, etc.)
- The amount cell in the Banking tab in the GUI does now work as intended. Previously it wouldn't register the last entered value at times.
- Item names in the Banking tab must now be the exact names, to avoid withdrawing unwanted items (raw food for example)
- Deposit-All is now used instead of Deposit-x
- Lag will no longer cause more items than wanted to be withdrawn from the bank.
 
19/11/2014 (Version 11.0)
- Looting smoothness has been improved significantly
- Banking panel in the GUI has been updated
- Internal coding improvements
- Script has now been on the repository for more than one year! Thanks everyone for using it and giving me feedback!
 

27/12/2014 (Version 11.1)
- Fixed an issue where teleporting on low HP would not get triggered
- Quick prayer spam clicking issue fixed
- Translated an article on my website to English, http://obduro.eu/portfolio/jjs-fighter-pro/
 
Regarding quick prayer: I am using the TRiBot API to handle the clicking so it looks like Jagex updated the interface or something. I just tested it out and it works without spam clicking.
 
12/01/2015 (Version 11.2)
- Issue with detecting House teleport tabs fixed
- Script will now teleport when out of food instead of out of food AND low health
- Special attack weapon switching issue resolved
- Monster attacking improved in regards to closed doors, etc. [still needs more improvements]
- Script will now hop back to the starting world if you end up in a botting world.
 
18/01/2015 (Version 11.3)
- Special attack weapon swapping issue resolved
- Quick prayer improved
 
29/01/2015 (Version 11.4)
- Settings saving works fully automated again (TRiBot security update broke folder creation)
- Custom quick prayer methods have been written because the TRiBot ones broke often, see https://tribot.org/forums/topic/44669-optionssetquickprayersonboolean-and-gameisquickprayerson-broken/
- Monsters can be killed while standing behind fences etc. again (sorry, made a mistake in a previous version)
- Slayer xp counter has been added
 
01/03/2015 (Version 11.5) 
- Junk item check improved, does no longer drop emerald lanterns etc.
- Range or mage check implemented based on weapon: this means rangers and magers can shoot through fences etc. but for people melee'ing the script will attempt to open a door or whatever is needed to attack the monster.
 
22/03/2015 (Version 11.6)
- New GUI option in the loot tab: telegrabbing
- Script does no longer automatically loot all kinds of bones if you have bones burying enabled. You will now need to add the bones you want to pick up to the looting list in the looting tab.
 
31/03/2015 (Version 11.7)
- Improved detection of monsters that are being attacked already
- Monster switching improved
 
07/04/2015 (Version 12.0)
Alching warning handler implemented (a warning pops up when you attempt to alch an item worth over 30k)
- Working on improved monster attacking/handling
 
13/04/2015 (Version 12.1)

- Eating food that has multiple pieces (pizza, cakes) improved
- Special attack occasional double click fixed
- Issue resolved where banking code would not get executed

 
20/04/2015 (Version 12.2)

- New option added to GUI under the Options tab: "Force continue script". If you enable this setting the script will never stop running, ignoring any problems.
- Script description in Script selector improved
- Special attack weapon switching improved
- Shield will now get re-equiped if using a 2-handed special attack weapon

 
30/04/2015 (Version 12.3)
Script Queue support
1. View -> Script Queue
2. Queue -> Add script
3. Select JJ’s Fighter Pro.
4. Enter the name of your settings file in the textbox in the bottom left corner. (settings file are saved in the jjsfighter folder located in the TRiBot folder on your computer)
5. Start script
 
The script will automatically load the settings from the file and skip the GUI. You can also hit "Re-run script" and the script will automatically load the settings file again.
 
Client Starter support
(Unfortunately this seems to work on Windows only)
 
1. View -> Client Starter
2. Click on the fields in the table on the bottom right to edit your values.
3. You can re-use Profiles by navigating to File->Save Profile and File->Load Profile.
 
06/05/2015 (Version 12.4)
- One inventory spot is kept free if you have entered any items to alch.
- Client Starter is now working succesfully starting a client and the script. However, there are still a couple of issues that I need to resolve in certain scenario's. The start tile should be set in the GUI, which is not yet possible.

07/06/2015 (Version 12.5)
- Good news, doors in Security of Stronghold can now be solved and opened if you get stuck.
- Some tweaks and minor fixes
 
01/07/2015 (Version 12.6)
- Quick prayer bug fix: interface and texture id’s did change
- Potion drinking delays improved
- Special attack tracking improvements
- GUI improvement: refresh button to reload entities!

10/07/2015 (Version 12.7)
- Security of Stronghold door handling improved
 
19/08/2015 (Version 13.0)
- Script has been rewritten from scratch.. finally! Took many many hours.
- Pretty much all logic has been improved and updated due to TRiBot API expansions
- Especially fighting and looting are performing significantly better now
- New looting option: wait until monster has died
- Every feature of the script is now performing faster
 
23/08/2015 (Version 13.1)
- The “Eat food for loot” will no longer eat food to pick up bones (used for bones to peaches and burying bones) when your inventory is full. You can still manually add bones to your looting list in order to eat food to loot bones.
- You should no longer get logged out after banking due to ‘gaining no xp in the last minutes’.
- Monsters should no longer get spam clicked if you fight them from a safespot.
 
24/08/2015 (Version 13.2)
- Looting bones (b2p/bury bones) bug fix: did not use the combat radius to limit the area where should be looted.
- GUI update: Combat radius renamed to Combat & Loot radius because that is what it’s used for.
- Extra fighting check that should prevent some misclicks.
 
01/09/2015 (Version 13.3)
- Alchemy bug fix: did not take drained magic levels into account which can be caused by a dragon battle-axe special (or other things)
- Escaping from combat when out of food or low hp has been significantly improved
 
14/09/2015 (Version 13.4)
- Option to only loot items from monsters you have killed added in the ‘Loot’ tab in the GUI (experimental)
- Option to hide the paint background added in the ‘Other’ tab in the GUI
- XP values are only updated when you are actually in game
- Monster spawn tracking improved, uses less memory now

27/09/2015 (Version 14.0)
- New looting option: loot items worth over a certain value, based on the Grand Exchange price
- Breaking has been improved, it does now properly take break times into account in the xp rates and the script is better at getting out of combat
- General code improvements
 
12/10/2015 (Version 14.1)
- Potion drinking bug fixed: drinking multiple potions does now work as it should
- Some code improvements
 
03/11/2015 (Version 14.2)
Resolved:
- Spam clicking monsters
- Attacking monsters twice in a small timeframe
- Special attack double click when not fighting monsters
- General fighting improvements
 
15/11/2015 (Version 14.3)
- The looting when not in combat option does now actually only loot outside of combat
- Attacking a monster while someone else attacked it in the meantime is now better handled
- Level-up messages are now clicked away - especially useful in Deadman mode
 
22/12/2015 (Version 14.4)
- Script will no longer crash due to Combat.getWeaponName() because different code is now used to determine the weapon name.
- Resolved an issue where timers were not reset on break end.
- Monster attacking code has been altered, which should result in less misclicks.
- Nearby distances are now walked to by clicking tiles on the screen instead of the minimap.

10/01/2016 (Version 14.5)
- Timers are now (finally) being reset properly when a break ends
- New banking option to bank everything in your inventory
- Only looting own loot setting improved
 
23/01/2016 (Version 15.0)
- Rewrote antiban code: ABCL2 has been implemented.
- Rewrote monster attacking code: faster, more accurate killing.
- Improved (anticipated) spawn system.
- Improved banking system somewhat, ETA for completely new banking system: February.
- Only looting from own kills improved.
- Changing camera rotation and angle does now occur more often.
 
29/01/2016 (Version 15.1)

- ABC2 implementation improved
- Grand Exchange price checking bug fixed
- Made some tweaks to camera rotation + angle

 
Version 15.11 and 15.12 were minor bug fixes
 
21/02/2016 (Version 16.0)
- Whole banking system has been rewritten from scratch
- You can now record advanced paths to and from the bank in the GUI
- You can now save the tile of your training spot in the GUI
- Combat tweaks have been made based on received feedback
- Junk drop list has been updated
- Ammo is now re-equiped if it is in your looting list
- Inventory tab is opened after finishing alching
- Inventory tab is opened after finishing special attacks
 
27/02/2016 (Version 16.1)

Core:
- Looting bug fixed to do with inventory space
Banking system:
- Improved success callback and failsafes for all actions
- Walking actions are now merged together at runtime to generate a smoother path and reduce failure
- Logic of action execution improved

 
28/02/2016 (Version 16.2)

- Looting bug fix: items based on price were not looted if you had no items in your loot list
- Whole inventory is now deposited with the deposit-all icon if the option is selected
- Choose option support improved (Pick-lock)
- Navigation improvements

 

01/03/2016 (Version 16.3)

- Settings loading issue resolved to do with saving RSTiles: incompatible serialVersionUID. Unfortunately older settings files can no longer be loaded as a result.
- Elevation handler added: climbs stairs, ladders, etc. when a difference in plane is detected
- Fixed issue where character would repeatedly attempt to walk the spawn when there are no available monsters
 
06/03/2016 (Version 16.4)
- Code execution changed to avoid the new elevation code making banking paths fail.
- Improved camera movement during banking to increase success rate of object interaction
- Charges are now chopped off items such as ring of duelling or amulet of glory to improve usage with the banking system
- Reload entities button improvement: does not longer remove previously selected entities
 
20/04/2016 (Version 17.0)
- New in the looting tab: minimum required stack of stackable items
- Sometimes more than one food is eaten to heal now
 
24/04/2016 (Version 17.1)
- Graphical User Interface core has been rewritten to allow extended settings per entity
- New in the potion tab: drink based on level instead of interval
 
08/05/2016 (Version 17.2)
- Layout of 'Other' tab in GUI improved
- Attack monsters that are already in combat
- Playback of recorded banking paths improved: straight path between clicked tiles is generated
 
15/05/2016 (Version 17.3)
- Fixed issue with looting when script was started at the bank (due to locations)
- Banking improvement: 'open' actions are now ignored if the door/gate/etc. is already opened
- Object, NPC, InventoryItem, GroundItem action handling during path playback improved
- Walking playback improved: least possible tiles are clicked
- Faster retaliating when attacked by aggressive monsters
- Script core improvements
 
04/06/2016 (Version 17.4)
- Added check to make sure food is not eaten at full hp if eating multiple food pieces.
- Fixed bug where minimum loot stack was not taken into account
- Script does now actually log out when out of arrows or out of runes.
- Fixed bug where script messages where not passed to all nodes
- Breaking does now work again as its receives the break end message again.
 
20/07/2016 (Version 18.0)
- Script status is now displayed
- Fighting core improved
- Banking core improved
- Rock Crab support (beta)
- Sand Crab support (beta)
 
04/08/2016 (Version 18.1)
- Update to new Combat API
 
12/08/2016 (Version 18.2)
- Special attack improvements
 
18/11/2016 (Version 18.3)
- Fixed issue with looting items worth over a certain amount
- Fixed issue with looting stackable items and minimum stack setting
 
29/11/2016 (Version 18.4)
- Improved way of picking-up items
- Looting multiple items in a row with no interruptions
- Tweaks when antiban events occur
 
Edited by J J
Version 18.4 update
6 people like this

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I assume it doesn't bank and that's why it's not $20.

Right now it does not have banking support but that's not the reason it's 6$. I think it's a fair price as it's around the same or less as a month of membership or a month of VIP. It might never have banking support but I'm looking to add more features in the future.

 

looking juicy

Good :)

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Unable to purchase it in the repository :/ - the purchase button seems nonfunctional.

 

Same ;(.. The first purchase button works fine. It's the final one where it comes up with the credit screen. It says it will cost 6 credits / 6 dollars.. You click the button and the button clicks down but it's like there's no link embedded into the button.

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Unable to purchase it in the repository :/ - the purchase button seems nonfunctional.

 

Same ;(.. The first purchase button works fine. It's the final one where it comes up with the credit screen. It says it will cost 6 credits / 6 dollars.. You click the button and the button clicks down but it's like there's no link embedded into the button.

Hm not much I can do about that myself :( I've reported the problem to USA I hope he can fix it soon!

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Button is working now. However, after the update you pushed on the 15th the script gets stuck on "Using bones to peaches" state sometimes.. I haven't figured out what's causing it yet as I haven't saw the script mess up before it happens. It idles in that state with a different tab open (not the inventory tab). It will stay there until it logs out then it will log back in and resume as normal.

 

Any ideas what you changed in the update pushed on the 15th that could have effected this? I'll post back when I see what causes the script to do it.

 

EDIT: Been watching it for 20 minutes and still haven't seen what causes it. However I'm going to guess that when the anti-ban clicks onto another tab just as the script needs to click the B2P tab it gets stuck in the "Using bones to peaches" state. That's my best guess.

Edited by sNoWy

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is it any faster than the light version at clicking on npc's as it takes about 30 seconds+ to move from one to another and before it moves, the  next npc has to be moving before the bot picks it up. and has to be quite close by. the light version is way to bot like as it will walk around next to the monster for about a minute if it keeps walking out of the screen so you make everyone near by aware you are botting

Edited by leeht91

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is it any faster than the light version at clicking on npc's as it takes about 30 seconds+ to move from one to another and before it moves, the  next npc has to be moving before the bot picks it up. and has to be quite close by. the light version is way to bot like as it will walk around next to the monster for about a minute if it keeps walking out of the screen so you make everyone near by aware you are botting

 

No, I'd recommend using 190 mouse speed to prevent this mate. Try it and post the results.

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No, I'd recommend using 190 mouse speed to prevent this mate. Try it and post the results.

 

must just be at experiments then as if there is 2 experiments near by the bot will run near to the first 2, walk around for about 30 seconds and then go after another experiment that is further away, completely ignoring the ones it was just stood by :/ also clicks on stats and then when the stat info screen pops up it gets stuck on it.

Edited by leeht91

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must just be at experiments then as if there is 2 experiments near by the bot will run near to the first 2, walk around for about 30 seconds and then go after another experiment that is further away, completely ignoring the ones it was just stood by :/ also clicks on stats and then when the stat info screen pops up it gets stuck on it.

 

I'm training somewhere that's similar to experiments in regard to the fact that there's a few of the monster littered around a large area. What mouse speed are you using? I know what you mean as the script does it for everyone. I'd recommend maybe training somewhere where the monsters are more densely populated. The monster population of experiments is quite sparsely populated which really doesn't suit the way the script runs currently. I'd recommend B2P tabs at chaos druids in Taverly dungeon if you're a pure :).

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Also sometimes the script does mis-click on a skill when the anti-ban is running.. I.E. The anti-ban will change the tab to the stats tab and then click a stat some how by accident. It will then get stuck on the interface until the script gets logged out after 5 minutes for inactivity.

 

Either the script needs to have the anti-ban cut from it or JJ you need to add a failsafe interface closer.

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I'm training somewhere that's similar to experiments in regard to the fact that there's a few of the monster littered around a large area. What mouse speed are you using? I know what you mean as the script does it for everyone. I'd recommend maybe training somewhere where the monsters are more densely populated. The monster population of experiments is quite sparsely populated which really doesn't suit the way the script runs currently. I'd recommend B2P tabs at chaos druids in Taverly dungeon if you're a pure :).

 

I went to train at the ogre cage as they're all crammed together but I am a pure so I have the right click the ogres and the bot won't right click, and there isn't really anywhere else for pures to train that has high xp per hour.

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Also seems to get stuck looting too but not sure what causes this.. I don't think the script likes having it's flow interrupted by the breakhandler.

 

The script also floods the TRiBot debugger message box with "Committed: Runtime" messages for the XP every minute.

Edited by sNoWy

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Thanks for the responses.

Also sometimes the script does mis-click on a skill when the anti-ban is running.. I.E. The anti-ban will change the tab to the stats tab and then click a stat some how by accident. It will then get stuck on the interface until the script gets logged out after 5 minutes for inactivity.

Either the script needs to have the anti-ban cut from it or JJ you need to add a failsafe interface closer.

Alright I've heard of this before I'll definately push a fix as soon as possible. I think I'll also have a button to disable antiban.

 

 

I went to train at the ogre cage as they're all crammed together but I am a pure so I have the right click the ogres and the bot won't right click, and there isn't really anywhere else for pures to train that has high xp per hour.

Hm weird I'm just using the TRiBot API. I'll check it out by killing some Greater Demons or anything :) You could try something like flesh crawlers or minotaurs on pures?

 

 

Also seems to get stuck looting too but not sure what causes this.. I don't think the script likes having it's flow interrupted by the breakhandler.

 

The script also floods the TRiBot debugger message box with "Committed: Runtime" messages for the XP every minute.

Well it's all dynamic so it shouldn't get stuck but I've had some problems myself with a script thread that just never resumed. It's normal to debug the commit message. I didn't remove it so people can check what it sends.

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Thanks for the responses.

Alright I've heard of this before I'll definately push a fix as soon as possible. I think I'll also have a button to disable antiban.

 

 

Hm weird I'm just using the TRiBot API. I'll check it out by killing some Greater Demons or anything :) You could try something like flesh crawlers or minotaurs on pures?

 

 

Well it's all dynamic so it shouldn't get stuck but I've had some problems myself with a script thread that just never resumed. It's normal to debug the commit message. I didn't remove it so people can check what it sends.

 

Thanks bud :). I think disabling the anti-ban will hopefully fix it.

 

I have another suggestion for the GUI. Sometimes the script mis-clicks and picks up items. I.E. Coins, herbs etc. It won't drop them on the floor though even if you don't want to loot them. My suggestion is to add a feature that allows you to add the IDs that you want in your inventory and everything else is dropped if it isn't that ID.. I.E.. The ID of b2p tabs and the ID of bones if you were using B2P.. So if you mis-clicked looted something it would drop it.

 

Also there is an item missing from the "drop random event items" the security book, ID 9003. Most players won't get this item as they have their account more secure than mine ;p.

Edited by sNoWy

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9DXdqFx.png

 

can you fix that? it seems to be ending the script as soon as I start it when I have low HP. I just want to ignore that, but I don't see any ignore low health button on GUI. So I had to make my own food and stuff. EXP waste stuff. 

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I've made some changes as requested! 

 

17/11/2013 (Version 4.3)

- Ignore low hp option in GUI

- Disable antiban option in GUI

- Security book added to junk random event item list

- Model updated, your old saved settings file might not load properly

 

Unfortunately I haven't been able to change in game behaviour yet. I just moved in my new apartment and out of house.. unfortunately I don't have an internet connection yet. My mobile phone is limited to 1.5GB data/month so I can't use it's hotspot too much.

 

3g hotspot is too slow to play RS anyways. Will have a proper internet connection at university tomorrow I might be able to do some work there. Start of 2nd semester of this year :) Hoping to have an internet connection in my apartment tomorrow or tuesday. Can't really live without.

Edited by J J

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I've made some changes as requested! 

 

17/11/2013 (Version 4.3)

- Ignore low hp option in GUI

- Disable antiban option in GUI

- Security book added to junk random event item list

- Model updated, your old saved settings file might not load properly

 

Unfortunately I haven't been able to change in game behaviour yet. I just moved in my new apartment and out of house.. unfortunately I don't have an internet connection yet. My mobile phone is limited to 1.5GB data/month so I can't use it's hotspot too much.

 

3g hotspot is too slow to play RS anyways. Will have a proper internet connection at university tomorrow I might be able to do some work there. Start of 2nd semester of this year :) Hoping to have an internet connection in my apartment tomorrow or tuesday. Can't really live without.

 

Excellent stuff, hope you get some net soon ;D! Will test now.

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Can you please make the script range faster and more efficient? i used to get at least 15-18k exp using a different AIO fighter free.  I'm only getting about 7k an hour now. but i should note i am looting my arrows. but its because the bot takes so long to reattack after picking up the arrows. 

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