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TRiLeZ

TRiBot Beta 8.02_0

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What happened? Banking and your inventory at least worked yesterday,  now it just stands there at the bank trying to open it after it all ready opens it.

 

Edit:

 

Ahh, messed up on the interface update?

 

  • TRiBot Release 8.02_1: Includes a big change to the way interfaces are internally checked for validity. All problems with interfaces should now cease to exist.

 

 

That update was out a few days ago, so I think its just the update. 

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Just realized that the bot does not notice when the bank is open. It tries to click where the bank is supposed to be while it's open.

Also if you take an item to your inventory and click debug inventory the item ID does not show. I didn't get this part as even before when the updates changed item IDs they were still visible in the debug but now for some reason the Item IDs don't even show.

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When I start a script, it automatticly stops within one second.. this happends since the today after the system update. Do I have to wait till a newer version comes out? 

 

You have to wait until it's been updated and the client will download the new version automatically. Be patient mate

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The web walking changes were reverted less than 24 hours after the update. What problems are you currently facing?

 

I think normally if there were no tiles supported by webwalking near the player's pos, it would like walk a straight line to the closest one or your destination tile. So it gets stuck clicking on a single tile, i don't know why but i've never had this issue before.

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  • Our picks

    • This release will:

      Add new internal framework for capturing exceptions


      Fix issue with not selecting the last column in world hopper (Thanks @Todd)


      Add a message about pin usage in Banking#openBank (Thanks @Todd)


      Disable the firewall by default (Thanks @Todd)


      Fix handling of the welcome screen after login (Thanks @Encoded)


      Fix wrong amount bank withdrawal (Thanks @Encoded)


      Fix Screen#isInViewport


      Fix Game#isInViewport (Thanks @Encoded)


      Call onBreakEnd for ListenerManager Breaking Listeners (Thanks @Encoded)


      Fix Prayer#getPrayerPoints NumberFormatException (Thanks @JoeDezzy1)



      Note: If you are using LG, please restart both the RS client and TRiBot.
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      • 18 replies
    • This release will:

      Fix LG for both OSBuddy and RuneLite


      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
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      • 64 replies
    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


      Banking#getDefaultWithdrawQuantity


      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 68 replies
    • This release will:

      Add support for using custom F key bindings to switch between game tabs (Thanks @erickho123)


      Fix tab opening for "Skills" and "Kourend Tasks" (Thanks @erickho123)



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 34 replies
    • This release will:

      Fix an issue where breaks would stop firing


      Fix Combat#getWildernessLevel, use dynamic search for text and cache ID for later calls


      Fix an NPE in the Combat API


      Fix Mouse#leaveGame bug where the mouse wouldn't actually leave the game screen
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      • 21 replies
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