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[$15.00][19H+] Logic Pro (Script Maker) by Assume [Premade Scripts] [100% Customizable] [Super Easy] [Make your own private scripts]

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Made a script/logic  (without inserting editing haha, pain) and world hop still seems to be buggy mate. It doesn't recognize click here to play, and will right click a bunch all over before it clicks to play. Then it will have started some of the script and log out already. Does this a lot, I even added a 3 second timer so it will wait 3 seconds after logging in so it can still run with the buggyness, but sometimes that is even too short.

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Made a script/logic  (without inserting editing haha, pain) and world hop still seems to be buggy mate. It doesn't recognize click here to play, and will right click a bunch all over before it clicks to play. Then it will have started some of the script and log out already. Does this a lot, I even added a 3 second timer so it will wait 3 seconds after logging in so it can still run with the buggyness, but sometimes that is even too short.

Yeah I fixed the inserting just need mod to be on to push. The only thing I do in world hopping is click the world and then Tribot handles the rest (clicking play etc etc etc etc). I tested it for 30 logins and it worked. Contact me on skype so I can watch over TV or w/e

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What's the difference between the different walking options?  Do they all handle doors needed to reach certain coords?  Also, how should I go about handling a bank deposit box?

One is walk path where it will walk a path you make.

One is walk to tile where it will generate a path to the tile and walk it (won't handle doors)

One is web walk where it will try to walk to the tile you put handling everything

One is A* walk where it will try to handle doors walking to the tile you put

One is webwalk to bank where it will try to web walk to the nearest bank

 

Use inventory actions for deposit boxes

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I just bought the full version of this script.  If you are considering it, don't hesitate, buy it!  Even when I was using the free version, Assume supported me via skype, this thread, and private message.  I was able to create a functioning script that I am testing for bugs as I post this.  He also fixed the script repository, some of the free scripts available look very nice!

Edited by allisgood888

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I've just made a Wilderness Rune Ore Miner without any coding/scripting knowledge at all. best part is, I did it in under 50 minutes. It even has full obelisk support, that will use it until it detects 44 wilderness. Then run to ore rocks. I've made a video on Youtube of it working, you can all see it here: (have to post link i don't know how to embed them)

 

http://www.youtube.com/watch?v=3RaIgc4Xwgc

 

Would have shown the world hopping till full invy but atm, world hop is bugged :/

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I've just made a Wilderness Rune Ore Miner without any coding/scripting knowledge at all. best part is, I did it in under 50 minutes. It even has full obelisk support, that will use it until it detects 44 wilderness. Then run to ore rocks. I've made a video on Youtube of it working, you can all see it here: (have to post link i don't know how to embed them)

 

http://www.youtube.com/watch?v=3RaIgc4Xwgc

 

Would have shown the world hopping till full invy but atm, world hop is bugged :/

Like a boss man! Was it uploaded to repo? Also I'll try to fix hopping. Not sure what is wrong.  How many action/conditions is that?

Edited by Assume

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Like a boss man! Was it uploaded to repo? Also I'll try to fix hopping. Not sure what is wrong.  How many action/conditions is that?

 

Haha no, this one is staying private for a bit :P I uploaded a pretty good Eye of Newt Buyer today though on the repo. Not sure, I broke each thing up into different blocks to protect from random events messing it up. Currently probably 60-70ish. Obelisk was a pain.

 

Just need to add failsafes for pkers now (log out when players are around, if player is around and in combat, run and try to log, etc)

 

I think with the world hop, for some reason it starts to click other things than "play here" and then by the time it does it already started executing the script for w.e reason, messing it up. Sometimes it will work for like 10+ hops then mess up.

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Can you please add support to adding lines of code without having to erase lines under it?

 

For example if I put:

 

If Object x exists then click on Object x

If Object x is in inventory then click on bank

 

But then I realize I forgot to walk to Object x before clicking on it, so I would have to delete the lines of code before being able to add a code telling it to walk to it first. It would be much easier just to add the walking command above those 2 lines.

 

Pleeease update it to make it compatible like that. Right now that is stopping me from making any scripts as that is VERY VERY VERY annoying. Thanks.

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Can you please add support to adding lines of code without having to erase lines under it?

 

For example if I put:

 

If Object x exists then click on Object x

If Object x is in inventory then click on bank

 

But then I realize I forgot to walk to Object x before clicking on it, so I would have to delete the lines of code before being able to add a code telling it to walk to it first. It would be much easier just to add the walking command above those 2 lines.

 

Pleeease update it to make it compatible like that. Right now that is stopping me from making any scripts as that is VERY VERY VERY annoying. Thanks.

Already added. Right click where you want to add stuff and click insert. 

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Just got a 5 hour proggy on my moneymaking script.  I could have kept it going longer, but I don't know how to handle the 6 hour logout, and I'm about to go to work.  The speed isn't as fast as it could be due to problems with banking in this area, but I'm thoroughly impressed.

Edited by allisgood888

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Just got a 5 hour proggy on my moneymaking script. I could have kept it going longer, but I don't know how to handle the 6 hour logout, and I'm about to go to work. The speed isn't as fast as it could be due to problems with banking in this area, but I'm thoroughly impressed.

Handles 6 hour log automatically and it will resume at exact same spot in script.

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A custom 'wait until' would be amazing, like "wait until: Inventory contains x of y" and a conditional for "If inventory doesn't contain X amount of Y:"

 

Also, with the world hopping, it works for a little then gets bugged. I've noticed it can do max 40 mins. It also for some reason, uses insane amounts of CPU over time, and freezes it up. Only experienced this twice tho, but had to force close tribot by ending process. was using like 90%.

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A custom 'wait until' would be amazing, like "wait until: Inventory contains x of y" and a conditional for "If inventory doesn't contain X amount of Y:"

 

Also, with the world hopping, it works for a little then gets bugged. I've noticed it can do max 40 mins. It also for some reason, uses insane amounts of CPU over time, and freezes it up. Only experienced this twice tho, but had to force close tribot by ending process. was using like 90%.

I'll fix the cou issue but I still don't know the underlying issue. I'll take the other suggestions under consideration.

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[14:26:11] java.util.ConcurrentModificationException[14:26:11] 	at java.util.ArrayList$Itr.checkForComodification(Unknown Source)[14:26:11] 	at java.util.ArrayList$Itr.next(Unknown Source)[14:26:11] 	at obf.mG.f(dm:111)[14:26:11] 	at obf.mG.getGraphics(dm:785)[14:26:11] 	at client.r(client.java:1112)[14:26:11] 	at bs.ni(bs.java:221)[14:26:11] 	at bs.run(bs.java:172)[14:26:11] 	at java.lang.Thread.run(Unknown Source)

It stopped and that's all I could find in the debug

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[14:26:11] java.util.ConcurrentModificationException[14:26:11] 	at java.util.ArrayList$Itr.checkForComodification(Unknown Source)[14:26:11] 	at java.util.ArrayList$Itr.next(Unknown Source)[14:26:11] 	at obf.mG.f(dm:111)[14:26:11] 	at obf.mG.getGraphics(dm:785)[14:26:11] 	at client.r(client.java:1112)[14:26:11] 	at bs.ni(bs.java:221)[14:26:11] 	at bs.run(bs.java:172)[14:26:11] 	at java.lang.Thread.run(Unknown Source)
It stopped and that's all I could find in the debug

Doesn't help me at all :(

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