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[$15.00][19H+] Logic Pro (Script Maker) by Assume [Premade Scripts] [100% Customizable] [Super Easy] [Make your own private scripts]

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If I were to create an cooking script at Edgeville,

 

Can this Script...

  1. Custom Anti-Ban (Auto/Manuel)
  2. Walk a specific Path
  3. Open gates and doors
  4. And Successfully cook the food on the Stove (Range) without any issue? 
Edited by Typ33

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If I were to create an cooking script at Edgeville,

 

Can this Script...

  1. Custom Anti-Ban (Auto/Manuel)
  2. Walk a specific Path
  3. Open gates and doors
  4. And Successfully cook the food on the Stove (Range) without any issue? 

 

1. no

2. yes

3. yes

4. yes

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So I have a question, I know NOTHING about scripting.. is this something i can benifit from as I have a few script ideas but no actual scripting background?

Fo sure. the only problem, that if your method have alot of different sutff to do / walk around much and so on than it wount be good.

It's good for most bankstanding tasks and such.

 

For example - Cooking script that goes from bank to range - cooks - go back to bank will work like a charm

But script like - run somewhere, loot something, use that on somekind of item, wait until something happens, run back, repeat if not worked etc. will be pain in ass and will probably fail at some point.

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Hi, I'm likely going to try this out either way but just to clear my mind... would i be able to:
1. Fletch certain logs into bows (as efficiently as an aio)
2. Eat food if and when my hp drops below a % (deadman suiciders) 
3. drink anti-poison pots when poisoned

thanks for your time!

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Hi, I'm likely going to try this out either way but just to clear my mind... would i be able to:

1. Fletch certain logs into bows (as efficiently as an aio)

2. Eat food if and when my hp drops below a % (deadman suiciders) 

3. drink anti-poison pots when poisoned

thanks for your time!

 

@legitly

 

1. Yes

2. Yes

3. afaik you cannot check if you are poisoned with this script, but you can drink antipoison if you are under attack I guess?

 

 

How do i detect if the person is mining or not?

 

Idle,

 

@cheiffeast Yes "If player is idle" will be true if we are not mining, however make sure to add a 1.8 second sleep after clicking on a rock before checking whether or not you are idle.

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Is it easy to have the bot interact with the ge?

 

not really, it's not impossible though. you can use interface clicks for most things, but since there is no component support (which the G.E uses a lot) you will have to use exact mouse coordinates to click some things, which also adds greater ban risk.

 

 

i Wached video for this bot should make it human alike movments its pretty obvious when you go from x 1 y 1 to x 20 y 20 in milsec

 

mouse movements are randomized if you have human mouse data (VIP-E required or read the thread to get it for free), this script has no control over that.

 

 

Can anyone help me with setting up deathwalk? Can't seem to figure it out

 

you'd have to have a condition in each block / loop which checks "If our player is in location [x,y] then GOTO deathwalk", where X is lumbridge or falador spawn area, you'll have to go map out the tiles yourself.

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