Jump to content
Assume

[$15.00][19H+] Logic Pro (Script Maker) by Assume [Premade Scripts] [100% Customizable] [Super Easy] [Make your own private scripts]

Recommended Posts

23 hours ago, Aspiwell said:

That's not very safe then is it?

I wouldn't say so. Antiban isn't that big of a deal then most ppl think. I would recommend buying private script instead of insvesting money to this script. This script can only do bank standing stuff that does not walk / interact with anything just bank and your inv. And private script like this already cost not much. assume is really not the guy who shows "love" to their customers or care about his script. so yh, would NOT recommend buying this script.

  • Like 6

Share this post


Link to post
Share on other sites

Looks awesome! I got a question about the authentications.

Unlike most people on here (i think), I only run 1 bot/VPS. I have 100 vps servers with 1 bot on each.

Do I need 100 authentications?

If I were to run 1 vps with 3 bots, do I need 1 or 3 authentications?

Lastly, I plan on programming on my main computer (Does not run bots). Do I need an authentication for my main computer also?

 

Share this post


Link to post
Share on other sites
49 minutes ago, killaaaa said:

Do the scripts I make only work while running this script. or can I export them and let my brother use ones I have made?

You can export them and give them to your brother but he must also own the script to run them. 

Share this post


Link to post
Share on other sites
On 10/25/2017 at 8:21 AM, Assume said:

You can export them and give them to your brother but he must also own the script to run them. 

Any chance at making it so we can use it in script queues? So instantly load a file by name. Would make it really good for completing small functions in other scripts

Share this post


Link to post
Share on other sites

Many years ago I made a mith dragons script with this script. However, the changes made to it have made it 100x harder than it was back then. You used to be able to say walk to x tile (make sure doors open, if not, open it) walk to this tile, climb down ladder etc. only issues was putting in appropriate wait timers. This script is no where near as good. I'll toy around with it more when i get a chance but it doesn't look very good in comparison.

Share this post


Link to post
Share on other sites

@Assume

Is it possible that you can add script arguments OR which would be fine for me - set a Window Title for the GUI?

Currently when you start the script the window does not have a title. If you would add a title i would be able to automate the starting easier and more accurate than now..

 

Side note: Unequip all gear is broken!

Thanks!

 

Share this post


Link to post
Share on other sites

Made a script for training fletching on an ultimate ironman, just chopping and cutting manually, then dropping. I'm just very concerned on the ban-rate, really. It's very robotic. I have Looking glass and human mouse movements, but the camera never moves or anything, should I try and add camera movements to seem less robotic?

Also, the way I made it has the mouse moving to certain positions on the screen, does the bot go to the very very exact coordinate each time?

To anyone who sees this: It took me about an hour and 30 minutes to completely figure out how it works, but it was kind of fun. I'm pretty average intelligence, however, I think alot of people would find it pretty confusing.

Edited by longboardguy516

Share this post


Link to post
Share on other sites

@Assume Hey have is there a way to trade? I'm trying to make a mule of sorts I'm assuming I would use the move mouse to x,y to have it trade after the trade interface is opened up?

Also, I'm trying to figure out how to get it to work with the bank/ge interface as well to buy a list of items. But it asks for a parent Id. Could you fill me in as to what those are or where I can find what the parent ID would be for those particular interfaces?

Thanks,

~ Dbozz

 

Edited by dubzz

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Our picks

    • This release will:

      Fix key event handling issue


      Fix other event handling issue


      Fix RSServer hook


      Update world hopper to have it use OCR, thanks to Todd


      Use proper disposal of old Graphics objects


      Reformat code


      Rearrange code


      Organize code imports


      Apply around 8000 automated code refactorings


      Make preparations for Java 9


      Fix 11 various bugs


      Add more reliable debugging support


      Fix mouseEntered/Exited event dispatching bug


      Fix minimap walking bug where it opens the map


      Fix broken hooks for today's game update
        • Thanks
        • Like
      • 87 replies
    • This update will:

      Fix GE inventory item positioning bug


      Fix broken object hooks
        • Like
      • 27 replies
    • This release will:

      Fix some ClosedChannelException bug


      Fix bug in RSObject#getAllTiles


      Add game tab support for "Kourend Favour"
        • Like
      • 15 replies
    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
        • Like
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
        • Like
      • 22 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×