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TRiLeZ

TRiBot Beta 7.60_0

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  • [09:44:44] TRiBot Beta (7.60_1) loaded. (1.7.0_17:C:\Program Files\Java\jdk1.7.0_17\jre)

[09:45:57] Exception in thread "Client Loader Thread"

[09:45:57] java.lang.VerifyError: (class: z, method: bf signature: (IIB)V) Accessing value from uninitialized register 3

[09:45:57] at g.g(g.java:67)

[09:45:57] at client.init(client.java:619)

[09:45:57] at obf.sE.run(tk:850)

[09:45:57] at java.lang.Thread.run(Thread.java:722) 

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  • [09:44:44] TRiBot Beta (7.60_1) loaded. (1.7.0_17:C:\Program Files\Java\jdk1.7.0_17\jre)
  • [09:45:57] Exception in thread "Client Loader Thread"
  • [09:45:57] java.lang.VerifyError: (class: z, method: bf signature: (IIB)V) Accessing value from uninitialized register 3
  • [09:45:57] at g.g(g.java:67)
  • [09:45:57] at client.init(client.java:619)
  • [09:45:57] at obf.sE.run(tk:850)
  • [09:45:57] at java.lang.Thread.run(Thread.java:722) 

 

client is currently down because of runescape updated this morning. Give them a little time and it will be back up.

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Are we going to have seperatem categories for rs3 scripts or are they just going in the current ones

Yes, the repo will be split up to RS3 and 07Scape & there will be a new set of threads.

 

Also TRiLeZ work alone on the client, so you'll have to wait for when he is back online to fix this issue.

 

Mat

Edited by Mat

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Too many people reading this topic, I need uni to be over so I can script again!

Haha yeah university takes away a lot of your time. Fortunately my 1-week holiday has started today.. or actually: friday no classes + weekend + 5 free school days + weekend + monday no classes -> 1+2+5+2+1 = 10 days of holiday :)

 

Thanks for your hard work on RS3 TRiLeZ. And fixing the inventory dropping bug!! I'll see if I can update my GOP script with the current API.

 

EDIT: Missing Game and NPCChat methods but I can make those myself. I guess those are next on the list aswell.

 

Is the restarter still functioning properly?

Edited by J J

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Haha yeah university takes away a lot of your time. Fortunately my 1-week holiday has started today.. or actually: friday no classes + weekend + 5 free school days + weekend + monday no classes -> 1+2+5+2+1 = 10 days of holiday :)

 

Thanks for your hard work on RS3 TRiLeZ. And fixing the inventory dropping bug!! I'll see if I can update my GOP script with the current API.

 

EDIT: Missing Game and NPCChat methods but I can make those myself. I guess those are next on the list aswell.

 

Is the restarter still functioning properly?

 

EDIT: Updated to full functioning NPCChat functions. It does contain some unused methods used to figure out the font packs and text areas. Tested on Old School RS3 layout. It should work for the other layouts as well.

 

NPCChat

#areInChat()

#getName()

#getMessage()

#getOptions()

 

#selectOption(String text)

#waitOption(String text)

 

#clickContinue()

#waitClickContinue()

package scripts.api;import java.awt.Polygon;import java.awt.Rectangle;import java.util.ArrayList;import org.tribot.api.General;import org.tribot.api.Timing;import org.tribot.api.rs3.Text;import org.tribot.api.rs3.Textures;import org.tribot.api.rs3.types.TextChar;import org.tribot.api.rs3.types.Texture;public class NPCChat {    private static final int messageTextureID = 49329,                             messageFont = 1,                             headTextureID = 23142,                             nameFont = 10,                             continueTextureID = 31177,                             chatBoxTextureID = 29685,                             optionTextureID = 25790;        /**     * Attempts to find a word in all the drawn text     * @param word Word to find     * @return Area of this word as a rectangle, or null     */    public static Rectangle findWord(String word) {        StringBuilder builder = new StringBuilder();        // Check all characters        TextChar[] characters = Text.getAll();        for(int i = 0; i < characters.length; i++){            char c = characters[i].character;            builder.append(c);            String text = builder.toString();            if(text.contains(word)){                Polygon p = new Polygon();                for(int j = i; j > i-word.length(); j--){                    int x = characters[j].x;                    int y = characters[j].y;                    p.addPoint(x-1, y-1);                    p.addPoint(x+characters[j].width+1, y+characters[j].height+1);                }                return p.getBounds();            }        }                General.println("Did not find " + word + "...");        General.println("All text: " + builder.toString());        return null;    }        /**     * Converts text chars to a String     * @param chars Characters as TextChar[]     * @return Text as String     */    public static String getTextString(TextChar[] chars) {        return Text.lineToString(chars, 2);    }        /**     * Gets the text in an area as as String     * @param area Area to search in     * @return Text as String     */    public static String getTextString(Rectangle area) {        return getTextString(Text.findCharsInArea(area.x, area.y, area.width, area.height, true));    }        /**     * Gets the text in an area as as String     * @param area Area to search in     * @param fontSet Text font set     * @return Text as String     */    public static String getTextString(Rectangle area, int fontSet) {        ArrayList<TextChar> characters = new ArrayList<TextChar>();                TextChar[] chars = Text.findCharsInArea(area.x, area.y, area.width, area.height, true);        for(TextChar tc : chars){            if(tc.font == fontSet){                characters.add(tc);            }        }                return getTextString(characters.toArray(new TextChar[characters.size()]));    }            /**     * Gets all fonts in a specified area     * @param area Area to search in     * @return Fonts in an ArrayList<Integer>     */    public static ArrayList<Integer> getFontSets(Rectangle area) {        ArrayList<Integer> fonts = new ArrayList<Integer>();        TextChar[] chars = Text.findCharsInArea(area.x, area.y, area.width, area.height, true);        for(TextChar tc : chars){            if(!fonts.contains(tc.font)){                fonts.add(tc.font);            }        }        return fonts;            }        /**     * Calculates the texture area     * @param texture Texture to calculate the area for     * @return Texture area     */    private static Rectangle getTextureArea(Texture texture) {        return new Rectangle(texture.x-2, texture.y-2, texture.width+4, texture.height+4);    }        /**     * Checks if we are in chat     * @return True if in chat, false otherwise     */    public static boolean areInChat() {        return Textures.find(headTextureID).length > 0;    }        /**     * Returns the name of the NPC we are talking with,     * or null if we are not talking     * @return NPC name or null     */    public static String getName() {        Texture[] textures = Textures.find(chatBoxTextureID);        for(Texture texture : textures){            Rectangle area = getTextureArea(texture);            String text = getTextString(area, nameFont);            if(text != null && text.length() > 0){                return text;            }        }        return null;    }        /**     * Returns the message of the NPC we are talking with,     * or null if we are not talking     * @return NPC message or null     */    public static String getMessage() {        Texture[] messageTextures = Textures.find(messageTextureID);        Texture[] headTextures = Textures.find(headTextureID);        if(messageTextures.length > 0 && headTextures.length > 0){            // Calculate message area            Rectangle messageArea = new Rectangle(messageTextures[0].x+headTextures[0].real_width, messageTextures[0].y, messageTextures[0].real_width+messageTextures[0].x-headTextures[0].real_width, messageTextures[0].real_height);            return getTextString(messageArea, messageFont);        }        return null;    }        /**     * Returns the options of the NPC we are talking with,     * or an empty array if we are not talking     * @return Array with options     */    public static ArrayList<String> getOptions() {        ArrayList<String> options = new ArrayList<String>();                Texture[] textures = Textures.find(optionTextureID);        for(Texture texture : textures){            Rectangle area = getTextureArea(texture);            String option = getTextString(area, messageFont);            options.add(option);        }                return options;    }        /**     * Attempts to select an option containing the desired text     * @param text Text for the option to contain     * @return True if selected, false otherwise     */    public static boolean selectOption(String text) {        Texture[] textures = Textures.find(optionTextureID);        for(Texture texture : textures){            Rectangle area = getTextureArea(texture);            String option = getTextString(area, messageFont);            if(option != null && option.contains(text)){                return texture.click();            }        }        return false;    }        /**     * Attempts to select an option within the time limit     * @param text Text for the option to contain     * @param ms Amount of ms to wait     * @return True if selected within time, false otherwise     */    public static boolean waitSelectOption(String text, int ms){        long t = System.currentTimeMillis();        while(Timing.timeFromMark(t) < ms){            if(selectOption(text)){                return true;            }            General.sleep(ms/20, ms/10);        }        return false;    }        /**     * Attempts to click the continue button     * @return True if clicked, false otherwise     */    public static boolean clickContinue() {        Texture[] buttons = Textures.find(continueTextureID);        for(Texture button : buttons){            if(button.click()){                return true;            }        }        return false;    }        /**     * Attempts to click the continue button within the time limit     * @param ms Amount of ms to wait     * @return True if clicked within time, false otherwise     */    public static boolean waitClickContinue(int ms) {        long t = System.currentTimeMillis();        while(Timing.timeFromMark(t) < ms){            if(clickContinue()){                return true;            }            General.sleep(ms/20, ms/10);        }        return false;    }        }
Edited by J J
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So, I was just banned after being logged in for 15 seconds or so..
 

The account I've used since 03, the only account I bot.. (I don't bot 24/7, I still actually play it OFTEN, I only botted that account and not all the time.. no I didn't use a VPN its my regular internet. I also don't use free scripts..
 
9UmXCrd.jpg
 
Simply signed in. No it wasn't disabled on login.. it let me log in, clicked one thing in game, walked for a few seconds, timed out, account disabled. Wasn't even running a script. I have a feeling its client based ban..
 
Shit is detected son.

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So, I was just banned after being logged in for 15 seconds or so..

 

The account I've used since 03, the only account I bot.. (I don't bot 24/7, I still actually play it OFTEN, I only botted that account and not all the time.. no I didn't use a VPN its my regular internet. I also don't use free scripts..
 
9UmXCrd.jpg
 
Simply signed in. No it wasn't disabled on login.. it let me log in, clicked one thing in game, walked for a few seconds, timed out, account disabled. Wasn't even running a script. I have a feeling its client based ban..
 
Shit is detected son.

 

 

It bans on login, not while you're offline.

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So, I was just banned after being logged in for 15 seconds or so..

 

The account I've used since 03, the only account I bot.. (I don't bot 24/7, I still actually play it OFTEN, I only botted that account and not all the time.. no I didn't use a VPN its my regular internet. I also don't use free scripts..
 
9UmXCrd.jpg
 
Simply signed in. No it wasn't disabled on login.. it let me log in, clicked one thing in game, walked for a few seconds, timed out, account disabled. Wasn't even running a script. I have a feeling its client based ban..
 
Shit is detected son.

 

 

Jagex's implements "silent logging" as a banning strategy. They will flag the account to be banned the next time the user logs in. So when you login, the system sees this flag and will push the ban onto your account.

 

Also, Jagex has stated that if you use a bot with one account, they will likely ban all of your other accounts. Jagex has noticed the trend of botting on throw-away accounts. If you bot on a throw-away, you are also putting your other accounts at risk.

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I'm getting this just a few seconds before crashing on rs3

[09:25:56] Error: client.init:1047 sun.reflect.NativeMethodAccessorImpl.invoke0 sun.reflect.NativeMethodAccessorImpl.invoke sun.reflect.DelegatingMethodAccessorImpl.invoke java.lang.reflect.Method.invoke Rs2Applet.a:173 Rs2Applet.init:355 obf.Hf.run java.lang.Thread.run | java.lang.RuntimeException | 

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  • Our picks

    • This release will:

      Add LG support for Runelite


      Fix NPCChat issues


      Fix a bug where the camera angle setter would just hold down a key for 5 seconds (the timeout)


      Slightly adjust the rotation via keys to be more accurate


      Add the ability for asynchronous camera movement via keys


      Make Camera rotation via mouse more fluid, with more antiban, and work much better in resizable mode


      Add a "Camera#setCamera" method, allowing the rotation and angle to be set in parallel


      Increase the likelihood of using the mouse for camera movements


      Add support for adjusting the camera to positionable entities (Positionable#adjustCameraTo)



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Thanks
        • Like
      • 43 replies
    • This update will:

      Allow for clicking through the chat box when possible (Thanks @Todd)


      Fix Combat#selectIndex (Thanks @Encoded)


      Ensure worlds stay sorted and added a check to avoid misclicks in the in-game world hopper (Thanks @erickho123)


      Fix out-dated Options API interface indices (Thanks @Todd)



      Upcoming updates:

      Break handler bug fix


      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 12 replies
    • This release will:

      Fix login bot after today's game update (Thanks @JoeDezzy1)


      Fix latest in-game world hopping issues (Thanks @erickho123)


      Compact Settings UI and set location relative to TRiBot (Thanks @JoeDezzy1)


      Fix an older implementation of GrandExchange#getWindowState (Thanks @JoeDezzy1)


      Improve the preformance of NPCChat by only searching in certain interface parents (Thanks @JoeDezzy1)



      Upcoming updates:

      Break handler bug fix


      Improved CLI support


      LG support for RuneLite


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Thanks
        • Like
      • 16 replies
    • This release will:

      Fix bytecode manipulation in order to prevent the modification of parameters within the Filter and Condition classes themselves (thanks @wastedbro)


      Fix NPE caused by non-null value in GE API (thanks @erickho123)


      Add and fix equals methods for api2007.types (thanks @JoeDezzy1)


      Modify Mouse#leaveGame to make the mouse leave the game from top, left, right, or bottom (thanks @erickho123)


      Add Entrana area to Ships API (thanks @erickho123)


      Fix raid prayers index/settings in Prayer API (thanks @erickho123)



      Upcoming updates:

      Break handler bug fix


      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 29 replies
    • This update will:

      Implement better canvas locking/synchronization mechanism


      Fix small Login API bug


      Remove the requirement for xbooting Java classes


      Use ExecutorService to perform canvas work in parallel


      Add "Account Management" game tab to GameTab API (thanks @Encoded)


      Fix NPCChat#getMessage (thanks @Encoded )


      Fix NPCChat#selectOption (thanks @Encoded )


      Fix Banking API after today's update (thanks @Encoded )


      Fix in-game world hopper after today's update (thanks @Encoded )



      Upcoming updates:

      Break handler bug fix


      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Thanks
        • Like
      • 38 replies
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