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It stops whenever I get a random :(

Here's the debug

 

  • [02:38:22] We are attempting to solve the Drill Demon random.
  • [02:38:22] java.lang.NoClassDefFoundError: com/xuggle/mediatool/ToolFactory
  • [02:38:22] at obf.jd.(om:187)
  • [02:38:22] at obf.sd.C(hf:1005)
  • [02:38:22] at obf.sd.run(hf:1163)
  • [02:38:22] at java.lang.Thread.run(Unknown Source)
  • [02:38:22] Caused by: java.lang.ClassNotFoundException: com.xuggle.mediatool.ToolFactory
  • [02:38:22] at java.net.URLClassLoader$1.run(Unknown Source)
  • [02:38:22] at java.net.URLClassLoader$1.run(Unknown Source)
  • [02:38:22] at java.security.AccessController.doPrivileged(Native Method)
  • [02:38:22] at java.net.URLClassLoader.findClass(Unknown Source)
  • [02:38:22] at java.lang.ClassLoader.loadClass(Unknown Source)
  • [02:38:22] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
  • [02:38:22] at java.lang.ClassLoader.loadClass(Unknown Source)
  • [02:38:22] ... 4 more 

 

and after that I get logged out because the script does nothing at all while the paint keeps running.  My other scripts work fine and randoms don't mess them up.

Edited by Mr Frigid

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It stops whenever I get a random :(

Here's the debug

 

  • [02:38:22] We are attempting to solve the Drill Demon random.
  • [02:38:22] java.lang.NoClassDefFoundError: com/xuggle/mediatool/ToolFactory
  • [02:38:22] at obf.jd.(om:187)
  • [02:38:22] at obf.sd.C(hf:1005)
  • [02:38:22] at obf.sd.run(hf:1163)
  • [02:38:22] at java.lang.Thread.run(Unknown Source)
  • [02:38:22] Caused by: java.lang.ClassNotFoundException: com.xuggle.mediatool.ToolFactory
  • [02:38:22] at java.net.URLClassLoader$1.run(Unknown Source)
  • [02:38:22] at java.net.URLClassLoader$1.run(Unknown Source)
  • [02:38:22] at java.security.AccessController.doPrivileged(Native Method)
  • [02:38:22] at java.net.URLClassLoader.findClass(Unknown Source)
  • [02:38:22] at java.lang.ClassLoader.loadClass(Unknown Source)
  • [02:38:22] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
  • [02:38:22] at java.lang.ClassLoader.loadClass(Unknown Source)
  • [02:38:22] ... 4 more 

 

and after that I get logged out because the script does absolute shit, and the paint keeps running.  My other scripts work fine and randoms don't fuck them up.

 

I would appreciate if you would refrain from the vulgar language, I am attempting to run a professional service here.

To address your concerns, there is not one single word pertaining to randoms within my script.

This is something that the client handles, and in this case the client's random handling has failed to solve your random.

 

In any case this should be reported on the Random Event Solvers forum thread Located at the link below:

https://tribot.org/forums/index.php?/topic/14490-random-event-solvers-need-accounts-information/page-16

 

This is 100% out of my hands, and the only way to shine light on these issues is to post in the correct forum thread provided above.

 

Thanks,

Warfront1

Edited by warfront1

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working brilliantly,

 

would love if you could have a option to turn off randoms like a couple of alcher/superheaters do. makes it so you dont look like a bot when a strange plant pops up outside and everyone that is botting runs out to try and pick the fruit :s

 

other than that, THANKS!!

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yeah this script is great except if you could have a turn off randoms option it could eliminate the risk of getting banned by a considerable amount.  just as the person said above, you could bot in a busy world among tons of others, so nobody can talk to you individually or notice you are botting, plus it wouldnt respond to all the randoms of others.  it would make the script even more awesome :P great work

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I made this script function without ID's completely, meaning that runescape updates will not effect Auto Fletcher Elite.

However, the client is having issues at the moment. Head over to the Client Bug forums if you would like to

see developer chatter, and customers communicate about these issues.

 

The second upper management rectifies these issues, this script will be ready to function..
No update to my script required.

 

Hold Steady!

Warfront1

Edited by warfront1

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I made this script function without ID's completely, meaning that runescape updates will not effect Auto Fletcher Elite.

However, the client is having issues at the moment. Head over to the Client Bug forums if you would like to

see developer chatter, and customers communicate about these issues.

 

The second upper management rectifies these issues, this script will be ready to function..

No update to my script required.

 

Hold Steady!

Warfront1

thanks for letting us know :)

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I made this script function without ID's completely, meaning that runescape updates will not effect Auto Fletcher Elite.

However, the client is having issues at the moment. Head over to the Client Bug forums if you would like to

see developer chatter, and customers communicate about these issues.

 

The second upper management rectifies these issues, this script will be ready to function..

No update to my script required.

 

Hold Steady!

Warfront1

 

Understood. Hopefully the problems will be rectified shortly.

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I made this script function without ID's completely, meaning that runescape updates will not effect Auto Fletcher Elite.

However, the client is having issues at the moment. Head over to the Client Bug forums if you would like to

see developer chatter, and customers communicate about these issues.

 

The second upper management rectifies these issues, this script will be ready to function..

No update to my script required.

 

Hold Steady!

Warfront1

Thanks mate!

Just letting you know that when making 'X' option doesn't work. It just spams the client debug with numbers.

[10:26:42] Pressing Enter[10:26:44] 1383272789482[10:26:44] Pressing Enter[10:26:46] 57963[10:26:46] Pressing Enter[10:26:48] 59854[10:26:48] Pressing Enter[10:26:50] 61839[10:26:50] Pressing Enter[10:27:21] 92575[10:27:21] Pressing Enter[10:27:23] 94697[10:27:23] Pressing Enter[10:27:25] 78150[10:27:25] Pressing Enter[10:27:27] 80625[10:27:27] Pressing Enter[10:27:30] 82790[10:27:30] Pressing Enter[10:27:32] 84874[10:27:32] Pressing Enter[10:27:34] 87279[10:27:34] Pressing Enter[10:27:37] 46985[10:27:37] Pressing Enter[10:27:39] 49086[10:27:39] Pressing Enter[10:27:41] 50883[10:27:41] Pressing Enter[10:27:43] 52913[10:27:43] Pressing Enter[10:27:45] 55296[10:27:45] Pressing Enter[10:27:47] 17749[10:27:47] Pressing Enter[10:27:49] 19671[10:27:49] Pressing Enter[10:27:52] 22214[10:27:52] Pressing Enter[10:27:54] 24082[10:27:54] Pressing Enter[10:27:56] 26059[10:27:56] Pressing Enter[10:27:58] 17197[10:27:58] Pressing Enter[10:28:00] 19055[10:28:00] Pressing Enter[10:28:02] 21024[10:28:02] Pressing Enter[10:28:04] 23037[10:28:04] Pressing Enter[10:28:06] 24978[10:28:06] Pressing Enter[10:28:07] 15693[10:28:07] Pressing Enter[10:28:10] 18502[10:28:10] Pressing Enter[10:28:12] 20581[10:28:12] Pressing Enter[10:28:15] 23307[10:28:15] Pressing Enter[10:28:17] 25272[10:28:17] Pressing Enter[10:28:20] 18206[10:28:20] Pressing Enter[10:28:22] 20570[10:28:22] Pressing Enter[10:28:24] 22386[10:28:24] Pressing Enter[10:28:26] 24632[10:28:26] Pressing Enter[10:28:29] 27375[10:28:29] Pressing Enter[10:28:32] 19531[10:28:32] Pressing Enter[10:28:34] 21778[10:28:34] Pressing Enter[10:28:37] 24556[10:28:37] Pressing Enter[10:28:39] 26847[10:28:39] Pressing Enter[10:28:41] 28741[10:28:41] Pressing Enter[10:28:43] 18940[10:28:43] Pressing Enter[10:28:45] 21070[10:28:45] Pressing Enter[10:28:48] 23437[10:28:48] Pressing Enter[10:28:49] 25258[10:28:49] Pressing Enter[10:28:51] 27381[10:28:51] Pressing Enter[10:28:54] 17337[10:28:54] Pressing Enter[10:28:57] 20105[10:28:57] Pressing Enter

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doesnt enter number when fletching magic longs so it dosn't work, used to work flawless though

I'm only posting this for others who like to check the thread for helpful posts.

Pay attention to what the author said, it's the clients fault, not the script.

 

The script still strings bows without problem. If your "withdraw x" is already set to 14, it will withdraw them on either setting, but it can't enter in numbers for the "x" when fletching. Since it uses "Make All" to string, you can still string all your (u) bows.

 

Repeat after me:

Patience is a virtue.

Patience is a virtue.

Patience is a virtue.

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      Custom Scan for trees in a certain radius. Allows you to scan for any tree name, including Teaks, Redwood, etc. Supports Banking using Dax Webwalker or Tribot Webwalker Lumbridge Normals Oaks Willows Yews Draynor Oaks Willows Port Sarim Willows Varrock East Normals Oaks Varrock West Normals Oaks Falador Normals Oaks Yews Edgeville (beta) Yews Grand Exchange Yews Seers Village Willows Maples Yews Magics Catherby Oaks Willows Yews Gnome Stronghold Yews Duel Arena (beta) Magics  
      Antiban Settings
      The Reaction Modifier represents how much of the reaction time you want the bot to wait. So the lower this slider, the shorter the reaction times. Async Mouse and Camera will be added in the future  
      Misc Info:
      The task system loops. So once the final task is finished, it will run the first one again. If the Stop Condition is already met, the task will not run.  
      Common Tribot Fixes:
       
  • Our picks

    • This update will:

      Fix GE inventory item positioning bug


      Fix broken object hooks
      • 25 replies
    • This release will:

      Fix some ClosedChannelException bug


      Fix bug in RSObject#getAllTiles


      Add game tab support for "Kourend Favour"
      • 15 replies
    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
      • 22 replies
    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      [NEW] Bug fix for intelligent banking


      [NEW] Improvement to the stability of LG over time


      [NEW] Vastly improved the reliability and speed of Screen#getColorAt on both LG and the regular client


      [NEW] Fix LG login problems


      [NEW] Fixed re-sizable mode container bug


      [NEW] Fixed re-sizable mode mouse bug


      [NEW] Use of public constants in the Banking API


      [NEW] Use of other various constants such as Projection#NULL_PT and Screen#EMPTY_COLOR



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
      • 12 replies
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