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It stops whenever I get a random :(

Here's the debug

 

  • [02:38:22] We are attempting to solve the Drill Demon random.
  • [02:38:22] java.lang.NoClassDefFoundError: com/xuggle/mediatool/ToolFactory
  • [02:38:22] at obf.jd.(om:187)
  • [02:38:22] at obf.sd.C(hf:1005)
  • [02:38:22] at obf.sd.run(hf:1163)
  • [02:38:22] at java.lang.Thread.run(Unknown Source)
  • [02:38:22] Caused by: java.lang.ClassNotFoundException: com.xuggle.mediatool.ToolFactory
  • [02:38:22] at java.net.URLClassLoader$1.run(Unknown Source)
  • [02:38:22] at java.net.URLClassLoader$1.run(Unknown Source)
  • [02:38:22] at java.security.AccessController.doPrivileged(Native Method)
  • [02:38:22] at java.net.URLClassLoader.findClass(Unknown Source)
  • [02:38:22] at java.lang.ClassLoader.loadClass(Unknown Source)
  • [02:38:22] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
  • [02:38:22] at java.lang.ClassLoader.loadClass(Unknown Source)
  • [02:38:22] ... 4 more 

 

and after that I get logged out because the script does nothing at all while the paint keeps running.  My other scripts work fine and randoms don't mess them up.

Edited by Mr Frigid

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It stops whenever I get a random :(

Here's the debug

 

  • [02:38:22] We are attempting to solve the Drill Demon random.
  • [02:38:22] java.lang.NoClassDefFoundError: com/xuggle/mediatool/ToolFactory
  • [02:38:22] at obf.jd.(om:187)
  • [02:38:22] at obf.sd.C(hf:1005)
  • [02:38:22] at obf.sd.run(hf:1163)
  • [02:38:22] at java.lang.Thread.run(Unknown Source)
  • [02:38:22] Caused by: java.lang.ClassNotFoundException: com.xuggle.mediatool.ToolFactory
  • [02:38:22] at java.net.URLClassLoader$1.run(Unknown Source)
  • [02:38:22] at java.net.URLClassLoader$1.run(Unknown Source)
  • [02:38:22] at java.security.AccessController.doPrivileged(Native Method)
  • [02:38:22] at java.net.URLClassLoader.findClass(Unknown Source)
  • [02:38:22] at java.lang.ClassLoader.loadClass(Unknown Source)
  • [02:38:22] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
  • [02:38:22] at java.lang.ClassLoader.loadClass(Unknown Source)
  • [02:38:22] ... 4 more 

 

and after that I get logged out because the script does absolute shit, and the paint keeps running.  My other scripts work fine and randoms don't fuck them up.

 

I would appreciate if you would refrain from the vulgar language, I am attempting to run a professional service here.

To address your concerns, there is not one single word pertaining to randoms within my script.

This is something that the client handles, and in this case the client's random handling has failed to solve your random.

 

In any case this should be reported on the Random Event Solvers forum thread Located at the link below:

https://tribot.org/forums/index.php?/topic/14490-random-event-solvers-need-accounts-information/page-16

 

This is 100% out of my hands, and the only way to shine light on these issues is to post in the correct forum thread provided above.

 

Thanks,

Warfront1

Edited by warfront1

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working brilliantly,

 

would love if you could have a option to turn off randoms like a couple of alcher/superheaters do. makes it so you dont look like a bot when a strange plant pops up outside and everyone that is botting runs out to try and pick the fruit :s

 

other than that, THANKS!!

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yeah this script is great except if you could have a turn off randoms option it could eliminate the risk of getting banned by a considerable amount.  just as the person said above, you could bot in a busy world among tons of others, so nobody can talk to you individually or notice you are botting, plus it wouldnt respond to all the randoms of others.  it would make the script even more awesome :P great work

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I made this script function without ID's completely, meaning that runescape updates will not effect Auto Fletcher Elite.

However, the client is having issues at the moment. Head over to the Client Bug forums if you would like to

see developer chatter, and customers communicate about these issues.

 

The second upper management rectifies these issues, this script will be ready to function..
No update to my script required.

 

Hold Steady!

Warfront1

Edited by warfront1

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I made this script function without ID's completely, meaning that runescape updates will not effect Auto Fletcher Elite.

However, the client is having issues at the moment. Head over to the Client Bug forums if you would like to

see developer chatter, and customers communicate about these issues.

 

The second upper management rectifies these issues, this script will be ready to function..

No update to my script required.

 

Hold Steady!

Warfront1

thanks for letting us know :)

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I made this script function without ID's completely, meaning that runescape updates will not effect Auto Fletcher Elite.

However, the client is having issues at the moment. Head over to the Client Bug forums if you would like to

see developer chatter, and customers communicate about these issues.

 

The second upper management rectifies these issues, this script will be ready to function..

No update to my script required.

 

Hold Steady!

Warfront1

 

Understood. Hopefully the problems will be rectified shortly.

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I made this script function without ID's completely, meaning that runescape updates will not effect Auto Fletcher Elite.

However, the client is having issues at the moment. Head over to the Client Bug forums if you would like to

see developer chatter, and customers communicate about these issues.

 

The second upper management rectifies these issues, this script will be ready to function..

No update to my script required.

 

Hold Steady!

Warfront1

Thanks mate!

Just letting you know that when making 'X' option doesn't work. It just spams the client debug with numbers.

[10:26:42] Pressing Enter[10:26:44] 1383272789482[10:26:44] Pressing Enter[10:26:46] 57963[10:26:46] Pressing Enter[10:26:48] 59854[10:26:48] Pressing Enter[10:26:50] 61839[10:26:50] Pressing Enter[10:27:21] 92575[10:27:21] Pressing Enter[10:27:23] 94697[10:27:23] Pressing Enter[10:27:25] 78150[10:27:25] Pressing Enter[10:27:27] 80625[10:27:27] Pressing Enter[10:27:30] 82790[10:27:30] Pressing Enter[10:27:32] 84874[10:27:32] Pressing Enter[10:27:34] 87279[10:27:34] Pressing Enter[10:27:37] 46985[10:27:37] Pressing Enter[10:27:39] 49086[10:27:39] Pressing Enter[10:27:41] 50883[10:27:41] Pressing Enter[10:27:43] 52913[10:27:43] Pressing Enter[10:27:45] 55296[10:27:45] Pressing Enter[10:27:47] 17749[10:27:47] Pressing Enter[10:27:49] 19671[10:27:49] Pressing Enter[10:27:52] 22214[10:27:52] Pressing Enter[10:27:54] 24082[10:27:54] Pressing Enter[10:27:56] 26059[10:27:56] Pressing Enter[10:27:58] 17197[10:27:58] Pressing Enter[10:28:00] 19055[10:28:00] Pressing Enter[10:28:02] 21024[10:28:02] Pressing Enter[10:28:04] 23037[10:28:04] Pressing Enter[10:28:06] 24978[10:28:06] Pressing Enter[10:28:07] 15693[10:28:07] Pressing Enter[10:28:10] 18502[10:28:10] Pressing Enter[10:28:12] 20581[10:28:12] Pressing Enter[10:28:15] 23307[10:28:15] Pressing Enter[10:28:17] 25272[10:28:17] Pressing Enter[10:28:20] 18206[10:28:20] Pressing Enter[10:28:22] 20570[10:28:22] Pressing Enter[10:28:24] 22386[10:28:24] Pressing Enter[10:28:26] 24632[10:28:26] Pressing Enter[10:28:29] 27375[10:28:29] Pressing Enter[10:28:32] 19531[10:28:32] Pressing Enter[10:28:34] 21778[10:28:34] Pressing Enter[10:28:37] 24556[10:28:37] Pressing Enter[10:28:39] 26847[10:28:39] Pressing Enter[10:28:41] 28741[10:28:41] Pressing Enter[10:28:43] 18940[10:28:43] Pressing Enter[10:28:45] 21070[10:28:45] Pressing Enter[10:28:48] 23437[10:28:48] Pressing Enter[10:28:49] 25258[10:28:49] Pressing Enter[10:28:51] 27381[10:28:51] Pressing Enter[10:28:54] 17337[10:28:54] Pressing Enter[10:28:57] 20105[10:28:57] Pressing Enter

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doesnt enter number when fletching magic longs so it dosn't work, used to work flawless though

I'm only posting this for others who like to check the thread for helpful posts.

Pay attention to what the author said, it's the clients fault, not the script.

 

The script still strings bows without problem. If your "withdraw x" is already set to 14, it will withdraw them on either setting, but it can't enter in numbers for the "x" when fletching. Since it uses "Make All" to string, you can still string all your (u) bows.

 

Repeat after me:

Patience is a virtue.

Patience is a virtue.

Patience is a virtue.

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