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Optimus

Optimus AIO Combat & Magic [KILLS EVERYTHING] [SLAYER] [CRABS] [CANNON] [IRONMAN] [GUTHANS] [BANKING] [AIO MAGIC] [STUN ALCHING] [PRAYER] [POTIONS] [PROGRESSIVE] [SAFE SPOTTING] and more...

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It seems that banking/ABCL2 is having some issues. Whenever the script banks, it encounters this:

 

  • [18:33:50] java.lang.ArrayIndexOutOfBoundsException: 0
  • [18:33:50] at scripts.Mine.AIOABCL2.f(AIOABCL2.java:13670)
  • [18:33:50] at scripts.Mine.AIOABCL2.F(AIOABCL2.java:13818)
  • [18:33:50] at scripts.Mine.AIOABCL2.e(AIOABCL2.java:13964)
  • [18:33:50] at scripts.Mine.AIOABCL2.od(AIOABCL2.java:3458)
  • [18:33:50] at scripts.Mine.AIOABCL2.T(AIOABCL2.java:4623)
  • [18:33:50] at scripts.Mine.AIOABCL2.run(AIOABCL2.java:4422)
  • [18:33:50] at java.lang.Thread.run(Thread.java:748)

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Is there a way in progression to choose which attack style to start with?
When running a farm i find if it starts with for e.g. defence in the task and the style is on strength, it will just continuously fight strength as it never exits the loop.

 

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Posted (edited)
On 5/24/2020 at 6:39 PM, realidadk2 said:

is it possible to add an option to change weapon to benefit from its special attack?

 

for example, if i am training with abyssal whip, at 100% spec i could change to saradomin godsword to benefit from its special attack, and then change to abby whip again to keep training.

The script can already do this :). Just start the script with your primary weapon equipped, and type the name of your special attack weapon  like so:

3ab627b89592a3bbd98da51e40470a7d.png

On 5/24/2020 at 4:57 PM, grasshopper1494 said:

Hey man, thanks for a great script. I'm currently trying out magic with it for the first time. I'm casting a level 2 enchant to make rings of dueling and when selecting the enchant spell, it hovers over tele to house spell (right below level 2 enchant in spellbook) for a split second and then on to level 2 enchant. It does it ever cast and it just doesn't look very human. Thanks again man!

 

Edit: Does something similar with level 3 enchant. Also, when withdrawing items to enchant, the script types 27, withdraws 27, then attempts to withdraw all of the same item it just withdrew.

Hey man, I'll take a look at enchanting again today and get back to you ^_^

On 5/25/2020 at 10:50 PM, Skyenet said:

It seems that banking/ABCL2 is having some issues. Whenever the script banks, it encounters this:

 

  • [18:33:50] java.lang.ArrayIndexOutOfBoundsException: 0
  • [18:33:50] at scripts.Mine.AIOABCL2.f(AIOABCL2.java:13670)
  • [18:33:50] at scripts.Mine.AIOABCL2.F(AIOABCL2.java:13818)
  • [18:33:50] at scripts.Mine.AIOABCL2.e(AIOABCL2.java:13964)
  • [18:33:50] at scripts.Mine.AIOABCL2.od(AIOABCL2.java:3458)
  • [18:33:50] at scripts.Mine.AIOABCL2.T(AIOABCL2.java:4623)
  • [18:33:50] at scripts.Mine.AIOABCL2.run(AIOABCL2.java:4422)
  • [18:33:50] at java.lang.Thread.run(Thread.java:748)

Fixed ^_^ Sorry about that. 

18 hours ago, olstan said:

Is there a way in progression to choose which attack style to start with?
When running a farm i find if it starts with for e.g. defence in the task and the style is on strength, it will just continuously fight strength as it never exits the loop.

Yes you can just add a task to switch to whatever style you want at level 1. In this example it will automatically switch to strength upon start. 

3d38670d6334903dace5617873350aa5.png

18 hours ago, realidadk2 said:

@Optimus bot doesn't recognizes saradomin brews(4) / (3) / (2) / (1) to heal hp at custom %.

Fixed, sorry about that. Make sure to type the different doses into your food name with a comma seperating them. E.g Saradomin brew(4), Saradomin brew(3), Saradomin brew(2), Saradomin brew(1). 

Let me know how it goes :) 

17 hours ago, nipz7000 said:

the bot uses the minimap to go to the exact spot a drop is on

If the script cannot see the loot it will generally turn the camera to view it, unless it's some distance away, then yes it will walk over to the loot via the minimap. Would you prefer it left loot on the ground? I don't think so :P.

Also the tile is randomized, although the offset is not very far. If the offset is too large in cramped spaces, the walker can fail to navigate properly.
The current method works very well, and the ban rate is very low so don't worry about that. Hope you understand. 

Edited by Optimus

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27/05/2020 Update:

  • The script will now eat less food while using Guthans.
  • Combat and looting logic has been slightly tweaked to be more responsive to other players in your area. 
  • New teleport option available: Games necklace to Corporeal Beast Lair.
  • The script will now ignore worlds you've previously been in for ~20 minutes after worldhopping. 
  • Fixed a bug allowing Lite users to access the Premium features. Hope you had fun while it lasted :) 

The script is running great!

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Posted (edited)

Very minor update:

  • The XP tracking on the paint is now slightly easier to read. (I darkened the background to contrast better with the white text). 
  • @nipz7000 The script will now also use the camera in more scenarios to view loot instead of minimap walking :). Enjoy

Before:
2da92892a78d7ac2b41ddcced4363625.png
After:
5ce50b5931df9330fadeb43931dec61d.png

All is running well :) 

Edited by Optimus

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22 hours ago, frostyroad1 said:

Any idea on ban rates?

I'm running this at sand crabs

Good so far

Ban rates are very low when botting smart :). Try to avoid other players when possible by using the worldhopping features and don't bot ridiculous hours. Saying that I know many people who run large-scale goldfarms with the script with great success. 

  • Thanks 1

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39 minutes ago, Optimus said:

Ban rates are very low when botting smart :). Try to avoid other players when possible by using the worldhopping features and don't bot ridiculous hours. Saying that I know many people who run large-scale goldfarms with the script with great success. 

Worldhopping and lean hours. Got it.

  • Like 1

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On 5/30/2020 at 12:44 PM, frostyroad1 said:

Having an issue with the GUI.

I start the script and the paint shows up, but the GUI does not for some reason.

Tried restarting client and rebooting script but same absence of GUI happens

Screen Shot 2020-05-30 at 8.44.18 AM.png

Please contact me on discord and I'll help you set it up :) Link in my signature. 

16 hours ago, lg1557 said:

 

15K Abby demon kills that's absolutely insane! Could you also please contact me on discord I'd like to ask you something ^_^

 

 

The script is running great ^_^ 

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03/06/2020 Update:

  • New task added to the progressive training system: 
    Stop Script: This will end the script without logging out once your task is complete. (Useful for integration with TRiBots script queue). 
    27d1024e9d384ac1cba4f6c4ae297804.png
  • The script will also now ensure you've picked up your cannon before performing the next task in your progressive training.
     

The script is running perfect ^_^

18 hours ago, Munchise said:

Does it support ornate pool in POH? Saw something about it getting added a week or so ago

Not yet, it's very close to the top of my to-do list. Along with superior slayer monsters :).

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Is there anyway to add attackable zones and not just a large circle? Like how some woodcutting bots have a polygon zone you can manually set up?

It would really help in setting up safespots on so many different slayer monsters, especially in areas such as the catacombs where safespots are tricky.

Thanks!

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3/06/2020 Update:

  • The script now support Rune & Adamant dragons in the Lithkren dungeon! 
    Note: Using a disgite pendant for teleporting is required.

Have fun everyone and happy farming ^_^. The script is running perfect!

Just now, samstarr said:

Is there anyway to add attackable zones and not just a large circle? Like how some woodcutting bots have a polygon zone you can manually set up?

It would really help in setting up safespots on so many different slayer monsters, especially in areas such as the catacombs where safespots are tricky.

Thanks!

Hey, sure I'll try add this some time this week. I've got the logic down, just need to create the GUI options for it :)

Just now, GOLDMAN SACHS RS said:

Is there a feature to run back and collect items on death?

Thanks

Yes, simply add your equipment to your loot list, and it'll pick it up and automatically re-equip it. 

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