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Optimus AIO Combat & Magic [KILLS EVERYTHING] [SLAYER] [CRABS] [CANNON] [IRONMAN] [GUTHANS] [BANKING] [AIO MAGIC] [STUN ALCHING] [PRAYER] [POTIONS] [PROGRESSIVE] [SAFE SPOTTING] and more...

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On 11/28/2019 at 9:01 PM, Horhay15 said:

Just started using this script for the odd slayer task and i have noticed it is not looting items, I have set the loot value to 1000 but nothing is being picked up. I get round this by looking at the monsters drop table and adding items to the pick up list (I am using mirror mode if this is any help) also if on a slayer task and a superior spawns will the script know to attack it? I have attempted to find the superior monsters ID numbers but no luck yet.  

As there has been no replies I sat and watched the script do every task that has a superior and when one spawned i re started the script and searched for monsters, then saved each task with both the superior and normal versions saved to attack list... Sometimes it will not attack the superior because the normal type keep getting attack so it de spawns. Would it be possible to add target priority this way the superior can be set higher increasing the chances of the script attacking it. 

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14 hours ago, High Order said:

Would it be possible to make an option to automatically pick up untradeable loot ? I put it in the GUI if it’s something I think If but I don’t always know when or what to expect

What sort of untradeable loot are you talking about? You can find the loot table of any monster very easily on google ^_^ 

On 12/10/2019 at 11:47 AM, Horhay15 said:

As there has been no replies I sat and watched the script do every task that has a superior and when one spawned i re started the script and searched for monsters, then saved each task with both the superior and normal versions saved to attack list... Sometimes it will not attack the superior because the normal type keep getting attack so it de spawns. Would it be possible to add target priority this way the superior can be set higher increasing the chances of the script attacking it. 

Superior support will be added shortly, I want to be careful adding it so that users don't die. 

On 12/8/2019 at 2:42 PM, HarvieMG said:

Is this even updated?

Yes! The script is always updated.

On 12/7/2019 at 10:37 AM, RippedFreak said:

Experiencing issues with DaxWalker at hill giants in Kourend. 

 

  • [13:01:16] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:16] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:19] [Walker Engine] Reached end of path
  • [13:01:21] [DaxWalker] Generating path: {"start":{"x":1442,"z":0,"y":3608},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:01:21] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:21] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:21] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:25] [Walker Engine] Reached end of path
  • [13:01:26] [DaxWalker] Generating path: {"start":{"x":1442,"z":0,"y":3608},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:01:26] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:26] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:26] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:30] [Walker Engine] Reached end of path
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  • [13:01:31] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:32] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:32] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:34] [Walker Engine] Reached end of path
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  • [13:01:35] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:35] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:35] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:39] [Walker Engine] Reached end of path
  • [13:01:40] [DaxWalker] Generating path: {"start":{"x":1442,"z":0,"y":3608},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:01:40] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:40] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:40] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:43] [Walker Engine] Reached end of path
  • [13:01:45] [DaxWalker] Generating path: {"start":{"x":1442,"z":0,"y":3608},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:01:45] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:45] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:45] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:49] [Walker Engine] Reached end of path
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  • [13:01:50] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:51] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:51] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:55] [Walker Engine] Reached end of path
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  • [13:01:56] [DaxWalker] Response: SUCCESS Cost: 12
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  • [13:02:53] [DaxWalker] Response: SUCCESS Cost: 12
  • [13:02:53] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:02:53] [Walker Engine] Randomize(1451,3609,0) -> (1450,3608,0)
  • [13:02:54] [Walker Engine] Reached end of path
  • [13:02:55] [DaxWalker] Generating path: {"start":{"x":1467,"z":0,"y":3619},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":207}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:02:55] [DaxWalker] Response: SUCCESS Cost: 22
  • [13:02:55] [Walker Engine] Randomize(1452,3610,0) -> (1451,3611,0)
  • [13:02:56] [Walker Engine] Randomize(1453,3611,0) -> (1454,3611,0)
  • [13:02:57] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:02:57] [Walker Engine] Randomize(1451,3610,0) -> (1451,3611,0)
  • [13:02:58] [Walker Engine] Reached end of path
  • [13:02:59] [DaxWalker] Generating path: {"start":{"x":1469,"z":0,"y":3619},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":207}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:02:59] [DaxWalker] Response: SUCCESS Cost: 24
  • [13:03:00] [Walker Engine] Randomize(1454,3613,0) -> (1455,3613,0)
  • [13:03:00] [Walker Engine] Randomize(1456,3614,0) -> (1455,3613,0)
  • [13:03:01] [Walker Engine] Randomize(1457,3616,0) -> (1456,3615,0)
  • [13:03:02] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:03:02] [Walker Engine] Randomize(1450,3609,0) -> (1450,3610,0)
  • [13:03:02] [Walker Engine] Reached end of path
  • [13:03:03] [DaxWalker] Generating path: {"start":{"x":1480,"z":0,"y":3622},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":207}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:03:03] [DaxWalker] Response: SUCCESS Cost: 36
  • [13:03:04] [Walker Engine] Closest tile in path is not in minimap: (1465,3618,0)
  • [13:03:04] [Walker Engine] Failed attempt on action.
  • [13:03:05] [Walker Engine] Randomize(1464,3618,0) -> (1465,3618,0)
  • [13:03:07] [Walker Engine] Closest tile in path is not in minimap: (1458,3616,0)
  • [13:03:08] [Walker Engine] Failed attempt on action.
  • [13:03:20] C:\Users\Arlen\AppData\Roaming\.tribot
  • [13:04:24] [DaxWalker] Generating path: {"start":{"x":1446,"z":0,"y":3607},"end":{"x":1446,"z":0,"y":3607},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":257}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:04:24] [DaxWalker] Response: SUCCESS Cost: 0

Dax walker has been fixed ^_^

On 12/7/2019 at 7:59 AM, Cliiqq said:

Hey nice script :)

 

If im doing rock crabs how do i set the script up correctly so the crabs re agro with the script?

 

Thanks

Just fight them like any other monster, it'll automatically detect them and behave accordingly ^_^ let me know if you need further assistance. 

On 12/6/2019 at 5:24 PM, Horns said:

Can you add stun-alching?

The script already supports stun alching ^_^ 

On 12/2/2019 at 6:21 AM, deisal said:

When the sand crabs become unagressive bot starts clicking on map like crazy, then runs south and the bot turns off... fix it please
image.png.88ef3cd51f63300cef2ccfc3fc759932.pngcrazy.gif.36b7abfa1614376c44f1ed8c24178e3f.gif

Dax walker has been updated, try again now :)

On 12/2/2019 at 1:09 AM, shiteywhitey said:

Would purchase this if it would support the green drags at the myths guild, the walkers dont support that area. Its about 7 clicks away from the bank if you could add it?

Dax walker has been updated, try again now

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15 hours ago, Optimus said:

What sort of untradeable loot are you talking about? You can find the loot table of any monster very easily on google ^_^ 

No problem, I was just hoping there may be something you could easily add for that, I don't know scripting to know if it's more work for you than it would be worth... I just use the script on a lot of monsters and a lot of things have specific untradeable depending on area or monster etc... Which I could see possibly making it hard to write in the code, just was hopeful since you can turn on to be notified of an untradeable drop that there was an easy in for it to be detected for you...  like I said, clueless about scripting this so if it's not reasonable i totally understand

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I've been using this for slayer tasks while im at my computer working so i can monitor it, etc. . I first activated on the 13 or 14th of December and any task I did (mainly slayer cave tasks, kalphite workers, tzhaar ) it would bank no problem after running out of food. Each task i did I saved the profile to run again if i got the task again. After 2 days of using the bot, every time I use it, it works until i run out of food then it won't bank. it just sits there. I tried making new loadouts from scratch and not using my saved ones but it still will never bank. any task i get in slayer cave it wont make it to the tree bank. did anything happen the past couple days that broke banking? I leave it on DaxWalker as that worked great the first 2 nights. thank you

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script is not working! i just came back after botting for 3 months and to find out it doesn't scan targets or set a fighting area. when i set fighting area it says :" fighting area: -1 -1 0"

edit: since i haven't played in about 4 months i just deleted everything in my appdata and now re-downloaded script with the client and now its working!

Edited by cattobekitten

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HEY  i am considering buying the script but it keeps having issues it wont change skills arround from str to attack after i set it to lvl a few amounts it wont eat food properly and i have tuna in bank but does not get the food out it says script cant find tunas and logs out 

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Posted (edited)

Hello,

Thanks for the script, it's amazing. However today I have had a problem. It doesn't seem to recognize nearby enemies. I have tried several areas with different types of enemies. 

"Rock golem (level-0)" is the only constant enemy in the list. I have refreshed multiple times

image.png

Edited by Helait

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2 hours ago, Helait said:

Hello,

Thanks for the script, it's amazing. However today I have had a problem. It doesn't seem to recognize nearby enemies. I have tried several areas with different types of enemies. 

"Rock golem (level-0)" is the only constant enemy in the list. I have refreshed multiple times

image.png

I believe this is a tribot bug. Is the bot your first tab or the second one? If you are running multiple tabs, it sometimes reads the nearby NPCs of the first tab.

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Posted (edited)

Hey, there seems to be a bug with it putting a rope down at the Kalphite tunnel, it selects the ropes and hovers over the tunnel, but doesn't click it

https://gyazo.com/d4fe50c355fd4612515236629bb5bc8a

 

The tunnel entrance ID is 3827, if that helps

 

Also, does it support putting the rope down, or lighting a lantern at the lumbridge swap? thanks

Edited by dodgedave

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19 hours ago, Helait said:

Hello,

Thanks for the script, it's amazing. However today I have had a problem. It doesn't seem to recognize nearby enemies. I have tried several areas with different types of enemies. 

"Rock golem (level-0)" is the only constant enemy in the list. I have refreshed multiple times

image.png

I had problems with detecting any enemies at all as well, across more scripts than just this one.. i erased my jagex cache and hooks.dat and it was good as new

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Hi sorry if this has been asked a bunch. I figure that it has but I cant find any threads or posts and please trust that I searched a ton...Anyway

My combat stats are 65+str def range 70+ mage and 70attack 70 prayer soooo

What low key places can I use this bot to make some gp? Not looking to get banned so anywhere low key please please and idc if it's only 20k profit an hour lol does not matter. Would just like to make some passive gold whilst I train. This bot is awesome and I trust it. Either way even if none of yall can help again Thanks to the Script maker and hope yall have blessed lives Thanks

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Posted (edited)

Works well for me, my only issue is that when it comes to banking and emptying the looting bag, it gets caught in an infinite loop of opening and closing the looting bag.

Edit:

For rock slugs, it fails to throw the bag of salt to finish them off but highlights it.

Edited by wristband43

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      The script can use the following regular spellbook spells, both in combat & out of combat.
      Splashing Strike spells Bolt spells Blast spells Surge spells Enchant jewelry spells Superheat items Enchant crossbow bolt spells Curse spells Alchemy spells Teleport spells 3.2 Ancient Spellbook
      The script can use the following ancient spellbook spells.
      All rush spells All burst spells All blitz spells All barrage spells 3.3 Lunar Spellbook
      The script can traing using the following lunar spellbook spells.
      Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry  3.4 Combo Alching
      The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
      It can combo alch with the following spells:
      Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP.  4. Repository Information:
      To activate the script on the repository, please use the following links:
        https://tribot.org/repository/script/id/3097-optimus-combat-magic/ - Lite Version

      https://tribot.org/repository/script/id/651-optimus-combat-magic/ - Premium Version
      Note: There is a 10 hour FREE TRIAL for anybody who wants to try out the PREMIUM VERSION of the script on the repository   5. Testimonials:

       
      6. Gallery:
      Killing 15,000 abyssal demons and getting over 26 whips on one account.














       
    • By Renditions
      A Mage Training Arena Script.
      This will do all rooms except Alchemist (WIP).


      Pretty simply GUI.
       - Orb Deposit means it will do shapes for points irregardless of the shape bonus. There is a Dragonstone option but I wouldnt reccomend it for fast points. World Change notifications should be off. 
       - Level select is the Enchantment spell you want to use. Have the required Staff and Runes for the casts you want. The script only checks for lack off Nature/Cosmic/Law Runes.
       - If you select Alchemist Playground. It will not do anything. 
      Any bugs please post here. I used this to get Bones to Peaches on some accounts with no negative repercussions as of now. 
      if anything looks super inhuman please tell me as well. The script does use ABC Sleeps but not much else. 

      Repository Link : https://tribot.org/repository/script/id/3552

       
    • By ELON
      [ FREE ]   ELON Combat AIO  [ Open Source ] 
       

       
      . Description:
      Train Combat Anywhere Banking support Looting support Potion support ABC2 LVL10 Free Fully Open Source JavaFx Gui Paint  GET SCRIPT HERE: https://tribot.org/repository/script/id/3549
      SOURCE LINK: https://github.com/Elon333/Scripts
      P.S.
      If you have any questions, about the script or the source feel free to post me on here.
      Feedback on source or script is appreciated good or bad.
      What Feature would You Like to see Added Next?
  • Our picks

    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 65 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
      • 17 replies
    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
      • 50 replies
    • Come give us feedback on the next version of TRiBot!
      • 86 replies
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