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Optimus AIO Combat & Magic [KILLS EVERYTHING] [SLAYER] [CRABS] [CANNON] [IRONMAN] [GUTHANS] [BANKING] [AIO MAGIC] [STUN ALCHING] [PRAYER] [POTIONS] [PROGRESSIVE] [SAFE SPOTTING] and more...

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On 11/28/2019 at 9:01 PM, Horhay15 said:

Just started using this script for the odd slayer task and i have noticed it is not looting items, I have set the loot value to 1000 but nothing is being picked up. I get round this by looking at the monsters drop table and adding items to the pick up list (I am using mirror mode if this is any help) also if on a slayer task and a superior spawns will the script know to attack it? I have attempted to find the superior monsters ID numbers but no luck yet.  

As there has been no replies I sat and watched the script do every task that has a superior and when one spawned i re started the script and searched for monsters, then saved each task with both the superior and normal versions saved to attack list... Sometimes it will not attack the superior because the normal type keep getting attack so it de spawns. Would it be possible to add target priority this way the superior can be set higher increasing the chances of the script attacking it. 

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14 hours ago, High Order said:

Would it be possible to make an option to automatically pick up untradeable loot ? I put it in the GUI if it’s something I think If but I don’t always know when or what to expect

What sort of untradeable loot are you talking about? You can find the loot table of any monster very easily on google ^_^ 

On 12/10/2019 at 11:47 AM, Horhay15 said:

As there has been no replies I sat and watched the script do every task that has a superior and when one spawned i re started the script and searched for monsters, then saved each task with both the superior and normal versions saved to attack list... Sometimes it will not attack the superior because the normal type keep getting attack so it de spawns. Would it be possible to add target priority this way the superior can be set higher increasing the chances of the script attacking it. 

Superior support will be added shortly, I want to be careful adding it so that users don't die. 

On 12/8/2019 at 2:42 PM, HarvieMG said:

Is this even updated?

Yes! The script is always updated.

On 12/7/2019 at 10:37 AM, RippedFreak said:

Experiencing issues with DaxWalker at hill giants in Kourend. 

 

  • [13:01:16] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:16] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:19] [Walker Engine] Reached end of path
  • [13:01:21] [DaxWalker] Generating path: {"start":{"x":1442,"z":0,"y":3608},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:01:21] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:21] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:21] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:25] [Walker Engine] Reached end of path
  • [13:01:26] [DaxWalker] Generating path: {"start":{"x":1442,"z":0,"y":3608},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:01:26] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:26] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:26] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:30] [Walker Engine] Reached end of path
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  • [13:01:31] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:32] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:32] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:34] [Walker Engine] Reached end of path
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  • [13:01:35] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:35] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:35] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:39] [Walker Engine] Reached end of path
  • [13:01:40] [DaxWalker] Generating path: {"start":{"x":1442,"z":0,"y":3608},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:01:40] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:40] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:40] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:43] [Walker Engine] Reached end of path
  • [13:01:45] [DaxWalker] Generating path: {"start":{"x":1442,"z":0,"y":3608},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:01:45] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:45] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:45] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:49] [Walker Engine] Reached end of path
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  • [13:01:50] [DaxWalker] Response: SUCCESS Cost: 8
  • [13:01:51] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:51] [Walker Engine] Randomize(1449,3608,0) -> (1448,3608,0)
  • [13:01:55] [Walker Engine] Reached end of path
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  • [13:01:56] [DaxWalker] Response: SUCCESS Cost: 12
  • [13:01:56] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:01:56] [Walker Engine] Randomize(1449,3610,0) -> (1449,3611,0)
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  • [13:02:53] [DaxWalker] Response: SUCCESS Cost: 12
  • [13:02:53] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:02:53] [Walker Engine] Randomize(1451,3609,0) -> (1450,3608,0)
  • [13:02:54] [Walker Engine] Reached end of path
  • [13:02:55] [DaxWalker] Generating path: {"start":{"x":1467,"z":0,"y":3619},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":207}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:02:55] [DaxWalker] Response: SUCCESS Cost: 22
  • [13:02:55] [Walker Engine] Randomize(1452,3610,0) -> (1451,3611,0)
  • [13:02:56] [Walker Engine] Randomize(1453,3611,0) -> (1454,3611,0)
  • [13:02:57] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:02:57] [Walker Engine] Randomize(1451,3610,0) -> (1451,3611,0)
  • [13:02:58] [Walker Engine] Reached end of path
  • [13:02:59] [DaxWalker] Generating path: {"start":{"x":1469,"z":0,"y":3619},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":207}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:02:59] [DaxWalker] Response: SUCCESS Cost: 24
  • [13:03:00] [Walker Engine] Randomize(1454,3613,0) -> (1455,3613,0)
  • [13:03:00] [Walker Engine] Randomize(1456,3614,0) -> (1455,3613,0)
  • [13:03:01] [Walker Engine] Randomize(1457,3616,0) -> (1456,3615,0)
  • [13:03:02] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [13:03:02] [Walker Engine] Randomize(1450,3609,0) -> (1450,3610,0)
  • [13:03:02] [Walker Engine] Reached end of path
  • [13:03:03] [DaxWalker] Generating path: {"start":{"x":1480,"z":0,"y":3622},"end":{"x":1450,"z":0,"y":3609},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":207}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:03:03] [DaxWalker] Response: SUCCESS Cost: 36
  • [13:03:04] [Walker Engine] Closest tile in path is not in minimap: (1465,3618,0)
  • [13:03:04] [Walker Engine] Failed attempt on action.
  • [13:03:05] [Walker Engine] Randomize(1464,3618,0) -> (1465,3618,0)
  • [13:03:07] [Walker Engine] Closest tile in path is not in minimap: (1458,3616,0)
  • [13:03:08] [Walker Engine] Failed attempt on action.
  • [13:03:20] C:\Users\Arlen\AppData\Roaming\.tribot
  • [13:04:24] [DaxWalker] Generating path: {"start":{"x":1446,"z":0,"y":3607},"end":{"x":1446,"z":0,"y":3607},"player":{"hunter":70,"herblore":36,"mining":41,"attack":60,"construction":44,"equipment":[{"value":1,"key":1161},{"value":1,"key":1019},{"value":1,"key":1287},{"value":1,"key":1123},{"value":1,"key":1540},{"value":1,"key":1075},{"value":1,"key":20712},{"value":1,"key":13261},{"value":24,"key":882}],"farming":49,"runecrafting":40,"fletching":82,"prayer":48,"woodcutting":73,"agility":47,"defence":65,"firemaking":99,"slayer":22,"cooking":54,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":1000,"key":4895}],"inventory":[{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":225},{"value":1,"key":257}],"smithing":33,"hitpoints":63,"member":true,"fishing":76,"thieving":66,"magic":80,"strength":64,"setting":[{"value":10,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":6,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"ranged":45,"crafting":46}}
  • [13:04:24] [DaxWalker] Response: SUCCESS Cost: 0

Dax walker has been fixed ^_^

On 12/7/2019 at 7:59 AM, Cliiqq said:

Hey nice script :)

 

If im doing rock crabs how do i set the script up correctly so the crabs re agro with the script?

 

Thanks

Just fight them like any other monster, it'll automatically detect them and behave accordingly ^_^ let me know if you need further assistance. 

On 12/6/2019 at 5:24 PM, Horns said:

Can you add stun-alching?

The script already supports stun alching ^_^ 

On 12/2/2019 at 6:21 AM, deisal said:

When the sand crabs become unagressive bot starts clicking on map like crazy, then runs south and the bot turns off... fix it please
image.png.88ef3cd51f63300cef2ccfc3fc759932.pngcrazy.gif.36b7abfa1614376c44f1ed8c24178e3f.gif

Dax walker has been updated, try again now :)

On 12/2/2019 at 1:09 AM, shiteywhitey said:

Would purchase this if it would support the green drags at the myths guild, the walkers dont support that area. Its about 7 clicks away from the bank if you could add it?

Dax walker has been updated, try again now

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15 hours ago, Optimus said:

What sort of untradeable loot are you talking about? You can find the loot table of any monster very easily on google ^_^ 

No problem, I was just hoping there may be something you could easily add for that, I don't know scripting to know if it's more work for you than it would be worth... I just use the script on a lot of monsters and a lot of things have specific untradeable depending on area or monster etc... Which I could see possibly making it hard to write in the code, just was hopeful since you can turn on to be notified of an untradeable drop that there was an easy in for it to be detected for you...  like I said, clueless about scripting this so if it's not reasonable i totally understand

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I've been using this for slayer tasks while im at my computer working so i can monitor it, etc. . I first activated on the 13 or 14th of December and any task I did (mainly slayer cave tasks, kalphite workers, tzhaar ) it would bank no problem after running out of food. Each task i did I saved the profile to run again if i got the task again. After 2 days of using the bot, every time I use it, it works until i run out of food then it won't bank. it just sits there. I tried making new loadouts from scratch and not using my saved ones but it still will never bank. any task i get in slayer cave it wont make it to the tree bank. did anything happen the past couple days that broke banking? I leave it on DaxWalker as that worked great the first 2 nights. thank you

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script is not working! i just came back after botting for 3 months and to find out it doesn't scan targets or set a fighting area. when i set fighting area it says :" fighting area: -1 -1 0"

edit: since i haven't played in about 4 months i just deleted everything in my appdata and now re-downloaded script with the client and now its working!

Edited by cattobekitten

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HEY  i am considering buying the script but it keeps having issues it wont change skills arround from str to attack after i set it to lvl a few amounts it wont eat food properly and i have tuna in bank but does not get the food out it says script cant find tunas and logs out 

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Posted (edited)

Hello,

Thanks for the script, it's amazing. However today I have had a problem. It doesn't seem to recognize nearby enemies. I have tried several areas with different types of enemies. 

"Rock golem (level-0)" is the only constant enemy in the list. I have refreshed multiple times

image.png

Edited by Helait

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2 hours ago, Helait said:

Hello,

Thanks for the script, it's amazing. However today I have had a problem. It doesn't seem to recognize nearby enemies. I have tried several areas with different types of enemies. 

"Rock golem (level-0)" is the only constant enemy in the list. I have refreshed multiple times

image.png

I believe this is a tribot bug. Is the bot your first tab or the second one? If you are running multiple tabs, it sometimes reads the nearby NPCs of the first tab.

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Posted (edited)

Hey, there seems to be a bug with it putting a rope down at the Kalphite tunnel, it selects the ropes and hovers over the tunnel, but doesn't click it

https://gyazo.com/d4fe50c355fd4612515236629bb5bc8a

 

The tunnel entrance ID is 3827, if that helps

 

Also, does it support putting the rope down, or lighting a lantern at the lumbridge swap? thanks

Edited by dodgedave

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19 hours ago, Helait said:

Hello,

Thanks for the script, it's amazing. However today I have had a problem. It doesn't seem to recognize nearby enemies. I have tried several areas with different types of enemies. 

"Rock golem (level-0)" is the only constant enemy in the list. I have refreshed multiple times

image.png

I had problems with detecting any enemies at all as well, across more scripts than just this one.. i erased my jagex cache and hooks.dat and it was good as new

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Hi sorry if this has been asked a bunch. I figure that it has but I cant find any threads or posts and please trust that I searched a ton...Anyway

My combat stats are 65+str def range 70+ mage and 70attack 70 prayer soooo

What low key places can I use this bot to make some gp? Not looking to get banned so anywhere low key please please and idc if it's only 20k profit an hour lol does not matter. Would just like to make some passive gold whilst I train. This bot is awesome and I trust it. Either way even if none of yall can help again Thanks to the Script maker and hope yall have blessed lives Thanks

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Posted (edited)

Works well for me, my only issue is that when it comes to banking and emptying the looting bag, it gets caught in an infinite loop of opening and closing the looting bag.

Edit:

For rock slugs, it fails to throw the bag of salt to finish them off but highlights it.

Edited by wristband43

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      GUI Preview: 

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      . Description:
      Train Combat Anywhere Banking support Looting support Potion support ABC2 LVL10 Free Fully Open Source JavaFx Gui Paint  GET SCRIPT HERE: https://tribot.org/repository/script/id/3549
      SOURCE LINK: https://github.com/Elon333/Scripts
      P.S.
      If you have any questions, about the script or the source feel free to post me on here.
      Feedback on source or script is appreciated good or bad.
      What Feature would You Like to see Added Next?
    • By Zinkan
      Cow Killer, pretty simple.
      Kills cows in most parts of the map.
      The bot doesn't go outside the gate, so no worry about that.
  • Our picks

    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
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      • 49 replies
    • Come give us feedback on the next version of TRiBot!
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      • 86 replies
    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
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      • 25 replies
    • Over the last three weeks, I've been working on upgrading our server infrastructure. It's finally ready and is now live!

      Why?

      Increased reliability - less server errors


      Increased availability - less downtime


      Increased security - keeping us and you secure


      Increased capacity - ability to serve you better


      Increased speed - less waiting for things to load


      Faster development - server and service updates will come faster


      What are the changes?

      Move from a single AWS EC2 instance to AWS ECS (Elastic Container Service)


      Distributed computing


      Load balancing


      Git management of server files and filesystem


      Redis caching


      How?

      AWS ECS (with 10 EC2 instances)


      AWS ElastiCache (Redis)


      AWS Load Balancing


      AWS EFS (Elastic file system)


      Please bare with us as I continue to tune the server for maximum performance. Slow loading speeds may occur temporarily. I thank everyone for their patience.

      Please post on this thread if you experience any issues other than slow loading times.
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      • 51 replies
    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
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