Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Buy OSRS Gold

Sell OSRS Gold
Optimus

Optimus AIO Combat & Magic [KILLS EVERYTHING] [SLAYER] [CRABS] [CANNON] [IRONMAN] [GUTHANS] [BANKING] [AIO MAGIC] [STUN ALCHING] [PRAYER] [POTIONS] [PROGRESSIVE] [SAFE SPOTTING] and more...

Recommended Posts

9 hours ago, voidk5 said:

what's the difference between the full version and lite one? Is there any?

The lite version doesn't include banking, safe spotting, cannoning, magic training, b2p, guthans, prayers, potions, high alching, progressive training, worldhopping and a few other features. 

8 hours ago, ScriptsForMains said:

Thanks for making the fixes... "Abyssal dagger (p++)" is bugged.  Tries to use spec when it has 25% but you need 50%.  Will repeatedly try to use spec when it can't

image.png.9296b2219cee6adaa8097a408a13d0aa.png

Fixed ^_^ thanks for letting me know!

4 hours ago, niikeri said:

magic training seems to be broken after the update

spacer.png

Fixed! ^_^ Let me know if you have any other issues. The script is running perfectly!

b01c117e93dd31c9cdea4f954bfe5e2c.png

Share this post


Link to post
Share on other sites
19 hours ago, Optimus said:

Really interested in your guys feedback after today's update, still running perfectly for me ^_^ 

 

So attacking blue dragons when it is waiting for a new spawn while someone else is there attacking one it will constantly click "walk here" underneath their dragon and then walk back to my safe spot over and over.

 

Also not sure how the eat for food is coded but it only eats 1 piece loots blue dhide and doesn't eat the second piece for the dragon bones.

 

Possible support for drinking super energy when its low run? I have it enabled to drink potions and super energy in bank setup and it only does once it gets to the safe spot. So the whole walk there it doesn't use them and ends up taking a lot of damage walking through mobs.

It's not waiting for loot after kill either. =/

Edited by sjd6795

Share this post


Link to post
Share on other sites
22 hours ago, Optimus said:

Fixed! ^_^ Let me know if you have any other issues. The script is running perfectly!

 

Not running perfectly.

1. Serious issue: when launched via Script Queue CLI, script doesn't correctly always load Tribot Walker setting, and instead defaults to Daxwalker. In areas where Daxwalker is buggy or isn't supported, this will get bot stuck as soon as it walks out of combat circle. Which for some reason happens often.

2. Enabling "dismiss random events" gets bot stuck, and it times out to 5(10)min xp timer. If "dismiss randoms" is disabled, bot will often misclick and start a random event while trying to "walk to random spot in fight area", which also gets it stuck in random event GUI. Same "walk to random spot in fight area" feature sometimes makes bot loot unwanted trash on the ground, because script will accidently left-click items when trying to walk to a spot.

3. Worldhops, breaks and disconnects still end up timing bot out to 5(10)min xp timer. This happens very often and when it does, script often gets stuck in a mouse moving loop (left-right-left-right-etc.). It seems script doesn't recognize it's task has been interrupted by a dc, and unsuccessfully keeps trying to continue it.

 

Share this post


Link to post
Share on other sites

Sorry didn't push an update yesterday, I have night classes every Wednesday which leaves me with no time. Update will be pushed tonight ^_^ Currently 6:35am where I live so should be live in about ~14 hours. Thanks!

On 6/11/2019 at 3:50 PM, sjd6795 said:

So attacking blue dragons when it is waiting for a new spawn while someone else is there attacking one it will constantly click "walk here" underneath their dragon and then walk back to my safe spot over and over.

 

Also not sure how the eat for food is coded but it only eats 1 piece loots blue dhide and doesn't eat the second piece for the dragon bones.

 

Possible support for drinking super energy when its low run? I have it enabled to drink potions and super energy in bank setup and it only does once it gets to the safe spot. So the whole walk there it doesn't use them and ends up taking a lot of damage walking through mobs.

It's not waiting for loot after kill either. =/

Hey thanks for the feedback! Could you please pm me your gui settings file and I'll fix everything mentioned. That is the best way to report a bug as I can run the script exactly like you see these problems first hand.

On 6/11/2019 at 8:15 PM, Froggen Jr said:

When will superiors be added? Asked for it a while ago but they still aren't.

Soon, not priority at the moment though sorry. 

21 hours ago, contemporary said:

Not running perfectly.

1. Serious issue: when launched via Script Queue CLI, script doesn't correctly always load Tribot Walker setting, and instead defaults to Daxwalker. In areas where Daxwalker is buggy or isn't supported, this will get bot stuck as soon as it walks out of combat circle. Which for some reason happens often.

2. Enabling "dismiss random events" gets bot stuck, and it times out to 5(10)min xp timer. If "dismiss randoms" is disabled, bot will often misclick and start a random event while trying to "walk to random spot in fight area", which also gets it stuck in random event GUI. Same "walk to random spot in fight area" feature sometimes makes bot loot unwanted trash on the ground, because script will accidently left-click items when trying to walk to a spot.

3. Worldhops, breaks and disconnects still end up timing bot out to 5(10)min xp timer. This happens very often and when it does, script often gets stuck in a mouse moving loop (left-right-left-right-etc.). It seems script doesn't recognize it's task has been interrupted by a dc, and unsuccessfully keeps trying to continue it.

 

Thanks will look into this tonight. 

16 hours ago, blazingcow said:

There seems to be an issue with return to Hill Giants (Edgeville) through the door with brass key. The cursor is unable to open the door and stays stuck outside.

Same as above :) 

15 hours ago, sjd6795 said:

Still has issue when "bank when inventory is full" after it goes to the bank to restock it keeps opening and closing the bank saying we have no items to deposit.

Could you please also send me your gui config files? Thank you.

5 hours ago, Tridan said:

lots of unanswered questions and Optimus has halved the price of the script, not sure if to re-buy

It's only been 24 hours since I last replied, and I had night classes last night.

And the price isn't halved, the script was $10/month and now I've introduced a $5/2 week package so the script is more affordable for some users. And I'm the bad guy? lol. 

44 minutes ago, BRS09 said:

Would this script be good for rune dragons?

I haven't personally tested at rune dragons, but you're welcome to use the 10 hour free trial on the repository :) 

Edited by Optimus

Share this post


Link to post
Share on other sites

Hey, When the script automatically switches to guthans and reaches the HP level that is required to switch back, it dont seem to be switching back to my original gear;

Leaf Battle Axe, Warrior helm, obsidian legs and chest. All it re equips is the battleaxe at of the armour. it keeps guthans on

 

Share this post


Link to post
Share on other sites

I'm just thinking about getting back into botting, but it seems like some of the payment options might have changed? Looks like you're doing strictly recurring payment options, but if I remember correctly I paid a larger premium to get unlimited access for a single (or maybe up to 2) authentication(s). Is it the case that you switched away from that? 

Share this post


Link to post
Share on other sites
47 minutes ago, mellieator said:

I'm just thinking about getting back into botting, but it seems like some of the payment options might have changed? Looks like you're doing strictly recurring payment options, but if I remember correctly I paid a larger premium to get unlimited access for a single (or maybe up to 2) authentication(s). Is it the case that you switched away from that? 

 

Share this post


Link to post
Share on other sites

Here you go guys, todays update is live!

  • Fixed minor rock crab issue.
  • Fixed an issue with trying to target monster that was out of range. 
  • Script now supports energy, super energy and stamina potions. 
  • Script now drinks staminas,energy and super energy potions while navigating with daxwalker or webwalker. 
  • Improved safe spot clicking.
  • Script will now eat to make room to loot any bones above regular. 
  • Fixed CLI launcher issues.
  • Fixed worldhopping ( Will no longer try to hop to worlds 400 and higher, TRiBot doesn't support them yet ). 
  • Improved pathfinding to hill giants
  • Fixed banking issue with "Bank when inventory was full"
  • Rewrote looting, now much smoother and more accurate.
  • Few other minor fixes and improvements ^_^ 

That's all known bugs fixed apart from guthans, which I'll get done tomorrow hopefully :) 
The script is running better than ever! Let me know if there's anything else you'd like me to look at, and please give me feedback after todays update ❤️

Thanks!

 

14 hours ago, iMCominn said:

Hey, When the script automatically switches to guthans and reaches the HP level that is required to switch back, it dont seem to be switching back to my original gear;

Leaf Battle Axe, Warrior helm, obsidian legs and chest. All it re equips is the battleaxe at of the armour. it keeps guthans on

 

Hey I'll check out guthans tomorrow, thanks for the feedback. 

1 hour ago, mellieator said:

I'm just thinking about getting back into botting, but it seems like some of the payment options might have changed? Looks like you're doing strictly recurring payment options, but if I remember correctly I paid a larger premium to get unlimited access for a single (or maybe up to 2) authentication(s). Is it the case that you switched away from that? 

Unfortunately TRiBot decided to discontinue lifetime auths, I'm more than happy to offer you a discount on the current packages though :).

On 6/12/2019 at 3:21 PM, sjd6795 said:

Still has issue when "bank when inventory is full" after it goes to the bank to restock it keeps opening and closing the bank saying we have no items to deposit.

On 6/12/2019 at 2:33 PM, blazingcow said:

There seems to be an issue with return to Hill Giants (Edgeville) through the door with brass key. The cursor is unable to open the door and stays stuck outside.

On 6/12/2019 at 9:17 AM, contemporary said:

Not running perfectly.

1. Serious issue: when launched via Script Queue CLI, script doesn't correctly always load Tribot Walker setting, and instead defaults to Daxwalker. In areas where Daxwalker is buggy or isn't supported, this will get bot stuck as soon as it walks out of combat circle. Which for some reason happens often.

2. Enabling "dismiss random events" gets bot stuck, and it times out to 5(10)min xp timer. If "dismiss randoms" is disabled, bot will often misclick and start a random event while trying to "walk to random spot in fight area", which also gets it stuck in random event GUI. Same "walk to random spot in fight area" feature sometimes makes bot loot unwanted trash on the ground, because script will accidently left-click items when trying to walk to a spot.

3. Worldhops, breaks and disconnects still end up timing bot out to 5(10)min xp timer. This happens very often and when it does, script often gets stuck in a mouse moving loop (left-right-left-right-etc.). It seems script doesn't recognize it's task has been interrupted by a dc, and unsuccessfully keeps trying to continue it.

 

On 6/11/2019 at 3:50 PM, sjd6795 said:

So attacking blue dragons when it is waiting for a new spawn while someone else is there attacking one it will constantly click "walk here" underneath their dragon and then walk back to my safe spot over and over.

 

Also not sure how the eat for food is coded but it only eats 1 piece loots blue dhide and doesn't eat the second piece for the dragon bones.

 

Possible support for drinking super energy when its low run? I have it enabled to drink potions and super energy in bank setup and it only does once it gets to the safe spot. So the whole walk there it doesn't use them and ends up taking a lot of damage walking through mobs.

It's not waiting for loot after kill either. =/

Fixed fixed fixed :)  Let me know how it goes guys, thanks. 

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Optimus said:

Fixed fixed fixed :)  Let me know how it goes guys, thanks. 

Did you manage to identify and fix the issue with endless mouse cursor moving loops (left-right-left-right-etc) when script relogs after disconnects, breaks and worldhops? This often leads to script timing out to 5 min xp timer, and also causes a lot of account bans.

Share this post


Link to post
Share on other sites

This new exception stops script unexpectedly now:

[22:02:01] java.lang.NullPointerException
[22:02:01] 	at scripts.Mine.AIOABCL2.I(AIOABCL2.java:19172)
[22:02:01] 	at scripts.Mine.AIOABCL2.ea(AIOABCL2.java:19494)
[22:02:01] 	at scripts.Mine.AIOABCL2.S(AIOABCL2.java:19192)
[22:02:01] 	at scripts.Mine.AIOABCL2.C(AIOABCL2.java:4075)
[22:02:01] 	at scripts.Mine.AIOABCL2.run(AIOABCL2.java:3965)
[22:02:01] 	at java.lang.Thread.run(Thread.java:748)

@Optimus

Share this post


Link to post
Share on other sites
9 hours ago, contemporary said:

Did you manage to identify and fix the issue with endless mouse cursor moving loops (left-right-left-right-etc) when script relogs after disconnects, breaks and worldhops? This often leads to script timing out to 5 min xp timer, and also causes a lot of account bans.

Yes I fixed two instances of the mouse jumping side to side, and tested using the break handler and worldhopping. 

1 hour ago, contemporary said:

This new exception stops script unexpectedly now:

[22:02:01] java.lang.NullPointerException
[22:02:01] 	at scripts.Mine.AIOABCL2.I(AIOABCL2.java:19172)
[22:02:01] 	at scripts.Mine.AIOABCL2.ea(AIOABCL2.java:19494)
[22:02:01] 	at scripts.Mine.AIOABCL2.S(AIOABCL2.java:19192)
[22:02:01] 	at scripts.Mine.AIOABCL2.C(AIOABCL2.java:4075)
[22:02:01] 	at scripts.Mine.AIOABCL2.run(AIOABCL2.java:3965)
[22:02:01] 	at java.lang.Thread.run(Thread.java:748)

@Optimus

Thanks I'm aware of this, will be fixed as soon as I'm home (about 4 hours). 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Optimus said:

Yes I fixed two instances of the mouse jumping side to side, and tested using the break handler and worldhopping. 

Thanks I'm aware of this, will be fixed as soon as I'm home (about 4 hours). 

Sounds great.

On a side-note, it seems you've started using dax'es accurate mouse to click on monsters. It has some issues with "micro-adjustments" at end point, where mouse cursor performs multiple small movements in rapid succession before clicking every new monster. This is especially noticeable if character is moving.

That wasn't happening (to a naked eye) in previous Tri AIO versions - would you consider adding an option to use "old way" of clicking monsters? It seemed vastly superior, even if a bit more cpu intensive.

Share this post


Link to post
Share on other sites
17 hours ago, Optimus said:

Here you go guys, todays update is live!

  • Fixed minor rock crab issue.
  • Fixed an issue with trying to target monster that was out of range. 
  • Script now supports energy, super energy and stamina potions. 
  • Script now drinks staminas,energy and super energy potions while navigating with daxwalker or webwalker. 
  • Improved safe spot clicking.
  • Script will now eat to make room to loot any bones above regular. 
  • Fixed CLI launcher issues.
  • Fixed worldhopping ( Will no longer try to hop to worlds 400 and higher, TRiBot doesn't support them yet ). 
  • Improved pathfinding to hill giants
  • Fixed banking issue with "Bank when inventory was full"
  • Rewrote looting, now much smoother and more accurate.
  • Few other minor fixes and improvements ^_^ 

That's all known bugs fixed apart from guthans, which I'll get done tomorrow hopefully :) 
The script is running better than ever! Let me know if there's anything else you'd like me to look at, and please give me feedback after todays update ❤️

Thanks!

 

Hey I'll check out guthans tomorrow, thanks for the feedback. 

Unfortunately TRiBot decided to discontinue lifetime auths, I'm more than happy to offer you a discount on the current packages though :).

Fixed fixed fixed :)  Let me know how it goes guys, thanks. 

Awesome! Thanks man trying the update out now. Probably the best combat script I've ever used and glad to see you are keeping it fixed and updated.

Share this post


Link to post
Share on other sites

Update:

  • Fixed nullpointer issue :) 

 

4 hours ago, sjd6795 said:

Awesome! Thanks man trying the update out now. Probably the best combat script I've ever used and glad to see you are keeping it fixed and updated.

Fixed! Let me know how it goes ^_^ and glad you like it!

6 hours ago, contemporary said:

Sounds great.

On a side-note, it seems you've started using dax'es accurate mouse to click on monsters. It has some issues with "micro-adjustments" at end point, where mouse cursor performs multiple small movements in rapid succession before clicking every new monster. This is especially noticeable if character is moving.

That wasn't happening (to a naked eye) in previous Tri AIO versions - would you consider adding an option to use "old way" of clicking monsters? It seemed vastly superior, even if a bit more cpu intensive.

Yeah I've switched to dax'es accurate mouse, if you're still using old GUI presets I recommend you increase your mouse speed a bit, I personally always use 200 and find that seems to click on moving targets perfectly. If you're still having issues I could revert the clicking for you, however the old method struggled to click targets on the edge of the screen, and I prefer the cleaner approach that accurate mouse uses. 
Let me know. 

Share this post


Link to post
Share on other sites
2 hours ago, Optimus said:

Yeah I've switched to dax'es accurate mouse, if you're still using old GUI presets I recommend you increase your mouse speed a bit, I personally always use 200 and find that seems to click on moving targets perfectly. If you're still having issues I could revert the clicking for you, however the old method struggled to click targets on the edge of the screen, and I prefer the cleaner approach that accurate mouse uses. 

Let me know. 

The ideal case would be to fix the old method to be able to detect when target is on the edge of the screen, and move closer if it is (to avoid endless clicking loop). Everywhere else the old method was working well afaik.

Dax accurate mouse is having a lot of difficulties clicking targets properly, especially when bot is moving, to a point where it's almost unusable with any Client Paint Delay, higher cpu load or slight connection lag. All of these conditions are standard for botters running multiple accounts. Here's an illustration of what I mean about dax'es accurate mouse being awful:

https://imgur.com/a/rGuwWpw

Edited by contemporary

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Red_Spark
      Red_ClayMaster is an open source soft clay making script.It will take empty buckets from Edgeville bank and fill them up with water.After all the buckets have been filled it will withdraw clay from the bank and start making soft clay.It will do this until it runs out of clay .
       
      Red_ClayMaster V2 is here!!!!!!!!!!
      I have re-written the framework, so I can expand on it easier.It also works a lot smoother now and it has passed my overnight test(Ran for 7h:42m made 8,3k soft clay, the only reason it stopped was because it ran out of clay )
       
      Starting the script:
       
      Start the script in Edgeville with and empty inventory.
      Make sure you have the supply in the bank
      Make sure roof are toggle off
         //togglerooftops
       
      GUI Explained:

       
       
      Know Bugs:
      LogIn failing sometimes FIXED(13/01/2016)
       
       
      Features:
      World Hoping
      GUI-Pick what you want to do
      Anti-Ban-Full ABCL10 compliance  (might not work as intended need to test it)
      Fast Dynamic clicking-Accenture and fast clicking
      Dynamic sleep/wait
       
      Have a suggestion?
      Feel free to post it. You can also pm or even contact me through skype. Just click the red Add My Skype button in my signature to add me to your skype
       
      Script Repository Link
       
      TODO:
      Need to implement ABC2 instead of ABC1 Done(will still tweak it a bit)
      If you're interested in the source code please go to this topic:
       
      https://tribot.org/forums/topic/58881-betared-claymasterfirst-script/
       
      UPDATES:
      2.6 Date 26/07/2020
      Removed Profit calculation(The api I was using no longer works and was breaking the script)
      2.5 Date 11/04/2019
      Updated IDs
      Updated World Hoping
       
      2.5 Date 20/01/2016
      Upgraded to ABC2(new Tribot Anit-Ban)
      2.4 Date 21/12/2015
      Added World Hoping
       
      2.3 Date 19/12/2015
      If the bot ends up outside the bank while making soft clay. It will run back to the bank(even if the bank is off-screen)
       
      2.2 Date 18/12/2015
      FIXED fail-safes in the script
      More info on this topic:https://tribot.org/forums/topic/58881-betared-claymasterfirst-script/
    • By Optimus
      Welcome to Optimus AIO Combat & Magic Lite Edition!
      Note: Because this is the Lite Version of the script, certain features have been disabled. To unlock all features please visit the premium edition thread: 
      Glossary:
      1. Description

      2. Combat Overview
           2.1 What Can the Script Kill
           2.2 Core Combat
           2.3 Looting
           2.4 Banking
           2.5 Progressive Training
           2.6 Worldhopping
      3. Magic Overview
           3.1 Regular Spellbook
           3.2 Ancient Spellbook
           3.3 Lunar Spellbook
           3.4 Combo Alching
      4. Repository Information
      5. Testimonials
      6. Gallery
      Total Runtime Statistics:
       
      GUI Preview: 

      1. Description:
      Optimus AIO Combat & Magic is a script engineered to safely train up your Combat, Magic and Slayer skills using nearly every training method available in the game.

      Using ABC2 technology and thousands of hours of real human playing data, the script now out-performs most human players, while also avoiding bot-detection and staying under the radar from Jagex.
      2. Combat Overview:
      2.1 What Can the Script Kill?:
      The script is capable of killing every monster in the game, below are some noteworthy opponents: 
      Dragons - Including Green, Blue, Red, Black, Brutal, Adamant& Rune dragons - Amazing for goldfarming or training up your account.  Slayer monsters - Dark Beasts, Cave Krakens, Abyssal Demons, Drakes, Spiritual Mages/Warriors, Wyverns, Nechryaels, Gargoyles, Dust Devils & everything below. It will automatically use the required slayer items for finishing.  Crabs - The script can kill ALL types of crabs: Rock, Sand, Swamp and Ammonite crabs! are all supported. The script will reset the aggressiveness when they stop waking up.  Experiments - Insane XP for pures. Yaks - Insane XP for mains. Chaos druids - Good goldfarming for medium level accounts. All wilderness monsters - Good for farming emblems & wildy slayer.  Dagannoths - Insane XP, I recommend bringing a cannon for maximum gains.  Nightmare Zone Bosses - The script can kill all bosses inside NMZ and drink all the potions. It will end once the dream is complete.  Stronghold of Security and other dungeons - The script supports all of these locations.  Plus 1000's of other monsters - Literally anything you can think of, some people even use it for KBD.  2.2 Core Combat:
      Below are some of the core features that make the script so powerful. Using the features mentioned below the script can perform just as good as any player. 
      Custom fight areas - You can specify exactly where in the game you want the script to fight. Either with a polygon or a circle. Below is an example of a polygon fight area. Dwarf multicannon - The script will place, reload, pickup and stop your cannon decaying. Prayer - The script can use all prayers, including quick prayer, and even recharge your prayer at nearby altars.  Potions - Including Divine, Extended, Super, Regular, Energy, Stamina & NMZ potions.  Special Attacks - Supports every special attack weapon in the game, including weapon switching.  Guthans - The script can switch to Guthan's to heal, then switch back to your primary gear once hp is recovered.  Resetting Aggressiveness - The script can detect when monsters stop being aggressive towards you, and run away to reset the aggro.  Food - It can eat every type of food in the game. Even multiple types of food, simply seperate their names with a comma E.G Lobster, Swordfish. Bones to peaches - The script efficiently uses Bones to peach tablets if you've got them in your inventory.  Safe spotting - Safely train combat from a distance without taking any damage.  Uses slayer items to finish kills - Bags of salt, ice coolers, rock hammer etc. Detects if you've unlocked the slayer ability to auto-kill.  Bone burrying - Train up your prayer! 2.3 Looting:
      Looting by item name or ID - Simple to setup Looting by item price - E.G Loot all items over 500gp - Fetches prices from the Runescape grand exchange. Telekinetic grab support - For those hard to reach places.  High alching - Turn your loot into gold while you train! Pickup and re-equip ammo - Supports all ammo types. Ironman looting - The script will automatically detect if you're an Ironman, and loot accordingly.  Looting bag & Herb sack  - The script will automatically use them if you're carrying one. Accurate profit calculations  - Track your gains on screen or with your dynamic signature.  2.4 Banking:
      Supports every bank in the game - Can use every bank chest / booth / banker in RS. Fully customisable inventory setups. Tip 1: When withdrawing potions or charged jewellery, you can type (*) Instead of the dose number and it will withdraw whatever dose is highest in the bank. 
      For example Ring of duelling(*).  Tip 2: You can also type 0 as the quantity, and it will withdraw-all of the item instead of a specific quantity. 
      For example these settings would make it withdraw all of your cannonballs, then fill your inventory with lobsters.

      Supports all Teleports - The script can use all teleport methods including Spells, Tabs, Jewelery & Scrolls + more. Will bank for multiple conditions: 
      - Hp is below a set %.
      - Inventory is full.
      - Out of food.
      - Out of runes.
      - Out of ammo.
      - Out of all potions.
      - Out of prayer potions.
      - Out of antifire potions.
      - Out of cannonballs.
      - Before a break starts.
      - When your slayer task is complete. Heals to full HP at the bank - To save food during your trip, it'll heal up in the bank.  Logs out when you're out of supplies. 2.5 Progressive training: 
      The script can do the following when you level up, or after x amount of time:
      Upgrade equipment - E.g upgrade to Rune scimitar when you reach 40 attack. Change attack styles - E.g switch to Strength training after you reach 40 attack Change training method / location - The script can completely switch training methods, e.g Rock crabs to 60 strength, then go train magic to 70 alching, then switch back to Chaos druids after an hour. All without stopping the script.  2.6 Worldhopping: 
      The script uses both the ingame worldhopper and login screen worldhopper to find the ideal training spot. Note: All of these settings are optional. 
      Supports F2P, Members & DMM worlds  - It will automatically detect which you're in, and select worlds accordingly.  Worldhop when x players in your area - The script can count how many players are around and worldhop if it gets too busy.  Worldhop when there's a cannon in your spot - To avoid reduced XP / GP rates. Worldhop when there's a Jagex Moderator nearby - A safety precaution.  Worldhop when the break handler activated - So someone doesn't see you training for prolong periods of time. Worldhop when someone talks in your area. 3. Magic Overview:
      The script can train with pretty much every training method available, from Air strike to Ice barrage, it's all supported. 
      (The script can also loot, use cannon etc while using non-combat methods).

      3.1 Regular Spellbook
      The script can use the following regular spellbook spells, both in combat & out of combat.
      Splashing Strike spells Bolt spells Blast spells Surge spells Enchant jewelry spells Superheat items Enchant crossbow bolt spells Curse spells Alchemy spells Teleport spells 3.2 Ancient Spellbook
      The script can use the following ancient spellbook spells.
      All rush spells All burst spells All blitz spells All barrage spells 3.3 Lunar Spellbook
      The script can traing using the following lunar spellbook spells.
      Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry  3.4 Combo Alching
      The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
      It can combo alch with the following spells:
      Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP.  4. Repository Information:
      To activate the script on the repository, please use the following links:
        https://tribot.org/repository/script/id/3097-optimus-combat-magic/ - Lite Version

      https://tribot.org/repository/script/id/651-optimus-combat-magic/ - Premium Version
      Note: There is a 10 hour FREE TRIAL for anybody who wants to try out the PREMIUM VERSION of the script on the repository   5. Testimonials:

       
      6. Gallery:
      Killing 15,000 abyssal demons and getting over 26 whips on one account.














       
    • By Renditions
      A Mage Training Arena Script.
      This will do all rooms except Alchemist (WIP).


      Pretty simply GUI.
       - Orb Deposit means it will do shapes for points irregardless of the shape bonus. There is a Dragonstone option but I wouldnt reccomend it for fast points. World Change notifications should be off. 
       - Level select is the Enchantment spell you want to use. Have the required Staff and Runes for the casts you want. The script only checks for lack off Nature/Cosmic/Law Runes.
       - If you select Alchemist Playground. It will not do anything. 
      Any bugs please post here. I used this to get Bones to Peaches on some accounts with no negative repercussions as of now. 
      if anything looks super inhuman please tell me as well. The script does use ABC Sleeps but not much else. 

      Repository Link : https://tribot.org/repository/script/id/3552

       
    • By ELON
      [ FREE ]   ELON Combat AIO  [ Open Source ] 
       

       
      . Description:
      Train Combat Anywhere Banking support Looting support Potion support ABC2 LVL10 Free Fully Open Source JavaFx Gui Paint  GET SCRIPT HERE: https://tribot.org/repository/script/id/3549
      SOURCE LINK: https://github.com/Elon333/Scripts
      P.S.
      If you have any questions, about the script or the source feel free to post me on here.
      Feedback on source or script is appreciated good or bad.
      What Feature would You Like to see Added Next?
  • Our picks

    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 10 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
        • Like
      • 50 replies
    • Come give us feedback on the next version of TRiBot!
        • Thanks
        • Like
      • 86 replies
    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
        • Like
      • 26 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...