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Optimus

[Optimus AIO Combat & Magic] [Ironman] [Banking] [Potions] [Slayer] [Kills everything] [All Magic Training Methods] [Crabs] [Brutals] [Progressive training] [AIO Magic] + Much more

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11 hours ago, arsh said:

hey can i get a trial?

Trial via the repository.

 

-------

Testing stun alch now will post a proggy when done, failing that any issues that occur.

Well impressed with this script so far. Has done many different slayer monsters among common training methods including a mini game.

 

Just a quick question - is the trial 10 hours from when you claim it or 10 hours of total run time?

Edited by Dog.

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Can you please check out this bug, script starts but suddenly ends. Using my usual settings. 

  • [18:11:36] java.lang.NullPointerException
  • [18:11:36] at scripts.Mine.AIOABCL2.q(AIOABCL2.java:11053)
  • [18:11:36] at scripts.Mine.AIOABCL2.M(AIOABCL2.java:15673)
  • [18:11:36] at scripts.Mine.AIOABCL2.L(AIOABCL2.java:3447)
  • [18:11:36] at scripts.Mine.AIOABCL2.run(AIOABCL2.java:3440)
  • [18:11:36] at java.lang.Thread.run(Thread.java:748)

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2 hours ago, lafayetteyo said:

Is there a compatability issue with looking glass? Doesn't detect the NPCs around me, rather it just shows up as cow/chicken/ram/goblin etc, even manually adding the npc ID doesnt help.

Have you clicked the slider next to the NPC name to activate it?

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1 minute ago, lafayetteyo said:

I have yes, if I'm using the Tribot client there's no issue, which I guess I could do. 

There's some comforting in the extra security though.

Strange I have not had any detection issues with LG. What client are you going on top of?

 

--------------------------------------------------

Can confirm stun alching seems to freeze up after 1-2 hours. The client stays active, paint freezes and no more movement is seen. Account logs out but script still does not stop. 

Unsure why this is happening as it runs flawlessly up until that point.

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Just now, Dog. said:

Strange I have not had any detection issues with LG. What client are you going on top of?

 

--------------------------------------------------

Can confirm stun alching seems to freeze up after 1-2 hours. The client stays active, paint freezes and no more movement is seen. Account logs out but script still does not stop. 

Unsure why this is happening as it runs flawlessly up until that point.

Tried both RuneLite and OSbuddy, on RuneLite it shows up as random low level NPCs? Like I said cow, goblin etc. In OSbuddy it just shows up as blank. Adding the NPC ID doesn't work on either.

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Just now, lafayetteyo said:

Tried both RuneLite and OSbuddy, on RuneLite it shows up as random low level NPCs? Like I said cow, goblin etc. In OSbuddy it just shows up as blank. Adding the NPC ID doesn't work on either.

You are starting next to your NPC you want to kill right - not at bank or something?

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I'm having an issue with this script freezing and then crashing Tribot when I open it. I've used it fine in the past, but now it's not working since the update I think. It will say downloading script, then once it says starting script Tribot freezes.

 

Edited by cass2186

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At sandcrabs it fights normally and re agros etc but then all of a sudden it just runs back and forth like an idiot. It makes it very obvious that it's a bot, this was the error I got. 

THIS OCCURS WHEN THE AGGRESSIVENESS IS BEING RESET, THE BOT DOESENT KNOW WHERE TO GO AND ENDS UP GOING BACK AND FORTH. 
Could you please take a look at the reset aggressiveness! Thank you. 
Other than that, great bot.

[14:43:30] [DaxWalker] Response: SUCCESS Cost: 59
[14:43:30] [Walker Engine] PATH_DEBUG[ 1853, 3550, 0) -> OBJECT_BLOCKING -> (1852, 3551, 0) ]
[14:43:30] [Walker Engine] Handling Object...
[14:43:30] [Object Handler] Detected: 
[14:43:30] [Object Handler] Detected: 
[14:43:31] [Walker Engine] Failed attempt on action.
[14:43:33] [Walker Engine] PATH_DEBUG[ 1853, 3550, 0) -> OBJECT_BLOCKING -> (1852, 3551, 0) ]
[14:43:33] [Walker Engine] Handling Object...
[14:43:33] [Object Handler] Detected: 
[14:43:33] [Object Handler] Detected: 
[14:43:36] [Walker Engine] Failed attempt on action.
[14:43:38] [Walker Engine] PATH_DEBUG[ 1853, 3550, 0) -> OBJECT_BLOCKING -> (1852, 3551, 0) ]
[14:43:38] [Walker Engine] Handling Object...
[14:43:38] [Object Handler] Detected: 
[14:43:38] [Object Handler] Detected: 
[14:43:40] [Walker Engine] Failed attempt on action.
[14:43:43] [Walker Engine] Too many failed attempts
[14:43:43] [DaxWalker] Generating path: {"start":{"z":0,"x":1853,"y":3550},"player":{"setting":[{"value":1,"key":176},{"value":3,"key":32},{"value":4,"key":71},{"value":110,"key":273},{"value":100,"key":144},{"value":6,"key":63},{"value":21,"key":179},{"value":4,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":80,"key":314},{"value":0,"key":794},{"value":1540111,"key":440},{"value":0,"key":622},{"value":9,"key":131},{"value":110,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":15,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":61,"key":302},{"value":9,"key":111},{"value":0,"key":116},{"value":16777216,"key":482},{"value":10,"key":307},{"value":30,"key":165},{"value":160,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"defence":1,"slayer":26,"herblore":37,"cooking":13,"agility":44,"ranged":43,"fletching":31,"hitpoints":43,"hunter":25,"farming":1,"woodcutting":36,"crafting":35,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"fishing":7,"attack":45,"inventory":[{"value":1000,"key":995},{"value":1,"key":1623}],"firemaking":50,"construction":1,"member":true,"strength":50,"mining":34,"runecrafting":1,"thieving":53,"prayer":43,"magic":94,"smithing":29,"equipment":[{"value":1,"key":1153},{"value":1,"key":2412},{"value":1,"key":1725},{"value":1,"key":1333},{"value":1,"key":1115},{"value":1,"key":3842},{"value":1,"key":1067},{"value":1,"key":11118},{"value":1,"key":3105}]}}
[14:43:43] [DaxWalker] Response: SUCCESS Cost: 59
[14:43:43] [Walker Engine] PATH_DEBUG[ 1853, 3550, 0) -> OBJECT_BLOCKING -> (1852, 3551, 0) ]
[14:43:43] [Walker Engine] Handling Object...
[14:43:43] [Object Handler] Detected: 
[14:43:43] [Object Handler] Detected: 
[14:43:43] [Walker Engine] Failed attempt on action.
[14:43:45] [Walker Engine] PATH_DEBUG[ 1853, 3550, 0) -> OBJECT_BLOCKING -> (1852, 3551, 0) ]
[14:43:45] [Walker Engine] Handling Object...
[14:43:45] [Object Handler] Detected: 
[14:43:45] [Object Handler] Detected: 
[14:43:47] [Walker Engine] Failed attempt on action.
[14:43:48] [Walker Engine] PATH_DEBUG[ 1853, 3550, 0) -> OBJECT_BLOCKING -> (1852, 3551, 0) ]
[14:43:48] [Walker Engine] Handling Object...
[14:43:48] [Object Handler] Detected: 
[14:43:48] [Object Handler] Detected: 
[14:43:49] [Walker Engine] Failed attempt on action.

 

Edited by ownsgood

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I would just like to add a note - The bot is working perfectly for me. Please add more options with Barbarian Stronghold that is all i ask. Sometimes the door will ask a question and in the log it will say "No option, No option" Then it will reclick a few seconds later for a different question and solve it which is fine. But in your free time add some more questions and answers that aren't already there. Thank you for your amazing bot

Edited by abzjono
spelling mistake

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Update:

  • Fixed NullPointerException error. Thanks @potpots for the debug.
  • The script will now use the "deposit all" function when efficient to do so. Thanks @LAMU for letting me know.
  • Rewrote the Magic.selectSpell method, hopefully fixing the idling problem while training with magic. Running a 5 hour test now.
  • Possible fix for the break handler issue.

Let me know how it's running ^_^ cheers

I've been slaying the rock crabs and cows:

5b7c9f00d695f7ba7b3b60a41eaba000.png

0a85372e92acb2a5bd7fd401b6388f7a.png

 

On 1/2/2019 at 7:14 AM, potpots said:

Can you please check out this bug, script starts but suddenly ends. Using my usual settings. 

  • [18:11:36] java.lang.NullPointerException
  • [18:11:36] at scripts.Mine.AIOABCL2.q(AIOABCL2.java:11053)
  • [18:11:36] at scripts.Mine.AIOABCL2.M(AIOABCL2.java:15673)
  • [18:11:36] at scripts.Mine.AIOABCL2.L(AIOABCL2.java:3447)
  • [18:11:36] at scripts.Mine.AIOABCL2.run(AIOABCL2.java:3440)
  • [18:11:36] at java.lang.Thread.run(Thread.java:748)

Fixed, thanks ^_^ 

On 1/2/2019 at 8:41 AM, lafayetteyo said:

Is there a compatability issue with looking glass? Doesn't detect the NPCs around me, rather it just shows up as cow/chicken/ram/goblin etc, even manually adding the npc ID doesnt help.

Restart tribot

On 1/2/2019 at 5:08 AM, Dog. said:

Trial via the repository.

 

-------

Testing stun alch now will post a proggy when done, failing that any issues that occur.

Well impressed with this script so far. Has done many different slayer monsters among common training methods including a mini game.

 

Just a quick question - is the trial 10 hours from when you claim it or 10 hours of total run time?

Glad you like it! It's 10 hours of runtime ^_^ 

On 1/3/2019 at 12:43 AM, cass2186 said:

I'm having an issue with this script freezing and then crashing Tribot when I open it. I've used it fine in the past, but now it's not working since the update I think. It will say downloading script, then once it says starting script Tribot freezes.

 

Should be fixed. Let me know!

On 1/3/2019 at 10:26 AM, taytot said:

dwarf cannon doesnt work for me when returning to bank

Fixed ^_^ 

On 1/4/2019 at 8:57 AM, osama619 said:

The script continues to stop randomly when alching/stunning. Usually doesn't run for longer than 1-2 hours.

Fixed ^_^ 

On 1/2/2019 at 1:53 AM, LAMU said:

Bank whole inventory option? It has the withdraw item option so why not bank all? I'm killing druids and it is banking herb by herb and this is slow

Done :D 

  • Like 1

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1 hour ago, Optimus said:

Update:

  • Fixed NullPointerException error. Thanks @potpots for the debug.
  • The script will now use the "deposit all" function when efficient to do so. Thanks @LAMU for letting me know.
  • Rewrote the Magic.selectSpell method, hopefully fixing the idling problem while training with magic. Running a 5 hour test now.
  • Possible fix for the break handler issue.

Let me know how it's running ^_^ cheers

I've been slaying the rock crabs and cows:

Thank you for fixing the issue with the Stun+Alching. I'll try it out now and will report back here if any issues occur again. ❤️

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      In addition, we have taken additional steps to improve as a development team by adding continuous integration and deployment into our workflow to assist in delivering timely releases such as bug fixes as well as new features on a weekly basis depending on our development cycle.
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