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Optimus

Optimus AIO Combat & Magic - 5 Years Development - Kills every monster in the game - Banking - Progressive training - Guthans - Dwarf multicannons - Prayer - Dungeons - Crabs - Wyverns - Slayer - Brutals - Potions & More - FREE TRIAL

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2 hours ago, Condor said:

@Burn620 This has never happened to me.  I have no idea why the script would ever go to the music tab unless it's part of your antiban profile.  Could also be a broken file or something like a hook, but I don't know anything about that stuff. 

 

Script is working fine for me. 

it constantly switches between different tabs and when it goes to eat its trying to click on the food but its not on the inventory tab. how can I fix this?

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@Tri I can't get it to walk past the Varrock sewer web. Default web walker doesn't even try to slash. Dax's web walker slashes but never moves past the web.

 

[23:18:56] Combat style set to 3
[23:20:37] Script Stack Trace:
[23:20:37]  java.lang.Thread.sleep(Native Method)
[23:20:37]  obf.fd.hc(gc:169)
[23:20:37]  org.tribot.api.General.sleep_definite(st:143)
[23:20:37]  org.tribot.api2007.Camera.tN(fg:203)
[23:20:37]  org.tribot.api2007.Camera.setCameraRotation(fg:802)
[23:20:37]  scripts.Mine.Shared.webwalker_logic.local.walker_engine.g.j(WalkerEngine.java:303)
[23:20:37]  scripts.Mine.Shared.webwalker_logic.local.walker_engine.g.C(WalkerEngine.java:146)
[23:20:37]  scripts.Mine.Shared.webwalker_logic.k.C(WebWalker.java:153)
[23:20:37]  scripts.Mine.Shared.webwalker_logic.k.C(WebWalker.java:128)
[23:20:37]  scripts.Mine.AIOABCL2.uA(AIOABCL2.java:7437)
[23:20:37]  scripts.Mine.AIOABCL2.run(AIOABCL2.java:2220)
[23:20:37]  java.lang.Thread.run(Thread.java:748)
[23:20:39] Runtime: 00 H 01 M 42 S
[23:20:39] Total xp gained: 0

Also the following (player info removed).

[23:19:03] [Walker Engine] Handling Object...
[23:19:03] [Object Handler] Sort Order: Web [Slash], 
[23:19:03] [Object Handler] Detected Special Object: WEB
[23:19:19] [Walker Engine] PATH_DEBUG[ 3210, 9899, 0) -> DISCONNECTED_PATH -> (null [3210, 9897, 0] ) ]
[23:19:19] [Walker Engine] Handling Object...
[23:19:19] [Object Handler] Detected: 
[23:19:19] [Walker Engine] Failed attempt on action.
[23:19:19] [Walker Engine] PATH_DEBUG[ 3210, 9899, 0) -> DISCONNECTED_PATH -> (null [3210, 9897, 0] ) ]
[23:19:19] [Walker Engine] Handling Object...
[23:19:19] [Object Handler] Detected: 
[23:19:21] [Walker Engine] Failed attempt on action.
[23:19:22] [Walker Engine] PATH_DEBUG[ 3210, 9899, 0) -> DISCONNECTED_PATH -> (null [3210, 9897, 0] ) ]
[23:19:22] [Walker Engine] Handling Object...
[23:19:22] [Object Handler] Detected: 
[23:19:23] [Walker Engine] Failed attempt on action.
[23:19:24] [Walker Engine] Too many failed attempts
[23:19:25] GET: http://webwalker.dax.cloud/web?x1=3210&y1=9902&z1=0&x2=3178&y2=9891&z2=0&playerInfo=
[23:19:25] Response: UNWALKABLE [Position[3178, 9891, 0] is an unwalkable tile.]
[23:19:26] GET: http://webwalker.dax.cloud/web?x1=3210&y1=9902&z1=0&x2=3180&y2=9887&z2=0&playerInfo=
[23:19:26] Response: SUCCESS [Web Path Took: 1ms. Actual Path Took: 1ms. Iteration: 0]
[23:19:26] [Walker Engine] PATH_DEBUG[ 3210, 9899, 0) -> DISCONNECTED_PATH -> (null [3210, 9897, 0] ) ]
[23:19:26] [Walker Engine] Handling Object...
[23:19:26] [Object Handler] Detected: 
[23:19:26] [Walker Engine] Failed attempt on action.
[23:19:27] [Walker Engine] PATH_DEBUG[ 3210, 9899, 0) -> DISCONNECTED_PATH -> (null [3210, 9897, 0] ) ]
[23:19:27] [Walker Engine] Handling Object...
[23:19:27] [Object Handler] Detected: 
[23:19:27] [Walker Engine] Failed attempt on action.
[23:19:27] [Walker Engine] PATH_DEBUG[ 3210, 9899, 0) -> DISCONNECTED_PATH -> (null [3210, 9897, 0] ) ]
[23:19:27] [Walker Engine] Handling Object...
[23:19:27] [Object Handler] Detected: 
[23:19:28] [Walker Engine] Failed attempt on action.
[23:19:29] [Walker Engine] Too many failed attempts
[23:19:29] GET: http://webwalker.dax.cloud/web?x1=3210&y1=9902&z1=0&x2=3177&y2=9889&z2=0&playerInfo=
[23:19:29] Response: SUCCESS [Web Path Took: 1ms. Actual Path Took: 1ms. Iteration: 0]
[23:19:29] [Walker Engine] PATH_DEBUG[ 3210, 9899, 0) -> DISCONNECTED_PATH -> (null [3210, 9897, 0] ) ]
[23:19:29] [Walker Engine] Handling Object...
[23:19:29] [Object Handler] Detected: 
[23:19:29] [Walker Engine] Failed attempt on action.
[23:19:30] [Walker Engine] PATH_DEBUG[ 3210, 9899, 0) -> DISCONNECTED_PATH -> (null [3210, 9897, 0] ) ]
[23:19:30] [Walker Engine] Handling Object...
[23:19:30] [Object Handler] Detected: 
[23:19:30] [Walker Engine] Failed attempt on action.
[23:19:31] [Walker Engine] PATH_DEBUG[ 3210, 9899, 0) -> DISCONNECTED_PATH -> (null [3210, 9897, 0] ) ]
[23:19:31] [Walker Engine] Handling Object...
[23:19:31] [Object Handler] Detected: 
[23:19:32] [Walker Engine] Failed attempt on action.
[23:19:33] [Walker Engine] Too many failed attempts

 

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Seems like the dwarf cannon function doesnt work, at yaks in neizinot atleast, haven't tried anywhere else.

I check the option so it reloads it every 20 seconds, aswell as reload when its out of ammo while I stand in a safe spot and use ranged, It just keeps attacking and doesnt give a damn about the cannon.

can anyone tell me if i'm doing anything wrong or doesnt it work properly?

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Script has issues alching. It alchs fine, but when it logs in after a break and trys to alch again there is an error saying something like "you are out of item Java.string.nullPointer exception" or something like that. It alchs perfectly, goes on break, logs back in, then stops working.

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10 hours ago, Jack115551 said:

Hi, in stronghold of security it will not let me attack flesh crawlers or bank, it simply clicks outside of the map to navigate and doesn't attack anything :(

Did you set the fighting tile to the area you were in? Try using another walking method, like Dax web walker.

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2/10/2017 Update:

  • Fixed an issue with the break handler
  • Using Antipoisons, Energy potions and Overloads is now easier to set up in the GUI ^_^ 

Also good job guys you're getting some amazing results!

All%20Users.png

On 9/22/2017 at 9:06 AM, lordlop12 said:

I'm on the trial currently and it looks solid dude, definitely gonna buy it once it expires 10/10

 

Glad you like it!

On 9/22/2017 at 2:01 PM, mag said:

will ammonite crabs on the new island be supported?

I'll look into ammonite crabs now ^_^ thanks for the idea.

On 9/23/2017 at 11:10 PM, fatih42 said:

Sand crab still does not work properly just freezes.

especially on ISLAND

- My cpu is always under 50%

- My ram is always under 50%

It's a script issue other monsters work fine.

I've been using sand crabs nearly every day, please add me on skype and I"ll help you get it going ^_^

On 9/24/2017 at 1:58 PM, nerrultheretard said:

Hey there Tri, this is the first script I have ever paid money for and I must say that I am impressed :). 

There are two minor issues that I think could be looked into; Firstly, when the script tries to click on something that is partially off screen (this seems to only happen with the top of the screen) the mouse hovers in an odd pattern until the mob comes mostly on screen or the script tries to target something else. 

Secondly, it seems to have a little trouble detecting when you are in combat. This happened at hellhounds more frequently than elsewhere, but the script would try to attack other hellhounds although you're already in combat. Seems to occur when an aggressive one attacks you directly after finishing a kill. 

Thanks for the great script!  Hope you appreciate the feedback.

E: Target switching may occur when eating food or sipping potion

I just uploaded an update that should fix the target switching, and have made an improvement to clicking ^_^ enjoy!

On 9/24/2017 at 5:29 PM, we3f4 said:

@Tri I had a problem with the script today. I set it to train at Barbarian Village in the large dining hall. The targeted barbarian is sometimes underneath the player and it causes the script to move the camera in a very bot like way. Sometimes it tries to walk on the barbarian. It says Target not on screen turning. Finished turning. then repeats. Also, sometimes it clicks on the minimap to walk repeatedly in the same unreachable tile. It looks like it is clicking on a table on the minimap so it cannot move there but it keeps trying. Sometimes it tries to click on the building wall tile from the minimap.

Make sure you're not in resizeable mode

On 9/25/2017 at 9:49 AM, daemon6666 said:

Best script I've used here.

 

If you implement prayer flicking, I'd even be willing to pay extra for it (pain to do slayer on 1 def pure atm)

I plan on adding prayer flicking ASAP ^_^ 

On 9/26/2017 at 6:07 AM, Burn620 said:

the script is having a problem drinking potions it always ends up on the soundtrack tap and constantly clicking on where a potion would be in the invy. its also having a problem eating food sometimes. I bought this script because it was suppose to be awesome and I cant even get it to bot successfully for any longer then 10-20mins

Sounds like you're in resizeable mode which tribot does not support, if this is not the case please add me on skype and I'll help you out ^_^ 

On 9/27/2017 at 1:59 AM, snozzie said:

@Tri i purchased this a while back and it seems i have to re purchase it?

i'll pm you on skpe :)

Spoke to you on skype and sorted it :) 

On 9/27/2017 at 11:11 PM, KevinHouse said:

When there are aggresive monsters in single combat the script tries to engage in combat with a new NPC while already under attack.

With auto-retaliate on the script still tries to engage with a new NPC for 3 hits, 3-4 clicks.

 

Todays update should have fixed it :) 

On 9/28/2017 at 1:48 PM, the 0wn3r358 said:

I bought it and everytime i put all my settings in it just says .. 

  • [20:43:11] There is an error with your GUI settings.
  • [20:43:11] If you can't figure it out please add me on skype: tri.tribot

If you can't figure it out please add me on skype: tri.tribot :) 

On 9/28/2017 at 10:34 PM, StianS said:

This script wont even start for me. Setting it up for sand crabs and clicking the button "Click here to start botting!" and the button doesnt work. Nothing happens. Nothing in the debugg or anything. Help?

Hey if you still need help add me on skype or pm me with your gui settings and I'll tell you what to change :) 

On 9/29/2017 at 3:10 AM, jsand5048 said:

Hey Tri, can this curse/splash? Trying to figure out how to set it up.


Thanks

Yeah, simply add your target you want to splash on, set the tile where you're training and select the spell you're using. If you need help i'm always available on skype to help people out :) 

On 9/29/2017 at 5:26 PM, we3f4 said:

@Tri I can't get it to walk past the Varrock sewer web. Default web walker doesn't even try to slash. Dax's web walker slashes but never moves past the web.

 

That area may not be supported yet.

On 9/30/2017 at 9:02 AM, lordlop12 said:

Seems like the dwarf cannon function doesnt work, at yaks in neizinot atleast, haven't tried anywhere else.

I check the option so it reloads it every 20 seconds, aswell as reload when its out of ammo while I stand in a safe spot and use ranged, It just keeps attacking and doesnt give a damn about the cannon.

can anyone tell me if i'm doing anything wrong or doesnt it work properly?

Make sure you allow the script to place the cannon by itself, the cannon needs to be placed on your 'fight tile' you set on the GUI.

On 9/30/2017 at 9:55 AM, Broflex said:

Script has issues alching. It alchs fine, but when it logs in after a break and trys to alch again there is an error saying something like "you are out of item Java.string.nullPointer exception" or something like that. It alchs perfectly, goes on break, logs back in, then stops working.

Fixed the break handler issues in today's update ^_^ 

On 9/30/2017 at 5:39 PM, lebronnie said:

Hi! love this script so far. However is there some issue with the combo alching? as it seems to only do the primary spell i set but wont alch any item i set (tele-alching)

Glad you like it! Unfortunately you can't tele-alch yet (Combo alching is currently only supported with combat spells). If it's a viable xp method though I'll get it added in asap ^_^ 

On 10/1/2017 at 9:24 AM, White said:

How do I enable antipoison drinking/antifires. I tried -1 how ever I believe I am doing something wrong.

 

Please & thank you for the nooby gui question

Enter in any number over 0 :). Today's update has made this easier to set up on the gui ^_^ 

On 10/1/2017 at 2:05 PM, kiwiownage said:

Is there a way to enchant jewelry with this script? 

 

Can't figure out a way to make the script bank when its finished enchanting

Select the spell you'd like the use on the first page, then type the item you want to cast it on in the box below.
Then in your banking settings add the item you're casting on to the withdraw list.
For example if you're enchanting Sapphire rings;
Enter in Sapphire ring on the first page, and in your banking settings, add 25 Sapphire rings to the list of items to withdraw ( or however many you want to withdraw ). If you need help let me know ^_^ 

18 hours ago, Jack115551 said:

Hi, in stronghold of security it will not let me attack flesh crawlers or bank, it simply clicks outside of the map to navigate and doesn't attack anything :(

Select DaxWalker in your banking settings :) 

17 hours ago, pbtribalman said:

Safe spot wasnt working for me in kalphite dungeon

Should be working fine, please send me a screenshot of where you're training and your GUI settings ^_^

 

The script is running Perfectly!

  • Like 2

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Hi Tri, thanks for getting back to me. Unfortunately I did try DaxWalker but it kept moving me to another location. Please note that this was for Sand Crabs and Rock Crabs, this also occurred in Taverley Dungeon for Flesh Crawlers... (It does attack them for about 10 mins and then will walk outside of the tile range and wonder for awhile) :( 

Edited by Jack115551

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New error after latest Tri.Aio patch, very frequent:

[05:32:40] java.lang.NullPointerException
[05:32:40]     at java.lang.String.contains(String.java:2133)
[05:32:40]     at scripts.Mine.AIOABCL2.j(AIOABCL2.java:14234)
[05:32:40]     at scripts.Mine.AIOABCL2.run(AIOABCL2.java:1870)
[05:32:40]     at java.lang.Thread.run(Thread.java:748)

@Tri

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On 10/3/2017 at 1:10 AM, fozi1993 said:

hello , got a question what the most way to get magic exp i heared about alching + curse ? can this script do it ?

Yeah the script can use any combat spell and alch at the same time to get a lot of xp :) 

On 10/3/2017 at 1:36 AM, Jack115551 said:

Hi Tri, thanks for getting back to me. Unfortunately I did try DaxWalker but it kept moving me to another location. Please note that this was for Sand Crabs and Rock Crabs, this also occurred in Taverley Dungeon for Flesh Crawlers... (It does attack them for about 10 mins and then will walk outside of the tile range and wonder for awhile) :( 

Hmm could you please send me screenshots of your settings, and also screenshots of where you’re training? I’d like to make sure you’re not it in resizable mode, thanks! 

On 10/3/2017 at 7:08 AM, nerrultheretard said:

Looting is kind of inconsistent. Often leaves Chaos runes, mithril bars on the floor.

Strange, are you using ‘looting in combat’ or not?

19 hours ago, contemporary said:

New error after latest Tri.Aio patch, very frequent:

[05:32:40] java.lang.NullPointerException
[05:32:40]     at java.lang.String.contains(String.java:2133)
[05:32:40]     at scripts.Mine.AIOABCL2.j(AIOABCL2.java:14234)
[05:32:40]     at scripts.Mine.AIOABCL2.run(AIOABCL2.java:1870)
[05:32:40]     at java.lang.Thread.run(Thread.java:748)

@Tri

I’ll review and fix this when I get home thanks ^_^ 

9 hours ago, snozzie said:

legend @Tri thanks for getting back to me <3

<3

 

The script is running great! A few of my friends are about to max accounts ^_^ 

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Noob question, but does anybody know how to configure webwalking?? Is this a line of code that needs to be written in the client itself? If so, how do you do this?

 

There's not a single guide on this website that tells you how.

Edited by beepboopbeep
Figured it out. I'm a noob, sorry.

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hey, having an issue with the guthans heal were equipping guthans spear to heal only re-equips whip and doesn't re equip my defender in offhand after i get full health. also can this bot bank run from strong hold of security and get back to training spot? cant seem to get banking to work

Edited by matknot

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      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
        • Like
      • 50 replies
    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


      Banking#getDefaultWithdrawQuantity


      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 68 replies
    • This release will:

      Add support for using custom F key bindings to switch between game tabs (Thanks @erickho123)


      Fix tab opening for "Skills" and "Kourend Tasks" (Thanks @erickho123)



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 34 replies
    • This release will:

      Fix an issue where breaks would stop firing


      Fix Combat#getWildernessLevel, use dynamic search for text and cache ID for later calls


      Fix an NPE in the Combat API


      Fix Mouse#leaveGame bug where the mouse wouldn't actually leave the game screen
        • Like
      • 21 replies
    • This release will:

      Add LG support for Runelite


      Fix NPCChat issues


      Fix a bug where the camera angle setter would just hold down a key for 5 seconds (the timeout)


      Slightly adjust the rotation via keys to be more accurate


      Add the ability for asynchronous camera movement via keys


      Make Camera rotation via mouse more fluid, with more antiban, and work much better in resizable mode


      Add a "Camera#setCamera" method, allowing the rotation and angle to be set in parallel


      Increase the likelihood of using the mouse for camera movements


      Add support for adjusting the camera to positionable entities (Positionable#adjustCameraTo)



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Thanks
        • Like
      • 59 replies
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