Jump to content
TRiLeZ

The TRiBot Repository

Recommended Posts

wfz2.png

 
Hello,
 
I have recently finished developing a repository/SDN for TRiBot scripts. This will give users the ability to easily add/remove and manage the scripts they use in an online interface.
 
Here is the link to the TRiBot Repository: https://tribot.org/repository/.
 
Adding a repository script is simple. Just find the script you want and click the "Add" button. The next time you open up TRiBot's script selector, the script should be accessible. It's just that simple!
 
Scripters: Adding your script to the TRiBot Repository is relatively simple. Simple access the Scripter Panel (via the nav bar) to see what's available for you. Submitting a new script or updating the source to your script will place your request on the 'Script Submission Queue'. Members of the TRiBot Staff will then review your request and can either deny it or approve it. Remember, you must upload the source files (.java) compressed in a zip file (.zip).
 
Thank you and enjoy! Edited by The Black Tux
It's .java not .src
  • Like 2

Share this post


Link to post
Share on other sites

nice

 

 

Before I sell any scripts I have a couple of questions:

 

How will payments for payed scripts be done? 

What percentage if any are you taking from sales?

Are old loaders such as Salvation Loader and DevLoader going to be disallowed?

How are scripts being secured?

If old loaders are being banned than how do we swap customers from the old loaders to the repository without charging them twice?

 

Edit: Elmo said no premium scripts on repository yet, but I would still like to know how these issues will be addressed in future development of the repository. 

Edited by wussupwussup

Share this post


Link to post
Share on other sites

Note: Currently premium scripts are not going to be added to the repository. There will be an update for when they can be sold using the repo.

 

When you guys are looking at payment processing options you should have a look at accepting mobile payments, that could basically double (or more) sales compared to just online payments.

  • Like 1

Share this post


Link to post
Share on other sites

When you guys are looking at payment processing options you should have a look at accepting mobile payments, that could basically double (or more) sales compared to just online payments.

Also a way for Tribot to convert gold into cash. (ex Gold prices are $2.2 mark gold as $2 for the conversion rate)

 

Might be a little difficult but 20% of my sales are gold sales

Share this post


Link to post
Share on other sites

I feel bad for whoever has to read through my sources. I have about 20 class files for my fisher.

 

 

27 java files in Combat AIO Compiles to be 90 class files

 

I highly doubt they read them thoroughly 

 

I'm sure most of those are quite light with a few clusterfucks here and there

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Our picks

    • This release will:

      Fix key event handling issue


      Fix other event handling issue


      Fix RSServer hook


      Update world hopper to have it use OCR, thanks to Todd


      Use proper disposal of old Graphics objects


      Reformat code


      Rearrange code


      Organize code imports


      Apply around 8000 automated code refactorings


      Make preparations for Java 9


      Fix 11 various bugs


      Add more reliable debugging support


      Fix mouseEntered/Exited event dispatching bug


      Fix minimap walking bug where it opens the map


      Fix broken hooks for today's game update
        • Thanks
        • Like
      • 55 replies
    • This update will:

      Fix GE inventory item positioning bug


      Fix broken object hooks
        • Like
      • 27 replies
    • This release will:

      Fix some ClosedChannelException bug


      Fix bug in RSObject#getAllTiles


      Add game tab support for "Kourend Favour"
        • Like
      • 15 replies
    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
        • Like
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
        • Like
      • 22 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×